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Post by apriestswife on Apr 13, 2014 20:07:54 GMT -5
Sociopathy and psychopathy are obsolete terms, it's basically the same shit. I know psychos are much more prevalent in society than it was thought before, but if Nyr qualifies then, shit. Nerd on a power trip != ASPD.
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Deleted
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Post by Deleted on Apr 13, 2014 20:15:03 GMT -5
In Armageddon, every truly successful player is probably a sociopath.
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Post by Deleted on Apr 13, 2014 20:30:20 GMT -5
It always gets discounted as stupid and exaggerated in every single case, but there's a checklist where you can basically determine whether or not someone fits the bill. For every single socipath (or whatever), there's a dozen people who thought it was ridiculous when someone pointed out the possibility. Yep. Top of my psych class for the 5 years I was in school for it, and even did my thesis on ASPD with a perfect score. It's a joke that sociopathy and psychopathy are all lumped together under that as an umbrella heading. Anyway, yeah, I don't think it would be unfair to speculate that he could be a sociopath, though psychopathy would indicate an amount of violence that I've seen no indications to support. That's why I specifically said a "corporate psychopath" and not a Batemanesque murderous lunatic. I'm sure you're aware that psychopaths (or whatever it's politically correct to call them these days; it has been some years since my academic days) are disproportionately over-represented in corporate leadership, which shares many functional similarities with MUDs, without necessarily being violent. Unfortunately, the layman interpretation of the word 'psychopath' is a raving madman who runs around slaughtering people and couldn't possibly be in charge of something and maintain a facade of professional normalcy, which is why it's always brushed off as silly when someone suggests it, thus enabling the abuse. Psychopathy/sociopathy is just a personality disorder that leads to certain behaviours, some of which can exceptionally result in violence if not channeled into some other way of manipulating and exploiting people.
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jkarr
GDB Superstar
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Post by jkarr on Apr 13, 2014 20:38:00 GMT -5
In Armageddon, every truly successful player is probably a sociopath. um, no. addicted, maybe, depending on the playtimes needed, and what goal theyre 'successful' at. suggesting sociopathy is involved in making a successful char is like saying top wow, quake, and guildwars player is 'probably' one. u may be confusing commitment/game addiction to an unwarranted psych condition, or even worse confusing talent at playing out opportunistic char traits out successfully as a sign of an actual mental condition. lol if its not those two id love to hear what ur meaning by successful players
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Deleted
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Post by Deleted on Apr 13, 2014 20:39:08 GMT -5
Successful player = murder, corruption, betrayal.
I wasn't particularly serious enough though.
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jkarr
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Post by jkarr on Apr 13, 2014 21:59:21 GMT -5
that's like calling bob Salvatore a sociopath for making drow
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Post by tektolnes on May 5, 2014 10:45:16 GMT -5
Gary Gygax invented Drow. They've been around in some form ("Dark elves") since first edition back in the 70's. Salvatore no doubt popularized them, and probably even flushed them out quite a bit, but didn't invent them.
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jkarr
GDB Superstar
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Post by jkarr on May 5, 2014 13:08:21 GMT -5
no one said he invented them, i said he made them, and he's not the only author to make them either. he in fact made and fleshed out some of their worst (alignment wise) specimens, just take one look at house baenre for starters
and that doesn't make gygax a sociopath for inventing them either just so we're clear
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Post by someguy on May 6, 2014 2:48:46 GMT -5
The only thing I find really frustrating with Nyr, is when you do something / plan something / work for something. Send in reports. Put in the RP and TIME... Get feedback from staff and its largely positive (They'll be watching you or maybe even a "That sounds awesome! Let us know more!")... More PCs get involved in your something. THEN... Nyr comes in and nixes it all. Completely mitigating the other staff and a few months of RP, not to mention motivation to even play.
That's what bugs me to no end.
I just wonder what those other staff think when that happens. Do they dialogue about it? Do they point out that: "Uh... Nyr, before we shut this PC's plot / RP down, should we reconsider the fact that I and So-and-So gave the player karma for their RP w. this PC... And supported it for a while.", or do they just stfu and do what he says?
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Post by lulz on May 6, 2014 7:20:37 GMT -5
To my knowledge they stfu and do as he says but talk shit behind his back. At least, some did.
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mood
Displaced Tuluki
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Post by mood on May 6, 2014 8:19:21 GMT -5
To my knowledge they stfu and do as he says but talk shit behind his back. At least, some did. purge incoming
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Deleted
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Post by Deleted on May 6, 2014 9:20:25 GMT -5
The only thing I find really frustrating with Nyr, is when you do something / plan something / work for something. Send in reports. Put in the RP and TIME... Get feedback from staff and its largely positive (They'll be watching you or maybe even a "That sounds awesome! Let us know more!")... More PCs get involved in your something. THEN... Nyr comes in and nixes it all. Completely mitigating the other staff and a few months of RP, not to mention motivation to even play. That's what bugs me to no end. I just wonder what those other staff think when that happens. Do they dialogue about it? Do they point out that: "Uh... Nyr, before we shut this PC's plot / RP down, should we reconsider the fact that I and So-and-So gave the player karma for their RP w. this PC... And supported it for a while.", or do they just stfu and do what he says? Makes me wonder of this kind of thing contributes to staff apathy and staff turn over rate. I wonder if anyone suspects as much.
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Deleted
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Post by Deleted on May 6, 2014 12:05:27 GMT -5
On my part at least. I could have stayed another month before leaving. I opted to leave early when the script I wrote to allow pcs custom coded piercings (for gypsies as well as in cities like the custom tattooists, and working like tattoos) was declined but a script for automating spider nests was approved. I managed to get rathustra to agree to be on my side and try to make it happen, then he talked to nyr and said no. So once I finished writing up the 8 noncustom piercings for the gyspy tattooist (funny, that the reason stated was that the script would get no use and favor the gypsies when cities would also get it - you see the piercings city pcs get - none), then put in my notice to leave.
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Post by snorpborp on May 6, 2014 12:36:54 GMT -5
Thank god for automated spider nests.
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Post by BitterFlashback on May 12, 2014 5:33:32 GMT -5
Reposting it here. Cuz it's awesome. The Firestorm reaction was part of the reason we put up a post more than a week in advance of the mapping and the tavern change. That way if you are really annoyed by something that isn't clearly defined you can go ahead and get it out of your system. That is one of my favorite Nyr quotes ever. "We're telling you early so you can 'get it out of your system', because we're not really interested in your feedback.
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