punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Feb 18, 2019 11:26:41 GMT -5
It's been a meme for far longer than I've been a member of the Armageddon diaspora. What's the best way to stop players from demanding staff attention? Shit on them when they get it! That way, they'll think better than to petition our overworked team of unpaid volunteers, struggling to deal with the workload of two mastercrafts a month. Have you been the victim of a shitty staff animation? Post about it here. Are you one of the rare chosen few that actually got something beneficial out of an animated NPC? Go ahead and prove me wrong. It seems as though everyone from storytellers to producers assume a "harsh, desert planet" and a tagline of "murder, corruption, betrayal" means that there is nothing players can ever do to 'win', upset the status quo, or imbalance the stagnant setting from its mediocre sinking point. Staffers have forgotten how to be kind. Instead of being a beggar clinging to your robes, they're a templar kicking in your teeth. The shit always runs downhill, so to speak: negatively influencing players who are creating thematic and engaging content for themselves and others. This intellectual bankruptcy on how to portray the grimness of a Dark Sun derivative setting shows just how uncomfortable the staffers are in placing themselves in any position short of absolute authoritative power over the player community. They don't even pretend to be surmountable. It's laughably bogus.
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Post by jcarter on Feb 18, 2019 11:38:44 GMT -5
Had mostly positive animations when I played. Biggest issue wasn't negative interaction so much as not getting any when necessary, e.g. bynners murdering a dude in sparring hall during training time.
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Deleted
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Post by Deleted on Feb 18, 2019 12:21:48 GMT -5
I assume you arent counting rpt animations. I doubt anyone would agree those are all negative.
I can think of two positive impromptu animations in eleven years.
One staffer used to animate a gimpka rat for hunters on the grass. It would stalk the hunter, generally be cute, and then flee when spooked.
On one of my long played half-giants I had a running fight with four rantarri that ended up right in front of the the grey forest kryl hive. I had my giant run, and heard sounds of pursuit for a number of rooms. When he finally ran out of move, I prepared to lose a character. I remembered that my pc has been given a carved ivory cat figurine by one of the templars at the time. IHe laid it on the ground, and in hg speak offered it as a sign of respect to the spirit of the forest as a massive rantarri stalked in. The character was spared, and the "rantarri spirit" shtick became part of his rp. There have been a bunch of Lt Copper animations in the Byn over time. They usually occur right after noteworthy contracts, so I dont know what counts as a stand alone event.
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Post by lechuck on Feb 18, 2019 12:22:32 GMT -5
I don't think staff sets out to deliberately give shitty animations, it's just a product of a rotten staff culture. It's not as bad as it was in the days of Nyr but you can still see undeniable remnants of it. In general, there are three types of animations:
1) Something really huge is happening and staff is present as a matter of course. This is for RPTs and such.
2) Your clan staff animates some clan NPC because that's their job. It's usually benign.
3) Somebody caught you doing something that could potentially be interpreted as questionable, and they judge you without any context.
That last one happens far more often than the first two, though. Most of us have experienced the joy of requesting our account notes only to find that someone left a bad remark three years prior where you did something that made sense but wasn't apparent to some imm. Or you're out riding and some gith attacks you, which a staff member picks up on through monitor_combat and swoops in to load up some more gith. Or you did something to become wanted and are succesfully hidden but some animated NPC comes by and totally ignores the fact that you're hidden.
These things have happened to most people, but I wager far fewer players have had unexpectedly positive animations. Have you ever been ganked by some aggro mob and had an animated NPC come to your aid? Of course not. But you've probably had a cheeky fight against some 'rinth NPC and been yelled at by Iggs for daring to try combat in the peaceful land of the Labyrinth. Staff probably isn't specifically instructed to fuck you over, but I also doubt that they're instructed to lend life and vibrancy to the gameworld. As such, they slip into the natural suspicion toward the playerbase that was fostered when Nyr took a giant dump on the game ten years ago. It's not something they've written down as guidelines but it's very much something that lives on in their tendencies.
You can play for months and be just fine, experiencing no animations at all. It's not like you have to dodge staff on a daily basis; they barely pay attention to anything if you're not a templar. But when that day comes and someone happens to be watching you, chances are that they'll do nothing until you happen to do something that could be interpreted as controversial if one squints. And then the world suddenly springs to life, hitting you like a ton of bricks.
There's one way in which staff has always failed to give players the benefit of the doubt. We're expected to take the virtual world into account, but we don't get to interpret anything on our own. You don't have the opportunity to distract that guard in order to justify sneaking past him. You don't get to wait until all soldiers have left the street before mugging that NPC. You don't have the ability to do a lot of things that a real person would actually do, so after x years of playing this game, you just don't bother to emote out the act of waiting until the landlord turns his back before picking that lock. 99% of the time, nothing happens; but some day, someone's watching and will punish you because you didn't adhere to some subjective sense of realism that didn't respond to you the last ninety-nine times you did respect it.
And when you point this out, staff will tell you that you should have wished up beforehand to give them a chance to supervise you. If you then mention that every time you've done so, the outcome was unfavorable for you... well, they'll tell you it's a HARSH WORLD RUN BY UNPAID VOLUNTEERS AND MURDER CORRUPTION BETRAYAL.
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Post by shakes on Feb 18, 2019 13:13:17 GMT -5
I've had a real mixed bag. I've had bahamets suddenly animate and come into the nooks and crannies where I was hiding to kill me while afk. I've had guards or soldiers animate to chase me away from places I'd been to a hundred times before. But I've also had really good animations which just appeared out of nowhere in the middle of a plot, in front of other players which really saved the day. It could be as simple as the bartender giving me a nod and asking how it's going, but it would completely unhinge the other players who would then see me as "someone of note" and take me seriously. I still have a distaste for how when you really NEED animations which would be very realistic world responses, it's difficult to get them. I don't know what the rules or culture is at the storyteller level, but it often seems to me that it's verboten for a storyteller supporting one clan to help out with an animation for someone else's clan. You just have to hope YOUR guy is watching over you at THAT time when you wish up. If your guy is watching, it often goes pretty smoothly. If not, and you were dependent upon those five half-giant soldiers in the next room responding to your shouts of help while someone tortures and murders you to death, then you are going to have a bad day.
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Deleted
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Post by Deleted on Feb 18, 2019 13:53:15 GMT -5
It's not "very" verboten, but it is slightly verboten. Meaning if your zone's staff isnt on and you've wished up a second time now and are clearly waiting for an animation, you'd probably get one from a staffer who 'is' available. But that animation will be a stall. Something neutral. If you were looking for an answer to a question, you would've gotten a non answer. Basically just to animate a response, but not actually give a decision that a staffer 'in the know of the situation' is capable of doing and someone unrelated to the issue isnt.
Think bugging the Folley barkeep for a sit down with the guild and getting him animated only to tell you that he's not interested to help you, it's too busy in the tavern. That sort of thing.
I think Byn gets animated for the most.
I guarantee you that no Bahamet have ever been animated to kill you within the last 10 years, Shakes. Bahamets actually have pretty peculiar walking scripts that 'do' make them visit obscure spots and places. Juuust to make a land of wilderness less safe then so many people think it is.
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Post by shakes on Feb 18, 2019 14:03:58 GMT -5
Hrm. It certainly seemed dodgy. I'd sat in that spot for hundreds of hours with many characters and then just ONE time a met came in. I've assumed all this time that they'd sent echoes to warn me one was coming and I was afk and ignored them so they killed me anyway. That's been my assumption for years now.
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Deleted
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Post by Deleted on Feb 18, 2019 14:12:47 GMT -5
Relatively often, it's true. A staffer is watching over some scene, but only animates when he/she thinks a world response is necessary. Often enough, it is only negative. The reason for this is not Nyr actually. The reason for that is the impact an animation has, but shouldnt. All too often, players react negatively, or weirdly to an animation. They either take the word of an animated beggar more seriously then a PC Templar, or react negatively due to some staffer trying to intervene in whatever a PC is doing. There were instances when a staffer would animate something benign, only to get a wish up asking not to animate for them. So all too often when everything is hanky dory, a staffer watching is just letting it be, unless something clearly requires to be done.
One way to solve this, is wish ups. If you're riding out on patrol as a bynner. Just toss a wish all saying that you do and you're open to animations. Sometimes nothing will happen, or sometimes it will give a clear signal to staff that you're ready and open to an adventure. I could say for sure amongst the newer staffers there is a little fear that the tiniest of animations will produce a shitstorm on GDB, or here. As staffers learn that this player, or that player reacts normally to animations and actually 'wants' things to be animated, they'd animate more for them.
There are players for example that can be hunting, riding, and adventuring for hours. But the moment you throw out an echo of a gimpka rat, they abandon the ride, go to tavern and sit there for a rl hour. Then, ride out again. A few things like that and the signal becomes clear that the player does 'not' want to be animated for and is usually left alone.
Sometimes it's overly done though. I saw instances when a player reacted very well to an animation and the staffer begins to enjoy animating for them. Suddenly, every single hunt that player goes out to, the animations make that hunt a pain in the ass. A character wants to train some skillz hunting, but every freaking Jozhal suddenly gains intelligence and is 'not' so easy to catch. That is a little annoying. There's a need for moderation.
There are rules against animating in ways that cause the PC to lose their life. It's not guaranteed and if a character does die, there wont be a rez. But a character needs to go out of his way to specifically get himself killed. No jumping into bahamets, going straight to players and ganking them. That is literally against staff rules.
Nyr had a tendency to skirt that rule admittedly. I've seen him wipe out half of the fledgeling guild crew, just because he engaged combat without foresight and had an entire tavern insta gank PCs. Nergal was more skilled, but also an asshole. He doled out justice with NPCs baaaad. Think guild Muls coming in and two hitting people as a revenge for a gank of a PC sponsored role. While his message is clear. Dont insta kill newly created future enemies, the way he acted it out was without imagination. But Nergal was known for that.
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Deleted
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Post by Deleted on Feb 18, 2019 14:14:20 GMT -5
Hrm. It certainly seemed dodgy. I'd sat in that spot for hundreds of hours with many characters and then just ONE time a met came in. I've assumed all this time that they'd sent echoes to warn me one was coming and I was afk and ignored them so they killed me anyway. That's been my assumption for years now. For what purpose? What thematic reason? It was likely that a staffer was trying to save your life. Tossing echoes urging you get the hell out before that bahamet came in. I actually remember something similar happen to this newbie Byn staffer. He was watching a Byn patrol going straight into the spider territory. There was 14+ spiders just a few rooms away. He began to frantically send out echoes. He created some torn up limbs and splattered them on the ground rooms away from the spider cluster. He animated some vultures flying above. He gave every hint and signal that states "Death Awaits Thee if you go further!" The bynners went further and got nearly wiped out. Got himself some player complaints, saying some staffer nearly wiped out a clan on purpose.
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Post by shakes on Feb 18, 2019 14:36:18 GMT -5
I have no idea the echoes even came, man. I was afk. I just sat down to rest in what I thought was a safe room and came back fifteen minutes later from my bathroom break or whatever and found I was dead. My client disconnects me as soon as the game does and there's no scrollback in that case. It wasn't a huge complaint of mine at the time. It was some brand-new ranger character and I'd lost more characters than that when I was ACTIVELY playing, before I learned to stay off the met paths.
I've ran into that problem with the Byn patrol on a mud where I was a DM (which is like a storyteller but more of an uber-role where you could do anything to any group of players, instead of being locked into your 'clan'). Some other DM had loaded a dragon for a group of players who had fought it and then fled, leaving it alive in an area that generally was for low level characters. I was following a group of low levels who were headed over there. I tried to scare them off with dragon roars and the sight of a distant dragon circling, but players being players they decided that my animations were intended to ENTICE them and they rushed right at it. Before I could /switch and take control of it, the dragon had killed 2 of them and I then had it flee from the rest and put it in a safe room for the other DM to retrieve later when they logged on.
Lesson being, always expect players to rush in where angels would fear to tread.
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Deleted
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Post by Deleted on Feb 18, 2019 14:59:51 GMT -5
Hrm. It certainly seemed dodgy. I'd sat in that spot for hundreds of hours with many characters and then just ONE time a met came in. I've assumed all this time that they'd sent echoes to warn me one was coming and I was afk and ignored them so they killed me anyway. That's been my assumption for years now. I've seen lots of questionable crap, but this time I'm with Qwerty. For a long time there was a couple whirans who concealed their body count by moving monsters around with repel and hands of winds.
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Post by shakes on Feb 18, 2019 15:23:35 GMT -5
I think you're both pretty much correct.
In my experience, it's PLAYERS who will do the most questionable crap to you. The worst thing staff has done to me that I can prove is simply ignore my characters when I needed them to intervene.
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Post by jcarter on Feb 18, 2019 17:30:56 GMT -5
There are rules against animating in ways that cause the PC to lose their life. It's not guaranteed and if a character does die, there wont be a rez. But a character needs to go out of his way to specifically get himself killed. No jumping into bahamets, going straight to players and ganking them. That is literally against staff rules. Nyr had a tendency to skirt that rule admittedly. I've seen him wipe out half of the fledgeling guild crew, just because he engaged combat without foresight and had an entire tavern insta gank PCs. Noted Liar Nergal was more skilled, but also an asshole. He doled out justice with NPCs baaaad. Think guild Muls coming in and two hitting people as a revenge for a gank of a PC sponsored role. While his message is clear. Dont insta kill newly created future enemies, the way he acted it out was without imagination. But Noted Liar Nergal was known for that. that's funny because i remember staff adamantly saying on the GDB during nyr and nergal eras that this never happened. and i recall staff apologists demanding evidence of these infractions of people who claimed it happened as well. hmmmmmmm
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Deleted
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Post by Deleted on Feb 18, 2019 22:09:35 GMT -5
Shrug. It happened.
I also dont recall them saying it never happened. They might refuse to discuss recent ic events, or choose not to discuss it outside request tool. I might've not read the thread that you speak of, or maybe it was about something else and you are misremembering. I personally do not see them denying it point blank. But there was a lot of threads and these two did a lot of shit.
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Post by jcarter on Feb 19, 2019 8:54:33 GMT -5
Shrug. It happened. I also dont recall them saying it never happened. They might refuse to discuss recent ic events, or choose not to discuss it outside request tool. I might've not read the thread that you speak of, or maybe it was about something else and you are misremembering. I personally do not see them denying it point blank. But there was a lot of threads and these two did a lot of shit. Here's Nyr posting Delerak's account notes and saying nope we're not out to get anyone. gdb.armageddon.org/index.php/topic,34983.msg442788.html#msg442788 bonus lol @ that being the thread where people called out Halaster and Naionia's shit. it got locked in literally less than 15 minutes after a player described Halaster's cheating. another by Nyr gdb.armageddon.org/index.php/topic,50010.msg907996.html#msg907996 so i don't know who to believe anymore. clearly nyr says there's a 'no harm' rule and that staff hold one another accountable. apparently that doesn't happen, if nyr and nergal are able to just fuck players up and even low-level staff members are aware of it.
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