no one ever questions how noobyn warriors occasionally pass their climb check from the bottom of the shield wall. im guessing everyone has a similar offchance to succeed if they dont have those two skills either
yeah at least a couple others have echoed they were able to get to jman and above using sparring weps. could still be a reduced advancement if u want to make that argument, but definitly no cap
On the flip side I remember it was taking -forever- to skill up the Warrior's Triangle (kck, dsrm, bsh)
Bash, kick and disarm have the same check that weapon does. I.E, you've got a fraction of a chance to actually skill it up on failure.
Used to be, before we had skill indicators (journeyman, master, etc) people used to think they were way better at bashing, kicking or disarming than they really were. There's an initial bump from getting Offense/Defense up, but it takes a loooong time to actually master them. And even so, your body size counted for a lot more. I doubt more than a couple half-giants have ever gotten bash up into the high journeyman.
A ranger with a weapon being hit will get the failure on DEFENSE. They don't have a parry skill to raise.
A ranger without a shield or weapon being hit will get the failure on Defense.
I'd like to note that it isn't only rangers, but every non-warrior. It's just that rangers tend to do as much combat as warriors. Assassins are similar, but they branch parry before rangers do. Thus their defense is lower.
This is the cause for some strange phenomena in the game. Like rangers being fantastic, if they do a lot of combat, at boxing/bar brawling. Despite never fighting unarmed.
hmm! so these "combat classes" should perhaps hold off on branching their parry for a little while, to get extra def. buff?
Here's a thought. Might your level of strength have some effect on how fast weapons skills level up? I've noticed any character I had with lower strength had an easier time leveling up weapons skills than higher strength characters due to chance to hit.
yeah that sounds consistent with the "failures help skillup" mantra im hearing a lot throughout.
given that ppl with bad stats would fail more and get more skilled, and having good stats makes it hard to raise skills after a while, it sounds like the system is designed to -try- to eventually funnel all characters with access to the same skills into similar deadliness levels no matter their stats
grumble: Necker, however much I miss saying "Sup my necker?", was a bit much. I can do without it because I see the reason why it's a bad idea. I'm not sure too many were offended but one is enough.
Dec 14, 2020 9:53:34 GMT -5
someguy: Was thinking to come back and play as an elf since I won arm as a d elf and later as a c elf... then realized I'd have to revamp my vocabulary now...
Dec 18, 2020 14:55:09 GMT -5
jkarr: lol yeah some idiots zoomed in to take offense on behalf of black players who didnt two shits about an ig word that some white ppl decided to treat as an ooc slur fail to split ic from ooc and then have staff cave in to their crying by litrally banning it
Dec 18, 2020 17:27:35 GMT -5