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Mar 2, 2014 22:22:01 GMT -5
Post by sitbackandchillout on Mar 2, 2014 22:22:01 GMT -5
What can people tell me about this skill, I once played a guy who spent literallyages looking around Tuluk for little rooms and shit, found sweet fa. Any cool stories or info about the skill etc?
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Deleted
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Mar 3, 2014 1:03:11 GMT -5
Post by Deleted on Mar 3, 2014 1:03:11 GMT -5
There's very few hidden doors in the game, so few that it's effectively not part of the game. I played Armageddon for a decade and I can think of less than five hidden exits that can be found with search, and one is common knowledge ('rinth blockade) while another is just a useless locked trapdoor in Tuluk. It's just one of those things that were never really finished, which is why only one guild and one subguild even get the skill.
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Deleted
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Mar 3, 2014 1:27:17 GMT -5
Post by Deleted on Mar 3, 2014 1:27:17 GMT -5
There's easily at least 20 secret doors . Though good half of them are inside noble/merchant estate/compounds. Luirs alone has four at the very least. Problem is that you're really 'not' going to go all over the world, searching every room. And some of those hidden doors lead to hidden house areas that are guarded, so odds are you'll be told of those secrets if you're allowed inside anyway. Or you're a noble/agent, and it gets revealed to you by an NPC. Secret libraries and stuff like that. Overall, a pretty useless skill. Except maybe now, I guess. Since you can bury stuff to hide it and so on.
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Mar 3, 2014 5:12:19 GMT -5
Post by sitbackandchillout on Mar 3, 2014 5:12:19 GMT -5
What are your thoughts on the new bury system? Looks cool, no?
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Mar 3, 2014 7:28:09 GMT -5
Post by gloryhound on Mar 3, 2014 7:28:09 GMT -5
What are your thoughts on the new bury system? Looks cool, no? In principle yes. There are just too few save rooms out there (which means they'll all get searched frequently), and too many random crashes (which makes burying something in a non-save room useless), for it to make much difference in practice though.
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Deleted
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Mar 3, 2014 15:11:42 GMT -5
Post by Deleted on Mar 3, 2014 15:11:42 GMT -5
What are your thoughts on the new bury system? Looks cool, no? In principle yes. There are just too few save rooms out there (which means they'll all get searched frequently), and too many random crashes (which makes burying something in a non-save room useless), for it to make much difference in practice though. I second your opinion. And for the same reasons.
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Mar 3, 2014 16:29:44 GMT -5
Post by musashi on Mar 3, 2014 16:29:44 GMT -5
In principle yes. There are just too few save rooms out there (which means they'll all get searched frequently), and too many random crashes (which makes burying something in a non-save room useless), for it to make much difference in practice though. I second your opinion. And for the same reasons. I third your opinion vicariously through Anaiah. (Kinky, right?) The answer for the PCs first and second questions both come down to the fact that search becomes effectively useless after a year or two of playing the game because, after that time, you know most of the common hidden and/or save rooms in the areas where you play. Since the set of secret rooms are so infrequently subject to addition/change, the skill is effectively useless. Half of the secret rooms can be found be either reading the room desc more closely, or trying 'open barricade', 'open trapdoor', or just trying to move in random directions. (Yeah, it's a bit twinky, but 90% of Zalanthas can't attempt to look for trap doors? My ass.) As far as bury, it's the same story. Anyone can find your loot by just using forage artifact in random save rooms. (These rooms are even more declarative than hidden doors!) It's great for a Stormer or Northerner who just needs to swing by Allanak for an hour and just wants to hide their spice for a short time, but again someone can just spam forage around the gates a bit and uncover that stuff. And since 90% of the player base isn't creative enough to realize that they can just as easily (and more safely) bury it literally anywhere between their starting point and Allanak, I'm sure some grebber is going to get a lot of spice and a lot of ire from Kuracis.
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t2thej
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Mar 12, 2014 3:48:33 GMT -5
Post by t2thej on Mar 12, 2014 3:48:33 GMT -5
Ugh, The dumbest new code ever. Why they ever bothered focusing on this feature is beyond me. I can only assume it was expected to work everywhere and persist over things like crashes. While I don't think crashes are exceedingly common, it does ruin a lot of potential. Pretty much everything all of you said.. I just don't get it. I really don't. Even if I had put a lot of work into it, if it was this useless by the end, I'd do the right thing and kill it, bury it, and find something worthwhile - there's plenty they could be doing.
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jkarr
GDB Superstar
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Mar 12, 2014 8:05:43 GMT -5
Post by jkarr on Mar 12, 2014 8:05:43 GMT -5
Ugh, The dumbest new code ever. Why they ever bothered focusing on this feature is beyond me. I can only assume it was expected to work everywhere and persist over things like crashes. While I don't think crashes are exceedingly common, it does ruin a lot of potential. Pretty much everything all of you said.. I just don't get it. I really don't. Even if I had put a lot of work into it, if it was this useless by the end, I'd do the right thing and kill it, bury it, and find something worthwhile - there's plenty they could be doing. totally disagree. this code is great fun - ruined potential my ass. this is only -adding- a cool feature that didn't exist in the game before. "but oh fuck, the imms -weren't- trying to make these permastore wilderness lockers? shit, this idea is obviously worthless!" don't toss away the cookie just because it didn't come with milk.
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Mar 12, 2014 8:32:23 GMT -5
Post by tektolnes on Mar 12, 2014 8:32:23 GMT -5
Agreeing with jkarr here. It would be nice if you could bury anywhere, but I'm guessing they would have to rework the rooms to actually persist all these things. That doesn't mean it's useless. What would be really cool is if it (or a sister command like "stash") would work within the city. For instance, it could allow you to hide spice / picks / whatever in your apartment. That would enjoy much greater use.
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Mar 12, 2014 8:38:06 GMT -5
Post by themountaingoat on Mar 12, 2014 8:38:06 GMT -5
Ugh, The dumbest new code ever. Why they ever bothered focusing on this feature is beyond me. I can only assume it was expected to work everywhere and persist over things like crashes. While I don't think crashes are exceedingly common, it does ruin a lot of potential. Pretty much everything all of you said.. I just don't get it. I really don't. Even if I had put a lot of work into it, if it was this useless by the end, I'd do the right thing and kill it, bury it, and find something worthwhile - there's plenty they could be doing. Jesus tittyfucking christ, what spectacularly shitty opinions. Artifact caches are a fantastic addition to the game. Clearly your ineffable Armageddon butthurt is poisoning your point of view. Not everything the staff does is terrible.
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Deleted
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Mar 12, 2014 10:00:42 GMT -5
Post by Deleted on Mar 12, 2014 10:00:42 GMT -5
Agreeing with jkarr here. It would be nice if you could bury anywhere, but I'm guessing they would have to rework the rooms to actually persist all these things. That doesn't mean it's useless. What would be really cool is if it (or a sister command like "stash") would work within the city. For instance, it could allow you to hide spice / picks / whatever in your apartment. That would enjoy much greater use. I imagine that everyone would use this a lot more, yes. Maybe it's just because I would use it more myself. >.< themountaingoat: Why so hostile? Between this, the commentary about people talking at length making you want to claw your eyes out, and your incredulousness at logs of noncombat RP... what is it that's got your goat, so to speak?
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Mar 12, 2014 10:31:35 GMT -5
Post by themountaingoat on Mar 12, 2014 10:31:35 GMT -5
To quote Murphy from Firefly
"Forgive my rudeness. I cannot abide useless people."
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Deleted
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Mar 12, 2014 12:05:28 GMT -5
Post by Deleted on Mar 12, 2014 12:05:28 GMT -5
To quote Murphy from Firefly "Forgive my rudeness. I cannot abide useless people." You felt like a quote summarized appropriately, apparently, so I shall reply in the same fashion: PS: There's no need to flame people just because you dislike them. It would be rather nice if people could have a civilized discourse without a bunch of angry profanity thrown around in a rant just because an anonymous internet troll decided to get pissy that someone they don't know and have never met is useless. And with that, I'm done. Because I think you mistook me caring that someone else was being cussed like a dog for me caring about your personal opinion beyond viewpoints on the game to the point where your arbitrary personal judgements matter - they don't. Welcome to the internet. See signature.
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Mar 12, 2014 12:35:24 GMT -5
Post by themountaingoat on Mar 12, 2014 12:35:24 GMT -5
Sorry, I stopped reading halfway through the first sentence.
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