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Post by lyse on Nov 15, 2014 16:24:14 GMT -5
What the hell happend to them? Did they get ate by the kryl?
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dorksun
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Post by dorksun on Nov 15, 2014 16:33:34 GMT -5
there was some flood that hit tuluk and the north, right? they probably got swept off in it. maybe sailed away to the elemental plane of water to be waterworld halflings and mer-halflings. probably just wiped out
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delerak
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Post by delerak on Nov 15, 2014 16:42:35 GMT -5
I think they got removed due to the DS material, similar to kanks. Not really sure. The mud went thru a weird transitional phase where Sanvean contacted a lawyer about writing her stories based on Arm and how similar to Darksun they were, of course this is all hearsay so I'm not sure. Around this time they started "removing" DS stuff.
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jkarr
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Post by jkarr on Nov 15, 2014 17:13:24 GMT -5
um unless u were taking a break lyse u shouldve been around for that hrpt lyse all the halflings got drowned out during the floods and went extinct it was the same one where undertuluk got flooded and allanak got attacked by fire beasts
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punished ppurg
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Why are we still here? Just to suffer?
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Halflings
Nov 15, 2014 17:14:33 GMT -5
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lyse likes this
Post by punished ppurg on Nov 15, 2014 17:14:33 GMT -5
Is Sanvean long gone now? I feel that Arm suffered for the arbitrary removal of the unique elements of the Dark Sun source material. Let's bring back halflings and kanks, correct our previous mistakes.
And by us I mean the producers.
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fightclub
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In your base, killing your dudes.
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Post by fightclub on Nov 15, 2014 17:34:14 GMT -5
Looking back on it, I can see why mantis/halfling/and gith were removed, it draws the playerbase away from the main spheres of the game, what's the use in having 60 players actively in game, if you only have 20 of those in each respective sphere, and of those 20, 10 of those are probably off mudfucking, idling, or hunting. With spheres being very open, not seeing a single pc soul in supposedly highly populated areas could be very realistic. This combined with the attrition rate ARM has for newbies, yeah slimming the playable options was probably a -good- choice.
Halflings: Yeah we saw them in Tuluk every once in a while, but it was a bit of an immersion breaker, when you had two or three running with half-elf hunting crews, and the rest of their npc buddies were trying to eat your face.
Gith: Everyone's favorite sparring friends? PC's that actively opposed the killing of everyone's favorite sparring friends?! How can this be bad?! Anyway, gith are inherently evil from my understanding, and as a race they could out of the barn be very damaging to the pbase, when they're directly hostile to everything that isn't gith that happens to roam into their lands. I can't account for their player, or how they were actually played. I imagine there might have been some cooperation between gith and other races, but it would have been jarring, if that were the case.
Mantis: Too alien for most players to conceive/play, and the majority of the interactions between normal players, and the mantis would have been hostile as well, look to the gith.
Kank: This one was well played at least, the kank plague was introduced, you didn't see them sold at vendors, but they were still tamable. Eventually the supplies phased out, the kank material armor phased out, and the tamable mounts phased out. It was pretty realistic, and I have no problem with how the staff handled this. Furthermore, at the time, kank were the poor man's mount, and everyone wanted a war beetle that could afford one, so not much was to be missed when they added war beetles to Allanak.
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dorksun
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Post by dorksun on Nov 15, 2014 17:50:20 GMT -5
u cant expect ppl to ever get better at roleplaying junk like halflers or mantisoids if u take em away forever, but in light of the threat of ever-dwindling playerbases i guess its understandable
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
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Post by punished ppurg on Nov 15, 2014 18:12:23 GMT -5
I guess I'm notalgic for what might have been, rather than what was. Removing content for the sake of rounding up the playerbase to consolidate it - a foreign concept to me, but I can see the logic there.
It's a miscommunication of lore, trying to be DarkSun yet not, compounded by players of lackluster quality and tinted with the fear of community death that has robbed ME of a potential cool scenario or character concept. I feel like a passenger boarding a ship constantly in the state of sinking.
I just wish there'd be a soul searching and we returned to the source material, which was professional and thoroughly capable of sustaining plot threads.
A hard-reset is too much to hope for?
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Patuk
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Halflings
Nov 15, 2014 18:36:52 GMT -5
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Post by Patuk on Nov 15, 2014 18:36:52 GMT -5
Gith interest me, they really do. Reading help gith implies that they have culture and lore behind them, but it is nowhere to be seen, and recent staff posts on the gdb suggest the same.
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Post by lyse on Nov 15, 2014 18:40:18 GMT -5
um unless u were taking a break lyse u shouldve been around for that hrpt lyse all the halflings got drowned out during the floods and went extinct it was the same one where undertuluk got flooded and allanak got attacked by fire beasts Actually, I started playing the game again for the first time since 2008 within the last year give or take. So yeah, I kind of missed a lot of stuff. I've pretty much spent this past few months, relearning the game. Which is one reason I think this board is great, it would've taken me much longer to remember everything all over again plus the changes. Couple of other thoughts i feel like wotc would be cool with a mud using darksun material all the mud would have to do is acknowledge that it's a darksun game. I could be wrong about that, but I feel like I'm not. i think the reemergence of halflings in the game would actually make a cool story arc. it doesn't make too much sense to me that you take two or three elements of darksun and suddenly it's not darksun. Arm is darksun without halflings and kanks.
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Post by nyrsucks on Nov 15, 2014 19:41:36 GMT -5
To be fair, Arm also ripped off Dune.
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Deleted
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Post by Deleted on Nov 15, 2014 19:49:34 GMT -5
It's not a darksun game. It's a hybrid of darksun and dune, plus some unique content. Mindbending female templars, mindbending "anything that isn't a female templar", (desert post-apocolyptic world + spice) = dune, not dark sun. People should stop obsessing about how they ruined the dark sun game by removing some of the dark sun elements or making the dark sun elements something other than dark sun. Really this has been hashed out so much by so few people that the horse isn't just dead. It's been pulverized into dust and you keep clubbing the ground hoping you can get it to die again. Just stop. It's embarrassing.
I agree about the kank disappearance being done really well. I played when there were some PC halflings but I think it was just one of those "good idea in theory" things. I wish there could still be NPC halflings that the staff could sometimes animate as plot-drivers. At least that'd be more interesting than 40 different varieties of kryl.
They should definitely add a wandering raider clan like Dune Stalkers or Red Fangs or Sand Blasters or whatever the fuck they were called. Tuluk needs a decent replacement for the Undertuluk, and the Rinth needs the Sandas or similar back again. The meta-plot of north vs. south only happens in spurts and if your timing isn't good you'll miss out on any of the fun. So there needs to be more "point of conflict" for people to latch on to.
Never played with gith PCs but I heard about the one time they opened up a couple of roles and the PC giths were pked like - a week after they genned or something. I played down in Red Storm back when half of the hooded NPC figures were the Sandlord's gith guards. Had some fun RP with them a couple of times. Mantis - totally understand why they're not open to players but I'd like to see more "intelligent" clutches either codedly or animated.
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delerak
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Post by delerak on Nov 15, 2014 20:05:16 GMT -5
You think this is unique? There was a city-state in Darksun called Nibenay and guess what. All the templars were female. And they were all mindbenders. If you want to learn here: dark-sun-a-new-dawn.obsidianportal.com/wikis/templarOr I can quote it for you: The templars of Nibenay are exclusively female and are ceremonially wedded to the sorcerer-king. In Draj, templars are known as the Priests of the Moon and are charged with observing the civic worship of the king Tectuktitlay, who claims to be a god. Notwithstanding specific customs, all templars constitute a powerful, wealthy social class within their cities—a social class highly invested in keeping each sorcerer-king the supreme master of his or her city-state. Also there was a ton of other documentation written on the city-states and how they operate, all of which tends to be taken by Arm in every form of the game save for a few minor inconsistencies (usually of which make the game worse).
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dorksun
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Post by dorksun on Nov 15, 2014 20:06:11 GMT -5
does that mean the salt flats giant worms are the source of all the spice drug about? anyone ever managed to ride one?
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delerak
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Post by delerak on Nov 15, 2014 20:08:31 GMT -5
Salt worms are food for meks supposedly. No one knows where spice comes from. They just say the silt sea.
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