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Post by someguy on May 13, 2014 17:10:11 GMT -5
re: Qoriya
I don't think I've ever met a flatter PC. I would literally rather roleplay with a two hour newb whose shouting in a tavern with OOC: "Hi! I'm Boba the warrior weaponcrafter. what guild r u? lolz. an elf. u fag. hey where can i kill monsters?".
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jkarr
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Post by jkarr on May 13, 2014 17:14:07 GMT -5
fucking died laughing
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Deleted
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Post by Deleted on May 13, 2014 18:17:08 GMT -5
Iakovitz et al. made Allanak way back in, what, 2000 when they created plots and really made Allanak feel like what it should. They were the guys who shaped the place and breathed life into it. They were given a framework, but they made it what it is. Iakovitz-era Allanak and I'm going to assume today Allanak are the sames in roles that were able to set the tone of the city and act as movers and shakers. place, with the same social norms and customs, same basic layout, and same power structure. But they're not the same. Because you had good player Qoriya and I think it was Serilla are in the same role as Iakovitz was. Except instead of spurring Tuluk into being a cool place, or a fun place, or an interesting place, things get stamped off before they ever take off. Tuluk can't develop into something cool when the people at the top aren't doing jack shit, and it's definitely not going to get off the ground when they're taking out anybody who might make it interesting. Incorrect. While the skills may be similar, the documentation, background, expectations, and roleplay expected are entirely different. Allanak and Tuluk, apples and baseballs. They're not even both fruit.
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Deleted
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Post by Deleted on May 13, 2014 18:20:12 GMT -5
re: Qoriya I don't think I've ever met a flatter PC. I would literally rather roleplay with a two hour newb whose shouting in a tavern with OOC: "Hi! I'm Boba the warrior weaponcrafter. what guild r u? lolz. an elf. u fag. hey where can i kill monsters?". I'm not surprised to see it because people here are bitter in general (myself included), but I'm a bit saddened to hear such a blatant insult of someone like that who's still playing. I'm more than happy to sling insults about other staff, stuff about the gameworld in general, and even complain about specific instances of twinking, but there's no need to insult someone's roleplay that way. Don't get me wrong, you're totally within your rights to say it, but I can't imagine anyone here would enjoy seeing the same said about themselves. The outward flatness is by definition, it's just the way the player has interpreted being that particular part of a hive-mind over the course of years, and it's gotten consistently more so with time not separated from a larger whole, it in part represents a decline of personal identity, I think. In any case, there's logs of rp of theirs up with other pcs that is decidedly different, so I can only conclude that it is an intentional style used to represent aspects that it actually makes a great deal of sense to represent in such a fashion.
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jkarr
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Post by jkarr on May 13, 2014 18:28:26 GMT -5
*cue retarded barrage of, 'oh hay so now anyone can justify being flat/not emoting with excuse #1893712!'*
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Deleted
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Post by Deleted on May 13, 2014 18:38:25 GMT -5
*cue retarded barrage of, 'oh hay so now anyone can justify being flat/not emoting with excuse #1893712!'* Eh. People are free to say whatever on these boards, that's a big part of why I like them, but there's been so much shit said about Qoriya the past few pages on the thread that to top it off with a flagrant insult of their roleplay while they clearly can't defend themselves without outing who they are (if they even read these boards) sucks, so I stepped up to do it, just like I'd do for any of you guys who I'd been clan staff for. I'm sure drunkendwarf knows what I mean. I was his ST at the same time as Qoriya's.
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Post by jcarter on May 13, 2014 18:55:15 GMT -5
Iakovitz et al. made Allanak way back in, what, 2000 when they created plots and really made Allanak feel like what it should. They were the guys who shaped the place and breathed life into it. They were given a framework, but they made it what it is. Iakovitz-era Allanak and I'm going to assume today Allanak are the sames in roles that were able to set the tone of the city and act as movers and shakers. place, with the same social norms and customs, same basic layout, and same power structure. But they're not the same. Because you had good player Qoriya and I think it was Serilla are in the same role as Iakovitz was. Except instead of spurring Tuluk into being a cool place, or a fun place, or an interesting place, things get stamped off before they ever take off. Tuluk can't develop into something cool when the people at the top aren't doing jack shit, and it's definitely not going to get off the ground when they're taking out anybody who might make it interesting. Incorrect. While the skills may be similar, the documentation, background, expectations, and roleplay expected are entirely different. Allanak and Tuluk, apples and baseballs. They're not even both fruit. So what you're telling me is that the documentation says that Lirathan templars are not supposed to start plots, aren't supposed to interact with the populace beyond PKing them, and shouldn't at all try to set the tone of the city, and shouldn't set a high standard of roleplay for other characters to follow?
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Post by BitterFlashback on May 13, 2014 19:24:31 GMT -5
So you're saying the staff tells Q's player "do this thing." And the staff knows it's screwing with the game but they instruct her to do it anyway. Don't put words in my mouth. I never said the staff have even the beginning of a clue how bad any of their decision are. Q's player obeys the staff, and "does this thing." And Q notices that she's really good at doing this thing, and as a result, there are problems with everyone else. The docs regarding secret magickers/psionicists specifically warn them to use barrier in the two cities because templars have psionic skills. (Im not willing to attempt to figure out where they relocated this information. The "problems" with everyone else are they don't take that shit seriously. But nowhere does she have any responsibility at all to say, "you know what, I'm just so damned good at doing this thing, it's fucking things up for people, and that means it's making it un-fun for those people. Q's player can always step up and say "Hey - no more of this, it's not making things fun for everyone, it's making things UNfun for everyone." It says so right here last paragraph: armageddon.org/help/view/Magick So yeah she does have a responsibility to play her role correctly. Your argument is no different than someone playing a half-elf complaining that the racism from humans and elves makes their play "less fun" and how people "have a responsibility to ignore the docs in the name of fun." It's a nonargument. The docs have always warned you playing a mage in Tuluk is deadly and you're upset its deadly. Well why the fuck werent you using barrier? Q's player isn't blind, Q's player certainly sees that her efficiency at doing what the staff keeps telling her to do, is making things UNfun for people. Let's pretend you're correct. If you wanted to play a secret mage with no risk of being murdered if someone probes you why didn't you pick to start in Nak? Or just start somewhere without templars? Or use barrier? Why did you, the player who apparently has no responsibility for your choices, choose Tuluk and then wander around with an unshielded brain? When Q was walking you out to murder you did you try OOCing "Hey, how bout you not kill me because I wanted to have fun?" Because then her player would totally feel guilty and metagame being inept in the name of fun.
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Deleted
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Post by Deleted on May 13, 2014 19:52:17 GMT -5
I wasn't specifying anything about being a mage, secret or otherwise. Qoriya's existence is a plot-killer. Whether she's playing it right or not, that is the result. She kills plots. This makes it unfun for everyone who is involved in plots. Whether they are mages or not, it doesn't matter. Tuluk is dead, no one wants to play there except a few random mudsexers who don't get involved in plots anyway other than their little petty mudsex drama. The reason it's dead - is because Qoriya ruins the fun for everyone. Even people who aren't FROM Tuluk - rarely go there anymore, because Qoriya.
Qoriya is the direct cause of its deadness. Nyr is partly to blame for allowing Qoriya to continue to exist, but as it was said already, Nyr wasn't the staff member in Tuluk when Qoriya first showed up. So he can't be to blame for her intitial existence. That's all on Qoriya's player. And she CAN store. There's nothing stopping her. She is killing plots that might possibly be a lot of fun for people, but aren't, because they're being prevented from continuing past the initial setup. They're being prevented by Qoriya, who knows all about the plots, knows everything about the people involved in them, knows their backgrounds and bios, knows their skills and whereabouts, at pretty much any moment when she's logged in. She knows what they're thinking, she knows who they hang out with, she knows who they're secretly aligned with, she knows who they are unsecretly aligned with, and she knows who THOSE people really are, when they're not pretending to be something else.
And so - she ruins plots.
She doesn't have to. She COULD store. She chooses not to.
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Post by lulz on May 13, 2014 19:53:31 GMT -5
Q's player can do something about it - by storing AND expressing to staff exactly WHY she's storing, and offering suggestions on how to make these kinds of roles FUN for everyone, not UNfun for everyone. Q's player has chosen not to do that. Are you just not going to admit that staff need to own up and take responsibility? The player of Qoriya has no say (to my knowledge) in how the game can/should work. Expecting her to simply store so she'll stop making things "UNfun" doesn't address the problem, and I think you know that.
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Deleted
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Post by Deleted on May 13, 2014 19:56:50 GMT -5
Staff definitely needs to own up and take responsibility. But that doesn't let the player of Qoriya off the hook. She is still responsible for her own part in the "deadness" of Tuluk. The fact that Qoriya continues to exist, is the player of Qoriya's responsibility, because it is in her power to choose to store, and she chooses not to, even though her character's existence is in part responsible for the deadness of tuluk.
Is there something about this that you're not getting? She's not a victim in this. She is co-authoring the deadness of Tuluk, right along with the staff.
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Deleted
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Post by Deleted on May 13, 2014 20:02:13 GMT -5
Yeah, no. I'm not "not getting" any part of it. I think that when something is working as intended (it is), and you don't like it, you can either change it yourself (kill her) or leave. People want to leave, so they do. It's no fault or shortcoming on the part of the player and no one is in any way obligated to store their own character just so yours can be wow funner. You ever think that part of the reason why Tuluk's still a ghost town after the death of the lirathan order as a whole is because people who don't have tattoos can only access half the city? Because that's a lot of the people who made up Tuluk before who weren't from there. People who stayed on to hunt and stock the apartments that they no longer have access to and so no longer stay to RP in.
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Post by jcarter on May 13, 2014 20:17:19 GMT -5
yeah, it actually is a fault and shortcoming of the player that they can't devise a better method to play their character beyond mindless murder machine with no personality. and it's a fault of the player that they contribute to making Tuluk a shittier area than it needs to be. they're not a robot that must adhere to the exact doctrine of the docs, it's playing a collaborative video game with other people.
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jkarr
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Post by jkarr on May 13, 2014 20:24:51 GMT -5
lmao at "off the hook". off the hook for what, doing exactly what she is expected to do? ur plots get ruined? oh shit, guess what, u can run or make another char once urs gets killed.
ur expectations are skewed. the generosity some stronger pkers -choose- to give in not killing direct threats to them is a courtesy to enjoy, not an expectation to hold over on someone based on their karma level and character role (perhaps even moreso in this case). they do not have an obligation to retain ur preshus plots in any way beyond death if it isn't realistic. doing otherwise is a -choice- that u have wrongly confused with an expectation based on her role's karma level and longevity.
she is not obligated to do anything, much less everything, to keep ur plots alive if killing is an option she can employ that she finds more suitable for any number of reasons. the staff have and continue to support her in all of this for years, they're apparently content with the supposed result of that (a ghost town), and she is no more to 'blame' for discontinuing plots than any other players because none of us are responsible for keeping others plots alive in the first place - regardless of our coded power.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
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Post by MartenBroadcloak on May 13, 2014 20:43:16 GMT -5
I shouldn't have started a thread with the title "So About Tuluk" should've I? ..Awkward.
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