delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 15, 2015 15:13:53 GMT -5
Would love to see metrics on the pbase to see % class/race in game and how it fluctuates. I love data tho and I am a nerd.
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Deleted
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Post by Deleted on Jan 15, 2015 15:40:22 GMT -5
Average is about 10-15% merchants, 10-15% assassins, 5% (if that) pickpockets, 15-20% rangers, 15-20% warriors, 10-15% burglars, 5-10% magickers of all kinds combined. 80% human, 10% dwarf, 5% half-giant, 5% d-elf and elf at any given time. Mul is an outlier to the point it's not even something to register. It will fluctuate, but for a year straight while I was on staff and typed 'who' at any given moment, those were the rough #'s, with mages making up a much greater majority of those online in non-peak hours, due to people not having others to play with and going for solo roles as a result. There's usually 2-3 warriors and rangers for every assassin or merchant or burglar, 2-3 assassin/burglar/merchant for every pickpocket, and 1-2 pickpockets for every magicker - during peak times. So in a group of let's say 50 people, you'll have 10 rangers, 10 warriors, 5 assassins, 5 merchants, 5 burglars, 1-5 pickpockets, 3-5 magick users of varying guild, and 2-3 sponsored roles like templars which haven't got a normal guild, delerak.
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Deleted
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Post by Deleted on Jan 15, 2015 16:55:26 GMT -5
Some people just won't stop bitching until they're removed from the game so their warriors/assassins/whatevers can finally be the biggest swinging dicks around. Go ahead and do it. Remove them from the game. Mages are just as helpless to actually change the world as any other character, but with the tedium of isolation attached. The stupidity of that post really boggles the mind. Utter irredeemable retardation.
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Deleted
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Post by Deleted on Jan 15, 2015 17:10:09 GMT -5
Delerak, to my knowledge (possibly wrong) there is something in the code to account for dodging/resistance. It's just as illogical to raise it as most skills in Arm.
It says right in the dwarf race description that they have an unusually high resistance to magic (and poisons). Now, that said, the only way you would be raising this resistance is probably by getting hit with damaging magic spells and surviving, and you'd need it to happen often to really raise it to where it's helpful.
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Post by someguy on Jan 15, 2015 17:19:19 GMT -5
Every time I run into a "witch hunter" I always think "Sour grapes". Which might be unfair is someone being legit, but... You haven't met someone who has done it legit then. Magick is powerful and it should be. It's magick. It should probably progress a shade slower.
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Deleted
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Post by Deleted on Jan 15, 2015 17:36:29 GMT -5
Mages are more powerful. Mages are all karma roles. The idea is that karma roles are for responsible players that will use that power responsibly and not go hog wild with it. I say "the idea" because that's just the intention and things usually end up much differently, but hey... power corrupts.
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Post by sirra on Jan 15, 2015 18:17:54 GMT -5
I don't mind the power of mages. It's always made killing them sweeter. Part of the reason why they're such trouble is that the game does a very bad job of enforcing prejudice against them. Their powers are not in line with the obstacles placed before them, giving many mages entirely too much time to fuck around with other people.
Mages should be the persecuted minority, not the persecuting majority. That's Armageddon's problem. Those that aren't mages, are psionicsts or templars or staff-alts (same thing, really), leaving a rather embattled minority of players trying to play 'average' people. That's why I mostly stuck to mundanes, as I thought the scale was far too much in the wrong direction.
Also. It's always amused me that mages could twink their skills to max in less than ~5 days playing time (I've done it on a delf red fang ruk, too) then spend the rest of the time mudsexing, tavern sitting and RPing, and being teh arpeh god/goddess.
Whereas a mundane has to put in like 40-50 days of twinking before they can pretend to be otherwise.
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Post by sirra on Jan 15, 2015 18:19:19 GMT -5
Average is about 10-15% merchants, 10-15% assassins, 5% (if that) pickpockets, 15-20% rangers, 15-20% warriors, 10-15% burglars, 5-10% magickers of all kinds combined. 80% human, 10% dwarf, 5% half-giant, 5% d-elf and elf at any given time. Mul is an outlier to the point it's not even something to register. It will fluctuate, but for a year straight while I was on staff and typed 'who' at any given moment, those were the rough #'s, with mages making up a much greater majority of those online in non-peak hours, due to people not having others to play with and going for solo roles as a result. There's usually 2-3 warriors and rangers for every assassin or merchant or burglar, 2-3 assassin/burglar/merchant for every pickpocket, and 1-2 pickpockets for every magicker - during peak times. So in a group of let's say 50 people, you'll have 10 rangers, 10 warriors, 5 assassins, 5 merchants, 5 burglars, 1-5 pickpockets, 3-5 magick users of varying guild, and 2-3 sponsored roles like templars which haven't got a normal guild, delerak. As always, Anaiah remains a fascinating source of information on this board. That's really incredible, and not what I would have thought, class breakdown wise. I would've thought it was least 25% gicker of some sort. (Including psions and templars). Then again, I was most active in a 'meta sense' in the Armageddon community in 2006-2010, when there were still a lot of batshit things being allowed, and gickers were flourishing. After 2010 I did not care and before roughly 2006, I was blissfully naive.
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Deleted
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Post by Deleted on Jan 15, 2015 18:53:05 GMT -5
Those #'s are from the second half of 2010, and the first 10 months of 2011, but nah, it's nowhere near that. The reason people perceive them to be so common (at least when I was still playing and on staff) was that there's not a place in the Quarter for magickers to all hang out alone, and to be frank, for about 16 hours a day or more, it would be mystifying to find more than 2 gemmed on at the same time, then for a short period of the day, there would be clusters of them. But of course, you would run into the problem that most of that time, each mage is 1 per element and in their own temple, so you'd HAVE to go to the Gaj to find interaction even with other magickers, unless you were part of Oash which would allow you to spend time in their barracks waiting for other Oashi gemmed to be social with. So you wind up forcing the ENTIRE gemmed population (give or take) to spend time in the most public and attended gathering place in Allanak (on a pc level) to even find anyone of their own kind to talk to. Which easily leads others to the conclusion that you know, these 3 magickers in the bar are only a fraction of 10-15 online, when in reality, it might be like 4 online, with 3 gemmed in the bar at a table, and one lone mage in the wastes.
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Jeshin
GDB Superstar
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Post by Jeshin on Jan 15, 2015 19:08:15 GMT -5
Witch hunting PCs can be done on a legit fashion. I am sure that drunkendwarf can convey some tales of his and his breed partners witch hunting days, he was a tuluki corporal dwarf. Elrum 'banished' Irofel did witch hunting and this was after being nearly killed by gickers repeatedly. Now did he gleefully just run out there, fuck no, he went when a faithful ordered him or he felt obligated to make an effort. In Elrum's full time he never killed a gicker to my knowledge. SLK is a clan that is pretty much dedicated to witch hunting in the tablelands and I thought Lusts for Blood did a good job with it. I am bias though as the player is a loose friend of mine and I enjoy their RP.
TLDR - Witch hunting is a thing that is appropriate. It just requires respecting the background of the character and being realistic in the approach. There is something to be said for false bravado versus ICly thinking oh it's a whiran no biggie.
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dcdc
Shartist
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Post by dcdc on Jan 15, 2015 19:13:35 GMT -5
Mainly what irks me, Is people twink maxxing rangers, unaffiliated with any clan, city, or house. Who any time they see a Rogue magicker splerg out, with their poorly written background (witch killed muh family) If even if they have that and see rogue magickers as a "Free pk that staff won't bitch at me for".
Shit just screams sour grapes to me.
IF your character is ordered by a logical reason to hunt down a kill a witch that is a threat to your organization or city-state... fuck ya legit.
Some 40 day ranger going out of their way to pk every possible rogue in the known? Fucking sour grapes they're just mad they can't role for shit so they have zero karma.
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Deleted
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Post by Deleted on Jan 15, 2015 19:26:57 GMT -5
dcdc yep. People making pcs with the intent of pking large swathes of generalized people is problematic in and of itself, if it is done without respect for the time and effort that other players put into their own characters. Any instance of someone playing a character with the meta intent of just griefing the shit out of a portion of the population for no good reason but that they can get away with it is bs. I've seen it happen more than once and not just with people who want to hunt mages, but dwarves whose focus is 'kill all elves' (yep that got rejected by me for the same reason I just said) is crap. If you want to be someone who is a wilderness loving witch hunter and join no clans, take no orders, etc... play a fucking Soh. There's a place for that, you know. And then, you are at least held to some sort of account/standard for it, which is beneficial if you are playing specifically because you want to hunt down karma guilds. That said... there's only about 5 players I've seen who seem to get jollies that way, and it seems to continue between characters as a constant. Sometimes it will seem like more, but that's often for one of two reasons: one, their pc has developed into something like that due to IC events or two, the player is at a loss for how to meaningfully handle interaction with someone they hate and fear without taking it to pk, which is a sad indictment of the lack of opportunity available for players.
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Post by gloryhound on Jan 15, 2015 19:40:28 GMT -5
Some people just won't stop bitching until they're removed from the game so their warriors/assassins/whatevers can finally be the biggest swinging dicks around. Go ahead and do it. Remove them from the game. Mages are just as helpless to actually change the world as any other character, but with the tedium of isolation attached. The stupidity of that post really boggles the mind. Utter irredeemable retardation. Be as much of a sub-moronic GDB turd about it as you like. After fifteen years of seeing these kinds of posts appear over and over (*whine* too many magickers, *whine* magickers are too powerful, *whine* nerf Whirans, *whine* *whine *whine*), combined with how stupidly isolated the roles are because the playerbase is unable to deal with shades of grey, I've had enough of mages.
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dcdc
Shartist
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Post by dcdc on Jan 15, 2015 19:58:53 GMT -5
^ Lol
I read a lot of magicker hate as "Sour grapes" or but muh muh muh muh Assassin!
Everyone thinks they're favorites need a bump... and their least favorite's a nerf.
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Post by lulz on Jan 15, 2015 20:13:27 GMT -5
Every time I run into a "witch hunter" I always think "Sour grapes". Which might be unfair is someone being legit, but I Can't help but always feel that characters who by docs should fear the fuck out of some witch who can make your head explode, decides "Ya know what! I should fight that thing!". We can blame staff for this or that, but sometimes Arm's players are fucking lame. Play a Soh Lanah Kah warrior or ranger and you will see what it means to both fear and despise magick at the same time. You can play a role that doesn't actively "hunt" mages, but will definitely toss two perraine-laced Soh arrows into their neck at the drop of a hat. It's not always sour grapes, though I acknowledge your "might be unfair if someone is being legit" caveat.
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