baron
Clueless newb
Posts: 97
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Post by baron on Sept 9, 2024 12:14:30 GMT -5
> "ArmageddonMUD contains adult-oriented themes such as violence, murder, sexual content, and drug use that are not suitable for anyone under 18" That line was added to the website after controversies with underaged players and player characters. Again, this game was created by literal teenagers. Pretending it was always an 18+ meat market is revisionist. Arm was heavily modified DIKU MUD. The sim desert, Dark Sun theming, secrets, strange magic and psionics system, permadeath and (for the time) involved character gen was its distinguishing features. While Arm was always roleplay-enforced, Cat came in and inspired the culture that took the roleplaying to the next level. Then she left and the pervs and power-hungry tiny tyrants fully took over. The result was a series of controversies, many sex-related, that cratered the game's reputation in the wider community. So, yeah, ERP killed Arm. The worst of the reputation-annhilating controversies would not have happened but for ERP. But the death blow happened like ten years ago. It's just sort of been flopping on the ground on life support since then. For context: this is what version 3 of the webpage looked like: web.archive.org/web/20100405063939/http://www.armageddon.org/ Nostalgic. They should have switched back before the end. Version 2: web.archive.org/web/20050507053145/http://www.armageddon.org/Version 1, sadly without images: web.archive.org/web/19980113192638/http://www.armageddon.org/This page from way back in the 90s shows how much of the game's culture existed prior to Cat coming on board: web.archive.org/web/19980113194805/http://www.armageddon.org/ic/This is a modern version of the website, minus the 18+ disclaimer: web.archive.org/web/20160308172147/http://www.armageddon.org/(copy and paste the URLs. This board adds a bunch of skummy advertising redirects that break the link)
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Post by jcarter on Sept 9, 2024 14:06:54 GMT -5
this existed long before sanvean left. The difference was that there weren't outside boards to describe it, players felt more subservient to the staff running the game, and were terrified of being banned.
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Sept 9, 2024 15:28:55 GMT -5
I'm kind of confused... So it was started by a teenager but the perv ERP tyrants took it over after Sanvean left. Honestly this sounds like revisionist history. Armageddon likely always had some form of ERP going on. Like I said it was present in all the forms of RP I ever went through and you can't tell me some hormone driven teenagers that started the game weren't into the kalan tit woman riding an inix. I mean isn't the prevailing truth of these boards that Armageddon has always been problematic and that the level of awareness of it has only increased over time and even with that awareness they still didn't change up until present day where even under Seasons they're still basically doing the same things maybe not as blatantly maybe not as rudely maybe not as vindictively but essentially the game is the same?
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jenki
Clueless newb
Posts: 151
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Post by jenki on Sept 9, 2024 15:42:57 GMT -5
It really sucks when you're in a clan with strict rules and can't really do anything without your clan leader present (like leaving the city) And it sucks even more when you know your clan leader is off doing ERP for the two hours you're online, instead of spending time with clan members, like me. So because don't ERP, I'll just log out and do something else with my free time.
Just kidding, I don't play but I imagine there are some people that this applies to
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Jeshin
GDB Superstar
Posts: 1,481
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Post by Jeshin on Sept 9, 2024 16:52:55 GMT -5
Sounds like a self solving problem. Bad clans that are over restrictive and mismanaged have no one in them except people that want to be in them. Besides if your leader is to busy ERPing or tavern RPing or hanging out with gickers neckers or nobles... Just... Get some sandcloth, wear a mask, go do whatever you want? If they're not around to let you play they're not around to catch you. Like I said, self solving.
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,597
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Post by mehtastic on Sept 9, 2024 18:27:25 GMT -5
Historically, clans with members who are visibly active and provide a means toward skill advancement attract more members. That's all there is to it. It has nothing to do with how well-run they are, only how active the leader is in recruiting and whether there are opportunities for skillgain. When they hit critical mass and start losing members from lack of interest, death, storage, or whatever else, they dip and players start to flood a new place.
You can put a spectacular, highly-active player in charge of a clan like Fale or Oash and it will collapse because they have nothing going for them skillwise. Players only join clans like those for RP reasons, which in this day and age is not enough to keep a clan in Arm afloat. Tribes fail all the time regardless of the quality of the players in them because you can go anywhere as a tribal and idiots play tribals like H&S characters who eventually die in some far-flung corner of the world they weren't even supposed to be. That's why the Byn, Tor Academy, and GMHs tend to do well, and clans with nothing codedly special to them do not do well.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,081
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Post by punished ppurg on Sept 9, 2024 18:38:22 GMT -5
Meh has it right. In the "hunters in the dark" sense of pvp conflict in Arm, the Fale or Oash PC has a phenomenal disadvantage because the mechanisms for character skill improvement are orders of magnitude away from LordTwink out in the desert sparring for irl hours a day. No amount of leaders mudfucking is going to change that dissolute lack of agency in the clannie.
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jkarr
GDB Superstar
Posts: 2,060
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Post by jkarr on Sept 9, 2024 19:14:46 GMT -5
i agree with the first part, and disagree with the second part. ERPing isn't any of my business. but associating a character being 'sexual' or claiming that it comes with the territory of playing a character well is completely untrue. characters, both in roleplaying and in any other media, don't need to be sexual or veer at all into the topic to be a great character or well written. lol fwiw i think the bold part got misread i think she meant like "if ur playing a person, well, ppl are sexual" like it comes with the territory of playing ppl not "if ur rping very good then u sure as shit are erping" lol but when u type it like she did u get what u get lol
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Post by Azerbanjani on Sept 9, 2024 19:43:54 GMT -5
Where nobility supposedly has an advantage (Or well, something to keep them in 'favor') is they have access to a barracks. Usually. I assume. I know Borsail has /two/ barracks (A seperate building in the actual city + in the noble quarters), I THINK I recall Oash having one? I know they had a whole servants quarters and I think there was an area situated away for beating the shit out of each other but maybe it technically wasn't a fighting area.
Anyway this is also lackluster because the person you see the most, your noble employer, is generally not allowed to kick your ass. In the Byn even your shitty sarge/LT/Whoever the fuck could be the only person you meet but they can fight you. This means your stuck fighting only other commoners. Who might be few and far between. Who might not want to fight you because they aren't a combat class and there's only so many 'PLEASE I BEG YOU' you can do to get people to fight you.
Or you wind up like me where your only option is fighting Brand who is 8000 years old
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