mood
Displaced Tuluki
JOHN DARNIELLE #1 FANZONE
Posts: 335
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Post by mood on Oct 20, 2015 10:11:49 GMT -5
i've yet to find a market fwiw and also my impression of the city layout is that there are enough big long empty streets to give pre-change tuluk Street Envy
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Post by lyse on Oct 20, 2015 11:06:23 GMT -5
i've yet to find a market fwiw and also my impression of the city layout is that there are enough big long empty streets to give pre-change tuluk Street Envy It's pretty much a big square with an plus in the middle as main roads, not sure if serious. It's the simplest layout of a city, I've ever seen. The roads are extra long fwiw, but there's like zero delay moving room to room. You can carve, chisel, tailor, cook and craft things from raw materials. You can even do more than one craft at a time. You type finish to make whatever. A lot of basic things are craftable by anyone. There's a lot of materials you can gather right outside the city gates, just be careful about wandering the game is just as deadly as Arm.
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Post by JEDIKITTY on Oct 20, 2015 11:10:18 GMT -5
If you think the city is bad.. wait til you go out..
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 20, 2015 11:13:49 GMT -5
mood if you go out to Talun from the Bastard and head straight west until you can go north on market road, that takes you right into the market. skills will show you your skills, help tailor, help chisel, etc, will tell you more as to what tools you might need and so on. When you're at Black's Crossing/the fountain, if you head straight south it will take you out of the city into the mountains where you can forage for materials if you opt not to buy any. Cooking requires a fire, carving requires a carving knife, chiseling a chisel, sewing a needle, construction a hammer, etc. yes, the city is large, very much so. it is in part to give a lot of virtual space for player created projects, but also to reflect the fact that it takes a bit of time to navigate a city of thousands of people on foot.
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Post by JEDIKITTY on Oct 21, 2015 13:44:19 GMT -5
fukkin zambies..
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Post by lyse on Oct 23, 2015 4:28:37 GMT -5
Anybody that's interested in a roguish-thuggish type role on here pm me. I'm trying to put together something interesting very interesting on here.
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Post by JEDIKITTY on Oct 25, 2015 0:20:06 GMT -5
There's going to be an rpt 25/10 10PM EST, one that may make or break the human culture of New Kaiden, or maybe not change at all. But the prizes are ludicrous. Things that one person could ever want and never want again. Intrigued? Then come and play!
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Post by lyse on Oct 25, 2015 12:52:55 GMT -5
There's going to be an rpt 25/10 10PM EST, one that may make or break the human culture of New Kaiden, or maybe not change at all. But the prizes are ludicrous. Things that one person could ever want and never want again. Intrigued? Then come and play! I was going to post something on this today! It should be interesting to interact with a lot of people I don't get to see tonight!
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Post by lyse on Oct 26, 2015 11:35:07 GMT -5
Flaming staff and a drum line ftw!!!!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 26, 2015 15:27:52 GMT -5
I love how 100000% all over the place the talents for round 1 were. I've never seen better standup in a text based game, either.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Oct 26, 2015 21:54:22 GMT -5
Yeah, even not doing much other than watching, I was exhausted from it. Was interesting though. And nobody died.
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tedium
Clueless newb
Posts: 164
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Post by tedium on Oct 27, 2015 10:41:15 GMT -5
I've tried Esos a few times and run into the same few problems every single time. It has a lot of potential but it never sees growth because those same problems are persistent and crippling.
1) A single character in charge of approving every major IC decision.
Staff repeatedly put a single character in charge of the game world government, almost certainly with the same female player at the helm every time. I have no idea why. She's been the source of so much drama and management issues due to random bouts of inactivity that the game is utterly hamstrung by this decision. I can conceive of no practical reason why they insist on this set-up other than to appease a friend. As a result, a game of maybe 12 average players and 3 imms has bureaucracy worse than Armageddon.
2) Staff doesn't interact enough with players.
Yes, that's right.
This MUD gets a lot of praise from players who are amazed at the level of staff interaction, but that's because they're comparing it to a game like Arm with 40+ average players online and maybe 7 staff, many of whom are focused on the bureaucratic end of things like handling reports. Esos has an average of 12 players online, and at least 3 of those appear to be staff avatars, with another 3 likely being staff characters. This means that in reality you have about 3 staffers for 6 players. With a ratio like that you should see so much more staff interaction with the playerbase.
Esos is also a low-pop MUD with a super huge grid. This makes players much more reliant on staff for RP than in a MUD like Armageddon where finding other players is trivial. On top of that, because anyone can get any skill you see a lot of characters who sneak/hide everywhere which compounds the problem. All these factors together mean that if staff want RP to thrive on their MUD they need to chip in more, and as much as they get praised for having more absolute staff interaction than Armageddon, relatively it is not enough to overcome the game's deficits.
3) Staff interaction with players is trivial.
Darkness is summoned, some emotes are thrown out, a clan leader reacts by drawing their weapon and spouting some lines, and then the darkness is lifted. I've seen this stock scene for new players at least three times now. There's never any follow-up or anything for the players to do so it just boils down to a light-show that loses its luster very quickly. Esos has no background process so there's no way for staff to interact with your character on a deeper level without taking the time to get to know them. As a result, the scenes that do pop up tend to be repetitive or random NPC animations that never go anywhere or have any real meat to them.
This is where things get prickly: I am sure that I'll get posters telling me that this is because I just wasn't interesting enough for staff to scene with, or for players to invite me into the secret cool stuff. I've seen these accusations leveled at other people who point out how difficult it can be to find RP on the MUD. And hell, maybe they're right! But when I'm trying to hunt down that god-awful bureaucrat player who is inexplicably in control of every major decision, the feeling I get is that this is a gating mechanism by staff to selectively dole out rewards without it appearing as if they are. That the "open possibilities" they advertise are available only if you kiss staff ass.
Which brings me back to Armageddon. Esos seems like a game by staffers who hated Nyr's inner circle, not because of what it did to RP but because they weren't in it. Frankly if I wanted that I'd just play Armageddon. Esos doesn't offer anything more except rape RP and staff animations. I've seen both play out on more than one occasion and don't feel like they're worth all the jumping through hoops that's required.
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Post by lyse on Oct 27, 2015 15:51:19 GMT -5
I'm not going to disagree with you on very many of your points, because I haven't really been playing this iteration for very long. It does seem like people go in cycles of loving the game and then hating it, which says there's a problem somewhere. I'm just going to state what I've noticed both good and bad.
To me it seems like, it's not that the game world is too big, it's that the players kind of just avoid each other. This is the same kind of problem Arm faces and personally, it's one of the things wrong with ALL of the RPI's today. It's not so much a game issue, it's how the game is played. I call it "Skyrim syndrome" but that's a whole other discussion. That can be bad for any game. How can you as a staffer force someone who just wants to spamcraft shit, mudsex or spar all day go out and RP with people? You can't, it's that simple.
I wouldn't say staff actually interacts with you, but they do run things that make the world a little more alive. I don't want to really compare it to Arm, although that's hard to do because people are just gonna do it anyway. But I have noticed if you email them or wish up they do respond and fairly fast. I'm not sure if that counts as asskissing, but that seems to be the way the game works, which is a big difference from Arm, don't ask don't get. The plots I've seen so far seem to be mainly player driven or results of player actions, I could be wrong about that. But I'm pretty sure I'm right. Not the same as Arm.
From what I see there seems to be many players from Asia, which kind of makes off peak, peak, which is weird. Because normal playing times then become off peak. But that's where those emails and wishing up becomes important. But again, you can pretty much learn to do anything by yourself, which can become a problem because then you really don't need other players for anything, which brings us back to the choice a lot of people make to not want to interact or "need" other people. It's the "winning" thing, not the collaborative storytelling thing.
The last RPT I saw was mainly player driven, there wasn't any lethal combat and chocked full of good rp and it went on for HOURS. I literally had to force myself to log off, because I was only going to get a couple hours of sleep before work.
The way I see it, the game just isn't Arm. You can't even go in trying to play it like Arm which is hard to do, I know. But that's just not what the game seems to be to me. You can do Arm like things: hunt, spam-craft, twink, go solo the whole time you're logged in and the game is actually big enough to where you can do those things and not see another soul...ever.
I just know, I'll probably never go back to Arm, its not the kind of game experience I want. At the same time, I'm not going to play this game expecting Arm either.
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Post by latrineswimmer on Oct 28, 2015 1:01:02 GMT -5
I have no idea what pc everyone is talking about.
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Post by lyse on Oct 28, 2015 5:56:14 GMT -5
I have no idea what pc everyone is talking about. I'm assuming it's Nathiria Nadu, the Grand Duchess. But I'm wondering since EoE doesn't have the way, are people using the report system? You can write that you're looking for someone and where you are in it. And whoever types who can see it either for anybody or just for a specific clan. Not really sure why you needed her before, but it really doesn't seem like you would need her now.
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