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Post by Deleted on Sept 22, 2014 12:10:32 GMT -5
kk, nyr. if your posts were a drinking game, I'd be wasted from every time I took a shot at your use of 'volunteer', 'volunteering', 'voluntary' here. You know who 99.9% of the time is the one talking like that, yes? staff. yes, how -dare- a player be so -entitled- as to hope for some assistance in getting the world to reflect in even a minute way what they are doing. how -entitled-. it's almost like I forget you are a -volunteer-. no... people get no chance to, the word has been thrown around so much as an excuse to buy validity of position that it's completely lost all meaning.
I know, I know, there's a very fair chance you're not nyr, but it's even money you're staff or purposely trolling. which is really what makes me think you're nyr. funny how that works.
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jkarr
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Post by jkarr on Sept 22, 2014 12:31:00 GMT -5
lol did u skip ur meds?
theres a difference between 'hoping' for and and outright demanding or expecting those things from staff. nice try at conflating the ideas even tho its a key term difference that ur deliberately merging to try and ferry ur baseless spamvolunteer counter claim on me, because noting that ppl who do shit becuz they want to and not cuz they feel pressured by players to do shit means ur automatically a volunteerism nazi (this is the allornone categorizing shit i mentioned in my earlier post)
u can have a seat now
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Post by Deleted on Sept 22, 2014 12:55:33 GMT -5
What because you think you've somehow made a point with your poor spelling, txttalk, and lack of caps? I should sit the fuck down now because you -showed- me... what exactly? Not a fucking thing. Keep flapping the volunteer lips and blowing air. Maybe something of substance will come out eventually, because right now, all it sounds like is an extended queef.
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Post by Deleted on Sept 22, 2014 12:57:48 GMT -5
I'm not conflating anything, and if anything, you are the one suggesting that people are making demands, as I've not seen any of those here. How bout prove your point or shut the fuck up, or simply admit how weak your point is and that the only thing you have at this point is to try and imply that people are saying something they aren't because more people are on these boards than play the damn game every week, jkarr? Ya scurred?
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jkarr
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Post by jkarr on Sept 22, 2014 13:00:09 GMT -5
lolol
i cant
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Post by Deleted on Sept 22, 2014 13:15:04 GMT -5
If I'm playing, I'm creating my own plot. I assume this is true with everyone else. When I die, that plot dies and the plots of others go on. It's my hope that I Can find someone with a big enough plot that I can be a part of it, and that my plot can be big enough that others can be a part of it. It's a damn shame that plots rarely outlive their creators.
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Post by gloryhound on Sept 22, 2014 14:26:05 GMT -5
nah id rather say that if u came onto their playground with a set of demands or expectations instead of trying to make the game work for u on the terms theyve outlined and set then ur already bound to be disappointed. see the koolaid u drank is in expecting or demanding staff to do shit that was never guaranteed in the first place and then establishing the times they do offer that interaction or support as an absolute requirement for being able to set up ur own plots and enjoy the game. First of all, I wish you'd make the effort to write in actual English instead of lolzspeak. It'd be easier to read. Secondly, just why is it their playground now? Did they create the game? No, the original creators did. Did they run the game all this time? No, generations of former staff contributed time and effort over the years. Some even still play the game. I'd say the game belongs to more than just the present staff. Thirdly, there's a difference between someone feeling entitled to staff support, and most players and in fact even Storytellers (!!) finding it nearly impossible to garner any support ever for their ideas.
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Post by Redacted on Sept 22, 2014 14:27:48 GMT -5
I think there is some confusion between the idea of 'plot' and personal story and tasks.
When you create a character and live out their lives, doing what they do, and having an effect on other people, this is simply roleplaying out your character's story. Plot involves, at least to me, a deliberate scenario or path of action undertaken -in- a character's story that leads to something else. This may involve one or more characters, and certainly impacts your character's story. It's a marked distinction. I shouldn't have to feel that, in playing a game, just logging in and doing the same old shit, and interacting with people, and essentially just roleplaying out my character's story is the end all, be all sum of all 'plots' because it isn't a plot. Further, a plot is not tasks that you complete. Being assigned tasks to fulfill may help drive a plot, sure, but it is not, like playing out a character's story, a plot in and of itself. To illustrate the differences:
Bob is a friendly Kadian merchant from Allanak who loves to explore, and hires mercenaries to protect him. <-- this is a character and their 'story'. It is not a plot. It is a character whose story can be used to drive plots.
Bob is assigned to deliver a crate of silks to Tuluk. <-- this is a task. It is not, by itself a plot. It may even require more people to help him. Some people may hinder it. But this is not a plot. It may be part of a plot, or part of a plot that Bob isn't even aware of. But it isn't an actual plot. It is a task to be fulfilled (or failed).
Bob hires the Byn and goes exploring in some mountains. While he is with them, they find a secret entrance into a cavern. Inside the cavern is a spooky statue that may be good or may be evil or may be mundane. There are some bedrolls and rotten food nearby. The statue has a metal hand. WHAT HAPPENS NEXT? <-- is a plot 'seed'. Now, Merchant Bob has a whole plethora of possibilities that fall outside of simple tasks and his own personal storyline. This sort of shit is what makes things happen.
This is the magic that it seems people feel is lost in Arm, and I agree in many ways. Players cannot cause the third scenario to happen, and that's what makes it far more special. It doesn't even have to be a huge, world-shattering 'plot'. But it should be unique and provide a fun experience for players that they cannot, by limit of both being a player and playing a character, be able to create for themselves.
The tabletop analogy though, is flawed. In respect to Armageddon, it's more like going to a tabletop game where the GM says it's your job to actually tell the story, but he only provides you with a single four sided die to make things happen. Sure, you could probably scrape something entertaining together if you're creative enough, but when this is pretty much all that goes on, most of those at your tabletop game are going to find something else to occupy their time.
Further, the idea that 'staff volunteer their time and their time is so special so they don't have to run things for players; players should do it themselves. If they don't, then clearly suck and don't deserve the attention from us. And if we do deign to do anything besides fix typos and make sure the game stays up, they should be grateful' is a big bunch of bullshit.
It didn't always use to be this way, so clearly there have been enough volunteers on Arm (and currently elsewhere on other games who don't subscribe to this brand of administrative horse-shit), to actually make the world come alive and to breed both small and overarching plots at some point in the past. However, it's just that what the staff was willing to do for players (the direction of the game) ended up changing. This was about the time that they revealed Arm 2.nevergonnahappen. When plans for Arm 2.0, years later, were crapped, they never really went back to expanding the game they had, or returning to actually enriching/evolving the world. It just went stagnant.
Just my exceedingly long-winded 2 cents.
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jkarr
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Post by jkarr on Sept 22, 2014 14:36:18 GMT -5
This was about the time that they revealed Arm 2.nevergonnahappen. When plans for Arm 2.0, years later, were crapped, they never really went back to expanding the game they had, or returning to actually enriching/evolving the world. It just went stagnant. yahtzee
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Post by Deleted on Sept 22, 2014 14:38:11 GMT -5
things I could not have put better myself This was extremely well put. Sometimes (often) when I feel strongly about something, it is difficult to articulate that. Thank you for saying it much better than I could have.
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Post by Prime Minister Sinister on Sept 22, 2014 14:49:07 GMT -5
Man, back when I played, all I wanted for Christmas was for staff to piss off and ignore my PC so I can do me.
I wanted the volunteers to put their hard work elsewhere, so I can make fun for myself and as many other players as I can involve.
But as fate would have it, I get a nasty e-mail about how I should've informed staff just about every time I try something a step or two above run of the mill melodrama-- but when I do give them prior notice? I either get told that I can't, despite a month or three of legwork put into it, or some imm-animated thing comes along and prevents progress.
These were mundane plots! Didn't even require staff input, honestly
I used to think "Man, maybe I should just come up with better ideas...."
But after a few years of putting up with squashed funtimes after squashed funtimes, it's like.... Fuck. Who even plays this game? How does anyone get anything done?
I mean, sure. I got to make something happen every now and again, when the stars aligned and I had a capable and skilled PC, a handful of other capable and skilled PCs, and the idea and opportunity struck me, but the ratio on success was something like one out of every five tries at it. Which is incredibly time-consuming because I often took steps to not game the system or twink out in any way. It was like the only variable out of my control was a staff member deciding whether or not I, or another PC involved, had peed in their cornflakes.
The imms want us to run our own plots, but if we don't keep them informed, they'll make sure it fails. If you -do- keep them informed, and if for whatever reason they decide they don't want it to go forward, they'll make sure it fails.
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Post by Redacted on Sept 22, 2014 15:14:09 GMT -5
Yeah, I'm not talking about entitlement, but sort of the change in 'job requirements' in relation to plots and plotting that being a staffer entailed. It definitely has changed. At one point, staffers were pretty much falling over themselves to make interesting shit happen to just about everyone, with the same amount of staff. There was a lot of building and updating going on. Clans were opened (and some were closed, sure, but they almost always opened as many new clans as they closed). There was an expectation that, if you were joining the staff team, making memorable player experiences was as much a 'requirement' of being staff as fixing typos, and tending to your clan members. I guess 'supporting' players would be a best way of putting it.
The world was still a bit stagnant and it was still difficult to get things done. But at the same time, there was a lot of enthusiasm in supporting players and giving them wonderful, memorable gaming experiences. When I was playing, my most recent8 stint, it seemed like some of the enthusiasm was still there, in flashes, from newer staff. But given how many of them would also leave, it seemed like that enthusiasm to enrich the world and gaming experiences of the players was being ground down.
As far as the people saying that this is exactly the way it should be, and that staff know best, and anyone asking for support, reasonable or unreasonable, is an entitled fuck, I have only this to say:
Those who have spent their lives being poorly treated sometimes believe that this is the way things should be and find nothing the matter with it. They have not experienced anything better.
I have, though. Both in Arm, and elsewhere. I don't even have anything personally against Arm. Unlike some of the folks here, I've usually been treated fairly well in most of my dealings with administrators. I like to think I've never been regarded as a 'problem player', and when I did play, spent most of my volunteer time trying to create enjoyable, or at least interesting experiences for other players (and staff). So I'm not dumping on Arma just to dump on Arma or its staff. I'm just calling out bullshit where I see it, and the issue with 'plots' has really only been a major issue since they stopped really trying to build the game, and went to just more or less maintaining it in stagnancy.
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jkarr
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Post by jkarr on Sept 22, 2014 15:27:24 GMT -5
Yeah, I'm not talking about entitlement, but sort of the change in 'job requirements' in relation to plots and plotting that being a staffer entailed. It definitely has changed. At one point, staffers were pretty much falling over themselves to make interesting shit happen to just about everyone, with the same amount of staff. There was a lot of building and updating going on. Clans were opened (and some were closed, sure, but they almost always opened as many new clans as they closed). There was an expectation that, if you were joining the staff team, making memorable player experiences was as much a 'requirement' of being staff as fixing typos, and tending to your clan members. I guess 'supporting' players would be a best way of putting it. yup this is the sort of atmosphere that conditioned ppl that have there feelz hurt now to expect it as a baseline when the truth is those are the staff that went above and beyond to do it because they enjoyed doing it even tho they didnt have to. and so ppl yearn for that same zest in staff to do the same shit when its neither there nor required for them to do it, and then bitch because theyve confused what staff can and have done with what head staff requires or even allows them to do As far as the people saying that this is exactly the way it should be, and that staff know best, and anyone asking for support, reasonable or unreasonable, is an entitled fuck, I have only this to say: Those who have spent their lives being poorly treated sometimes believe that this is the way things should be and find nothing the matter with it. They have not experienced anything better. glad u agree, asking for the shit doesnt at all make a person entitled that just makes them proactive about trying to see whatever it is they want come to pass with imm assistance. huge difference tho im not sure if anyone else said if u ask ur entitled thatd be dumb lol ill have to scroll up
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Post by Redacted on Sept 22, 2014 15:28:38 GMT -5
I don't think you get what I was trying to say. I wasn't agreeing with you. I was saying people expect it as a baseline in gaming since in many games you either get treated better, or you are given more options or tools that are available.
What Arm does is tell you they're not going to give you any tools or really much support, and then demand you create a great experience for them and others. Which is bullshit.
I'm saying that there is a current lack of desire (or ability on the part of lesser ranked staff) to actually improve the experiences of gamers in any significant way through any actual plots, and expecting that 'character stories' and 'tasks' be relegated to the experience that a good, staff-run plot can provide. This is also bullshit.
If you're saying it's cool that a game has gotten shittier over time, then I guess that's your prerogative and opinion.
Just don't piss on my leg and tell me it's raining.
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jkarr
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Post by jkarr on Sept 22, 2014 15:38:30 GMT -5
I don't think you get what I was trying to say. I wasn't agreeing with you. I was saying people expect it as a baseline in gaming since in many games you either get treated better, or you are given more options or tools that are available. What Arm does is tell you they're not going to give you any tools or really much support, and then demand you create a great experience for them and others. Which is bullshit. ... no shit so why r u acting surprised when its always been that way? the only difference is that there have bene periods of time where staff have flexed there powers more in the past to make shit happen within there boundaries and ppl have been conditioned to expect this from staff when it is not at all a requirement. the way u put it is exactly how it has been based the entire time, ppl are just conditioned from a time where the staff did have the zeal and power to move shit along more for player plots
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