no one ever questions how noobyn warriors occasionally pass their climb check from the bottom of the shield wall. im guessing everyone has a similar offchance to succeed if they dont have those two skills either
yeah at least a couple others have echoed they were able to get to jman and above using sparring weps. could still be a reduced advancement if u want to make that argument, but definitly no cap
On the flip side I remember it was taking -forever- to skill up the Warrior's Triangle (kck, dsrm, bsh)
Bash, kick and disarm have the same check that weapon does. I.E, you've got a fraction of a chance to actually skill it up on failure.
Used to be, before we had skill indicators (journeyman, master, etc) people used to think they were way better at bashing, kicking or disarming than they really were. There's an initial bump from getting Offense/Defense up, but it takes a loooong time to actually master them. And even so, your body size counted for a lot more. I doubt more than a couple half-giants have ever gotten bash up into the high journeyman.
A ranger with a weapon being hit will get the failure on DEFENSE. They don't have a parry skill to raise.
A ranger without a shield or weapon being hit will get the failure on Defense.
I'd like to note that it isn't only rangers, but every non-warrior. It's just that rangers tend to do as much combat as warriors. Assassins are similar, but they branch parry before rangers do. Thus their defense is lower.
This is the cause for some strange phenomena in the game. Like rangers being fantastic, if they do a lot of combat, at boxing/bar brawling. Despite never fighting unarmed.
hmm! so these "combat classes" should perhaps hold off on branching their parry for a little while, to get extra def. buff?
Here's a thought. Might your level of strength have some effect on how fast weapons skills level up? I've noticed any character I had with lower strength had an easier time leveling up weapons skills than higher strength characters due to chance to hit.
yeah that sounds consistent with the "failures help skillup" mantra im hearing a lot throughout.
given that ppl with bad stats would fail more and get more skilled, and having good stats makes it hard to raise skills after a while, it sounds like the system is designed to -try- to eventually funnel all characters with access to the same skills into similar deadliness levels no matter their stats
nile: the only apoc drama be on an arm drama website. lol
May 16, 2020 20:30:49 GMT -5
nile: almost guarantee arm staff are LOVING this. hahaha. long as the game is good fun it's all a bit irrelevant. but the anti-arm crew giving the arm staff some sense of schadenfreude based purely a forum for whining made me lol
May 16, 2020 20:32:52 GMT -5
nile: Also, been playing Arm again on an alt account (omfg their ban was easy to get around...and tbh i have more fun in apoc)
May 16, 2020 20:34:00 GMT -5
vex: Bans are irrelevant, and pointlessly antagonistic. The only game I play, where staff address problems with aggression, bans, and down talk, is Arm. The rest have realized, all that results in, is a bitter player, more inclined towards "revenge" play.
May 19, 2020 19:20:02 GMT -5
vex: Better to incentivize ideal play and behavior, than try and fail to intimidate and leverage empty threats, because nobody is intimidated by an angry elf fetishist on the internet, and there are virtually no threats a player can't circumvent, easily.
May 19, 2020 19:23:36 GMT -5
baobob: Arm turned to condemnation, punishment and vengeful retribution against players pretty hard long, long ago. Never turned back.
May 22, 2020 20:17:04 GMT -5
dotto: is this game still even operating
Jun 6, 2020 10:25:56 GMT -5
Lizzie: i didnt know about apocalypse till today, and im probably not going to ever give it a shot after seeing the last few posts in that thread
Jun 8, 2020 3:04:14 GMT -5