Does anyone know if skilling up weapons works differently than say...parrying or shield use. I know they take a long time to move, but was just curious. Are all skills improved by fails? I feel like I hit a wall, but I'm not sure how to proceed. Do I continue to beat up easy targets, or do I search for harder opponents? What constitutes a fail for weapons??
Any info would be greatly appreciated... I haven't been playing very long, so I'm trying to figure out the little quirks of the game. If this was already addressed, sorry for asking again
Post by Hardboiled on Sept 23, 2013 5:43:15 GMT -5
Skills are improved by failing. In the case of archery/throw, not hitting the neck is considered a partial fail I believe. In terms of weapons, someone or something needs to dodge your attack. And really thats all you need, someone to dodge you, anything with higher agility is what you should be looking for, not really harder. If someone is just parrying you, then you won't learn anything, maybe someone can correct me on that though.
Weapon skills take a very very long time to master, 30-40days played to maybe come close to mastering one weapon, and you basically need to find quicker or more skilled opponents as you improve yourself. You won't be improving on sparring dummies or novices very much once you hit journeyman.
Having a high agility pretty much screws you over in most cases, doesn't it? If most people can't dodge your attacks because you are so fast, you'll never gain. I'll have to try the drinking thing though.
Agility does not determine whether you hit someone or not, it merely determines how many swings you get. Strength determines whether you land or not, as well as how hard you land. At least, this is what I've been told in the past.
Strength/base offense factor into whether you hit.
Agility factors into whether you get a chance to swing/dodge -- defense is factored into the latter.
The reason immortals don't want you training barehanded is because it WILL increase your offense, and they don't want people to do this against animals as it is deemed "unrealistic".
Tired of seeing the same damned questions asked all the time, maybe someone should make a massive post explaining how combat works in detail? I'm too lazy.
The only thing we learn from history is that we learn nothing from history -- Hegel
The -VERY- few times I have roleplayed drunk while sparring I got some fucking snarky holier-than-thou vibes because everyone knew what I was doing
dont you know it's entirely unrealistic for mercenaries to drink/be drunk on duty especially in a harsh and depressing world where alcohol is the only escape and there's no social taboos or mores against it???
Is your character usually drunk anyway, even when he's not about to spar, or make any other use of any other coded skills? Or do you show up at the barracks, suck down a few flagons of firebreather, and then commence to sparring?
If he's drunk often, when he's not about to do something skill-based, then it's no big deal. But if the only time he's drunk is just before doing something skill-based, then it's pretty obvious what you're doing and you shouldn't be surprised if someone gives you shit about it.
...RGS a fucking lunatic moron who has clearly been sniffing glue in front of his computer monitor while playing that video of a monkey drinking its own urine on loop because that's what he gets off on...
vex: Like, going backwards on the karma scale, or just plain having karma at all, wtf. Ridiculousness, is the fate of everything related to Arm, I guess.
Mar 26, 2020 22:05:40 GMT -5
psyxypher: I'd be ashamed of myself if my bad experiences stopped you from /at least/ trying.
Mar 27, 2020 0:15:17 GMT -5
psyxypher: Though, I would like an alternative to Karma. I've come up with a few.
Mar 27, 2020 0:15:36 GMT -5
nile: not arm does a lot of call outs for crafts etc...tough to be one as your subguild but it shouldn't be your main focus either. i also tend to find them just useful for coins etc really...that said, not arm is far more accommodating if you want shit done
Mar 27, 2020 2:44:44 GMT -5
psyxypher: Would be nice if when you use the Craft command to see recipes you could make, that you could piece together what other ingredients are. Right now I'm flopping between trying for another character or seeing if I can weather this out.
Mar 27, 2020 15:08:04 GMT -5
psyxypher: Both sound like pretty terrible options, to be honest.
Mar 27, 2020 15:08:17 GMT -5
vex: If you aren't having fun with it, do something else. Why waste leisure time, on something not making you happy? It makes no sense at all.
Mar 27, 2020 15:36:32 GMT -5
psyxypher: Mainly 'cause I'm worried my next character will be even less fun....but you're right.
Mar 27, 2020 17:26:41 GMT -5
psyxypher: Is there a board for ideas you'd want to add to the game?
Mar 28, 2020 18:52:21 GMT -5
nile: use the 'idea xxxx' command
Mar 30, 2020 4:22:28 GMT -5
psyxypher: I like having all my crazy ideas in one place. And getting feedback.
Mar 30, 2020 21:51:53 GMT -5
explayer: You can't count on the staff to read GDB threads. If you want a record of your ideas, submit them one by one using their request tool.
Mar 31, 2020 3:16:47 GMT -5
psyxypher: Again, I want some feedback from players before I put the ideas in.
Mar 31, 2020 9:22:24 GMT -5
explayer: Yeah, good luck with that. The GDB hates anything that isn't proposed by the staff.
Mar 31, 2020 13:01:21 GMT -5
vex: They also hate anything, that IS proposed by staff.
Mar 31, 2020 17:45:33 GMT -5
vex: Basically, the GDB is a shitchute spectacle of the worst kind, and you should respect yourself more, than to actively seek their opinion on anything.
Mar 31, 2020 17:47:28 GMT -5
vex: And you can pretty much count on them censoring, just about anything you post, that upsets one of their discord sluts, too.
Mar 31, 2020 17:49:32 GMT -5
psyxypher: I gave up on Arm a /long/ time ago. Like, sometime around Hasan's death, to be precise.
Mar 31, 2020 22:59:08 GMT -5
jkarr: did u run with hasan back then
Apr 1, 2020 9:57:56 GMT -5
psyxypher: Not at all. I was a turbo-noob back then.
Apr 1, 2020 15:09:36 GMT -5