Deleted
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Post by Deleted on Jun 13, 2019 20:42:34 GMT -5
Instead of a paralyzing bureaucracy, why not: 1. Pare the staff down to four or five people who are (1) active and (2) can be trusted. 2. Give them free reign.
You're describing the days of Bhag and Halaster. Those days were genuinely more eventful. But there was a ... couple of flaws as well.
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Post by gloryhound on Jun 13, 2019 23:00:22 GMT -5
Noted Liar Nergal started out okey. He was a good imm. But significant disillusionment, in part brought upon by hacking and the popularity of it, in part for other reasons have turned him into a belligerent asshole more and more. What he lacked in quality, he made up in quantity though. At some point, his on times were greater then probably all staff put together. That really what did him in the most truly. He got the most amount of authority, because everyone else were barely on. Which gradually degraded his ethics and sense of personal restraint. In the end, merit and the amount of content produced is a significant qualifier of what a staffer is capable of. Both Nyr and Noted Liar Nergal were 'extremely' prolific. If they werent assholes, they would be very awesome for the game. But the usual concept of "Assholes have time to kill on Arm, while normal people actually need to spend some effort to get some free time for it" applies here.
Sounds like the reaction of a Myers-Briggs INTP personality type when trying to work with people and finding them wanting.
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Deleted
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Post by Deleted on Jun 14, 2019 1:45:58 GMT -5
Noted Liar Noted Liar Nergal started out okey. He was a good imm. But significant disillusionment, in part brought upon by hacking and the popularity of it, in part for other reasons have turned him into a belligerent asshole more and more. What he lacked in quality, he made up in quantity though. At some point, his on times were greater then probably all staff put together. That really what did him in the most truly. He got the most amount of authority, because everyone else were barely on. Which gradually degraded his ethics and sense of personal restraint. In the end, merit and the amount of content produced is a significant qualifier of what a staffer is capable of. Both Nyr and Noted Liar Noted Liar Nergal were 'extremely' prolific. If they werent assholes, they would be very awesome for the game. But the usual concept of "Assholes have time to kill on Arm, while normal people actually need to spend some effort to get some free time for it" applies here.
Sounds like the reaction of a Myers-Briggs INTP personality type when trying to work with people and finding them wanting.
Muds do attract the type.
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Post by jcarter on Jun 14, 2019 5:51:17 GMT -5
Instead of a paralyzing bureaucracy, why not: 1. Pare the staff down to four or five people who are (1) active and (2) can be trusted. 2. Give them free reign. You're describing the days of Bhag and Halaster. Those days were genuinely more eventful. But there was a ... couple of flaws as well.
Except bhag and halaster pretty obviously couldn't be trusted
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Deleted
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Post by Deleted on Jun 14, 2019 19:54:34 GMT -5
Well. That came with time.
Can someone name four, or five people who fit the criteria mentioned?
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Post by pinkerdlu on Jun 14, 2019 20:08:19 GMT -5
not really. lol
wouldn't trust any of them as far as I could throw 'em and not many of them have the right kind of competence
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Post by jcarter on Jun 15, 2019 6:09:40 GMT -5
Well. That came with time. Can someone name four, or five people who fit the criteria mentioned? please don't do this dumb schtick again
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Deleted
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Post by Deleted on Jun 15, 2019 18:51:07 GMT -5
I think the point remains and Pinkerdlu made it clear. Same question. Same answer.
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ibusoe
Clueless newb
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Post by ibusoe on Jun 25, 2019 8:37:01 GMT -5
Well. That came with time. Can someone name four, or five people who fit the criteria mentioned?
Huh? Current staff are actually pretty good. If they have a failing, IF - they're still too sensitive.
I think that the current staff are afraid to try things. Back in the day we used to get a lot of ham-fisted plots and staff got lampooned for this. Some of us swore up and down that the game would be more fun if they let players drive plot and now they do. The result is that in the eyes of some, nothing happens now. I don't blame staff for this, we brought this on ourselves. Maybe a fairer question would be, under what circumstances would we be happy for staff to make a limited return to deus ex plot developments. In the interest of full disclosure, I think that the existing plot structure is fine but I don't want to stare at a group of unhappy players and try to convince them that problems are features. If anything though, I think it's too difficult to add content to the game. Removing things from the game - characters, buildings, towns, clans or even entire regions seems comparatively easy.
If there are other complaints about the game, I think it boils down to like five to ten power gamers who tend to wedge themselves into roles such as....big shot in House Kurac. These are players that have low empathy so they genuinely don't understand why their antics are emptying out whatever clan (region, criminal gang) they're in charge of. The barriers to player (not character) interaction prevent the sort of dialog that would turn these types of players into better people. It's prohibitively difficult to exchange feedback with other players, so you end up moving your character off to a different region of the game, or else you roll up a solo ranger. Or you stop playing.
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
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Post by mehtastic on Jun 25, 2019 16:24:28 GMT -5
Hello again, everyone. It's interesting how little has changed about this community's complaints since I took a long and much-needed break from the overall MUD community, and this place in particular, to mellow out, enjoy life, and reflect a bit on my time at Arm. For the record, I don't play any MU*s of any kind anymore but Armageddon makes up such a large portion of my formative years that it's relaxing at times to reflect on it and discern why the experience was so mentally poisonous overall.
The reason why I will never go back to Armageddon is because the player-staff dynamic reminds me too much of the cycle that happens in an abusive, codependent relationship. The relationship is inherently toxic. If you excise some of that toxicity in the form of removing certain staff or certain players, something else just comes in to fill the void. You would have to be delusional to think that, out of the 15 or so people who are on staff, none of them are annoyed by players, distrust a large amount of them, or actively hate some players. Not after the precedent people like Bhagharva, Halaster, Nyr, or Nergal set. You would have to be delusional to think that, out of the 160* or so people playing the game weekly, none of them have a massive distrust of Armageddon staff as an institution for what the leadership have tolerated, or even have become, over the years. And when I say "delusional" I don't mean that as an ad hominem attack at all; rather, just a brief way to explain the overall mindset that players tend to have about Armageddon, partly due to sunken costs fallacy and partly due to nostalgia about the old days.
Of course staff should have the opportunity to prove they can do a good job. But it appears their solution has been, for the most part, to quiet down and try not to say anything players can latch on to too much. They don't want to start a GDB argument. It's not just the staff that are a bit too sensitive, it's the players too. Each side takes the other a bit too seriously sometimes, when it's not warranted. Oftentimes, both parties talk past each other. The time when Noted Liar Nergal tried to staffsplain how offense/defense works comes to mind. Just because the appearance of civility exists doesn't mean staff don't support an old culture of toxicity and superiority. Staff is still a revolving door; there will eventually come a time where there are no longer people interested in participating in that revolving door, either because players don't want to join the staff body (unlikely, players tend to want more power) or because players don't want to deal with fresh faces constantly coming in and changing the direction of their clans and play areas, and generally being unaware of what's going on (far more likely and happens often).
*Estimated number of players based on the website's weekly update, subtracting staff accounts.
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Post by triskelion on Jun 25, 2019 17:06:14 GMT -5
Staff are actually extremely chatty on Discord these days.
I find I have the most fun by ignoring the OOC community as much as possible and playing the game casually without trying to play the meta of sweating about how the men in the sky are going to swat me for doing something they don't like.
Solo dwarf ranger master race
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mehtastic
GDB Superstar
Armers Anonymous sponsor
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Post by mehtastic on Jun 26, 2019 6:09:47 GMT -5
Staff are actually extremely chatty on Discord these days. I find I have the most fun by ignoring the OOC community as much as possible and playing the game casually without trying to play the meta of sweating about how the men in the sky are going to swat me for doing something they don't like. Solo dwarf ranger master race How substantive and meaningful are staff's discussions on Discord lately? Are they actually talking about the game, or is it still just Akariel awkwardly flirting with ShaLeah 90% of the time?
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Post by triskelion on Jun 26, 2019 15:49:38 GMT -5
Shaloonsh seems to talk about the game a fair deal. I don't spend that much time in the channel and I don't talk ever.
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mehtastic
GDB Superstar
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Post by mehtastic on Jun 26, 2019 21:00:14 GMT -5
It's good to hear that Shalooonsh is at least trying to engage with players in a way that doesn't involve emotes containing graphic nudity without consent.
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najdorf
Displaced Tuluki
Posts: 265
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Post by najdorf on Jun 28, 2019 8:35:24 GMT -5
Shalooonsh is utter garbage, and the reason I left the game. To be honest, Nyr was 100 times better than some of the current crap staff in terms of being active and pushing things forward. I had a look at my emails, Nyr was responding to my queries on average 1 day. He may have bad intentions, but I would always prefer a bad guy over an incompetent.
I was playing an eastsider elf, threw in 4 reports over a period of 2+ months and no response has been given, 0 imm animation from Sandas leaders. My character had been collecting protection fees from all the big Houses at that time, big money 4 to 10K annually. Engaging with almost all southsiders who are profiting from their business. I bet Shalooonsh hated me or my character for some reason (other than the fact that she is a useless piece of shit) and plotted / or created the perfect environment of my character's death. I receive an email from her (assuming it's a she) saying when would be a good time for an animation. The same day a terrible roleplayer guild leader comes to the elven basement and murders my character with -almost- no consequence. What a coincidence. That's the day I realised staff has lost their objectivity to the point of not only ignoring a player's progress completely, but also allowing its murder with direct or indirect imm support. I definitely wouldn't want to play such a game.
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