MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on May 10, 2014 18:37:04 GMT -5
FoS on Player!!! Mafia! Mafiiiiiaaaaaaaaa!!!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 11, 2014 11:57:51 GMT -5
Why characters only called avatars when they are played by staff? (or former staff?)
I'm calling my characters avatars now too.
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Post by RogueCumSlinger on May 12, 2014 8:26:36 GMT -5
Why characters only called avatars when they are played by staff? (or former staff?) I'm calling my characters avatars now too. I just call my character Albie
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Post by BitterFlashback on May 12, 2014 10:16:49 GMT -5
Any change to Tuluk is a good thing, it couldn't possibly get any worse. HA! Wait a month.
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Post by legendary on May 12, 2014 16:21:34 GMT -5
I agree that it was unnecessarily expansive and I don't disagree with the downgrade.
With that said, I'm disappointed in some of the places they've decided to cut from the city, such as Ysania's Way. She was a very influential character that carried on much of the old Tuluk traditions, supporting a certain bard (who later died trying to cheese-kill someone using 'rent me' code, utterly spoiling everything his character had offered the game) and in many ways was one of the few characters who championed the culture of old Tuluk in a time when all most PCs cared about was using it as an excuse to murder each other.
I would be very sad to see the tavern go as well. I remember spending many hours there as an informant for both sides of the rebellion, trading in poison and arranging weapon shipments. It feels very much like a piece of what used to be and I have to wonder if that is the reason for it ending up as a potential for the chopping block.
Like old players who remember, it's a reminder of better times to the people who experienced them.
The predominant reason for Tuluk being stale and barren, aside the general Armageddon populace wanting to escape from Nry's immediate presence, is the lack of outside influence. These changes may indicate that there is an upcoming push to relieve some of the "kill all outsiders" mentality that has been built up to the point of nearly encasing the zone in a stifling bubble of protection.
Of course, the more likely reason for specifically including non-citizen taverns is for the merchant house clan members and we can expect the snowflake effect in Tuluk to continue unabated.
I have to question the overall reason for continuing to invest in a zone so few people care for, without so much as listening to the reasons why and correcting them. This seems like a wasted effort that will push people further away from the area, rather then draw them into it, at least once the "new car smell" has worn off.
As he said, "Wait a month." or three and you will see the fallout quite readily.
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Post by snorpborp on May 12, 2014 17:29:26 GMT -5
How to fix Tuluk Step 1. Remove mindbending templars Step 2. See step one
THEN people could flout the shadow artist rules without 100% chance of Qoriya. THEN people could plot. Scheme. Assassinate. Struggle. Get told no by staff. No point trying right now since mindbenders will fuck up the plot. Guaranteed.
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Post by jcarter on May 12, 2014 17:40:21 GMT -5
How to fix Tuluk Step 1. Remove mindbending templars Step 2. See step one THEN people could flout the shadow artist rules without 100% chance of Qoriya. THEN people could plot. Scheme. Assassinate. Struggle. Get told no by staff. No point trying right now since mindbenders will fuck up the plot. Guaranteed. Qoriya is such a detriment and major complaint about Tuluk that I don't understand why the character hasn't been forcibly retired.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 12, 2014 18:09:11 GMT -5
How to fix Tuluk Step 1. Remove mindbending templars Step 2. See step one THEN people could flout the shadow artist rules without 100% chance of Qoriya. THEN people could plot. Scheme. Assassinate. Struggle. Get told no by staff. No point trying right now since mindbenders will fuck up the plot. Guaranteed. Qoriya is such a detriment and major complaint about Tuluk that I don't understand why the character hasn't been forcibly retired. Are we sure she isn't a staffitar?
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Post by tektolnes on May 12, 2014 18:16:16 GMT -5
Has a love affair with Nyr. Its why she didn't out his bender, and he doesn't store her.
*Edited to add: Joking speculation, not actually a thing - no one could love Nyr.
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Post by gloryhound on May 12, 2014 18:16:16 GMT -5
Could it be all of the attempts to consolidate players is only to provide people in sponsored roles with more victims?
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Deleted
Deleted Member
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Post by Deleted on May 12, 2014 18:30:03 GMT -5
Qoriya is such a detriment and major complaint about Tuluk that I don't understand why the character hasn't been forcibly retired. Are we sure she isn't a staffitar? I'm positive she's not. And, frankly, here's the thing. The problem is not Qoriya's player. The problem is that making mentally omniscient thought police is bad for the game's play in the area. The fault is on the guild's design, not on the player who is playing it and doing so with ruthless effectiveness. Is it bad for the game? Absolutely. Is it the player's fault that the niche for their sponsored role is a detriment? No, that's on the people who designed the guild.
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Post by mekillot on May 12, 2014 20:47:53 GMT -5
No Qoriya needs to learn the summon spell. Then she can actually ruin fun.
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Deleted
Deleted Member
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Post by Deleted on May 12, 2014 20:55:04 GMT -5
No Qoriya needs to learn the summon spell. Then she can actually ruin fun. Say what you will about whirans, in the time I was on staff, Qoriya pk'd more characters than every magicker in the game put together, for the entire duration of the time I was on staff. So... you might want to rethink that premise.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 12, 2014 21:03:35 GMT -5
Are we sure she isn't a staffitar? I'm positive she's not. And, frankly, here's the thing. The problem is not Qoriya's player. The problem is that making mentally omniscient thought police is bad for the game's play in the area. The fault is on the guild's design, not on the player who is playing it and doing so with ruthless effectiveness. Is it bad for the game? Absolutely. Is it the player's fault that the niche for their sponsored role is a detriment? No, that's on the people who designed the guild. I only ask because I was under the impression she's been around long enough that she surely would have hit the "you get a promotion! Please store now" point. However, I would argue it is the player's fault that they haven't even tried to bend the rules a bit in order to make things fun for other players. It might be her job to do this, but certainly constantly reading people's minds is tiring and certainly it would be possible to, say, only bother to do it with people who have actually caught her eye.
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Deleted
Deleted Member
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Post by Deleted on May 12, 2014 21:12:26 GMT -5
I'm positive she's not. And, frankly, here's the thing. The problem is not Qoriya's player. The problem is that making mentally omniscient thought police is bad for the game's play in the area. The fault is on the guild's design, not on the player who is playing it and doing so with ruthless effectiveness. Is it bad for the game? Absolutely. Is it the player's fault that the niche for their sponsored role is a detriment? No, that's on the people who designed the guild. I only ask because I was under the impression she's been around long enough that she surely would have hit the "you get a promotion! Please store now" point. However, I would argue it is the player's fault that they haven't even tried to bend the rules a bit in order to make things fun for other players. It might be her job to do this, but certainly constantly reading people's minds is tiring and certainly it would be possible to, say, only bother to do it with people who have actually caught her eye. I'm not disagreeing on your observations, frankly I wish they would have reeled it in a bit, but I can't think it's fair to players as a whole, to dislike each other or fault each other for filling a role the pc in question was designed to fulfill. While it's not for the best for the game, it's the same way I would do my best to give benefit of the doubt on magickers players or someone who was a burglar wanting to do stuff that I know sucks for the other player involved, but tryin not to judge over it. It's not fair to anyone to ask them not to play their guild when it's not a game where anyone will be able to learn any skill (sadly). She's been -offered- promotion more than once.
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