Does anyone know if skilling up weapons works differently than say...parrying or shield use. I know they take a long time to move, but was just curious. Are all skills improved by fails? I feel like I hit a wall, but I'm not sure how to proceed. Do I continue to beat up easy targets, or do I search for harder opponents? What constitutes a fail for weapons??
Any info would be greatly appreciated... I haven't been playing very long, so I'm trying to figure out the little quirks of the game. If this was already addressed, sorry for asking again
Post by Hardboiled on Sept 23, 2013 5:43:15 GMT -5
Skills are improved by failing. In the case of archery/throw, not hitting the neck is considered a partial fail I believe. In terms of weapons, someone or something needs to dodge your attack. And really thats all you need, someone to dodge you, anything with higher agility is what you should be looking for, not really harder. If someone is just parrying you, then you won't learn anything, maybe someone can correct me on that though.
Weapon skills take a very very long time to master, 30-40days played to maybe come close to mastering one weapon, and you basically need to find quicker or more skilled opponents as you improve yourself. You won't be improving on sparring dummies or novices very much once you hit journeyman.
Having a high agility pretty much screws you over in most cases, doesn't it? If most people can't dodge your attacks because you are so fast, you'll never gain. I'll have to try the drinking thing though.
Agility does not determine whether you hit someone or not, it merely determines how many swings you get. Strength determines whether you land or not, as well as how hard you land. At least, this is what I've been told in the past.
Strength/base offense factor into whether you hit.
Agility factors into whether you get a chance to swing/dodge -- defense is factored into the latter.
The reason immortals don't want you training barehanded is because it WILL increase your offense, and they don't want people to do this against animals as it is deemed "unrealistic".
Tired of seeing the same damned questions asked all the time, maybe someone should make a massive post explaining how combat works in detail? I'm too lazy.
The only thing we learn from history is that we learn nothing from history -- Hegel
The -VERY- few times I have roleplayed drunk while sparring I got some fucking snarky holier-than-thou vibes because everyone knew what I was doing
dont you know it's entirely unrealistic for mercenaries to drink/be drunk on duty especially in a harsh and depressing world where alcohol is the only escape and there's no social taboos or mores against it???
Is your character usually drunk anyway, even when he's not about to spar, or make any other use of any other coded skills? Or do you show up at the barracks, suck down a few flagons of firebreather, and then commence to sparring?
If he's drunk often, when he's not about to do something skill-based, then it's no big deal. But if the only time he's drunk is just before doing something skill-based, then it's pretty obvious what you're doing and you shouldn't be surprised if someone gives you shit about it.
...RGS a fucking lunatic moron who has clearly been sniffing glue in front of his computer monitor while playing that video of a monkey drinking its own urine on loop because that's what he gets off on...
nile: the only apoc drama be on an arm drama website. lol
May 16, 2020 20:30:49 GMT -5
nile: almost guarantee arm staff are LOVING this. hahaha. long as the game is good fun it's all a bit irrelevant. but the anti-arm crew giving the arm staff some sense of schadenfreude based purely a forum for whining made me lol
May 16, 2020 20:32:52 GMT -5
nile: Also, been playing Arm again on an alt account (omfg their ban was easy to get around...and tbh i have more fun in apoc)
May 16, 2020 20:34:00 GMT -5
vex: Bans are irrelevant, and pointlessly antagonistic. The only game I play, where staff address problems with aggression, bans, and down talk, is Arm. The rest have realized, all that results in, is a bitter player, more inclined towards "revenge" play.
May 19, 2020 19:20:02 GMT -5
vex: Better to incentivize ideal play and behavior, than try and fail to intimidate and leverage empty threats, because nobody is intimidated by an angry elf fetishist on the internet, and there are virtually no threats a player can't circumvent, easily.
May 19, 2020 19:23:36 GMT -5
baobob: Arm turned to condemnation, punishment and vengeful retribution against players pretty hard long, long ago. Never turned back.
May 22, 2020 20:17:04 GMT -5
dotto: is this game still even operating
Jun 6, 2020 10:25:56 GMT -5
Lizzie: i didnt know about apocalypse till today, and im probably not going to ever give it a shot after seeing the last few posts in that thread
Jun 8, 2020 3:04:14 GMT -5