|
Post by gloryhound on Apr 10, 2015 11:38:40 GMT -5
What of Rukkian/Slipknife? Godspeed + super strength + backstab?
|
|
|
Post by sirra on Apr 10, 2015 17:29:31 GMT -5
taht said wurier slipnyfe mite hav sum inturesting yuses. This. Warrior / Slipknife in the Rinth could be really good though. Forget about Backstab. Just milk poison / sneak / hide / scan and destroy. If a character was DEAD SET on remaining in the rinth, then it would have its uses...mostly you'd still be a warrior who could sneak and hide (hello delf warriors), but the sap or backstab would just be an additional 'fuck you' cherry on top to the typical warrior-esque ganking. As toxic described. What of Rukkian/Slipknife? Godspeed + super strength + backstab? It has a lot of potential for gickers who can combine it with stupid shit, but I still think any subguild that gives a weapon skill is preferable for a ruk.
|
|
Patuk
Shartist
Posts: 552
|
Post by Patuk on Apr 10, 2015 17:38:36 GMT -5
Pretty sure slipknife gives +piercing.
|
|
|
Post by Procrastination on Apr 15, 2015 13:27:15 GMT -5
I don't know about that Nanta. But I'd be curious to know for sure if anyone can chime in on the matter. I didn't think it did though. I'd like to see how a Rukkian Bruiser or Berserker does, if they've fully implemented that. I can just imagine a Rukkian dwarf Bruiser two rounding people, or the same thing for the berserker. Though Bruiser would probably be my personal go to. Just an odd thought.
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Post by grumble on Apr 15, 2015 18:05:45 GMT -5
omg ruk broozr. sik.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 16, 2015 10:07:03 GMT -5
I think a rukkian with a high agility is going to do well with any combat sub-guild.
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Post by grumble on Apr 16, 2015 13:10:29 GMT -5
yes butt mon wepenz an hamerz and malz with theym spels an wepen tipe skil. also ruk protectur lukz wiked.
|
|
julio
Displaced Tuluki
Posts: 270
|
Post by julio on Apr 24, 2015 18:14:23 GMT -5
I love this thread.
I have played several Slipknife and they suck in the following ways.
1: Poison. So many people can poison. Have them taint your blade. I don't think picking this subguild makes sense if you can get someone else to do it much cheaper than all the taints you have to buy and waste to level yours up to something useful. All my slipknives never bothered training poison because someone else could just do it for them, like I said, cheaper than it would cost to aquire enough taints to poison my own stuff. NOT a reason to pick Slipknife.
2: Throw is an AWESOME skill. But both warriors and rangers branch it. Other classes have no business being a slipknife except maybe magickers who could benefit from throwing magic tainted blades, etc...
3: Max sneak and hide is awesome... That's one cool bonus. I LOVED having a warrior with sneak and hide maxed. It rocked. But other extended subguilds could give max sneak and hide + other useful skills. (Rogue and cutpurse both do this: right?!?!)
4: Backstab can't be maxed to a level where it's useful... I found it ALWAYS better to just straight out and out attack. Maybe if you're a ranger you can shoot something until it falls down, then sneak in and backstab it. But why would you do that when you can just.... I don't know. Shoot it again?
5: Sap.. Maybe worth it... don't know. I never had used sap with any character. Does any one know if Sapping with a big two handed maul is possible? Or is just attacking with the weapon a better option?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 24, 2015 18:29:19 GMT -5
My experiences with slipknife are much the same, except I like the poison skill. Backstab is only reliable enough to land the hit, it never did enough damage. I think Ranger/Rogue would be way, way better.
My favorite subguild so far is protector. Parry/shield-use for rangers/assassins is godly.
|
|
julio
Displaced Tuluki
Posts: 270
|
Post by julio on Apr 24, 2015 18:41:29 GMT -5
My experiences with slipknife are much the same, except I like the poison skill. Backstab is only reliable enough to land the hit, it never did enough damage. I think Ranger/Rogue would be way, way better. My favorite subguild so far is protector. Parry/shield-use for rangers/assassins is godly. Omg, I haven't considered that before!
|
|
Patuk
Shartist
Posts: 552
|
Post by Patuk on Apr 24, 2015 18:46:58 GMT -5
Idk you guys. How high up does protector shield use go? Half the reason people like their rangers is because they have a good way to train their defense in a natural way; nobody ever called a high-defense ranger a twink 'because they can't help it.' Taking a parry sub seems kind of self-defeating in that regard if the shield use doesn't match that of a warrior's.
|
|
|
Post by sirra on Apr 24, 2015 18:48:22 GMT -5
The drawback for ranger/protector is that it starts you with parry, which gimps your Defense, unless you go to extreme lengths to circumvent the why of it.
(You don't raise Defense if you have the parry skill learned and are holding a weapon, no matter what damage you take).
Personally, I say fuck it. In a world where pike-wielding muls exist, just twink that shit like you were a warrior.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 24, 2015 18:56:35 GMT -5
(You don't raise Defense if you have the parry skill learned and are holding a weapon, no matter what damage you take). What? Seriously? Why would it work like that? If you're taking damage you're failing the defense skill, no?
|
|
Patuk
Shartist
Posts: 552
|
Post by Patuk on Apr 24, 2015 19:00:35 GMT -5
You are failing the skill, but unlike offence, defensive skills can't simultaneously raise. Basically, if you have a shield, you'll only raise shield use. If you have a weapon, parry raises. If you have neither, defense raises. The only way to circumvent it is to lack the proper skills.
Still, if protector shield use goes up to master, I say it might be worth it, if you can still somehow raise defense and not get people casting you angry glances.
|
|
|
Post by sirra on Apr 24, 2015 19:07:56 GMT -5
I always thought it hypocritical for staff to bust people's balls for trying to raise Defense on a warrior by leaving their weapon sheathed. So what, should I just resign myself to getting smeared, the next time a warrior NPC is loaded with nearly maxed Off/Def and higher skills? Why should I lightly toss away a character I might have twenty, thirty or forty days of playing time invested in?
Raising Defense is currently coded in the stupidest way possible, but it's still vital to staying alive, so we have to do stupid things to raise it.
Believe me, with arm's connection being what it is, I'd vastly prefer to have my weapon and shield out at all times. But I can't unless I want to get blitzed in an RPT.
|
|