Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 18, 2015 23:20:57 GMT -5
The best part about gith is that they come to you, put up a better fight than rinth orphans and prostitutes (which as you said, gets very noticeable, very quickly, when you're one or two shotting the blighters) Well, you wouldn't be fighting beggars in the 'rinth, you'd be fighting the muggers and psychos. They're about on par with gith and, as an added bonus, can be quite lucrative if you loot either them or the NPCs they sometimes kill for you. You will not be instagibbing these guys anytime soon, and they will come for you just fine if you wear something they want. As long as you avoid the scripted muggers (they trigger at different item values from the single gankers), it's pretty safe and there's always a quittable hideout within like ten rooms. There are just issues with the whole Tablelands ordeal. Not many good resting places nearby, for instance, and a high risk of getting fucked with by mages or elves. You also have quite a trip to make each time unless you're willing to live out of the d-elf outpost or something like that, and even then it's hardly in the neighborhood. It's a very inefficient approach when you haven't got wilderness quit and awesome riding.
|
|
|
Post by sirra on Jan 19, 2015 0:47:50 GMT -5
The best part about gith is that they come to you, put up a better fight than rinth orphans and prostitutes (which as you said, gets very noticeable, very quickly, when you're one or two shotting the blighters) Well, you wouldn't be fighting beggars in the 'rinth, you'd be fighting the muggers and psychos. They're about on par with gith and, as an added bonus, can be quite lucrative if you loot either them or the NPCs they sometimes kill for you. You will not be instagibbing these guys anytime soon, and they will come for you just fine if you wear something they want. As long as you avoid the scripted muggers (they trigger at different item values from the single gankers), it's pretty safe and there's always a quittable hideout within like ten rooms. There are just issues with the whole Tablelands ordeal. Not many good resting places nearby, for instance, and a high risk of getting fucked with by mages or elves. You also have quite a trip to make each time unless you're willing to live out of the d-elf outpost or something like that, and even then it's hardly in the neighborhood. It's a very inefficient approach when you haven't got wilderness quit and awesome riding. This is true, but maybe it's respective of the different experiences we've had, (and how much the game experience can vary based on who's currently thinking they're top dog in the rinth or tablelands), but I've always had better luck in the wilderness. For example, I've always known elves to mostly steer clear of the road, or at least not make much trouble on it, provided you don't go take a dump on the watering hole. They know people go from Luirs to Nak via there, and absent being a dedicated raider clan (of which the game doesn't have anymore), you won't be molested. The 'rinth...It always seems to be either dead boring, or filled with people who just want to fuck with you. But you're right, you can swing it in the 'rinth, and then ride up to the grasses to polish off your masteries. Personally, I'd rather polish my skills off rather than play the elaborate song and dance of raising backstabbing in the rinth without looking like a complete fucker. Then just butcher a horde of gith without needing to worry about consequences or people caring. It only takes one asshole human/elf in the 'rinth with some misguided idea about RPing rather than twinking, to try and ruin your day of happily butchering his racial neighbors. No one gives a shit about gith orphans and widows.
|
|
jkarr
GDB Superstar
Posts: 2,070
|
Post by jkarr on Jan 19, 2015 1:09:35 GMT -5
The best part about gith is that they come to you, put up a better fight than rinth orphans and prostitutes (which as you said, gets very noticeable, very quickly, when you're one or two shotting the blighters) Well, you wouldn't be fighting beggars in the 'rinth, you'd be fighting the muggers and psychos. They're about on par with gith and on par with gith? since when? tough for a noob sure, but they were no match to gith when i played
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 19, 2015 1:10:59 GMT -5
True enough, although in reality I've never actually had much trouble with PCs in the 'rinth. You just have to a) not slaughter kids and other innocents, and b) not kill shit that everyone knows is never aggro. It's easy to cause things to attack you, and then you're just standing your ground like a good 'murican. Backstab would then require you to flee and come back to pop a shank, but that's generally doable.
The people who get in trouble are the ones who clear a path from Hathor's to the Folley on the standard route, killing everything in the way and then sitting down at the bar at half health looking guilty as fuck. The people who don't get in trouble are the ones who walk up to that crazy twitchy guy wearing something worth ~75 sid (causing him to aggro, but not the 'nothin wurth takin' muggers) and let him jump you, spar him until you need to flee or he's near death, and then bugger off to rest in a dark room.
I did that for about three weeks with a warrior and nobody batted an eye. There were three mindbenders in the Guild at the time. Mind you, I ended up joining them, but still I plateaued a warrior in the 'rinth without anyone ever seeming to notice, or at least comment on it in any way. Then it was off to fight halflings, but I got bored of that before really making much progress and ended up throwing him off a mountain.
Reminds me how much I miss halflings. High agility humanoid NPCs with weapons, a stone's throw from a city. You don't know what you've got 'til it's gone.
|
|
|
Warriors
Jan 19, 2015 16:02:56 GMT -5
via mobile
Post by latrineswimmer on Jan 19, 2015 16:02:56 GMT -5
Nobody cares if you kill Twitchy ever. I'm sure at least some of the people here have died from killing orphans and beggars though.
|
|
Deleted
Deleted Member
Posts: 0
|
Warriors
Aug 1, 2016 7:25:31 GMT -5
via mobile
Post by Deleted on Aug 1, 2016 7:25:31 GMT -5
I just feel like adding in my two cents on grinding a warrior to high level of skills since I did get one nearly maxed and quite close to advanced weapons using a sparring clan
Raising defense: Obviously boxing a dwarf is probably your go to for this, have him swing his guts out at you, knocking you out on every chance to box you get until he can barely ever hit you. The reels will boost your defense up, and give you that precious pain tol stat a buff, meaning before long you can take that stumps fist to the head and not reel, which is useful in the field if you do manage to take a big hit to the head or neck.
Raising weapon skills: Find yourself someone else who is trying to do the same as you, and grind defense with them a bit. And before too long, you will have someone whos defense is higher then your offence and weapon skill, have them two hand their weapon to buff their defense a little, one hand your weapon, for the love of god one hand it and nothing in your off hand. This will allow you the most number of main hand swings with the least bonuses to yourself.
Armor and such: Wear something decent to use, preferably light and good quality inching you to the limits of easily managable. I would link the logs of Abuzer fighting a bunch of gith and barely being hit but I cant seem to find them anywhere. But that is a great example of how important defense is, he was dodging most of the hits and with some great armor he would have had the blows bounce with regular occurence.
Best race and stats in my personal opinion: Probably anything with naturally high agility, While yes elves have the highest agilty, a breed has decent agi as well as the racial ride to enable the taking of a sub guild that doesnt have no hands ride, only issue you now have is dsense and scan etc. But a high statted human would suffice more than likely, But I cant say for sure since I had a breed not a human.
Tl;dr me smash stuff git gud etc.
|
|
|
Post by sirra on Aug 1, 2016 16:59:27 GMT -5
The only warning I would give, is that there is a lot of evidence that your potential weapon skill is capped, using purely sparring weapons. The exact cap seems uncertain...as it varies both by sparring weapons used, and if they've tweaked it recently or not. I'm pretty damn sure the basic Byn sparring weapons are trash.
When the Red Fangs sparred, we only used non-sparring weapons to fight, though they were of the weak variety...Worked pretty well.
And the best warrior karma 0-3 race, by far, is dwarf that manages to get extremely good+ in strength and endurance. I actually think it might be exceptional in strength, and EG in endurance, to qualify for the best bonus. (Stats aren't perfectly linear, hitting certain milestones like '20' is a huge deal. Dwarves are the only base race that can hit two of them). Half-giant is great if you know what you are doing, but if I had to choose from the non-mul races, to have a char with AI in every stat, I'd pick dwarf every time. I don't think I could bring myself to get to master weapon skill on another half-giant, as even being a horrible twink and knowing every trick in the book, it takes forever.
It's also strength that affects accuracy NOT agility. Agility gives a slight bonus to parrying, dodging, archery, and how fast you swing.
That's why muls are so badass. They have great strength, great endurance, a racial bonus to damage that lets them hit near as hard as half-giants despite having much lower strength, and they swing insanely fast.
Best way to skill up in the south is attacking hiding spiders, so having a little bit of scan is useful. But you still get some blind fighting swings when they attack you as well. This is also the easiest way to die, btw. I've seen a branched warrior dismount to fight a spider, then get bashed by a second one dashing in, and proceed to get splatted. So stay mounted until you're much more confident. I used to fight them sitting down sometimes, just to avoid getting bashed, once I was two-shotting them while mounted.
|
|
|
Post by Azerbanjani on Aug 1, 2016 17:16:50 GMT -5
If you have twinked bash and good agility/a shield and no hand ride fuck mounts.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 1, 2016 17:22:20 GMT -5
And the best warrior karma 0-3 race, by far, is dwarf It's also strength that affects accuracy NOT agility. Agility gives a slight bonus to parrying, dodging, archery, and how fast you swing. +1. Having bad or okay agility sucks as a warrior, but having mediocre strength is far more limiting. Can't use a shield if you gotta two hand to hurt anything armored. The balance, IMO, should be that agility is flat out better against a naked target, while strength is flat out better against a heavily armored target. Instead, however, I'm pretty sure that strength is better regardless. Only non-combat characters should prioritize agility over strength (e.g. elven pickpockets who need to scoot after being caught). I almost never roll warrior though. I've just noticed that my dwarves are better at combat overall, presumably from the higher strength.
|
|
|
Post by Azerbanjani on Aug 1, 2016 17:33:59 GMT -5
Dwarf strength is busted
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 1, 2016 21:15:43 GMT -5
I want to clarify, I got to advanced slashing with wooden training longswords.
|
|
yoashi
Clueless newb
Posts: 101
|
Post by yoashi on Aug 1, 2016 21:23:55 GMT -5
I want to clarify, I got to advanced slashing with wooden training longswords. Elves helped. A real lot.
|
|
Deleted
Deleted Member
Posts: 0
|
Warriors
Aug 1, 2016 21:28:04 GMT -5
via mobile
Post by Deleted on Aug 1, 2016 21:28:04 GMT -5
Which is why I say agi is good for a warrior because you can help to train others making it more of a challenge for yourself. Of course priotorize strength but definately agi is close second.
|
|
jkarr
GDB Superstar
Posts: 2,070
|
Post by jkarr on Aug 1, 2016 22:17:42 GMT -5
I want to clarify, I got to advanced slashing with wooden training longswords. same ive bumped to advance and master with sparring wpns, theres no cap unless its been put in the last few yrs
|
|
|
Post by gloryhound on Aug 1, 2016 23:09:50 GMT -5
I had a dwarf warrior with AI strength and EG endurance once. He was a pretty tough fighter but still lost an arena championship to a human fairly late in his career.
He died to a Red Fang arrow, in the night, during a sandstorm, while leading his Byn unit on an escort. So even if he'd been the toughest warrior of all time, he was still vulnerable. So why make the effort to be "king" if you can be struck down so easily, might as well just play the game (or not).
|
|