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Post by Deleted on Sept 22, 2014 15:43:24 GMT -5
jkarr, when you say "Things have always been this way"? The way I'm reading it, it sounds like you're saying that staff don't do plots and never have.
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jkarr
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Post by jkarr on Sept 22, 2014 15:52:10 GMT -5
jkarr, when you say "Things have always been this way"? The way I'm reading it, it sounds like you're saying that staff don't do plots and never have. nope. my last msg shouldve clarified that but heres what im saying that to: What Arm does is tell you they're not going to give you any tools or really much support, and then demand you create a great experience for them and others. that part hasnt changed at all the only difference is that u had periods of time where the then staff regularly did all that shit and this got a lot of ppl conditioned to expect shit that never was a requirement for staff, just given the goahead by higherups when sts did try to make it happen
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Post by Redacted on Sept 22, 2014 15:54:32 GMT -5
My apologies, but I think you are reading surprise or shock where it isn't. I was simply stating my opinion. I already vote with my feet as it were, and the environment and state of the game in this respects is what spurs my lack of interest amongst other things-- in other words, I don't play anymore for a number of reasons. But someone asked a question, and I gave a reasonable reply.
You, on the other hand, are giving the impression that any expectation on the part of players, reasonable or not, is a bad or somehow unreasonable thing, and somehow equate "The expectations of the staff were different in the past, and currently, the expectation is that staff are not inclined or allowed to create plots for players to enrich the game." with "Staff have never been interested in (or allowed to) creating plots for players." and then telling me that this kind of piss-poor GMing is somehow my problem. Hell I may be wrong, but that seems like what you are trying to sell.
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jkarr
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Post by jkarr on Sept 22, 2014 16:07:34 GMT -5
My apologies, but I think you are reading surprise or shock where it isn't. I was simply stating my opinion. I already vote with my feet as it were, and the environment and state of the game in this respects is what spurs my lack of interest amongst other things-- in other words, I don't play anymore for a number of reasons. good on u ur not alone there a lot of us have stopped playing for a whole host of reasons You, on the other hand, seem to think of any expectation on the part of players, reasonable or not, as a bad somehow unreasonable thing, and somehow equate "The expectations of the staff were different in the past, and currently, the expectation is that staff are not inclined or allowed to create plots for players to enrich the game." with "Staff have never been interested in creating plots for staff." not quite, again im saying theres nowhere u can find where its stated that u should expect any of the shit that the more motivated or capable sts have provided over the years, and when its happened ppl confused it for something they should be in a position to demand or expect vs treating it like a useful tool that is not a given or guaranteed by staff at anytime. thats all im pointing out theres a whole skewed set of expectations from some of the pbase because of this that has them assuming or expecting shit like that to be happening when its never been a guarantee, and then they model entire approaches to the game that bank on this assumed coded or animated support from staff that then leaves them with scuffed knees wondering where the handlebars went
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Post by Redacted on Sept 22, 2014 16:17:38 GMT -5
Ahh... well. I suppose that it wasn't a requirement spelled out in words. But for a good period of time, the staff acted like it was (very few, if any, staffers remain from that time). And it wasn't just for a month or a year. It was for a good span of years that the game was steadily improving overall. And then it all stopped when they decided, as a whole, that they wouldn't do that kind of shit anymore and it was up to the players, somehow. I was playing throughout, on and off, both when things were getting exciting and changing and ramping up, to the announcement of 2.0 and after, when everything just seemed to climax (in preparation of a new game, and sometimes in not-so-interesting or great ways) and then stop. And after that, too, and after the announcement that 2.0 wasn't happening (surprise, surprise). I guess that I, and probably others, expected staff to turn the energy they had been spending on 2.0 back to 1.0 and improve what was already there. Alas.
Also, no game gives a guarantee of what you're talking about. Not even games you pay for. Yet many/most of those games still manage to give back to the player, either in support or in giving players the tools to run their own sandbox, if staff doesn't want to handle it. Arm doesn't do a lot of either, these days. But I get what you're trying to say, thanks for clarifying.
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Post by lyse on Sept 22, 2014 16:20:20 GMT -5
Now see here's the the thing, all sarcasm (some of which you missed) aside: this forum is for the free discussion of the game. Sure we disagree and I don't feel you have to agree with me, Anaiah, Steinal or anybody else. What I do have a problem with is the way you put words in people's mouths and you having to resort to name calling and insults to make your point, gdb, here, royal rumble or anywhere. So your "I shut shit down" tone is grating my nerves at this point. I made an analogy, one that no one in their right mind could agree with, yet you did...matter of fact I'm not going to do this with you. let me put this another way and this is entirely my opinion, feel free to disagree or agree. First I'm going to start with the elephant in the room. The state of the game right now is, it's a glorified hack and slash mud. Sure I can make friends, join a clan, have relationships, live, die exactly how I imagine my character would. Sometimes it's in my hands, sometimes it's not. I'm cool with that, I've even said that before several times in these very forums. Hell, I've even said I'm ok with being a minion and I'm ok with being on "minion! Go find me five blue salt crystals in the salt flats" type 'plots'. I'm using the word plot loosely because "to me" it barely classifies as a plot. Sure, I could initiate my own plot to kill some other player for his newbie boots, or creep around and spy on people to start shit, or ride to the farthest city state to sell the stuff I spent three days spam crafting. I could call that a plot, but I choose not to. Because the way I see it, I could do that on a hns mud with a crafting code. It's very masturbatory. Your cool with that, I get it. I've already said I'm cool with it...to an extent. the problem I have with it, is Arm's like your favorite deli. It's stocked with meat, fresh bread and a STAFF. But in this deli, you don't say I want a spicy #3 with provolone. You say, I want a sandwich. The staff gives you some bread, some meat, but only bologna, and some American cheese.....and says make it yourself. Every time you go in there, that's what you get. You can fool yourself into saying you made a good sandwich, but deep down you know the staff can make them too and you see all the meat and cheeses back there and sometimes you see someone come out with a sandwich the STAFF made. How do you get that sandwich? You really aren't sure, because when you ask the staff they say "uhhhhh...yeah, we've looked at that. Hey, do you know we get 200 unique customers in here a week?" so here's the thing. I play the game, I wasn't banned (yet), I am a roleplayer, I am not jaded and I'm sure as hell not whining. I see people go on these little fetch it plots and see them say ic, "wow, that was underwhelming", I see org leaders say "that's a great idea minion...but we can't cause...reasons", I see people spam hunt because there's nothing else to do, I see people play two dimensional cut outs and log in and out every hour just to kind of play their concept. I think the quality of RP has taken a nosedive. Yes there are great RPers and I'm fortunate to be playing with some of them. However, I find the "what I do doesn't matter" mindset disturbing and see it reflected in the game. So yeah, I'm going to talk about how I think it should be until I'm blue in the face. I'll end by saying this. I know I'm not alone in my feelings and I know staff reads this stuff. I want them to know, how some of us feel and that we still hope for the game, simply because we know what the game CAN be. But to brush it off and say "lolz, u just wanna play a speshul snowflake....get over urself." Uh uh....don't try to simplify me like that.
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jkarr
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Post by jkarr on Sept 22, 2014 16:26:25 GMT -5
k im following u now and yup on the timespan too i can see how it could easily have misled a lot of ppl guess im looking at it from a longer span from before and maybe after. i think thats the koolaid i mentioned to anaiah earlier that i think a lot of the sts were serving and so that also explains some of the pbase attitude to the reduction in the staff involvement. even if i dont share ur view i can see easier how u and anaiah and others to expect the shit u did
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Post by Deleted on Sept 22, 2014 16:31:47 GMT -5
I suppose that it wasn't a requirement spelled out in words. Good thing players can't read the mission statement on the wiki where it is, precisely, spelled out in words. That it is the job of staff to add the ooh factor, to put things in the game for players to find and be fascinated by. To give individual characters and the stories they are living added depth. To expand and add to the world in a consistent and meaningful way. Good thing for that veil of opaque secrecy. Because without it, observations like yours where staff is called out on, quite literally, not doing the job they are signed on for, would actually have to be entertained or listened to. Sorry, that was a little sarcastic, but it's stuff like seeing that as part of the expectations and job for ST's, then being denied at every turn, having to funnel everything through apathetic higher ups, being consistently turned down in your attempts to help do this for players or even help them achieve their goals in ways they have earned, and then you, as the ST (because you're the paperwork mule) having to tell the player 'Sorry... I can't because reasons...' without ever being able to point at the dickhead that shut you down in trying as the one that's actually responsible... that's why ST's burn out so quickly.
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Post by Redacted on Sept 22, 2014 16:36:02 GMT -5
My timeline is over a decade from before I stopped playing. I'd say even a decade for a game is a good span of time to see how it 'is' in play. Like Lyse pointed out, at one point, the staff were making and sharing some really great sandwiches with the players (there were other problems, sure, but not this particular one), and that is how games, particularly roleplaying muds, should be. No one expects perfection, and even the players who want to be special stars generally are okay with not being them from time to time. One of arm's strengths is having the numbers of staff one would think would encourage such GMing, but it doesn't, save for the rare occasions that an SR who is particularly helpful or supportive can 'get away with it'.
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jkarr
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Post by jkarr on Sept 22, 2014 16:36:05 GMT -5
Now see here's the the thing, all sarcasm (some of which you missed) aside: this forum is for the free discussion of the game. Sure we disagree and I don't feel you have to agree with me, Anaiah, Steinal or anybody else. What I do have a problem with is the way you put words in people's mouths and you having to resort to name calling and insults to make your point, gdb, here, royal rumble or anywhere. So your "I shut shit down" tone is grating my nerves at this point. I made an analogy, one that no one in their right mind could agree with, yet you did...matter of fact I'm not going to do this with you. cool let me put this another way and this is entirely my opinion, feel free to disagree or agree. First I'm going to start with the elephant in the room. whoa whoa slow down there a sec baobab theres no elephants in red storm this aint tuluk The state of the game right now is, it's a glorified hack and slash mud. Sure I can make friends, join a clan, have relationships, live, die exactly how I imagine my character would. Sometimes it's in my hands, sometimes it's not. I'm cool with that, I've even said that before several times in these very forums. Hell, I've even said I'm ok with being a minion and I'm ok with being on "minion! Go find me five blue salt crystals in the salt flats" type 'plots' that shit can be fun usually depends on whose playing with u I'm using the word plot loosely because "to me" it barely classifies as a plot. Sure, I could initiate my own plot to kill some other player for his newbie boots, or creep around and spy on people to start shit, or ride to the farthest city state to sell the stuff I spent three days spam crafting. I could call that a plot, but I choose not to. Because the way I see it, I could do that on a hns mud with a crafting code. It's very masturbatory. Your cool with that, I get it. I've already said I'm cool with it...to an extent. cool the problem I have with it, is Arm's like your favorite deli. It's stocked with meat, fresh bread and a STAFF. But in this deli, you don't say I want a spicy #3 with provolone. You say, I want a sandwich. The staff gives you some bread, some meat, but only bologna, and some American cheese.....and says make it yourself. Every time you go in there, that's what you get. You can fool yourself into saying you made a good sandwich, but deep down you know the staff can make them too and you see all the meat and cheeses back there and sometimes you see someone come out with a sandwich the STAFF made. How do you get that sandwich? You really aren't sure, because when you ask the staff they say "uhhhhh...yeah, we've looked at that. Hey, do you know we get 200 unique customers in here a week?" dont agree with the analogy, but im seeing subway in my near future now so here's the thing. I play the game, I wasn't banned (yet), I am a roleplayer, I am not jaded and I'm sure as hell not whining. I see people go on these little fetch it plots and see them say ic, "wow, that was underwhelming", I see org leaders say "that's a great idea minion...but we can't cause...reasons", I see people spam hunt because there's nothing else to do, I see people play two dimensional cut outs and log in and out every hour just to kind of play their concept. I think the quality of RP has taken a nosedive. Yes there are great RPers and I'm fortunate to be playing with some of them. However, I find the "what I do doesn't matter" mindset disturbing and see it reflected in the game. So yeah, I'm going to talk about how I think it should be until I'm blue in the face. hell ya get it girl I'll end by saying this. I know I'm not alone in my feelings and I know staff reads this stuff. I want them to know, how some of us feel and that we still hope for the game, simply because we know what the game CAN be. But to brush it off and say "lolz, u just wanna play a speshul snowflake....get over urself." Uh uh....don't try to simplify me like that. u should try harder at not getting urself upset by putting words u dont like in other ppls mouths. that stuff get u murderbetrayedcorrupted in arm fair warning
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Post by Deleted on Sept 22, 2014 16:36:59 GMT -5
k im following u now and yup on the timespan too i can see how it could easily have misled a lot of ppl guess im looking at it from a longer span from before and maybe after. i think thats the koolaid i mentioned to anaiah earlier that i think a lot of the sts were serving and so that also explains some of the pbase attitude to the reduction in the staff involvement. even if i dont share ur view i can see easier how u and anaiah and others to expect the shit u did I absolutely expect that if the expectations and goals of a staff position have changed, the documentation on how to do it should be updated. I'm not sure what it is, beyond that, that you think I expect. But... unless I've said 'I expect X, Y, and Z', I don't expect it, and I don't want someone inferring something they think I implied. I say what I say, there's not hidden things for someone to infer. If I wanted to say something more, or different, that is what I would say. I find myself at constant odds with people doing that and can't stand it. It might be that NT people load everything they say with hidden meaning, but I'm taking it at exactly what was said, and would appreciate the same done with the things that I say. Please don't read this as my trying to be snappish or jump down anyone's throat, I'm very much trying to be sincere in all that I said here.
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Post by Redacted on Sept 22, 2014 16:40:35 GMT -5
Also adding: Yeah. There was a time when that staff contract and requirements list was visible and accessible to players. I don't know if it is or isn't now. I also don't know if it changed. I was erring on the side of caution and current times. It actually was a requirement to support players as far as was reasonably possible at one point. That did occasionally cause friction, but staff were still actively encouraged to participate in (from a GM perspective) and create plots, both for their own clan and all players, really. There were some staff who were better at it than others, but it was encouraged and it was required that there be -some- support-- that staff was generally volunteering on behalf of other players, and the GMs. Again, sometimes they weren't great, but there was more of it happening and being encouraged.
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Post by lyse on Sept 22, 2014 16:48:34 GMT -5
Gtfoh! Lolz...keep trollin D00d!
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jkarr
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Post by jkarr on Sept 22, 2014 17:08:03 GMT -5
Also adding: Yeah. There was a time when that staff contract and requirements list was visible and accessible to players. I don't know if it is or isn't now. I also don't know if it changed. I was erring on the side of caution and current times. It actually was a requirement to support players as far as was reasonably possible at one point. yeah i know what ur talking about pretty sure that was sanvean cuz that shit was over a decade ago at least dunno if they updated it but the language was vague enough to the point where there wasnt any direct statement saying 'hey u noobmortal better animate some shit or else' but yeah probably the gnereal idea so u can see easily why higher staff supported the lower staff when they tried to do that at least then
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Post by BitterFlashback on Sept 22, 2014 18:05:11 GMT -5
Every time I would try to run a little "plot", it would get squashed in a way that was "realistic"-- yet with no absolutely way to work around/prepare for it. ... It's damned frustrating trying to run a plot when staff can just go "eh i dont want this to happen" and make it so. >:/ This is EXACTLY the shit i was talking about. the staff tells you to make your own plans, then they spoil those plans with npcs "because realism" or (if you're in a clan) telling you that you can't do X "because your superiors." Some NYR staffers NYR are NYR more NYR prone NYR to NYR NYR fuck NYR NYR with NYR NYR your NYR NYR plans NYR NYR NYR because NYR NYR NYR it NYR NYR NYR doesnNYR't fiNYRt tNYRheir viNYRsiNYRon thNYRaNYRn oNYRtNYRhNYReNYRrNYRs. The tabletop analogy though, is flawed. In respect to Armageddon, it's more like going to a tabletop game where the GM says it's your job to actually tell the story, but he only provides you with a single four sided die to make things happen. Sure, you could probably scrape something entertaining together if you're creative enough, but when this is pretty much all that goes on, most of those at your tabletop game are going to find something else to occupy their time. Also the GM sabotages you. for various reasons - which might never be explained - which are all far more important than yours.
Overall i'm on the fence on lyse vs jkarr. I agree with a lot of what both of you are saying. Mostly i agree with Redacted (especially on bagels). My problem with Arm goes like this... Yuo have this great big almost-sandbox of a game worldl. Youre not allowed/supposed to coordinate ooc and you're not supposed to keep playing with the same people. Every time you die you start over 1) from scratch and 2) alone. Odds are a lot of the people yo play with will be in different time zones and some of your play will be asynchronous or delayed. In spite of these massive differences from tabletop gaming, the staff still treats the thing like a giant tabletop RPG. They act as if it is their job to control all activity, from Ic behavior to plot developments at all levels. this mentality causes them to intervene and keep leaders from creating activity for their subordinates, because the staff think that should have an in-game reaction and decide to plan for it or see if some other clan might be affected and require a response. The same goes for indy plots, especially if the plot will involve killing an immpet/clan leader. But they'll also do it just to establish THIS GROUP HERE IS A BIG DEAL. And all that bureaucracy they create for themselves causes them to either veto what should be incredibly minor plots or sabotage them. And they also target people who are too successful as indies because they can cause ripples that interfere with staffers' plotlines or dont "reflect" the staff view of how hard the world should be. So it leaves the playerbas ein a tenuous position. You either report what youre planning and get told no or sabotaged, or you don't and when you get sabotaged some stupid pseudointellectual cock (Nyr) claims you have no proof you were sabotaged becuase there's no paper trail. Even though the only paper trail you can leave (logs, Request tool reports) aren't able to show imm sabotage. So the game just turns into a longrunning war of attrition against playrs who want to get shit done without staff interference until the only people left are the kind who have no interest in "being the change". Then the staff turn around and claim people are upset that the staff arent doing enough. i can only see that as true if the forms they have to fill out not to fuck players over are pretty long and require signatures in triplicate.
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