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Mar 12, 2014 12:48:39 GMT -5
Post by gloryhound on Mar 12, 2014 12:48:39 GMT -5
Ugh, The dumbest new code ever. Why they ever bothered focusing on this feature is beyond me. I can only assume it was expected to work everywhere and persist over things like crashes. While I don't think crashes are exceedingly common, it does ruin a lot of potential. Pretty much everything all of you said.. I just don't get it. I really don't. Even if I had put a lot of work into it, if it was this useless by the end, I'd do the right thing and kill it, bury it, and find something worthwhile - there's plenty they could be doing. Jesus tittyfucking christ, what spectacularly shitty opinions. Artifact caches are a fantastic addition to the game. Clearly your ineffable Armageddon butthurt is poisoning your point of view. Not everything the staff does is terrible. I'll never use it in a practical way. Why? Because the odds are too great of someone else grabbing my stash, anywhere in the few places the buried items will persist. Anyone entering such a place is sure to start spamming 'forage artifact' now. If you're going to tell me they're safe because the rooms are remote, they're still no safer than if you just dropped them and left. And the odds are too great that the game will crash for temporary burials, I'll just find a safer way to store my spice, thanks. If anyone is sounding butthurt here, it's you. No one is calling the feature terrible, it's just too limited to be very useful. The part I find interesting is that corpses will sink into the sands after a time. It could lead to quite a search if someone important dies out in the desert. But even there, random crashes will probably claim the items first.
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Mar 12, 2014 12:50:58 GMT -5
Post by gloryhound on Mar 12, 2014 12:50:58 GMT -5
I can't abide useless people. -and- Sorry, I stopped reading halfway through the first sentence. You're just a troll, aren't you?
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Mar 12, 2014 12:55:36 GMT -5
Post by themountaingoat on Mar 12, 2014 12:55:36 GMT -5
Sorry, I stopped reading halfway through the first sentence. You're just a troll, aren't you? Obviously. Figure that out all by yourself?
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Mar 12, 2014 13:26:13 GMT -5
Post by sitbackandchillout on Mar 12, 2014 13:26:13 GMT -5
How often do we think random crashes happen, realistically?
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Deleted
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Post by Deleted on Mar 12, 2014 13:52:53 GMT -5
I like the feature. Better then no feature at all. You'll find a better place to store your spice. What spot would that be? The only safe spot out there is a frigging Nilazi pocket.
I doubt Tiernan spent a month coding this. He come up with a cool feature, spent some time making something that was within the constrictions of code and released it. If I was a coder and read the feedback some people gave on this thread. Honest to fuck, I would say okey then, and chillax for a month, doing fuck all.
I can understand hating on the Imms when they literally cockblock someone else's gameplay over lamest of reasons and unwillingness to do simple things. I can understand hating on Imms for policy changes that are shortsighted and bring in more bad then good in a long, or even a short run. But hating on an imm for producing a feature that you personally cant see using? Mmm, yeah.
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t2thej
staff puppet account
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Mar 12, 2014 13:59:48 GMT -5
Post by t2thej on Mar 12, 2014 13:59:48 GMT -5
It's alright. I'm not really upset by themountaingoat, it helps that I love band, The Mountain Goats, but I digress.
My point was that of ALL the things that have been mentioned over the years as clear and obvious ways to improve the game this was a poor one, but I will concede that no one knows the details but staff. However, the biggest limitation to growth in a game is the time staff has to devote to it. I don't know how much time was spent on this, either, but let's not pretend like staff has had a good track record of time invested (see arm 2.0)
Only persists over saves and (maybe) crashes in save rooms. They're easy to identify and few. The result is very limited uses. I cannot set up a secret 'cache' of supplies anywhere else with any reliability, which means that I cannot depend on it. Again, fewer uses. They even go so far as to say vnpcs could find them. Great. On top of this, it only works in /some/ terrains. Unless they only meant 'air' this restriction is limiting without any cause - yet another reason. If you can't use it in urban/city environs, you've limited a lot of people who could use it appropriately (it at least doesn't work in apartments, . I mean, the fucking command is -bury-, instead of something like 'Hide' or 'conceal'
They also mention no consideration for hide or search skill levels. I don't know how many class templates get search or its effectiveness but nothing is mentioned about them.
For what is billed as a survival-like game in a harsh world that doesn't care about meat and rotting, Hot/Cold desert nights, and other theme-specific elements, all for the sake of playability, they could have made this actually fun.
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Mar 12, 2014 15:12:52 GMT -5
Post by themountaingoat on Mar 12, 2014 15:12:52 GMT -5
How often do we think random crashes happen, realistically? Not so much anymore now that Ginka exists in the cloud.
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Mar 12, 2014 16:23:05 GMT -5
Post by Prime Minister Sinister on Mar 12, 2014 16:23:05 GMT -5
I don't know how many class templates get search or its effectiveness but nothing is mentioned about them. The only way to get the search skill is to guild burglar or subguild scavenger.
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Post by sitbackandchillout on Mar 12, 2014 16:30:20 GMT -5
How often do we think random crashes happen, realistically? Not so much anymore now that Ginka exists in the cloud. So then, could the case be made that random crashes are sufficiently rare as to make the burying of (low-mid value) objects for reasonable periods of time an acceptable option?
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Mar 12, 2014 16:51:37 GMT -5
Post by tektolnes on Mar 12, 2014 16:51:37 GMT -5
So then, could the case be made that random crashes are sufficiently rare as to make the burying of (low-mid value) objects for reasonable periods of time an acceptable option? Absolutely. It would be inadvisable to hide your pilfered gold-plated steel greatsword, but then again you shouldn't fucking do that anyways!!!
If you want to hide your spice while you dip into Allanak for a quick glance around the bazaar, 99% of the time you'll be fine. If you want to bury your goods so you can do a "Did you bring the stuff?" "It's close by... did you bring the sids?" scene, 99% of the time you'll be fine. (The other 1% the deal will go bad, and you will get into a shoot out that ends in a high speed chase - which is even better in my book.) Sure, this isn't the most important item that could be on the docket, but lets not bash them for adding content, as rare as that seems at times. It's not a viable medium or long term storage option, but it will prove useful for a few irl hours.
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Patuk
Shartist
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Post by Patuk on Mar 12, 2014 16:55:31 GMT -5
Reimbursement requests are also a thing, and though they can take a while, they tend to be resolved nicely. I still guess you could explain reboots as being the vnpc world finding whatever you stashed, but still, I don't think it's really productive bashing an addition that does not detract from the game in any way at all.
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Mar 12, 2014 16:58:29 GMT -5
Post by tektolnes on Mar 12, 2014 16:58:29 GMT -5
Not to mention, we're one step closer to being able to reenact The Shawshank Redemption on Zalanthas. Just need a prison system implemented. www.youtube.com/watch?v=JWJyI9OybWk
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Mar 12, 2014 17:18:45 GMT -5
Post by gloryhound on Mar 12, 2014 17:18:45 GMT -5
But hating on an imm for producing a feature that you personally cant see using? Mmm, yeah. Because pointing out the feature isn't very useful and providing logical points as to why this is true is "hating on an imm"? This has always been a problem on Arm and on the GDB, any suggestion that anything the staff does is less than perfection and people get their undies in a knot.
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Mar 12, 2014 17:26:25 GMT -5
Post by sitbackandchillout on Mar 12, 2014 17:26:25 GMT -5
In fairness, some people were making comments which could be viewed as "hating" but you also make a valid point. I'm a recent addition to this (seriously fucking awesome) collective of people here but I have noticed an occasional under-current of hate for the Arm staff. Also, being a recent (ish) player on Arm, I'm in no position to say whether I agree or disagree with what they say. I can, however, say that it is nearly always counter productive to look at situations from such (negative) frames ^.^
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Deleted
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Mar 12, 2014 17:30:16 GMT -5
Post by Deleted on Mar 12, 2014 17:30:16 GMT -5
I think it's more frustration than hatred, myself, with the exception of Nyr, who many people (not all people) have had negative experiences with.
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