Deleted
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Post by Deleted on Sept 4, 2018 15:54:51 GMT -5
Well. The whole IC/OOC border thing have been only weakening these late years. Overtly I mean.
But IC/OOC border is nothing really new, or strange. A lot of games have that.
I was once slapped by a girl, because I dared to accidentally/jokingly walk behind the raised card board during a Mysterium game. I dont know if anyone here is familiar with it. Then we stared in shock at each other. MUDs tend to keep the solutions to their quests secret. Plots. In Armageddon, due to rather significant inadequacy of back to back staff, the relationship between staff and players is not of great trust. Which often results in extreme critique of 'anything' staff does, even before people actually know what is it that's been done, try it out, or anything. The critique is automatic and immediate. Which often results in actions that were never really all that transparent to begin with, be 'extra' obscure, because "Hoi. People will shittalk about it anyway." Less conversation. We'll put them into the game and after awhile, players will either try them out and love them, or try them out and ... get used to them.
I guess everything has a bit of a pendulum effect. There was a time when Staff have done a 'lot' of things indiscriminately. Created entire regions/species/code/features just to make their own characters and the plots they ran awesome. This 'was' actually often entertaining, but immeasurably unfair. Pendulum swings to the left. With time and changes in staff and playerbase, harsher limitations came in. Now, for staff to put in significant changes/add features/etc, there is a lot of approval and fine tuning process. Does it make it better? Sometimes it does. Sometimes it doesn't. Does it make it overly complicated and slow? Fuck yes. But it prevents favoritism, makes it more balanced, makes it more in theme. Tries to make it sort-ish in sync with what playerbase wants it, but since everyone's got their own opinion, making everyone happy is a moot point. Does it make the process so convoluted some staff simply choose to do nothing? Yes. Yes it does. Pendulum swings to the right.
A lot of actions are obfuscated, often so much that it allows fucktards on staff to do things without notice. Pendulum swings to the left. These forums are born and the players are given an ability to discuss, bitch, and moan the things that are going on in the game. This allowed other players 'and' staff to observe the fucktards in their work. Things began to improve, staff is trying to listen to players more. But criticizing is fun! And you dont really need to be involved, part of the matter, or ... or be anything really to criticize. It's free, it's unregulated, and it's fashionable. So fashionable that it is done with such abandon, that people's outcries and arguments are beginning to have less and less effect. No matter what staff does, there will be an uneducated stream of consciousness post about how everything 'sucks'. People's voices become moot and staff is affected by them less and less. Pendulum swings right.
I ran a small experiment recently. Kept bugging people to pick 5 players whom they would've chose to be staff. Some people noticed the folly of the question and simply refused the premise completely. Others though, picked other members of these forums. Members whose identity they did not know. Others who were completely unknown to them entirely, 'aside' the fact that the direction of the posts they made were negative about staff. They could've been assholes. They could've been stupid. They could've been abusive. They could've been the biggest giant twinks that are chargenning optimized strength dwarves to kill off new players for giggles. No one knows and yet they 'picked' them as those hypothetical 'better' staff then what we have now, purely on that very little information that we all have about each other on these forums. Criticizing is fashionable and welcomed, to a point that the content of the actual critique becomes moot and it's actual effect and purpose is lost and gone.
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Post by lyse on Sept 4, 2018 16:35:53 GMT -5
So pointing out staff cheating is a moot arguement? As far as I know, it’s a topic that hasn’t really been touched upon, not on these forums. For staff to engage in the type of behavior that they’d come down on your average joe with the wrath of god is very problematic to say the least.
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Post by misterhercules on Sept 4, 2018 17:04:06 GMT -5
God dammit ..the idle speculation on the role called stopped after like page three -_-'
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Post by shakes on Sept 4, 2018 17:11:17 GMT -5
God dammit ..the idle speculation on the role called stopped after like page three -_-' I know! What always happens here ... you can't hear the good stuff over the sound of all the axes grinding.
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Jeshin
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Post by Jeshin on Sept 4, 2018 17:31:13 GMT -5
Idle speculation returned
Hey remember 1-2 years ago when the GMHs were investigating that meteorite with the weird mindbender side effects in the death cave and then someone 'spoiled' it OOC and they nuked the plot. I wonder if it's been over a year and they're ready to trot out a revamp of it? Seeeeeeeeeems like it.
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Post by jcarter on Sept 4, 2018 18:24:13 GMT -5
Well. The whole IC/OOC border thing have been only weakening these late years. Overtly I mean. But IC/OOC border is nothing really new, or strange. A lot of games have that. This is not what is being addressed. What is being addressed is the zealous attitude and excessive enforcement in the context of what the topic is, and how it impacts the playerbase and shapes them. Hence why I used the term 'brainwashing' and 'cult'. This is a false dichotomy -- the principles listed here are not in conflict. It is the kind of reaction I would expect a child to have -- 'fine, you won't let me have my toys so now the only way to do things is super slow because that's what you want!'. No shit. Different people have different opinions. Different people come to Armageddon for different reasons, and will criticize aspects of it that are not appealing to them. Why would anyone expect the 200+ alleged unique players to be in harmony about it? Particularly given Arm's lack of transparency and refusal to actually justify or define any key aspects and design decisions of it over the course of 25+ years. It is dumb to say "here's our game, come play it, you can achieve anything with RP" then act shocked when people get annoyed that you actually can't do that. Likewise, it's dumb to get shocked that players are unable to suss out what the focus of your game is when you refuse to acknowledge what your goals, expectations, and outcomes are. This is common sense. If the above post was supposed to be some insight or alleviate the criticism of how staff run the game, it's doing a poor job. You paint them out as children unable to appropriately handle feedback and as people that are entirely unsuited to be in charge of anything. Many frustrations are valid, because some of the responses are just bewildering to most people. The brew system was broken for decades. Why? Who knows. Players will absolutely scratch their heads and criticize the flaws of your system, and they are justified in it. If you are unable to cope with this, then you should at least be enough of an adult to admit you don't want to be in this position and step down.
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Post by misterhercules on Sept 4, 2018 18:41:51 GMT -5
Idle speculation returned Hey remember 1-2 years ago when the GMHs were investigating that meteorite with the weird mindbender side effects in the death cave and then someone 'spoiled' it OOC and they nuked the plot. I wonder if it's been over a year and they're ready to trot out a revamp of it? Seeeeeeeeeems like it. I haven't got a clue what this is. Is there a thread/post about this somewhere?
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Post by lyse on Sept 5, 2018 14:51:48 GMT -5
I don’t think anything about that plot was leaked here.
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Jeshin
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Post by Jeshin on Sept 5, 2018 14:58:22 GMT -5
I think there was some announcement on the GDB about OOC communication being bad and ruining plots and how they caught these 2 players and now they had to cancel the plot or something. Check the news/announcements on GDB. The gist of it though was there was a meteor strike, created a cave/cavern/underground spot, GMHs were all into trying to find metal or something out of it, why investigating the cave people got mindbender effects on them or something, Allanak was obviously interested in it, then it all got put on pause.
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Deleted
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Post by Deleted on Sept 5, 2018 15:34:40 GMT -5
I don’t think anything about that plot was leaked here.
It was hilariously pathetic.
Ath posted a topic on the GDB discussing OOC/IC crossover and the whole secrecy thing. And during discussion almost every single post of the playerbase who posted indicated that they were relatively lukewarm about it. They didnt mind it too terribly. They didnt see the point in being so zealous about secrecy, etc.
Nergal decided to change people's opinions, by describing a few situations and how he was forced to react due to them. And every situation, his personal reaction was soooo out of whack and dumbass. It was either in the wrong direction, on the wrong person, or just simply unnecessary.
One of the situations that he discussed was a plot and a "suspicion" of two people coordinating, which made Nergal cancel the entire plot. Majority of people who replied were roughly going, "You cancelled a plot for 'that'?" WTF is wrong with you?
It was a pretty hilarious read and showed how gigantic is the difference of the playerbase's view on things and Nergal's view on things.
I think it begins here
Ath actually posted some very interesting discussion topics which are a worthy read.
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Post by lyse on Sept 5, 2018 20:03:29 GMT -5
I remember Ath. He tried to keep an open line of communication between players and staff. Guess he got burned out with all the peanut gallery responses.
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Post by yourvisiongoesblack on Sept 6, 2018 9:48:06 GMT -5
Currently, no Delf can be a sorcerer, or a rukkian. A sun Runner delf Rukkian would be executed. A SLK rukkian would be executed. Same with sorcerers. So this is basically impossible. I've played a Sun Runner Nilazi
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Post by yourvisiongoesblack on Sept 6, 2018 11:25:13 GMT -5
First of all. Storytellers posted on their own accord plenty. It's true that they never counterdict each other in public. Is that ... really surprising? I would imagine this is a similar case in any organization with a hierarchy. From political parties, to businesses, to ... whatever else.
As far as imms helping their friends goes, look... I have had multiple people that I was friends with over the years eventually become staff. Even one or two that I introduced to the game in the first place. One of these is even one of my *best* friends to this day (we're 32/33 and starting playing when we were 14), and do you know how many times I asked/he offered to share OOC info, just to have something to talk about? Not ever. Not once. Never, and the same goes for all of the rest of the players I've known who have been staff. You mentioned Barzalene. I knew her when she as a player, have met her in person, and knew her when she at one point was on staff. Just like when other IRL friends of mine were on staff, not people I knew solely through the game, it always just seemed like an unspoken thing that what they were doing as staff wasn't a conversation point. It just seemed like an *extremely* taboo thing to do, and it is incredibly unfortunate for *everyone* who plays the game when trust like this occurs, especially given how small the playerbase is and how serious the IC/OOC line SHOULD BE... *especially* when you're staff.But that's just my experience, you know? I hope it helps explain why, in part, I find the idea that staff members actively interfering OOCly or helping out their friends to be hard to swallow: because, despite knowing a lot of people who've historically been on staff, I've never experienced it much. Then again, it has been a long, long time since I communicated OOCly regularly with Arm players. you guys are talking about a text-based nonprofit video game. not classified information, or a trade secret, or clandestine troop movements. you are talking about a text-based nonprofit video game. doesn't that seem bizarre to liken it to political parties, or express shock at the idea that someone would talk to someone else about certain elements of the video game? it's almost cult-like how normalized it has become. Well, part of the deal is that strict boundaries between IC/OOC have always been one of the defining features of the game. Players who deviate from this have, at times, faced the worst types of punishments, and staff members who were "caught" or, if they were too "powerful" or useful to be called on their bullshit by producers/admins, "exposed" by the playerbase/former staffers for either exploiting IC info or letting OOC prejudices interfere with IC events... have at times been forced to step down because of the outcry. After all, there should be zero double standards for staff/players when it comes to abusing/exploiting IC info. Yes, the game is nonprofit, text-based, aging, etc. No, it's not equivalent to troop movements, wikileaks, any of that. But the very reason ArmageddonMUD has existed for so long is, despite shortcomings from individuals or groups, is because roleplay is strictly-enforced and an ideally very strict separation of the IC and OOC realms. Like I've written before, my discussion of the game is limited to this board. It hasn't always been the case - when I was a kid, I had an AIM list full of Arm players, was constantly on the Arm IRC channel, participated in semi-secret AIM groups of very veteran players, etc - but it is now. I would say that the vast majority of what was talked about on those groups was benign - nothing that spoiled/revealed plots or any shit like that. So, I don't have a problem with one person or a group of people talking about certain aspects of a free, text-based videogame OOCly, especially considering that, for some players at least, it tends to be one of their primary hobbies. It seems natural that, if you're spending a lot of time on something, you would want to discuss it with others. Take into account the fact that some Arm players or, going further, game aficionados in general, communicate/socialize online frequently more than they do IRL, and this point is reinforced. But going back to the beginning of my post, one of the principles of Arm has always been an attempt at strictly separating IC/OOC info. In my experience, it's hard to have everyday discussions about Arm without discussing what your character is doing, what other characters are doing, who is playing who, or anything similiar. I mean, in my experience, it's just a very slippery slope for some people because they get excited about X and just HAVE to talk about it with their buddy. Eventually, this leads to problems unless people police themselves heavily or are able to tell their buddy: Hey, I just don't feel like discussing X because it is way, way too IC for me (this likely happens far less than it should). I feel as though lots of people lack that kinda fortitude, which is bad because it leads to OOC cliques organizing secretly and sharing IC info. With the game the way it is now - everyone mostly playing in one location - it's an even smaller world; as a result, the effect is more pronounced. Staff members sharing IC info with non-staff players or using it to benefit their own avatars, though, is where the problem becomes *really* bad. It's one thing for a couple or group of players to discuss the game from their limited perspectives; it is another thing entirely when a staff member shares her bird's eye view of the game with a player in order to shape or guide IC events, especially when accountability or oversight is impotent/nonexistant. In a game where separation of IC/OOC info is paramount, violation of this policy by the stewards of the game itself stands in stark contrast to what has made ArmageddonMUD attractive for so long and should not be tolerated. Learning of breaches in this trust second-hand is disconcerting and serves only to foster mistrust/reinforce the player-staff divide. Unfortunately, leaks or whistleblowers are usually the only way most players learn that such has happened/is happening. tl/dr: Players talking about the game OOCly is fine but a slippery slope due to the nature of the game, but current/former staff members discussing IC/OOC info with players is even worse because, in a game where IC/OOC boundaries are essential and in large part define the game as an entirety, the stewards, above all else, betray the entire premise of their game and its playerbase when they engage in such; it is cheating in a way far, far, far worse than, say, discussing code mechanics on unsanctioned forums. The game is based around the separation of IC/OOC info, which is why, at least in part, people become overzealous or cult-like when that division is crossed, especially by members of staff. Nyr's obvious OOC bias towards some players and how that manifested in the actual game, for instance, resulted in one of the worst player upheavals in Arm history, dwarfing outcries over Bhag/Hal activity despite the fact that the latter two's actions were more overtly linked to their own avatars' successes. Though, Nyr wasn't exempt from this, as jcarter's story about Nyr's psionicist/Kurac seems to illustrate, for one direct example.
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Post by yourvisiongoesblack on Sept 6, 2018 13:25:43 GMT -5
It was a pretty hilarious read and showed how gigantic is the difference of the playerbase's view on things and Noted Liar Nergal's view on things.
I think it begins here
Ath actually posted some very interesting discussion topics which are a worthy read.
Lots of good discussion in that thread. I've read it before but it was a good reread. Bahlikr was spot on. I like the fact that Nergal actually discussed his reasoning and cited examples. I mean, it's refreshing when there is an open dialogue like that, however fleeting, regardless of which side you take. Really, I feel sympathic toward Nergal because at least he discussed his reasoning, even if that opened him up to being picked apart. We could use more of that but probably won't see it because - I mean, were I staff, I'd feel this way - of the potential for getting ripped apart. Regardless of how he resolved the situation, I totally get why he was pissed. Also, the fact the sponsored roles were at the very center of this is important. You've got a Whiran and 3 sponsored GMH family members fucking up. The people playing these roles are supposed to be some of your better players, so, yeah, from a perspective of the staff that would have made it even more disappointing.
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Deleted
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Post by Deleted on Sept 6, 2018 13:57:54 GMT -5
Currently, no Delf can be a sorcerer, or a rukkian. A sun Runner delf Rukkian would be executed. A SLK rukkian would be executed. Same with sorcerers. So this is basically impossible. I've played a Sun Runner Nilazi
during the end of the world games and you were exiled from the tribe, no?
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