mehtastic
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Post by mehtastic on Sept 2, 2024 18:46:32 GMT -5
Highlights so far!
1) It's yet another Lotion thread and GDB vets are still taking the bait like the dumb animals they are
2) Mods liking a reply about insufficient moderation by another mod 3) Halaster going apeshit over a fairly mild argument that the common reasons to dislike ERP tend to be misogynistic
My personal opinion on this subject is that some of you simply disgust me.
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punished ppurg
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Post by punished ppurg on Sept 2, 2024 22:41:01 GMT -5
Back in the day, my AoD sergeant would take a rare day to pursue personal RP with their e-girlfriend. If there was something serious going on, you could Way them, they would fade whatever and then speedwalk in to the important thing and perform their role. Which I believe is the most reasonable perspective. If you're playing a sponsored role, you should prioritize facilitating the aspects of the game that you've volunteered to do. Of course.
But to flip the whole thing turn-ways: the sponsored role does have the right to brush off some things / inquiries / hooks they're not interested in doing. Just because someone is bumping text uglies, it doesn't somehow mulligan your bullshit into a vector worth engaging.
> How do long sessions of ERP contribute to the game more than fade to black? Seriously, I am asking out of a lack of understanding.
This is content. People play the game for content that they enjoy. If someone didn't like the content, they wouldn't be pursuing it. The purpose of the game is to provide enjoyable content: if we have disagreements on this, then pull the rack and save the CPU cycles.
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jesantu
Displaced Tuluki
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Post by jesantu on Sept 3, 2024 0:11:56 GMT -5
> How do long sessions of ERP contribute to the game more than fade to black? Seriously, I am asking out of a lack of understanding. This is content. People play the game for content that they enjoy. If someone didn't like the content, they wouldn't be pursuing it. The purpose of the game is to provide enjoyable content: if we have disagreements on this, then pull the rack and save the CPU cycles. The question is what does it contribute to the game? "Because they enjoy it" is not an answer. The very question itself implies that there are others outside of the netsex involved. How does it contribute to the game at large, to the rest of the community? The correct answer is: it doesn't. At best you could make some sort of "live and let live" statement. As in, it doesn't contribute to the game but if that's what they want to do with their free time just let them. But there is no rational argument that will suggest long sessions of netsex contribute anything (positive) to the game.
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punished ppurg
GDB Superstar
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Post by punished ppurg on Sept 3, 2024 1:32:56 GMT -5
There is no rational argument that will suggest long sessions of netsex contribute anything (positive) to the game. Sure there is. And I will articulate one. Axioms: 1) Armageddon is a game of cooperative fiction. 2) The general form of content that is consumed by players should be content that is enjoyable to those players (and to say otherwise is to assign malevolence to the game, under merit of abuse and unnecessary cruelty to an honest heart). 3) With no stakes or suffering to occur in the happenstance that the structures of Arm's narrative fail to fulfill their mandate (as opposed to say, a real-world bureaucracy or entity), there is an order of cardinality less tension in the impacts of Armageddon in juxtaposition to the real-world. If the question is, "What does it contribute to the game" and "Because they enjoy it" is not a valid answer, then consider the following. Arm, being a game of cooperative fiction, is fundamentally a game of relationships. These relationships are OOC, and IC; and it is from these relationships that characters achieve the force multiplier of cooperation that allows them to achieve things in the game that are well above and beyond any scope of a single entity's own agency. This begets a fertile environment for sincere relationships of varying intensity - varying from convenience, to symbiotic, to sincere romanticism. I assert the game is the relationships. Or, if you don't like that, then I assert that after ten thousand hours of exhaustive exploration of the entirety of Armageddon's mechanics to the point of interest death: the only novelty remaining under the Dark Sun is, the relationships. What form is a text relationship to take, and under what authority does anyone have to limit it? There are certain restrictions put upon "relationships", such as no rape / no pedophilia (see axiom 2). But in all aspects of Armageddon's construction and its presentation as a "harsh, gritty environment", it pursues a fantastical grounded realism. Let me be curt. There is nothing more real in a relationship than fuckin'. See the biological ramifications, the endorphins, the pair-bonding of the human condition, et cetera. In fact, to be in a romantic relationship and not to be fuckin' is (these days) considered dysfunctional. So it follows that, as Armageddon is a convenient setting of a fantastical reality, as above, so below, people do be fuckin'. Which I'm sure you'll agree with. I think your issue is not with the implication of the fuckin' per se; but rather, the time spent on it. Particularly on your use of "long" to qualify the MUDsex session. I'll address that directly. In the scope of an individual's narrative fiction, erotic content is not necessary to establish the scope of intimate relationships: since those interpersonal details are established by author fiat, any eroticism is necessarily gratuitous, or in other words, not necessary to explore. A small blurb can summarize thirty pages of bedsheet tumbling. This is in contrast to cooperative fiction, where it is not the author's will that be wrought; rather, it is a combined experience of two (or more!) characters "sharpening" one another through these erotic gyrations. That is to say - an author's mind can dictate his characters' agency in individual fiction, whereas this is not the case in narrative fiction. So in order to reach a depth of relationship development in cooperative fiction, these long sessions of intimacy are necessary. The only other possibility is OOCly communicated fiat between players, which does not rise to the thoroughness of an author's complete control over their characters' agency nor does it rise to the understanding of the relationship that an intimate scene produces. Perhaps you've never had sex before, so I will tell you this as a courtesy: when in an intimate situation, a character may display traits or behaviors that challenge or even contradict his normal behavior. It is in these explorations that certain facets of a character, unknowable through any other vector, are made apparent. And what is the benefit of these explorations? A more complete character, for those that prioritize exploring that facet of narrative development. Complete characters are good in this narrative game of cooperative fiction (axiom 1); therefore, it contributes positively to the game. QED. When you say that there is no rational argument, what you mean to say is that there is no utilitarian argument. Which is true, as these explorations are selfish; and the utilitarian perspective necessarily places the collective good ahead of the self. However, that being apparent, does not negate the inherent worth of a selfish enrichment. As for the drawbacks of long mudsex sessions, I point to axiom 3. This is a game, and no part of this story draws blood in real life. I will be the first to acknowledge the pains and problems of long mudsex sessions, be they availability or incompatible priorities and so on. But these drawbacks do not negate: the benefits and drawbacks stand on their own. So I'll do you one better than "live and let live". The character that comes out of the apartment room after 6 hours of fuckin' is more of a character than he was going in. And if you don't believe that, well... You've never mudfucked a Krathi witch until you both almost died of dehydration, and then took her strength-enchanted vibrating nipple piercing. And you have my pity.
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mehtastic
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Post by mehtastic on Sept 3, 2024 5:33:30 GMT -5
The ERP argument has been done to death: it's not going anywhere, it clearly has its uses as caulk between RPTs and as IC relationship-building, and despite the vast majority of abuse in online roleplaying games being based on access to ERP, players still want it and want to react to it. This is often especially true for the people who are vocally against ERP on the GDB and Discord but engage in it in-game.
For the argument that leaders ERP too much, the argument against that idea is simple: "mind your own fucking business you fucking weirdo". Seriously, if someone's frustrated at the game because people are ERPing more than they'd like, they're just too stupid to play the game I'm afraid. There's a lot more about the game that should be frustrating and aggravating.
The concern should be focused on leaders that break ERP rules, but naturally the people that protected Shalooonsh for a whole month are some of the most defensive people in that thread, because they know that something is wrong with the playerbase when it comes to this subject. Perhaps templars are still forcing their aides to be sexually subservient to them, or nobles are still using their status to request sex from their minions. They shouldn't be forced to fade because ERP takes too much time. They should be forced out of the game because they can't stop e-raping people.
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Post by blahblahblah on Sept 3, 2024 6:44:04 GMT -5
I think "too long" is subjective here.
I forget exactly how long a day is on Zalanthas, but I think it's about 60-90 minutes? Eh, whatever. It's been a while.
In turn-based RP circles, a long "pose" takes about 10 minutes. So you take 10-15 to craft a pose, then wait 10-15 for your partner to respond. At that rate, you get 4-6 poses an hour. Now, in Arm, I think the pose rate is generally 5 minutes. So, perhaps 12 poses total, and 6 per partner. This is how it can be demonstrated that couples can spend "days" doing personal RP. Essentially, if you stop after an hour, you may as well have just faded - or you are probably a bad partner for such activities. It's not about the activity itself, but the aspect of writing something intimate and personal between two characters...er... for some of us. Some folks really wanna get that text nut in, I suppose.
Either way, more power to them. I, personally, find racing back and forth to grind skills, boring. Bar hopping is only entertaining under the same principles as ERP. A person has to park it in one place and be an interesting conversational partner to make social connections. Now some people can do that in five minutes, sure, but the character connection is shallow for people that prefer roleplaying emotional connection... and some people are just not fun to talk with in game, because they don't know how to chill in one spot.
Like meh, said. Stop being weird. If you are more interesting, people will talk to you and seek you out. Trying to force it is so lame.
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baron
Clueless newb
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Post by baron on Sept 3, 2024 7:17:30 GMT -5
Explicit ERP has proven itself, over and over and over again, to be too much of a slippery slope. It doesn't matter anymore. But if I had to do it all over again, I would have listened to my instinct that was screaming, "this shit is stupid, creepy, and weird" and never participated in a game where it was a major component. (in fairness to younger me, it wasn't a major component when I first started playing. over time, the ERP became more and more the point of the game for people in leadership positions, and therefore increasingly difficult to ignore.)
It's practically inevitable that it leads to problems that are impossible to admin, as even earnest staff would have to stick their noses too far into the mess. And there are situations that can arise that are downright awful, so it does need to be moderated.
Plus, it was a permadeath game. Emotional connections need to be emulated/imaginary, or else you end up in situations where game mechanics are causing real-world heartbreak.
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Post by blahblahblah on Sept 3, 2024 7:36:37 GMT -5
em glances up from hurt/comfort, hurt/no comfort, slow burn, misunderstandings, dead dove:do not eat fanfiction.
CACKLES!
The story you create is the point. It's meant to be sorta emotionally intense, but a player really has to be able to/learn to separate what is being said from their own person.
A noble once called my character a catamite right to his face, and I was gawping at the screen like a fish. I laughed at the audacity and word choice, frankly. That was fucking bold, Idgaf rude, and awesome. Wish I had been able to square off against him as a fellow noble. It probably would have ended in one of us dying (likely my character), and it would have been fun to play.
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jesantu
Displaced Tuluki
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Post by jesantu on Sept 3, 2024 8:58:42 GMT -5
painfully long word salad I haven't stated any issue with the notion of people mudsexing. This is not a criticism. I'm simply stating the obvious fact that two PCs (especially where they're sponsored roles) spending an inordinate amount of time removed from the rest of the game playing out sexual fantasies does not contribute anything meaningful to the rest of us. You're arguing semantics rather than the meaning of my words. I interpret "contribute to the game" as adding substance to the game for others. Not a single other, but others (ie, many). That's not an insult and it's not meant to hurt anyone's feelings. There are a lot of things that don't really contribute anything to the game at large. I'm not suggesting we remove them. I'm simply saying they don't add anything. A player who volunteers to help write a new set of House Kurac clan docs is contributing to the game. Someone who writes a bunch of new Rinth gear for staff is contributing to the game. A noble hosting a large RPT is contributing to the game. A PC idling in a tavern completely unresponsive to others is not contributing to the game. And that's fine. Anyone who plays has probably done that at one point. I'm hardly saying that idling in a tavern should somehow be banned. But it's certainly not adding anything of substance for you, for me, or for the community at large.
Now if you want to play with the words, you can get anything to mean anything you want. Pitch me your altered meaning of the phrase "contribute to the game" and I'll happily agree with you that "long sessions of netsex contribute to the game", sure. But if by the phrase we mean does it add anything of real substance and value for everyone else? Yeah, sorry, no.
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Post by Prime Minister Sinister on Sept 3, 2024 9:38:00 GMT -5
painfully long word salad I haven't stated any issue with the notion of people mudsexing. This is not a criticism. I'm simply stating the obvious fact that two PCs (especially where they're sponsored roles) spending an inordinate amount of time removed from the rest of the game playing out sexual fantasies does not contribute anything meaningful to the rest of us. You're arguing semantics rather than the meaning of my words. I interpret "contribute to the game" as adding substance to the game for others. Not a single other, but others (ie, many). That's not an insult and it's not meant to hurt anyone's feelings. There are a lot of things that don't really contribute anything to the game at large. I'm not suggesting we remove them. I'm simply saying they don't add anything. A player who volunteers to help write a new set of House Kurac clan docs is contributing to the game. Someone who writes a bunch of new Rinth gear for staff is contributing to the game. A noble hosting a large RPT is contributing to the game. A PC idling in a tavern completely unresponsive to others is not contributing to the game. And that's fine. Anyone who plays has probably done that at one point. I'm hardly saying that idling in a tavern should somehow be banned. But it's certainly not adding anything of substance for you, for me, or for the community at large.
Now if you want to play with the words, you can get anything to mean anything you want. Pitch me your altered meaning of the phrase "contribute to the game" and I'll happily agree with you that "long sessions of netsex contribute to the game", sure. But if by the phrase we mean does it add anything of real substance and value for everyone else? Yeah, sorry, no. you just dont understand every time i "emote rides u, breasts quaking like flowers in the desert wind" for two hours while isolated behind a locked door with someone else it benefits everyone or whatever i am definitely engaging in explicit erotic content for the character development and story that definitely adds to the game you see
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punished ppurg
GDB Superstar
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Post by punished ppurg on Sept 3, 2024 10:19:44 GMT -5
I concede that you, personally, do not "contribute to the game" as a factor of your erotic stimuli contentment. But do not presume that to be the case for us higher beings. Tread lightly.
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Post by Prime Minister Sinister on Sept 3, 2024 10:39:51 GMT -5
I concede that you, personally, do not "contribute to the game" as a factor of your erotic stimuli contentment. But do not presume that to be the case for us higher beings. Tread lightly. yeah that's what i keep trying to tell all the local dnd groups in my area they're not REALLY getting engaged in their characters and the world they're playing in unless they're fuckin' explicitly and for long stretches of time the unenlightened prudes have still overwhelmingly decided to keep me banned from their tables it's bullshit
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Post by uncoolio on Sept 3, 2024 11:17:06 GMT -5
If people prefer to RP in private behind closed doors, denying them that option and forcing them into other kinds of RP that they self-evidently don't prefer to engage in (or else they would have done so in the first place), will not produce good RP. At best, it'll produce half-assed phone-in RP because the player would rather be doing something else. At worst, they just won't play the game at all.
It's nothing but vain virtue-signalling. Some players want to seem morally superior and above the rest by signalling that they think ERP is beneath them, and they express it through the lie of worrying about ERP depriving clans of their leaders' presence. What they really want to say is "I'm better than you because I don't ERP." It's a weak, self-serving attempt to place themselves above other players, fuelled in part by the nature of the karma system and the way it incentivizes virtue-signalling in the hopes of earning karma by looking like you care more about the game's well-being than others do.
The issue of leaders neglecting their clans because they spend all their time ERPing is not real. It isn't a thing that plagues the game. It's made-up bullshit, an excuse to advertise one's own moral superiority. Puritan sensibilities lead some players to believe that ERP is some sort of perverted vice, or something losers do because they're desperate, or whatever. That's why this is the concern and not idling in an office (I bet at least 500% more clanlead time is spent doing that than mudsexing) or having low playtimes.
Think about it. What's the difference between playing four hours a day and spending two of them mudsexing, or playing two hours a day and not mudsexing? Yet nobody in their right mind would ever make a thread called 'Clanleads, please increase your playtimes.' This kind of obnoxious, creepy meddling in other players' choice of activities is reserved exclusively for ERP, and that's because some people think it's acceptable to tell others what sex habits they can or cannot have. People do that in real life, too--homophobes are particularly known for it.
I don't personally care for ERP, but people should absolutely do it if it's what keeps them interested in the game. Doesn't matter if it's part of some elaborate plot where you're seducing someone in order to infiltrate the blablawhatever, or because you just think mudsex makes for better jerking-off material than conventional porn. If it helps sustain the player numbers, by all means. By what fucking right would I, or anyone, tell others to stop doing something that by definition has no effect whatsoever on anyone but the players are in that private room?
If there are clanleads out there who spend significant time text-boning in private, telling them they can't do it anymore will not make them go "oh, well then I'd better spend all that extra time catering to Lotion's whims instead!" It'll make them go "well, then I don't play clanleads anymore. Fuck you."
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Post by pinkerdlu on Sept 3, 2024 11:25:15 GMT -5
In the list of potential issues with/in Armageddon MUD, if numbered by priority, mudsex is ... idk man. #69. It's pretty far back there. Removing or putting heavy restrictions on ERP would only serve to further kill the game. That I can promise you. It would be the equivalent of removing relationship roleplay from your average GTA RP server. Unless this is a highly popular server with a queue of 100 people waiting to login at any one time... you would kill the server. Armageddon is not a game or a community with a queue of people waiting to login. In fact leaning into the ERP/sexualized themes and doubling down on the adult nature of the game might actually serve to substantially grow the game if done well. You know, alternative universe Armageddon where it's not staffed by inane redditors and milquetoast boomers. In years past, I've definitely been blown off by leadership PCs who I could only assume were busy getting dicked down. If someone seems wholly disinterested in interacting with you, why would YOU want to interact with them? Find better players to surround yourself with. Of course this often leads to the unfortunate conclusion that Armageddon is a small, dying game that almost always lacks a source of good players and clans, but if you think preventing these people from getting their virtual rocks off would fix this, you may be more autistic than me. GUYS, GUYS! Pay attention to me! No, stop forming relationships! We have to prioritize the imaginary plot where we're all digging for virtual rocks and ore! Bonus points if Lotion is playing a half-giant, or wants to constantly report the most mundane happenings to their superior, such as spotting a spider outside the walls. (in fairness to younger me, it wasn't a major component when I first started playing. over time, the ERP became more and more the point of the game for people in leadership positions, and therefore increasingly difficult to ignore.) It was a major component when you first started playing. You went from a state of complete unawareness, to partial awareness. Your experience changed with your perspective. People engage in the same behavior and activities as they always have. Don't worry, I think this realization happens to many.
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Post by Prime Minister Sinister on Sept 3, 2024 12:00:18 GMT -5
jokes aside, i've got mixed feelings about erp as a thing in general
like i really don't care to tell anyone what to do or what not to do but in all my years of mudding i keep seeing weird shit from the "mudfucks frequently" crowd across genres, muds, mushes, play by post, rp-encouraged, rpi, etc.
i've had other characters drop mine like a a bad habit and cut contact and engagement the moment they learn that i have no interest in taking turns writing erotica and ftb exclusively
myself and friends have had other players get weird and ooc in discord about it
i've been on muds that are otherwise decent with like a 30 playercount but you can't find anyone to interact with 'cause literally all they do is pair off/group up in a secure location to mudsex and idle-- though often to their credit they RP well when you can catch them outside their goon cave once a week or w/e
i've seen some muds say "fuck it we'll lean into it" and a decent world and story and mechanics get trashed to sell fetish gear in the starting shops so they can pander and get their playercount numbers up
like it's easy to dismiss the "these are degens in one way or another that probably isn't great" attitude as puritanical virtue signaling, but ngl it's kinda reality in more than a few cases
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