Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Feb 4, 2016 8:57:18 GMT -5
There's a space in there, can you try again? I don't have karma =(
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Feb 3, 2016 21:56:38 GMT -5
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Dec 25, 2015 8:56:04 GMT -5
PS - Optional Realities returning in an active state in January.
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Dec 25, 2015 8:55:46 GMT -5
Hey,
Several people have suggested this and it is something that we've already considered, but...
There are two primary methods of crowdfunding that have a high rate of success. There is the kickstarter "venture capital" method of funding where you come with a product/pitch and ask for a % of your total required budget in exchange for rewards. Then you have the patreon "subscription" method of funding where you are likely a content producer and you get a range of funding per 'customer' for your continued work which is often provided free of charge to the general public.
The issue here is that Project Redshift requires somewhat significant funding if I want the original devteam onboard. Lets ballpark it at 1500/month to develop the game. That is non-full time development. If I wanted my devteam on full time development I would need somewhere in the ballpark of 5500/month to help offset expenses for developing the game. So with those numbers in mind lets look at the 2 common funding options. Project Redshift is free to play on release and there is very little monthly content we can release while in development unless we open in an alpha state and progress from there, but that would be kind of bad for the health of the game and roleplaying etc etc. Throw in that text-based gaming is currently niche and needs to break back into the mainstream gamer conscience again... It's unlikely we would get the 18,000 to 66,000 required to finish the game in a kickstarter campaign.
How about patreon? Well OR had 200 members (220) at peak. Assuming all account were individual people and all of them were interested in Project Redshift being a reality sooner rather than later. Yeah I'm claiming development will likely resume in March, I'm pretty focused on it being a reality but... FutureMUD so I'll do my best. I promise not to get Hex pregnant >_>? Anyway 200 people at an average of 10 usd per person is 2000/month which is more than enough for the non-fulltime development of the game. Great. Non-fulltime development is estimated to take 9 months (possibly 13) so those people will spend 120 dollars for the game to be finished. In the meantime the rewards we could offer would be minimal because Project Redshift will never be pay to win or pay to play.
TLDR - Crowdfunding while flattering that you'd be willing to do it is more likely to relegate Project Redshift into a completely defunct state in terms of public image than do anything else. Nothing hurts a project/ventures image more than failed funding campaigns, especially public ones.
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Dec 15, 2015 14:42:29 GMT -5
Hey, Actually between holidays and transitioning Optional Realities to a new server provider and under a new webadmin. I've been a bit to busy to maintain the level of content that we had in the past. Also I'm looking at probably transitioning back to SMF or updating nodebb to be more in line with what people want. TLDR: Don't want to put to much rebuilding time into nodebb if I'm going to transition back to SMF and lose all of those posts anyway. Also holidays. EDIT --- Because unlike many game/website/whatever owners I actually listen to feedback and recognize that while I might believe nobebb is better in the long run there wasn't any NEED to update to it when the original SMF was more than adequate.
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Dec 2, 2015 8:51:22 GMT -5
The individual subforums are gone and in their place we have the catchall MU* board. People are welcome (and encouraged) to start threads dedicated to their specific games in there and discuss them. I'll probably be throwing a few up now that my computer which decided to explode after the webserver is back up to full life.
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Nov 23, 2015 11:16:12 GMT -5
Hey,
I also made "unread posts" open to guests. This is a much more efficient means of checking for new content without being disjointed like recent. Let me know if it improves your experience.
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Nov 23, 2015 10:54:16 GMT -5
Hey,
If you hover your mouse over the subforums it displays a brief description of what they are.
This is the most common significant complaint, I'm looking into options.
This was a replacement site after losing everything we aimed for getting back up (took use 1.5 weeks) over dotting all our i's and crossing the t's. Sometime in December I hope to spend more time on addressing these usability of both the forum and the website.
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Nov 23, 2015 10:37:45 GMT -5
Is it because the forum sections do not indicate when they have new posts? Is it because the recent button at the top (the clock) is not intuitive enough? Is it something that can be address or an inherent problem with the nodebbs template.
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Nov 23, 2015 10:29:53 GMT -5
Interesting. The reactive template, mobile device, centric one with visual appeal over pure function? I admit the older website was more efficient but this does certainly look nice and the forum is the real focus of the community. We've even folded our articles into the forum because it enables tagging now.
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Nov 22, 2015 19:58:11 GMT -5
Hey,
For navigating the forums if you go to the top you can click the unread button or the recent button which will show you all newly updated threads. It's a little different than skimming by sub-forum but it's pretty intuitive because it shows thread name + subforum. As for open sourcing work we will be doing that but there will always been some code which was specifically tailored to PRS that we'll keep for ourselves. Likely this wouldn't be of interest to anything but a scifi space game and thus not really great for modular open source because of how niche it is.
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Nov 22, 2015 15:20:57 GMT -5
We made them more accessible to tablets and phones. It's a forum system known as nodebb and it's pretty slick. It also had built in realtime updates to posts and a chat system. So a bit more responsive and nice to look at than SMF which is what the original is. We do plan on replacing those forum section button/logos with something more unique when Hex has the time to design them.
PS - Since we lost all former content we didn't see much harm in updating to something more responsive. Is it too phone app looking?
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Nov 22, 2015 13:46:41 GMT -5
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Nov 11, 2015 11:46:05 GMT -5
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Jeshin
GDB Superstar
Posts: 1,482
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Post by Jeshin on Aug 7, 2015 0:46:21 GMT -5
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