grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Apr 6, 2014 15:30:55 GMT -5
without getting caught? tips, tricks, ideas?
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Post by BitterFlashback on Apr 8, 2014 19:35:29 GMT -5
Don't target an immpet. That will increase your success rates nicely. Prior to a few months ago Id have added " Play a gypsie"
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Post by BitterFlashback on Apr 8, 2014 23:16:39 GMT -5
... buuuuuuuuuuuuuut if you wanted more than that I'd say this. Skill up sneak and hide first. before backstab/steal I mean. stay mostly legal while you're working on them. Avoiding detection and escaping when you screw up are paramount. If you can legally work up the combat skills do so while working on stealth.
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Deleted
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Post by Deleted on Apr 8, 2014 23:30:07 GMT -5
edited: In retrospect. Made a pretty useless post.
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Post by lyse on Apr 9, 2014 6:45:21 GMT -5
I think having a good cover is key. That means choosing a good subguild or even extended subguild and actually spending time skilling up those skills, having a desc that doesn't scream killer, and RPing in a way that doesn't say "I kill people" in my free time. Be patient, spend time building contacts and relationships so that it's harder to sniff you.
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Post by jcarter on Apr 9, 2014 9:05:58 GMT -5
Everyone is going to know you're an assassin guild. The moment you fail a sneak or hide people are going to suspect you're assassin. When they see you with two knives they're going to suspect you're an assassin and when you fight like shit, ditto.
Assassins can't really pass themselves off as anything except maybe burglars or thieves with a subguild. It's far far easier for a warrior to pretend to be an assassin (would love to see someone do that), or a burglar to pass as an assasssin, etc.
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Deleted
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Post by Deleted on Apr 9, 2014 10:15:29 GMT -5
Everyone is going to know you're an assassin guild. The moment you fail a sneak or hide people are going to suspect you're assassin. When they see you with two knives they're going to suspect you're an assassin and when you fight like shit, ditto. Assassins can't really pass themselves off as anything except maybe burglars or thieves with a subguild. It's far far easier for a warrior to pretend to be an assassin (would love to see someone do that), or a burglar to pass as an assasssin, etc. FWIW, with basic weapon skills, burglars have lower caps than assassins do. You'd probably have better luck taking assassin/hunter and trying to pass as a ranger. Just find some subtler sheathes and wear a bow.
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Patuk
Shartist
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Post by Patuk on Apr 9, 2014 10:34:36 GMT -5
Fight with either a spear or a club, and keep your daggers in your backpack.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Apr 9, 2014 11:58:21 GMT -5
was trying to figure out how crim code works, but thanks.
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Deleted
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Post by Deleted on Apr 9, 2014 12:10:11 GMT -5
Well, frankly, throw is your friend. It will help in that it doesn't automatically engage you in combat, plus as an assassin, once you get poisoning worked up some, throw is awesome. If I recall right, you get the highest throw skill in the game at like 80, and it will also have a cap on piercing and bludgeoning as high as a ranger, the same cap on dual wield, also branch parry. So one good option would be RPing out sneaking up on small game while hidden, then backstabbing them with dual piercing weapons (some spears are good for this, no need to just stick with daggers), that'll branch you sap eventually, Hmm. There's a lot of ways you can train that are more legit with hunter sub because of the skill complements. But throw will help you out a lot no matter which direction you go with it. Then you don't even have to be in the same room as your intended victim.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Apr 9, 2014 13:10:31 GMT -5
wow thanks for all the advice. what about other guilds trying to get away with what an assassin does, realize assassin is very good for this but want some pointers there too.
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jkarr
GDB Superstar
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Post by jkarr on Apr 9, 2014 13:38:01 GMT -5
Everyone is going to know you're an assassin guild. The moment you fail a sneak or hide people are going to suspect you're assassin. When they see you with two knives they're going to suspect you're an assassin and when you fight like shit, ditto. Assassins can't really pass themselves off as anything except maybe burglars or thieves with a subguild. It's far far easier for a warrior to pretend to be an assassin (would love to see someone do that), or a burglar to pass as an assasssin, etc. don't even know where to start. first off ur ignoring a whole slew of different non-skill ways to throw players off to their ooc knowledge of ur guild. so u want to meta the players into sniffing a diff guild from u? u can fail all kinds of shit to avoid ppl zeroing in on ur main guild at the start. if u want to pass as something specific, u can play urself off as ur subguild. for the long game, if you fail the skills of ur subguild, ur improvement will throw off the idea that u r actually something else. this is will be much more effective with an extended subguild. 2ndly the other nonskill things u mention are nobrainers. ppl oocly assume assassin because two daggers? then carry around a fucking sword or an axe. u can still pull out ur dagger or club from somewhere else when a real situation comes (yeah cause some stupid fucks will just completely ignore any legit ic reason for wearing a spear and/or club and look just codedly at why u'd wear one all the time, so don't enable those guildsniffing dipshits by reinforcing that idea) and the above is all assuming that ur playing ur char as a player, and not as ur char who wouldn't be metagaming nearly as hard on that ooc knowledge. ur char may have no way of knowing that there is no way for him to improve axe or learn disarm for example, and if u were playing with that assumption u'd broadcast a lot less stupidly obvious shit than the fucker who runs around with two katars and then wonders wtf they aren't getting hired as a lumberjack. third, behave and dress the way that anyone in ur subguild (or even noncoded) profession would behave and dress to display their job to the world. all the shit ppl suggest u do to 'hide' ur main guild comes automatically when u treat ur subguild like ur main guild and icly forget the main guild even exists. play through the eyes of ur char who is genuinely convinced they are a tailor and u won't have an opportunity to accidentally 'manifest' in front of a pc. and when u do decide to work on ur main guild, u'll have built up a solid rep in ur main job, and even if u don't u've still got a shitton of ways to train in secret if ur trying to go the whole assassin in plain sight route. this is twice as easy to do if u don't play like a fucking moron.
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Post by jcarter on Apr 9, 2014 13:53:37 GMT -5
Building up an assassin and effectively pretending not to be an assassin are two mutually exclusive things. It's going to be plenty apparent to everyone you hang around with when you keep getting thrashed by people with a quarter of the playtime. When your guy can't even perform a rescue 10% of the time, keeps failing subdues, repeatedly fails skinning, all your clan mates are going to know you're not a warrior or ranger. If you can fight 'decently' the next logical guess is going to be either assassin or pickpocket. When all your clan mates know, it's time start assuming the rest of the pbase knows.
If we want to sit here and pretend that the perfect player who never once slips up, trains hide in a safe place at 4 am when no one else logs in, and secretly gets double the playtime everyone expects, then sure an assassin can pretend to be something else. You're really going to be stretching it and twinking with some things though i.e. making sure only to sneak and hide when there's NPCs around for fails instead of PCs.
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jkarr
GDB Superstar
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Post by jkarr on Apr 9, 2014 14:40:07 GMT -5
so ur going from 'assassins can't really pass themselves off as anything except maybe burglars or thieves with a subguild' to 'it's hard to justify ur char repeat failing rescue/skinning in a heavy fighting clan'?
well no shit, sherlock. if u want to wedge ur char in that scenario where ur lack of progress in certain skills is going to be clear as day, and u can't fathom improving ur main guild skills effectively outside that type of environment, that is all u own limitation.
also, u can 'sit here and pretend' whatever the fuck u want about a perfect player. u don't have to be 'perfect' to employ a bit of common sense to avoid the type of things that unwittingly broadcast what ur char is to other players.
the fact that u think u need to play offpeak to accomplish -any- of this speaks volumes.
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Deleted
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Post by Deleted on Apr 9, 2014 14:44:09 GMT -5
It's relatively true. As a Byn Sargeant, I knew a person was an assassin on their very first spar. Assassins start with negative defense. So while they can hit harder then say a ranger or even a warrior at hour 0. Assassins are actually easier to be hit then merchants. So they catch crits like no tomorrow.
The real truth in keeping it unknown that you're an assassin is being relatively obscure. Faces change. Faces change quick. So accept it as a given that people know that you're an assassin. Simply make sure they dont care. In half a year all lines get blurred. Then fake death and move into obscurity. If that's your kinda thing. I've played the role of a person who performed assassinations with no one knowing it. It can be very boring.
The whole training hide thing is bogus. There is a fuckload of guilds, subguilds, and extended subguilds that offer sneak/hide. Being seen hiding could oust you as a shady, but not an assassin. It could as well oust you as a ranger/thief.
PS: It's burglars that have highest throw, not assassins. Assassins get it to 80. Burglars to 90. That is probably the burglars 'only' redeeming quality that is not near enough to make them worthwhile.
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