no one ever questions how noobyn warriors occasionally pass their climb check from the bottom of the shield wall. im guessing everyone has a similar offchance to succeed if they dont have those two skills either
yeah at least a couple others have echoed they were able to get to jman and above using sparring weps. could still be a reduced advancement if u want to make that argument, but definitly no cap
On the flip side I remember it was taking -forever- to skill up the Warrior's Triangle (kck, dsrm, bsh)
Bash, kick and disarm have the same check that weapon does. I.E, you've got a fraction of a chance to actually skill it up on failure.
Used to be, before we had skill indicators (journeyman, master, etc) people used to think they were way better at bashing, kicking or disarming than they really were. There's an initial bump from getting Offense/Defense up, but it takes a loooong time to actually master them. And even so, your body size counted for a lot more. I doubt more than a couple half-giants have ever gotten bash up into the high journeyman.
A ranger with a weapon being hit will get the failure on DEFENSE. They don't have a parry skill to raise.
A ranger without a shield or weapon being hit will get the failure on Defense.
I'd like to note that it isn't only rangers, but every non-warrior. It's just that rangers tend to do as much combat as warriors. Assassins are similar, but they branch parry before rangers do. Thus their defense is lower.
This is the cause for some strange phenomena in the game. Like rangers being fantastic, if they do a lot of combat, at boxing/bar brawling. Despite never fighting unarmed.
hmm! so these "combat classes" should perhaps hold off on branching their parry for a little while, to get extra def. buff?
Here's a thought. Might your level of strength have some effect on how fast weapons skills level up? I've noticed any character I had with lower strength had an easier time leveling up weapons skills than higher strength characters due to chance to hit.
yeah that sounds consistent with the "failures help skillup" mantra im hearing a lot throughout.
given that ppl with bad stats would fail more and get more skilled, and having good stats makes it hard to raise skills after a while, it sounds like the system is designed to -try- to eventually funnel all characters with access to the same skills into similar deadliness levels no matter their stats
Jan 17, 2020 1:49:37 GMT -5
mehtastic: vex is Shalooonsh confirmed
Jan 17, 2020 5:17:45 GMT -5
grumble: The plot, and dick, thickens.
Jan 17, 2020 9:53:50 GMT -5
High Sun Freeze Gun: I'm finally done , people likr Triste make the discord unbearable
Jan 17, 2020 10:27:09 GMT -5
Jeshin: Who is Triste?
Jan 17, 2020 10:31:34 GMT -5
grumble: A hater, complaining about haters, who aren't really haters.
Jan 17, 2020 11:30:21 GMT -5
grumble: I mean, there's no hate to it. If a bunch of people come forward with complaints like these, you can't just blame the victims.
Jan 17, 2020 11:31:09 GMT -5
grumble: If, as an effect of being revealed, it drives people away from the game, it's not the truth's fault. The truth is the truth. If you don't like the truth, then change the situation to suit the narrative in your head.
Jan 17, 2020 11:32:28 GMT -5
Jeshin: I've noticed there is a habit of dehumanizing this board and people who bring complaints as haters, goblins, toxic, etc etc. Yet there is normally very little dehumanization here of staff or players. Or is there
Jan 17, 2020 11:45:15 GMT -5
grumble: Fucking dehumanize the world. We're all animals and we do dumb shit. There is nothing divine about humanity. That said, we have standards.
Jan 18, 2020 16:15:32 GMT -5
MartenBroadcloak: Speak for yourself Jesus. Don't force yer hippy ideals on me.
Jan 18, 2020 20:50:54 GMT -5
grumble: Why do you not bow, plebian?
Jan 19, 2020 15:27:29 GMT -5
grumble: *farts loudly*
Jan 23, 2020 3:35:08 GMT -5
pinkerdlu: degenerates like you belong on a cross
Jan 25, 2020 22:36:38 GMT -5