jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Feb 11, 2019 17:07:07 GMT -5
well always needed more ppl like u that arent afraid to die
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Deleted
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Post by Deleted on Feb 11, 2019 17:57:04 GMT -5
Unfortunately, creating a significantly big group requires a stupid amount of patience, free time, and willingness to be bored. It requires a lot of tavern sitting, waiting for potential recruits. It requires baby sitting. While having high coded skills help with training new blood, they are mostly irrelevant. You can forget about rough and tumble. If you succeed in creating a group, your almost primary duty becomes not dying. Because the moment you die, the group turns to smoke. That means it prevents you from participating in a non stacked deck combat scenes. Since getting fucked up will either risk your death, or risk you getting totally owned, which will encourage others to challenge you. So in turn, even if your skills are decent, you still end up doing lots of tavern sitting, mainly relying on your long lived status to bring fear into people's hearts.
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Deleted
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Post by Deleted on Feb 11, 2019 17:58:26 GMT -5
Heh. Yeah. It's the number of nobles that's making your gameplay horrific. It is so common on these forums where people shittalk, because others do, or because it's the "theme" of the boards. While having zero actual information. They do it just because. hmmmmmmmmm
By your post, I assume you're confused? Let's slowly walk you through with this.
The post began with the word 'heh'. Which hints that the post is sarcastic. Sarcasm means that the words are not literal. What do you believe the post genuinely ment and what do you think the "message" of that post was? Spend a minute. Think it through. Less potty mouth, more brain using.
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Post by lechuck on Feb 11, 2019 18:26:51 GMT -5
While having high coded skills help with training new blood, they are mostly irrelevant. (...) If you succeed in creating a group, your almost primary duty becomes not dying. Because the moment you die, the group turns to smoke. That means it prevents you from participating in a non stacked deck combat scenes. Since getting fucked up will either risk your death, or risk you getting totally owned, which will encourage others to challenge you. So in turn, even if your skills are decent, you still end up doing lots of tavern sitting, mainly relying on your long lived status to bring fear into people's hearts. I think that's kind of a contradiction. While being in that position discourages you from going full Rambo, you'll need good skills if you expect to survive doing anything beyond tavern-sitting. People won't generally follow someone who's not either a badass or a sponsored character. If you're a combat class and starting some sort of villain crew, you need to be able to hold your own. Otherwise your expiration date is too short and your options too few. I've been recruited into groups like that a couple of times and it just doesn't work out if the leader can't risk setting foot in dangerous lands or stepping on anyone's toes. Now that you can no longer be a real mage, combat skills are the only sustainable alternative to that. I don't think the Crimson Wind would have accomplished much if Amon-Ma and Kroz were pushovers, no matter how diligent they may have been in the roleplaying department.
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Post by jcarter on Feb 11, 2019 18:32:21 GMT -5
By your post, I assume you're confused? Let's slowly walk you through with this.
The post began with the word 'heh'. Which hints that the post is sarcastic. Sarcasm means that the words are not literal. What do you believe the post genuinely ment and what do you think the "message" of that post was? Spend a minute. Think it through. Less potty mouth, more brain using.
lmao there's nothing confusing about you being a two-faced hypocrite that can't practice what he preaches. skitter back under the rock you emerged from, human cockroach.
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Deleted
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Post by Deleted on Feb 11, 2019 18:35:26 GMT -5
So then. More potty mouth. Less Brain using. Gotcha.
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Post by jcarter on Feb 11, 2019 18:45:03 GMT -5
So then. More potty mouth. Less Brain using. Gotcha. stop posting
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Post by shakes on Feb 11, 2019 19:23:54 GMT -5
While having high coded skills help with training new blood, they are mostly irrelevant. (...) If you succeed in creating a group, your almost primary duty becomes not dying. Because the moment you die, the group turns to smoke. That means it prevents you from participating in a non stacked deck combat scenes. Since getting fucked up will either risk your death, or risk you getting totally owned, which will encourage others to challenge you. So in turn, even if your skills are decent, you still end up doing lots of tavern sitting, mainly relying on your long lived status to bring fear into people's hearts. I think that's kind of a contradiction. While being in that position discourages you from going full Rambo, you'll need good skills if you expect to survive doing anything beyond tavern-sitting. People won't generally follow someone who's not either a badass or a sponsored character. If you're a combat class and starting some sort of villain crew, you need to be able to hold your own. Otherwise your expiration date is too short and your options too few. I've been recruited into groups like that a couple of times and it just doesn't work out if the leader can't risk setting foot in dangerous lands or stepping on anyone's toes. Now that you can no longer be a real mage, combat skills are the only sustainable alternative to that. I don't think the Crimson Wind would have accomplished much if Amon-Ma and Kroz were pushovers, no matter how diligent they may have been in the roleplaying department. There's certainly got to be a balance. As someone who sparred with both Kroz and Amon, I saw them go from being beatable to killing machines. It took time, patience, and diligence. But bottom line ... I wouldn't have played with them through multiple characters at all if they weren't good roleplayers who were actually fun to be around.
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Deleted
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Post by Deleted on Feb 11, 2019 20:48:19 GMT -5
While having high coded skills help with training new blood, they are mostly irrelevant. (...) If you succeed in creating a group, your almost primary duty becomes not dying. Because the moment you die, the group turns to smoke. That means it prevents you from participating in a non stacked deck combat scenes. Since getting fucked up will either risk your death, or risk you getting totally owned, which will encourage others to challenge you. So in turn, even if your skills are decent, you still end up doing lots of tavern sitting, mainly relying on your long lived status to bring fear into people's hearts. I think that's kind of a contradiction. While being in that position discourages you from going full Rambo, you'll need good skills if you expect to survive doing anything beyond tavern-sitting. People won't generally follow someone who's not either a badass or a sponsored character. If you're a combat class and starting some sort of villain crew, you need to be able to hold your own. Otherwise your expiration date is too short and your options too few. I've been recruited into groups like that a couple of times and it just doesn't work out if the leader can't risk setting foot in dangerous lands or stepping on anyone's toes. Now that you can no longer be a real mage, combat skills are the only sustainable alternative to that. I don't think the Crimson Wind would have accomplished much if Amon-Ma and Kroz were pushovers, no matter how diligent they may have been in the roleplaying department. I wish Qwerty was wrong. Time and time again Byn and Kuraci encounters have taught me that the staff is either clumsy in combat or they have a mandate to reset these clans every once in a while.
One of the fights during Armali's time in Kurac involved blundering with no intel into a mantis ambush inside one of the wrecked wagons. There were twelve mantis warriors and two mantis who were staff controlled with better equipment and skills. Three of the Kuraci were under five days played. Two died in the first combat round in the initial wave. One of the more veteran characters around 20d played died four or five rounds in when you still couldnt see in the combat scroll. There were two more mantis one room away in the wreck throwing chatchka, and one caused a knockdown.
I have more examples of this kind of thing than I can write here, but I tended to play in these two clans "back in the day".
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Deleted
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Post by Deleted on Feb 11, 2019 23:16:07 GMT -5
It doesnt really touch my point though. Or maybe I dont understand what you mean. Your event ... I dont know. Attacking 12 black shelled mantis with 5 days fighters is ... not a wise decision.
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Deleted
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Post by Deleted on Feb 13, 2019 20:11:10 GMT -5
I think that's kind of a contradiction. While being in that position discourages you from going full Rambo, you'll need good skills if you expect to survive doing anything beyond tavern-sitting. People won't generally follow someone who's not either a badass or a sponsored character. If you're a combat class and starting some sort of villain crew, you need to be able to hold your own. Otherwise your expiration date is too short and your options too few. I've been recruited into groups like that a couple of times and it just doesn't work out if the leader can't risk setting foot in dangerous lands or stepping on anyone's toes. Now that you can no longer be a real mage, combat skills are the only sustainable alternative to that. I don't think the Crimson Wind would have accomplished much if Amon-Ma and Kroz were pushovers, no matter how diligent they may have been in the roleplaying department. I wish Qwerty was wrong. Time and time again Byn and Kuraci encounters have taught me that the staff is either clumsy in combat or they have a mandate to reset these clans every once in a while.
One of the fights during Armali's time in Kurac involved blundering with no intel into a mantis ambush inside one of the wrecked wagons. There were twelve mantis warriors and two mantis who were staff controlled with better equipment and skills. Three of the Kuraci were under five days played. Two died in the first combat round in the initial wave. One of the more veteran characters around 20d played died four or five rounds in when you still couldnt see in the combat scroll. There were two more mantis one room away in the wreck throwing chatchka, and one caused a knockdown.
I have more examples of this kind of thing than I can write here, but I tended to play in these two clans "back in the day".
I find this hard to believe, unless it was one of the tours that my PC and a handful of others weren't present for. As when we dealt with those black shelled mantis,with or without Byn being flesh shields I only remember the sergeant of the Byn dying, ever. I know because my guy was a Max warrior who had a tendency to rescue anyone. I mean, Ishtok, Armali, Rako, Chel, Pai, Krull, Bjergar and let's not forget ruke before he was killed by a whiran etc were all top of the line maxed or near maxed warriors and rangers. Kurac having trouble with mantis is laughable at best - I never witnessed it in the ten years my guy was alive. The crimson wind only blew up after Kurac was clan-wiped by a staff avatar sorceror. Example, Ishtok the breed ranger was killed by having the unkillable sorceror teleport in, summon 4 Uber stat gith and bladewalled the only exit off. Staff went above and beyond to kill each long lived PC systematically. Only two survived, Drie (our ranger prodigy) and Armali. I don't count Bjergar because he logs in for a month then goes MIA for years
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Post by trollageddon on Feb 13, 2019 20:28:42 GMT -5
Attacking 12 black shelled mantis with 5 days fighters is ... not a wise decision. Qwerty, I have more faith than most in your motives for posting on these forums... ...but that sort of comment is what we used to call in NA, "Cross Talk." Bro knows that he shouldn't have attacked twelve mantises. You shouldn't have a made a post pointing out that bro shouldn't have attacked twelve mantis. I shouldn't have skipped the gym today and sat here eating a half pound of pastries while reading your post that you shouldn't have made about bro shouldn't have attacked twelve mantis. It was his fight to pick. This is not constructive.
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Deleted
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Post by Deleted on Feb 13, 2019 21:34:01 GMT -5
Attacking 12 black shelled mantis with 5 days fighters is ... not a wise decision. Qwerty, I have more faith than most in your motives for posting on these forums... ...but that sort of comment is what we used to call in NA, "Cross Talk." Bro knows that he shouldn't have attacked twelve mantises. You shouldn't have a made a post pointing out that bro shouldn't have attacked twelve mantis. I shouldn't have skipped the gym today and sat here eating a half pound of pastries while reading your post that you shouldn't have made about bro shouldn't have attacked twelve mantis. It was his fight to pick. This is not constructive. Yeah. You're right. His post confused me, tbh.
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Post by psyxypher on Mar 18, 2020 8:33:01 GMT -5
From the staffwiki dump, I recently unearthed something regarding the transformation of Elementalists into Elementals titled "Ascension".
It needs to be triggered by conferring with an appropriate elemental (or hanging out with one) where you'll gradually have all your stats reduced to 1. At this point, you'll take on the aspects of your element, be able to take an elemental form at will (no indication on what this entails, sadly) and slowly have your stats raise to those typical for an elemental. At this point you're a "Sub-Elemental". Eventually you'll become an elemental...but again, no indication on what that means.
Highly doubt this happened in Arm's history, though. I know some Sub-Elementals existed, but I have no clue if they took this path.
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Post by explayer on Mar 18, 2020 10:03:09 GMT -5
I remember two sub elementals. Ra (fire) and a water sub elemental (Aisa or something like that). Both were very early in the game's history (i.e. around 1995).
Ra was a nasty piece of work, but I don't know what became of her. (Possibly Sunjar got her). She made herself the enemy of my Kuraci and his mate with her arrogance.
The water sub elemental began as an elf and somehow allied herself with the Clearwater Oasis dwarves. They made her more dwarf-like in a ceremony in which they cut the points off of her ears and broke her back. A noxious pool of blood is all that's left of that dwarven tribe's home, destroyed at the end of the siege of Allanak. I think it's her remains.
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