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Post by topkekm8s on May 13, 2014 20:43:43 GMT -5
only gayz play in tuluk XD
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on May 13, 2014 20:50:00 GMT -5
two lick
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Post by snorpborp on May 13, 2014 20:57:24 GMT -5
You ever think that part of the reason why Tuluk's still a ghost town after the death of the lirathan order as a whole is because people who don't have tattoos can only access half the city? Probably plays a part. Many might not know for sure exactly what "the death of the lirathan order" means. I dont. Total mindbending fuckery still in effect? Dont know. Safe to assume so until proven different.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 13, 2014 22:03:07 GMT -5
This thread reads an awful lot like the GDB in some places.
It's entirely Quoriya's part that she can't come up with anything more original than murdering people right off the bat, sans emote. There is actually no excuse for the fact that she is playing what essentially amounts to an NPC. Are staff in the wrong for allowing it to happen? Sure. Is she still shit? Yes.
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Post by BitterFlashback on May 13, 2014 23:31:57 GMT -5
I wasn't specifying anything about being a mage, secret or otherwise. Qoriya's existence is a plot-killer. Whether she's playing it right or not, that is the result. I noticed a distinct lack of rebuttal. Youve jumped back to your strawman about how Q is responsible for everything and "the staff allowed it" even though you've been repeatedly been told the staff required it for a role they came up with over a decade ago. youre literally framing the problems the staff created when people were still talking about Y2K on someone who showed up something like 5 years later. I just want you to realize how much reality you're ignorng while you're making shit up. The reason it's dead - is because Qoriya ruins the fun for everyone. Even people who aren't FROM Tuluk - rarely go there anymore, because Qoriya. Qoriya is the direct cause of its deadness. This is wishful-thinking bullshit where you guess things that would support your argument and hope they're true. Are you also just guessing we're doing the same thing, now? is it your hope nobody here actually knows the facys? Because youre going to be disappointed. Tuluk's activity nosedived in late 2013. You might recall 2013 because it was a few months ago. nyr hamfisted Shadow Artistry and two sponsored roles and a shitload of PCs all retired and left over it. During that time Q was logging in during what we in the States would call normal hours less than once a week. Please stop making shit up asif nobody here played in Tuluk. Nyr is partly to blame for allowing Qoriya to continue to exist, but as it was said already, Nyr wasn't the staff member in Tuluk when Qoriya first showed up. Nyr is the reason Tuluk is dead. Q and his relation to her have nothing to do with it. Her player is playing exactly what the staff wanted when they designed Lirathuans. That's all on Qoriya's player. And she CAN store. There's nothing stopping her. She is killing plots that might possibly be a lot of fun for people And we're right back to your non-argument about how everyone's chief responsibility is fun. so here's part of the argument you're ducking. Id like to know if you have a response yet that isn't changing the subject. But nowhere does she have any responsibility at all to say, "you know what, I'm just so damned good at doing this thing, it's fucking things up for people, and that means it's making it un-fun for those people. Q's player can always step up and say "Hey - no more of this, it's not making things fun for everyone, it's making things UNfun for everyone." It says so right here last paragraph: armageddon.org/help/view/Magick So yeah she does have a responsibility to play her role correctly. Your argument is no different than someone playing a half-elf complaining that the racism from humans and elves makes their play "less fun" and how people "have a responsibility to ignore the docs in the name of fun." It's a nonargument. The docs have always warned you playing a mage in Tuluk is deadly and you're upset its deadly. Well why the fuck werent you using barrier?
When Q was walking you out to murder you did you try OOCing "Hey, how bout you not kill me because I wanted to have fun?" Because then her player would totally feel guilty and metagame being inept in the name of fun.So just to be clear YOUR FUN doesnt mean shit to whether or not she needs to store any more than YOUR FUN means people should be nicer to your half-elf. Read the docs. If you dont like the way a role is supposed to feel don't whine and lie about everyone else acting wrong when it plays out exactly as it should and you don't like it. She doesn't have to. She COULD store. She chooses not to. And once again you COULD be cautious and you COULD use barrier and you COULD expect Tuluk to match the docs. You choose not to. Why the hell should she store just because you're irresponsible with your playing and youre scapegoating her for the staffs' decisions?
It's entirely Quoriya's part that she can't come up with anything more original than murdering people right off the bat, sans emote. It is entirely the staff's fault for requiring Lirathuans execute mages/sorcs/psis as the only possible action. Considering how much butthurt and making things up on the spot this thread is full of, i really doubt people claimng she never emotes can be taken for having facts on their side.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 14, 2014 0:30:58 GMT -5
It is entirely the staff's fault for requiring Lirathuans execute mages/sorcs/psis as the only possible action. While I agree with everything you said (x1000 easily), the bolded part is precisely the point I've been trying to make. It's the required role. It's how that role is supposed to operate. Yes, it IS gamebreaking and I imagine that is part of why the orders got changed, though I could be wrong.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on May 14, 2014 0:35:44 GMT -5
You know, if Qoriya is so detrimental to the game. Someone should just off her... I remember there was a newb Lirathan that tried to arrest a half-giant preserver in Tuluk. That dude killed her, 2 NPCs, and a PC Legionnaire. Qoriya is ancient, her stats are probably shit, and even her NPC guards shouldn't be beyond a skilled PKer to get to her.
You think Lusts of Blood or Howls (red fang) couldn't kill Qoriya if they actually went into Tuluk and she was outside the heart?
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Post by lulz on May 14, 2014 1:15:46 GMT -5
An assassin with max throw/sneak/hide/poison.
Problem solved.
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forarm
Clueless newb
Posts: 100
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Post by forarm on May 14, 2014 1:21:18 GMT -5
The more I think about it, the more I agree with Jcarter. People might agrue about her killing mages, and such, but there is no reason this person had to basically play the equivilant of an NPC. Yes they are not responsible and playing according to documentation, in the same way a person can choose to play a dwarf who's focus is to trick 'naive' (newbies) people in the desert to kill them but make no mistake they are still a douchebag. They are playing a sponsored role and really only focus on the griefing portion of it, while hiding away most of the other time. She could at least make trips to the tavern like the old nobles still do after all these years but no, she chose to play a character who is ruthlessly effective at destroying any sort of plot. Again they are not entirely responsible because staff designed the class, and should have stopped her a long time ago, but she chose to play that class in the role that she does. So while the player of quoriya is not totally responsible for still being around, they are still a complete and utter douchebag.
As for killing her, qoriya doesn't step out into the open at all even within the city. When they do its only briefly before heading back to whereever they hide, probably in the heart somewhere. On top of that she's already died a few times, she died in the HRPT too i believe but they were resurrected after a few days. I heard some of the militia soldiers were told to RP it as she had somehow gotten lost and then had been found a few days (well ic weeks later)
I was thinking though, that perhaps some people just got their wish and still don't know it. People have hated Tuluk for so long and have been asking it to be shut down. Well the place is designed not to be fun at the moment. Shadow artists took away the rp and fun of finding, hiring and sometimes training your own assassin in plots. Of course there is qoriya, someone who kills plots, but fails to contribute anything in return even if only some tavern atmosphere. Tuluk's nobles are stagnant and seem mostly waiting to die at this point. To top it all off, it is now shrinking. I mean you couldn't have had the staff just close/remove the entire place in one shot. However, it sometimes feels like the place is slowly being closed off with carefully planned steps.
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Post by mekillot on May 14, 2014 2:07:47 GMT -5
An assassin with max throw/sneak/hide/poison. Problem solved. Psions can see past sneak/hide. If you could get her with the magic poison then maybe. I believe only magic can cure it. Like forearm said, she has died before.
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Post by lulz on May 14, 2014 2:36:07 GMT -5
Yeah, they can sense presence.
I was able to kill a max psionicist with sense presence on an old whiran though. It can be done.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 14, 2014 2:39:50 GMT -5
I saw nothing about a rawboned lirathan going down in the HRPT logs which were posted. Of course, the character who the logs were from may not have seen it. Are we sure there is proof she was rezzed?
I dislike qoriya and all that, but I'd rather we not start a witch hunt. She's bad, but let's not go so far as to say she's "gets resurrected by staff after legitimate deaths" bad without solid evidence.
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Post by BitterFlashback on May 14, 2014 4:24:18 GMT -5
I dislike qoriya and all that, but I'd rather we not start a witch hunt. She's bad, but let's not go so far as to say she's "gets resurrected by staff after legitimate deaths" bad without solid evidence. I second the advice here. there's already a credibility gap for some of you who keep pretending Q diverged from the staff requirements for that role. I think it's leading you to assume she's "allowed" to stray because of favoritism. Since it's late I think things have calmed down enough for a story. Back before the HRPT where Tuluk rebelled and overthrew their nakki oppressors, Tuluk was semi-active. But it was always the most fucking boring place in the game. I say that as someone who enjoyed the occasional visit to Red Storm East while it was empty. Tuluk was confusing to navigate. Also annoying. Some of the rooms in the city took stamina to walk through, Freil's Rest had to be entered, and if you had brief room on you wouldn't be told where the exit room was. My memory of it was Tuluk was a disorganized mess of rooms that only supported socializing and woodcrafting. It was like a boring version of Nak in a safer area and looked like some god stomped their deific boot on the city and grinded it with the heel before moving on. Anyhow after the Rebellion HRPT, the staff decided to try and give Tuluk a new flavor. Tuluki templars would no longer have spells to further distance Tuluk from Nak. Their concept was a cross between Ankh-Morpork (Diskworld series) and Airstrip One, Oceania ( 1984). But heavier on the Orwell than the Pratchett. Wht they wanted was a place where you had mindbender Thought Police and everyone plasters smiles on and acts like perfect citizens with perfect lives who are terrified. people would be disappeared and everyone who knew them would be afraid to discuss the,. ditto to mages, sorcs, and psionicists. Obviously they failed due to lack of follow-through. They got distracted with Arm 2 not long after. But that's where the Lirathuans came out of. the whole kill anyone who has bad thoughts or doesn't fit in thing would have worked out pretty well if they hadn't half-baked the public docs for it. And if they hadn't shied away from killing high-profile immpets who had it coming. So i suppose my knowledge of the background is why I have absolutely no qualms with a mindbender straight-up murdering the shit out of most of your characters for not using barrier. Because I know - not think or believe but actually know - that was part of the Tuluk the staff were shooting for. they failed miserably to complete the picture. The complete picture would have been way more interesting than the current Nyrred mess. But in fairness to that cockbag this was a carryover problem that only recently became his fault.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 14, 2014 5:58:14 GMT -5
Anyhow after the Rebellion HRPT, the staff decided to try and give Tuluk a new flavor. Tuluki templars would no longer have spells to further distance Tuluk from Nak. Their concept was a cross between Ankh-Morpork (Diskworld series) and Airstrip One, Oceania ( 1984). But heavier on the Orwell than the Pratchett. Wht they wanted was a place where you had mindbender Thought Police and everyone plasters smiles on and acts like perfect citizens with perfect lives who are terrified. people would be disappeared and everyone who knew them would be afraid to discuss the,. ditto to mages, sorcs, and psionicists. Obviously they failed due to lack of follow-through. They got distracted with Arm 2 not long after. But that's where the Lirathuans came out of. the whole kill anyone who has bad thoughts or doesn't fit in thing would have worked out pretty well if they hadn't half-baked the public docs for it. And if they hadn't shied away from killing high-profile immpets who had it coming. So i suppose my knowledge of the background is why I have absolutely no qualms with a mindbender straight-up murdering the shit out of most of your characters for not using barrier. Because I know - not think or believe but actually know - that was part of the Tuluk the staff were shooting for. they failed miserably to complete the picture. The complete picture would have been way more interesting than the current Nyrred mess. But in fairness to that cockbag this was a carryover problem that only recently became his fault. I really, honestly don't believe it was lack of follow through, and I know for a fact you're right about that being what they wanted from the docs regarding it on the staff wiki. That said, I think the bigger underlying issue is that the new 'flavor' they were shooting for might translate well into straight-line, narrated text as in a book, but for interpersonal relationships and interactive storytelling, it is something that frankly doesn't translate well if at all, and for these reasons: 1. Everyone's smiling on the surface because it's forced - Or what, the thought police come for you? But that leads to problem two. 2. People don't like dying en masse to the thought police for things that they aren't even doing but merely thinking - so they make characters who have good thought, not bad thought, to stay alive. Which leads to problem three. 3. People who are genuinely happy and genuinely like each other - because they don't want to die, but that leads to its own other problems like... 4. Lack of plots - not only is there no dissent to be quelled, there's also no conflict, because 5. Even crime is state sanctioned - if it's not, you stand a good chance of dying so... 6. People commit less crime and genuinely like each other - which would be awesome in a game whose tagline wasn't 'Murder, corruption, betrayal', but... 7. If you do bring the conflict, you stick out like a sore thumb - because everyone else there is smiley-shine happy for real, which leads to... 8. Anyone who wants plots that don't get stamped out at the roots moving to Allanak because their thought police are more hands off and corrupt - as they should be, of course. 9. But then that leads to the new problem of - anyone who comes from the outside isn't smileytime and will probably get disappeared, which, you know, is expected because of the thought police but creates its own problem 10. People seeming to disappear for no good reason just for travelling to the city, with 'no roleplay' - their players upset over the templarate doing their jobs... 11. ...which causes people to continue drifting away, except the mudsex handful - who survive quite easily because all their patriotic happy thoughts are interrupted only by lust... 12. Meanwhile, though, players are driven off and plots are killed, all the result of a preventable, overbearing system which looks neat in books but becomes its own vicious, self-begetting cycle of lack of players because of the above reasons.
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Post by BitterFlashback on May 14, 2014 8:00:39 GMT -5
I really, honestly don't believe it was lack of follow through, and I know for a fact you're right about that being what they wanted from the docs regarding it on the staff wiki. That said, I think the bigger underlying issue is that the new 'flavor' they were shooting for might translate well into straight-line, narrated text as in a book, but for interpersonal relationships and interactive storytelling, it is something that frankly doesn't translate well if at all, and for these reasons: 1. Everyone's smiling on the surface because it's forced - Or what, the thought police come for you? But that leads to problem two. 2. People don't like dying en masse to the thought police for things that they aren't even doing but merely thinking - so they make characters who have good thought, not bad thought, to stay alive. Which leads to problem three. 3. People who are genuinely happy and genuinely like each other - because they don't want to die, but that leads to its own other problems like... 4. Lack of plots - not only is there no dissent to be quelled, there's also no conflict, because 5. Even crime is state sanctioned - if it's not, you stand a good chance of dying so... 6. People commit less crime and genuinely like each other - which would be awesome in a game whose tagline wasn't 'Murder, corruption, betrayal', but... 7. If you do bring the conflict, you stick out like a sore thumb - because everyone else there is smiley-shine happy for real, which leads to... 8. Anyone who wants plots that don't get stamped out at the roots moving to Allanak because their thought police are more hands off and corrupt - as they should be, of course. 9. But then that leads to the new problem of - anyone who comes from the outside isn't smileytime and will probably get disappeared, which, you know, is expected because of the thought police but creates its own problem 10. People seeming to disappear for no good reason just for travelling to the city, with 'no roleplay' - their players upset over the templarate doing their jobs... 11. ...which causes people to continue drifting away, except the mudsex handful - who survive quite easily because all their patriotic happy thoughts are interrupted only by lust... 12. Meanwhile, though, players are driven off and plots are killed, all the result of a preventable, overbearing system which looks neat in books but becomes its own vicious, self-begetting cycle of lack of players because of the above reasons. That's a fair layout of how Tuluk would have wound up if the imms half-assed it instead of quarter-assed it. Ill totally grant you that there's alot of work in setting up an Orwellian Tuluk. And that some of the stuff you described would probably happen even if they did everything right. However it could be done. Here's how you'd do it: - Actually update the fucking docs.
- Make the fact Tuluki templars can read your mind COMMON KNOWLEDGE for citizens and something they don't discuss with filthy outsiders. (a.k.a. all outsiders)
- REPEATEDLY mention the barrier skill. some people need to be told more than once.
- Have a list of all thought crimes and how severe they are considered. Crimes for nobles should be a very short list. no noble punished for any thought crime should exist on the public record and their death should have a public cover-up instead of disappearing them.
- Make it very, very clear to your templar players the only thought crimes that call for execution are planning to commit sedition/treason.
- Also explain to your templars that all other thought crimes (and there will be many) are just there so you have something to extort obedience with. And your goal is to have everyone who's not a vegetable feel like they are a criminal and be afraid to be punished. This would make your restraint from punishing them seem like mercy.
- Give all templars the same psionic skills. ALL of the templars.
- Do NOT give templars skills that allow you to leave your body or look at what someon's doing or to remotely what's in the room they are in. Force them to at least be physically present or have spies doing legwork to find people's sdescs to contact.
- Consider adding psionic skills to mundanes meant for fooling mindbenders. Fake bio, fake mood, fake objective, etc. Tuluks should start with them. Everyone else should have to branch them from contact. possibly limit them to humans to reflect the docs.
- Put in an automated system for reporting someone to the templarate for rewards. You talk to a specific type of uniformed NPC. (They should be EVERYWHERE.) And it basically leaves a message for a PC templar with your details so information so they can get back to you with whatever you deserve later.
With those in place I think you could have a solid Orwellian police state in a low-fantasy world. the most important thing is all of it. Especially the docs. Theyre the most important thing in the most important thing.
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