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Post by cruelcore on Mar 21, 2013 18:07:48 GMT -5
Been looking for an extended subguild skill list -forever-. Anyone know if there' been one released as of yet?
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Post by nipwip on Mar 22, 2013 9:08:57 GMT -5
Do want.
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dunebum
Clueless newb
Smells like beer and sweat
Posts: 108
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Post by dunebum on Mar 22, 2013 10:34:55 GMT -5
It's pretty simple to figure out what each of them gives. Read the helpfiles
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Post by nobodyatall on Mar 22, 2013 11:39:36 GMT -5
Dunebum you don't understand what this place is.
I don't have a list but I'm working on one. Once I get a bit more info I'll post it.
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dunebum
Clueless newb
Smells like beer and sweat
Posts: 108
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Post by dunebum on Mar 23, 2013 11:57:44 GMT -5
Cry me a river.
Aggressor (Subguilds)
Often possessing some martial background, Aggressors are skilled with swords and other cutting weapons. They are also potent combatants, favoring brutal maneuvers such as kicking or laying opponents out with a powerful bash. Those amongst them who excel learn to disarm their foes for an easier kill and become adept at fighting even when incapacitated by storms or darkness.
+likely bonus to starting passive offensive skill +slashing weapons, maybe branching into an advanced weapon style +kick , possibly branches into disarm or blind fighting +bash , possibly branches into disarm of blind fighting
Was that so hard? I mean seriously, if you can't figure it out on your own you're not doing things right. Here's another just to demonstrate how fucking easy it is.
Slipknife (Subguilds)
Born and raised on the rough city streets, the Slipknife knows the twists and turns of civilization like the back of their hand, and as such they are adept at roaming the city unseen and lurking in dark corners. No matter where in the Known World they make their home, one can often find the Slipknife working as a petty thug or mugger. They can be adept at delivering a critical strike, and can learn to strike swiftly with a blunt instrument to knockout an opponent, or throw a blade from a safe distance. They strike fear in others with their knack for delivering a fatal dose of something nasty to their targets, and can attain a level of skill in these areas second only to the Assassin.
+ city sneak + city hide + backstab possibly into sap and throw +poisoning
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Post by jcarter on Mar 23, 2013 17:21:14 GMT -5
Was that so hard? I mean seriously, if you can't figure it out on your own you're not doing things right. Here's another just to demonstrate how fucking easy it is. If you can't discuss a text-based adventure game without getting butthurt and snarky because ugh those vapid neurotypicals aren't on the same gaming level as you, maybe you should consider going back to the GDB.
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bmj2
Clueless newb
Posts: 81
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Post by bmj2 on Mar 23, 2013 21:09:59 GMT -5
Was that so hard? I mean seriously, if you can't figure it out on your own you're not doing things right. Here's another just to demonstrate how fucking easy it is. If you can't discuss a text-based adventure game without getting butthurt and snarky because ugh those vapid neurotypicals aren't on the same gaming level as you, maybe you should consider going back to the GDB. Uh... I don't support stupidity... anywhere. If you are dumb enough to have to ask common sense questions (regardless of medium) than you deserve the snarkiness.
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Post by HidingBoots on Mar 23, 2013 21:16:57 GMT -5
If you can't discuss a text-based adventure game without getting butthurt and snarky because ugh those vapid neurotypicals aren't on the same gaming level as you, maybe you should consider going back to the GDB. Uh... I don't support stupidity... anywhere. If you are dumb enough to have to ask common sense questions (regardless of medium) than you deserve the snarkiness. en.wikipedia.org/wiki/List_of_proverbial_phrases
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Post by jcarter on Mar 23, 2013 21:32:54 GMT -5
If you can't discuss a text-based adventure game without getting butthurt and snarky because ugh those vapid neurotypicals aren't on the same gaming level as you, maybe you should consider going back to the GDB. Uh... I don't support stupidity... anywhere. If you are dumb enough to have to ask common sense questions (regardless of medium) than you deserve the snarkiness. Or just act like a normal human being and either answer the question or move on with your life. Someone asked for an extended subguild skill list; they want to know what skills each subguild starts out with, and what skill branches what. Yeah you can getting general idea of what the skills are by mulling through the helpfiles or we can organize the data in a single thread complete with branch lists and maximum, which if I recall correctly is the exact reason I set up the site and boards. I don't consider that stupidity but then again I don't have a vested interest in measuring my self-worth off my prowess at deciphering archaic codebases implemented by a dozen different people over the course of a decade so what do I know.
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Post by nipwip on Mar 24, 2013 7:25:28 GMT -5
I get it isn't hard to guess, but I don't post here to guess.
I want to know how the code side works, from creation to combat to magick, so instead of piss-farting around in-game coming up with lame reasons to test something, I can just play the character how it should be played.
Some people are cool with figuring shit out on their own and feeling special, some of us just want to know so we can play an awesome game without such a huge disadvantage against people with years more experience.
Lists, lists, lists!
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dunebum
Clueless newb
Smells like beer and sweat
Posts: 108
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Post by dunebum on Mar 24, 2013 11:09:56 GMT -5
Ok, so how about this: why don't we actually start a list? I just laid out the foundation of how you could figure it out on your own. Would it be so hard to add a few as we go? Given that extended subguilds are less than a year old, I doubt you're going to find a complete list with minimum, maximum, starting levels, and what it branches into. All of those old lists appear to compiled the same way, probably from the same person years and years ago.
I'm sorry if someone has extremely thin skin and didn't like my tone, but hey, this is the fucking internet. When someone directly tells me I don't know what I'm talking about, it's kind of second nature to want to slap them in the face with an example. At least I'm not calling anyone a newfag.
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dunebum
Clueless newb
Smells like beer and sweat
Posts: 108
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Post by dunebum on Mar 24, 2013 11:25:31 GMT -5
More to get you guys started:
Master Tailor (Subguilds)
Master Tailors can expertly create clothing, as well as skillfully color the cloths with which they work. They also have significant skill in tanning animal hides. Living on the fruits of their labors, they are skilled at driving shrewd bargains. They are also much in demand with merchant houses or individual customers, as their prowess with a needle and thread allows them to create unique designs.
+ tailoring + dyeing + tanning + haggle + mastercraft level items
Master Crafter (Subguilds)
Master crafters are talented in working vines and grasses into baskets as well as shaping items from stone. Able to accentuate existing goods through the application of dyes, they can also turn a trade in the processing of hides and drive a hard bargain when it comes to selling their goods.
+ basket weaving + stonecrafting + dyeing + tanning + haggle
Master Trader (Subguilds)
Master Traders travel the Known carrying goods between settlements, connecting all societies with their trade. Often descended from or associated with the Dune Trader families of old, Master Traders are comfortable on mount-back or driving a wagon in a caravan, and rarely get lost in a storm. They also have abilities which facilitate profit, such as arranging deals, overhearing conversations, and analyzing the make or origination of an object.
+ direction sense + ride + pilot + haggle + listen + analyze
Master Armorsmith (Subguilds)
Armorsmiths are adept at processing hides and materials from various types of creatures and plants. Experts in then putting these materials to use in creating armors, they are able to create other leather goods from the leftovers. Talented salesmen, they can also ply a trade in repairing damaged armor.
+ tanning + armorcrafting + leatherworking + armor repair
Master Jeweler (Subguilds)
With a flair for design and the ability to make it work, the Master Jeweler is capable of working wearable art from several different mediums. They ply their trade with not only skilled, nimble hands, but also a shrewd eye for a good bargain as well as a canny knack for scoping out the potential competition. Due to their affinity for working jewelry, the Master Jeweler has a certain degree of proficiency with closely related crafts, and they can pick apart the techniques of their rivals with ease.
+ sleight of hand (maybe) + haggle + value + jewelrymaking + stonecrafting + analyze - (odd wording, not sure about this one, someone please test and let us know)
Weaponsmith (Subguilds)
Master Weaponsmiths make their living making weapons of various types, including swords, spears, knives, and arrows. They are able to drive shrewd bargains, and are much in demand with merchant houses or individual customers, as their prowess with weapons crafting allows them to create unique designs as well as quickly analyze the makings and craftsmanship of weapons.
+ sword making + spear making + knife making + fletchery + haggle + mastercraft level items + analyze
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Post by armqwerty on Apr 3, 2013 23:53:35 GMT -5
As long as it's clear and obvious that above lists are 'guesses', albeit educated ones, it's cool. I wouldnt want someone's character be ruined because he read the list, chose the guilds, come up with a background that revolved somehow around those skills, only to find out that he doesnt get it.
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deadelf
staff puppet account
Posts: 44
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Post by deadelf on Apr 4, 2013 3:31:55 GMT -5
Weaponsmith is correct (from experience). You get master level for fletchery, knife/sword/spear making. I'm not sure about the cap on haggle - rarely use that one in any guild/subguild.
Armorer says "talented salesman" so probably has haggle also.
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Post by cruelcore on Apr 20, 2013 12:45:54 GMT -5
Can anyone confirm if protectors get subdue?
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