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Post by sitbackandchillout on Feb 28, 2014 5:40:24 GMT -5
Hey guys, I'm rolling up a guy and have been out of the loop for a while. Looking to get some insider OOC info on the state of the playable clans (particularly North but am willing to roll up a 'Nakki for the first time!). Also, what are people thoughts on joining a Celf tribe (playable ones) when initially an indie? It that kind of thing supported by the docs, from what I can tell yes but in a limited capacity... Thanks for any insights, just looking to rp with some peepz
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Post by apriestswife on Feb 28, 2014 7:11:42 GMT -5
Also, what are people thoughts on joining a Celf tribe (playable ones) when initially an indie? It that kind of thing supported by the docs, from what I can tell yes but in a limited capacity... It's possible, I've done it and have seen it done. Just that now there's only one tribe that you can join and it's in Tuluk. Jaxa Pah are in a temporary induced coma.
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Patuk
Shartist
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Post by Patuk on Feb 28, 2014 7:41:26 GMT -5
Don't join the Akai Sjir. They are the sue tribe to end all sue tribes.
The north is currently filled with one half clan employees and another half unreasonably pretty partisans.. So I guess it's business as usual in there.
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Post by RogueCumSlinger on Feb 28, 2014 9:37:40 GMT -5
Tuluk is dead on an 'even' scale, at the moment. Joining any clan/house will give you around the same amount of practice or interaction as any other clan.
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Post by apriestswife on Mar 1, 2014 7:19:41 GMT -5
Don't join the Akai Sjir. They are the sue tribe to end all sue tribes What does this mean?
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Post by Deleted on Mar 1, 2014 8:39:03 GMT -5
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Post by Deleted on Mar 1, 2014 8:41:07 GMT -5
Incidentally also applies to half the characters in Tuluk.
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Post by musashi on Mar 1, 2014 10:41:24 GMT -5
Tuluk sux as per usual. Nak is bumping on all cylinders: AOD, Rinthi west side, Byn, Gemmers. Merchant houses are lacking, but hell, there are even 3 Wyverns! (Until they all die to something stupid, having done nothing notable, which seems to be the norm of that clan since it re-opened.)
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Post by Deleted on Mar 1, 2014 12:12:30 GMT -5
Don't join the Akai Sjir. They are the sue tribe to end all sue tribes What does this mean? Frankly, they were one of the tribes/clans that was created (technically they were a vnpc tribe for a couple hundred years or so before that) that got serious love by someone who would want to play in the clan when they got off their clan staff, and that someone was actually Shalooonsh. He made the clan into a coded entity, but with his love of city elves, plan to play one when he could, all-but-official status as an admin (he was a ST with admin privs, and thus afaik didn't need to get everything he built preapproved), he went batshit crazy building tons of stuff for them and many craftables as well. Then he played a leader in the clan who was a master crafter after leaving staff, and master crafted a few dozen MORE things. The problem with them actually arises in this case, IMO, from other pcs, rather than the creating staff (because every clan should get such love, and they didn't get a ton of extra privileges that normal clans should not), because with all their froofy things and special items, rather than dealing with humans like any self respecting Zalanthan would, humans in Tuluk are just as quick to embrace an elf as a human, a trend that started with Qoriya in 2009ish, and has only gotten worse as pcs in game have emulated their betters (aka the nobility and templarate).
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Post by musashi on Mar 1, 2014 12:43:23 GMT -5
Yeah, I really hated the RP that surrounded the Sjir. Quite a few humans were treating them holier-than-thou. For instance, I had a Bynner from the south who, during a Kryl raid / shitstorm, noticed a Sjir elf hanging near the gates where we were falling back to. Told him to shut up and/or fuck off, and was just instantly yelled at by a Tuluki who was like "You don't speak to a Sjir like that!"
They. Are. Elves. For fucks sake.
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Post by RogueCumSlinger on Mar 1, 2014 12:58:07 GMT -5
Tuluk sux as per usual. Nak is bumping on all cylinders: AOD, Rinthi west side, Byn, Gemmers. Merchant houses are lacking, but hell, there are even 3 Wyverns! (Until they all die to something stupid, having done nothing notable, which seems to be the norm of that clan since it re-opened.) As someone currently playing in the 'rinth, Rinthi west side is definitely not 'bumping'. It's deader than usual, mostly because the current Guild leader is useless, inactive and doesn't really fit the 'rinth in my opinion. (Yeah, it's a female.)
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Post by Deleted on Mar 1, 2014 12:59:55 GMT -5
Tuluk sux as per usual. Nak is bumping on all cylinders: AOD, Rinthi west side, Byn, Gemmers. Merchant houses are lacking, but hell, there are even 3 Wyverns! (Until they all die to something stupid, having done nothing notable, which seems to be the norm of that clan since it re-opened.) As someone currently playing in the 'rinth, Rinthi west side is definitely not 'bumping'. It's deader than usual, mostly because the current Guild leader is useless, inactive and doesn't really fit the 'rinth in my opinion. (Yeah, it's a female.) If you kill her, everyone will think you're the real leader. (I'm half joking, but yeah, if she's running shit into the ground, maybe it'd be better if she died.)
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Post by Deleted on Mar 1, 2014 13:57:00 GMT -5
Akai Sjir had preferential treatment before Looonsh began a pc in it. At least I observed it during the elf who put up glow staves all over the city during the time the sun dissapeared. I am personally actually pretty interested in Akai Sjir. They were an attempt at criminal organization and encouragement. I would surmise, the new shadow artist rules is another attempt from a different direction.
Looonsh created Jaxa Pah as well. Though he stopped being ST soon after and Jaxa Pah theme got drastically altered afterwards. Which did leave Jaxa Pah somehow unfinished, but removed magickers from their ranks, a good thing in my opinion.
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Post by Deleted on Mar 1, 2014 14:18:33 GMT -5
I don't particularly think it is a good thing that magickers were removed from the ranks of the Jaxa Pah for diverse playstyle reasons. Some people like playing magickers. Some people like elven tribal roleplay. Akai Sjir don't allow them because Tuluk, but there should be a c-elf clan that allows for this as there are d-elf clans that allow for this. Currently, there is no place for a magicker c-elf in Allanak to go but to get gemmed and probably killed for it, when logic would dictate that someone who likes thieving would probably be all for drovians, given that they can rob anywhere of anything with proper preparation, even places a normal elf could never hope to rob. And they are in a traditionally lawless area, so it shouldn't be discounted that they should be automatically gemmed. Actually, there is a rich and storied history of magick in the Jaxa Pah. The kruth arcana deck even represented a lovingly built coded facet to roleplay with relating to their relationship to not just magick, but sorcery in particular.
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Post by gloryhound on Mar 1, 2014 15:13:48 GMT -5
Is it a good thing to allow a clan of elves to include magickers? If they have a few, they'd magick their mundane members up to be fucking invincible and could start killing everyone around them with impunity.
Did the Red Fangs have magicker support, or were they just super killers from plain d-elf ranger awesomeness? If they weren't magicked up, imagine how'd they'd have been with all kinds of buffs and protections.
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