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Post by shakes on Feb 7, 2019 23:35:13 GMT -5
I don't know he's dead for sure. But I know I haven't seen him in a long, long time .. even with my playing in Red Storm. If he'd actually been caught and killed, I should have heard something about it. But I didn't.
I had a lot of different characters riding as raiders in the Crimson Wind. They died a lot. But it was always fun.
That's part of the problem with the game in that you often have very large power imbalances. There needs to be a strong nemesis to go up against every strong character who assumes power somewhere. When you don't have that ... it stagnates.
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notnyr
staff puppet account
Posts: 11
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Post by notnyr on Feb 10, 2019 13:15:46 GMT -5
On Nobles:
1. I feel like Jord was the last awesome noble played. Staff let things ride with him. I too had high hopes for Aereciane and Robel, both who were getting a ton of plots going, and involving lots of PCs. Unfortunately, Aereciane was killed by a new staffer who seemed to have a grudge with the player, and Robel, it all of the templars and nobles are trying to prevent him from doing anything. Aereciane and Robel had a ton of potential, and some seriously crazy magicker and mundane plots going. Lysander does a great job running the Arena games, but that is all that he does. Borsail is a difficult house to RP as slaves are the only thing they deal in. Lady Fale, A huge part of the reason I do not play in Allanak, but she is going to be the last Fale PC, they are supposedly closing the house for play and opening another after she dies or stores.
On Amon:
2. I was part of the p-clan during the beginning and watched as it progressed from afar. The game is soo pressed for any kind of plot that the moment there is a group of baddies, -EVERYONE- jumps on it because the playerbase is starved from any kind of plot. I believe if staff took a more active role in starting and driving plots, kind of like the world plots and staffers of old, there would be a larger playerbase and people would feel more like playing. The whole Player driven plots only is a nice idea in theory however, we also need Staff driven plots and baddies. Maybe not as abused as plainsman but something of the sort.
On Templars:
There are currently four templars in Allanak:
1. Lord Templar Malikith - Most powerful of the PC templars, Will give PCs the opportunity to serve rather than be killed, War ministry, Takes forever to respond. 2. Lord Templar Nektol - All this pc seems to be concerned with is idling and ERP. He does a good job supporting those who work with anything Trade. 3. Lady Templar Salutania - New Templar, seems to be trying to understand her role as a templar and what is and is not acceptable 4. Lord Templar Valika - New Templar, seems to be a vet, and is trying for city ministry
Editted to add: It is just frustrating to play the game when the players who are trying to get things going are stopped in their tracks by staff or other players who literally just idle all day.
Staff PREVENTED a war with the gith because they did not want to kill the only known threat in the game after multiple players had gathered agreements to go to war with clans, gathered the needed resources etc. In addition to that, There was a WAR between Luirs and the Pah and staff TOLD the players of the Pah just to accept whatever terms that the outpost gave them to end the war. This is after the drums of war had been sounded, and all the merchants had openly disrespected the tribals the original negotiation talks. The terms were like 20k and two glow crystals a year..That killed my motivation to even give a fuck.
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seuly
Clueless newb
Posts: 103
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Post by seuly on Feb 10, 2019 19:53:01 GMT -5
Why the fuck are there 4 Templars and 5 Nobles??
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Post by Krentakh on Feb 10, 2019 20:08:00 GMT -5
Dunno, but you can easily spend 240 hours in-game and never see any more than the one of those five nobles who actually sets foot in public. I have no idea what these roles contribute. With numbers as low as they are, they might as well turn all nobles into NPCs and funnel players into roles where they actually matter. That or actually go back to giving nobles a reason to exist instead of letting this game languish as text-based Skyrim where nothing ever happens that gives anyone a reason to do anything.
When someone creates a new noble PC, you can just see the stark progression from "yay I've got a noble" to "why exactly am I logging in at all?" It happens so quickly that you typically only ever see them once outside of the annual meaningless festival. Hasn't been a HRPT or other noteworthy event in so long that it might as well never have happened. Remember when Oash consorted with the CAM, Borsail committed treason and Tor had feuds with the Guild? Wouldn't blame you if you don't. All we have now is Fale parties and arena games.
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Post by shakes on Feb 10, 2019 20:10:31 GMT -5
9 Templar/noble sponsored roles does seem like quite a lot when the average number of players online is like 20.
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seuly
Clueless newb
Posts: 103
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Post by seuly on Feb 10, 2019 20:20:45 GMT -5
That is absurd. There aren’t even enough players to be Aides considering the playable tribes, Byn, GMH, indies, etc. Fuck that. Allanak only needs 2 Templars, 1 noble in each House maybe, and instead devote staff attention and time to meaningful plots and not ‘a sex dungeon for Lady Fale to fuck all the Byn’ or ‘a statue of Lord Borsail’.
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Post by shakes on Feb 10, 2019 21:53:15 GMT -5
I don't know what these people are submitting for their sponsored role apps that they keep choosing, but I can say that it doesn't seem like there's much visible for it.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Feb 11, 2019 0:12:06 GMT -5
‘a statue of Lord Borsail’. i took this as the way they rp their noble
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vulcan
staff puppet account
Posts: 28
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Post by vulcan on Feb 11, 2019 7:17:37 GMT -5
That is absurd. There aren’t even enough players to be Aides considering the playable tribes, Byn, GMH, indies, etc. Fuck that. Allanak only needs 2 Templars, 1 noble in each House maybe, and instead devote staff attention and time to meaningful plots and not ‘a sex dungeon for Lady Fale to fuck all the Byn’ or ‘a statue of Lord Borsail’. Classic too many chiefs and not enough indians.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 11, 2019 8:41:05 GMT -5
Heh.
Yeah. It's the number of nobles that's making your gameplay horrific.
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Post by jcarter on Feb 11, 2019 9:55:59 GMT -5
Heh. Yeah. It's the number of nobles that's making your gameplay horrific. It is so common on these forums where people shittalk, because others do, or because it's the "theme" of the boards. While having zero actual information. They do it just because. hmmmmmmmmm
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Post by shakes on Feb 11, 2019 14:42:03 GMT -5
I think having quality nobles is better than a lot of nobles.
Everywhere I look in the game right now I see power imbalances.
The north, the 'rinth, the Templars, the south ... all of it.
Some of the groups dominating those spots are really inclusive and fun to play with, but they are too powerful to challenge and they have zero interest in going up against the other groups (where it makes lore sense).
I'm always fixated on power imbalances and strong villains. Because that's what moves the story along in my mind. It's the way I believe narratives are built. Way too many people are interested in being the top of their little power clique and not interested enough in the group narrative.
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Post by shakes on Feb 11, 2019 14:54:53 GMT -5
Because I'm criticizing their playstyle, I'll be fair and indulge in some self-criticism...
The reason I can't ever really rise as a villain is that I'm impatient with the reveal. I have no stomach for the quiet-twinking for 3 RL months before you ever reveal your plan or utter a harsh word.
The reason I get bored to death playing in those strong groups, however inclusive and fun they are, is that I get really frustrated without external threats.
The reason I fail to form my own groups is because the things which interest me (challenging power structures, rising against the odds) either do not appeal to the majority of other players or they know my methods don't work and don't want to be involved with my failure.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Feb 11, 2019 16:39:58 GMT -5
The reason I fail to form my own groups is because the things which interest me (challenging power structures, rising against the odds) either do not appeal to the majority of other players or they know my methods don't work and don't want to be involved with my failure. ud be the perfect redshirt minion for a strong established villain group as in the one that gets killed off earlier on while the others get away and get stronger and stay powerful over time because of it
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Post by shakes on Feb 11, 2019 16:47:51 GMT -5
Which is exactly what always happens. And I don't really mind being that redshirt. I'm usually memorable enough to be included in the roster of fallen badguys over time and by the time I get deaded I usually am getting bored with the character anyway. But when there's a lack of a strong, established villain group ... I fail to create one.
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