|
Post by uncoolio on Oct 18, 2023 7:40:17 GMT -5
That's a strong statement. X-D is one of the very worst roleplayers in the entire Armageddon flock.
Don't know who the fuck Miradus is. Maybe he's worse, but the name is unfamiliar to me.
|
|
punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on Oct 18, 2023 8:40:53 GMT -5
But apparently homeboy was prolific enough for Ikthe to trust him twice in a row with Apocalypse? Sometimes I wonder what gets said in dms for these mistakes of investiture to be made. Exactly how much smoke is blown up an ass? With choices like that, no wonder there's nobody playing Apocalypse.
|
|
mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,695
|
Post by mehtastic on Oct 19, 2023 14:16:53 GMT -5
Link to post: gdb.armageddon.org/index.php/topic,59965.msg1098627.html#msg1098627 One of the newest staff members learns firsthand the end result of years of targeted abuse from the staff team to the players, as well as the needless obfuscation of certain information. It has led to players thinking that staff just exist to gatekeep information and kill their characters. Without any effort to reverse that perception, it still persists, leading to situations like these. I have no idea if Oenom is a decent staff member, but I find it very bitterly funny that the newest staff continue to legitimize the same systems and rules through their presence on the staff team, and expect a different result.
|
|
|
Post by pinkerdlu on Oct 19, 2023 14:55:34 GMT -5
Stepping in to correct some misinformation here. Which is difficult because I'd like to keep discovery in character whenever possible. There is indeed a 'new' poison which is in reality just adding functionality beyond what the existing code allows us to do. It is not yet live anywhere in the game world as it's still being tested. This is also a player driven initiative and I'm quite thankful for all support given by other staff members and the interest of the players involved to continue the project as I think it's a minor improvement to something already in the game. Armageddon has a lot of barriers to information. The dreaded FOIC. The intention there is for there to be a sense of discovery while playing the game. It would be nice if the assumption when seeing something new like this was 'Oh wow, I wonder what that is?' instead of 'Staff want to kill players.' The latter is not the case. Lets go ahead and tease this apart. Oenom's claims are... 1. Staff are introducing a poison that adds new functionality beyond what the current code allows. 2. The poison is not live, but being tested. 3. Player driven initiative. 4. Supported by staff and players. 5. FOIC exists to promote a sense of discovery in the game. 6. Oenom doesn't like the assumptions of players. I'm curious what misinformation Oenom believes they've corrected by making this post. They didn't post anything that contradicted GreenTransient's message beyond asserting that the new poison isn't live yet. I'm going to briefly address these claims one by one. 1. Staff are introducing a poison that adds new functionality beyond what the current code allows.Why? Does 'new functionality' mean you're making an existing poison more dangerous than it was before? What makes you think the game needs this? GreenTransient is right. Only a few classes have brew, cures are harder to make or buy than ever given the dwindling playerbase, and poisons have always been a dreaded method of PvP in what's already a broken and imbalanced game where power is monopolized by those who get the right roles, classes, or know everything about the code. 2. The poison is not live, but being tested. 3. Player driven initiative.So you don't listen to players 99% of the time, but when they want to introduce a poison to the game that requires new functionality/code... you give the green light? Hmm, sounds legit. I encourage the players that "drove" this initiative to come here and speak up about their incredible efforts to introduce something new and cool to the game. 4. Supported by staff and players.You're dumbasses. Sorry, but adding new poisons and spells to your game that barely manages 30 player peaks nowadays is stupid. 5. FOIC exists to promote a sense of discovery in the game.This would've been a more compelling point of discussion, I don't know... 15 years ago? You know, when people still had some semblance of trust and sincerity when interacting with the gameworld. Nowadays, FOIC is rightfully recognized as a form of gatekeeping. It's monopolizing knowledge, especially when considering a fucking poison. Yeah, I'll truly have an incredible sense of discovery when I'm inflicted by a deadly poison that I have no clue how to react to or cure. Can't wait to invest another 1000 hours into a character for that to happen. 6. Oenom doesn't like the assumptions of players.The feeling is mutual, because I don't like the assumptions of Armageddon staff. I'm sorry that as a player, my first reaction isn't "WOOOW UHH... THEY'RE DOING SOMETHING COOL!". I'm sorry that as players, we have correctly identified and verified a history of staff cheating and staff friends reaping the benefits. By obscuring information from the playerbase, you're making sure that every staff member and every player who "tested" this poison, or aided in it's creation, will know how it works. The minority of players that aren't connected to others through cliques or discord groups, will surely be left out of the loop. And they'll be the ones paying when the first staff avatar or staff friend makes use of this SUPER COOL new poison once it gets in game. A highly anticipated event indeed. Since the departure of staffers like Shalooonsh and Shabago, I've been totally unimpressed with the management of the game. It really was a chance to turn things around and make things right with disenfranchised players. Instead, you're seeing the staff team dwindle and try not to shake the boat, as they realize the dream is dead. And they try, tenaciously, to hold onto the tatters of what once was a great game.
|
|
|
Post by Azerbanjani on Nov 5, 2023 20:45:28 GMT -5
I think Armageddon, the code base, is an objectively bad way to play a roleplaying game.
Note: It's not a bad game, and it isn't a game where you can't get roleplay out of, but when I was bored at work I was thinking: It reminds me of Space Station 13, but worse.
Space Station 13 is this cluster fuck game that's vaguely chaotic in the same way Garrys Mod can be chaotic. And if you are too old to know what either of these are, Uh Google you stupid fucks
But either way, both games (Garrysmod/SS13) are fun but both games don't really allow for indepth roleplay. The systems in place, with the base games, suck for it. Systems added on after the fact are band aids. Serious Space Station 13 RP is doable but stiff and awkward, you get only the most autistic of gamers doing this shit (Hi it's me, the autistic gamer) and even then there are better mediums for it.
We're all playing a worse version of Aardwolf and throwing out more emotes and wondering why people keep playing it like Aardwolf
|
|
mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,695
|
Post by mehtastic on Nov 6, 2023 14:32:36 GMT -5
Product of the times. Armageddon used to be hack-and-slash which is why it was made on Diku in the first place. Then they decided to turn it into an RP game and add custom code onto Diku because there weren't really other options at the time: it was either that, be a MUSH, or make an entirely new code base. Arm Reborn was going to change all that, and focus on making an engine specifically for a crunchy RP game, but honestly it's probably for the best that the project failed. If you think Shalooonsh was a fucking weirdo in our timeline, imagine the timeline where Arm 2 was completed and Shalooonsh's catgirl race existed.
|
|
Patuk
Shartist
Posts: 552
|
Post by Patuk on Nov 6, 2023 15:18:57 GMT -5
I think Armageddon, the code base, is an objectively bad way to play a roleplaying game. Note: It's not a bad game, and it isn't a game where you can't get roleplay out of, but when I was bored at work I was thinking: It reminds me of Space Station 13, but worse. Space Station 13 is this cluster fuck game that's vaguely chaotic in the same way Garrys Mod can be chaotic. And if you are too old to know what either of these are, Uh Google you stupid fucks But either way, both games (Garrysmod/SS13) are fun but both games don't really allow for indepth roleplay. The systems in place, with the base games, suck for it. Systems added on after the fact are band aids. Serious Space Station 13 RP is doable but stiff and awkward, you get only the most autistic of gamers doing this shit (Hi it's me, the autistic gamer) and even then there are better mediums for it. We're all playing a worse version of Aardwolf and throwing out more emotes and wondering why people keep playing it like Aardwolf That's a pretty interesting view on things. What IS a good code base, system, what have you, to RP with?
|
|
|
Post by Azerbanjani on Nov 6, 2023 19:47:38 GMT -5
I think Armageddon, the code base, is an objectively bad way to play a roleplaying game. Note: It's not a bad game, and it isn't a game where you can't get roleplay out of, but when I was bored at work I was thinking: It reminds me of Space Station 13, but worse. Space Station 13 is this cluster fuck game that's vaguely chaotic in the same way Garrys Mod can be chaotic. And if you are too old to know what either of these are, Uh Google you stupid fucks But either way, both games (Garrysmod/SS13) are fun but both games don't really allow for indepth roleplay. The systems in place, with the base games, suck for it. Systems added on after the fact are band aids. Serious Space Station 13 RP is doable but stiff and awkward, you get only the most autistic of gamers doing this shit (Hi it's me, the autistic gamer) and even then there are better mediums for it. We're all playing a worse version of Aardwolf and throwing out more emotes and wondering why people keep playing it like Aardwolf That's a pretty interesting view on things. What IS a good code base, system, what have you, to RP with? I honestly have no idea, I just think the system needs to have roleplay at the forefront. Maybe at the risk of killing myself because they are weird to me, systems like the one Inquisition or even Haven use? I have my own complaints with them, generally they lock highly specific social things behind mechanics (A -this race here- can never become -This position here-, when the races aren't like fantasy races...just real races. If you play a -Not barbarian- that passes as a -Not white- you technically can't ever be -position- because....reasons???) but they have some systems in place that are very interesting and supportive of roleplay (Roleplay XP being one, for any who like to be hermits go fuck yourself. I say this as someone who likes being a hermit) Haven has systems, and even Inquisiton, where you can description edit items. There's no once per month custom item bullshit 'I have to mastercraft 14 times over the course of 32 months' to unlock 'slightly better sword making' you just...take an item, rebuy the item or find someone who can craft, and congrats your sword looks nicer. These are very surface level things though and I haven't given both systems deep dives. Both of those games have their own issues (Inquisition apparently has crazy ass staffers, Haven has furry rape erp and from my understanding is a dead game) but when I surface level think "Roleplaying game mechanics that don't suck" these pop into my head. At the end of the day the borderline minimum you need is an emote command, and Armageddon basically has an emote command and that's about it. Edit: To further my 'armageddon's system sucks' idea, it boils down to what the system encourages and how the game formulates itself. Why do roleplaying game have perma death? Generally, I assume it's to give you a reason to want to hold onto a character. Would you be willing to hold onto a character if you could just be back to where you were the next minute if you died? Either due to skills being super easy to level or otherwise. I assume some people would assume or think 'No I'd be totally fine dying then!' (Which isn't true, and Inquisition has a method of getting exp back on death. Someone suggested this in Arm forever ago and got shit on) So you make the skill leveling ABSURDELY slow, by design. You put in hazards to the world to make death a real risk. Combat is incredibly difficult without the skills as well. So you have a game where death means the very end to your character, combat is difficult without the skills, and leveling takes forever. So you have people who when they do do combat, they tend to go full hard into it. They have to spend a lot of time grinding this combat because it takes forever (And Arm doesnt' tell you when you get fails, so you do it *A LOT*). This means your combat PCs are dick mad about their combat skills and want to use them all the time. This means your noncombat PCs just hide all day, because all of the combat PCs they could hire are sadly only on at these specific 2 and a half hours, they can't hire npc guards, or the people they can hire are crazy people who might eat their heart for no reason. This formulates an awkward ass game world. This is ignoring the 'Please hate everyone to your left and right' lore we have going on. So whats the solution? Naysaying and doomsaying generally doesn't help much. I've already done the 'I don't know' answer but surely there's something else in my brain. I honestly don't know you'd need to change so many integral systems. You can't change the systems in the game that suck and are old without the old guard/people in their literal 60's complaining, usually their complaints ranging from (Honest to god) 'But the grittyness!' or my favorite 'But its been like this forever!' I show up to the DnD table with my eyebrow raised because each player has to smash their cock with a mallet to truly show that they are dedicated gamers and when you suggest maybe we don't smash our cocks with hammers you get backlash. I generally want to roleplay in my roleplaying games. Armageddon has largely become a coded nightmare for me. I play a character, I get their skills good, then I go and act as a human being. This doesn't feel like roleplaying to me. It feels like I'm playing a skillset and not a person. Is this solely my fault? Well, the game isn't helping. I can't pull up and just be 'Amos the shoe maker I make shoes and live off of that'. I have to branch X into Y or spend a spec app unlocking Z, I can't go back to my small abode on A street because it doesn't exist and will never exist and if I tried to make it exist I'd have so many fucking strings to pull only for staff to say no because you can't own permanent housing, and god forbid you play a Not-Human and do this (Ignoring the countless non humans with permanent structures you can see down the road). The game is outright hostile to finding places to roleplay with people. Each city has multiple bars, multiple reasons not to go to those bars, multiple types of people I'm outright not supposed to interact with. These can be bridged but if 5 people in Allanak are all mages hanging out in the mage bar that's probably burnt down right now or some shit, I can't bullshit a reason to go into there like how Lord Fale can walk into the Gaj and we all go 'hee hee ha ha'. Every roleplaying Mud that gives any semblance of a fuck has a where command. Every roleplaying Mud that gives any semblance of a fuck asks people to not randomly murder other people. Every roleplaying Mud that gives any semblance of a fuck has a staff discussion system faster than one message per week (Staff, I'll give you kudos on this, the request tool has been surprisingly less aids recently with less bullshit.) I dont have a place to post this so I'll do it here. When you make changes to a game, or anything I guess but lets say games (especially roleplaying games like MUDs or Tabletops) You should ask two questions and answer them, always. 1: Is the change fun? 2: Who the fuck asked? If the person who asked is 'The staffer who wants to make the change', maybe float the idea around first to people who aren't you before doing it. Note: Changes that are fun can be 'harmful to the players'. Contrary to popular belief, I like going outside and fighting stuff. Let's look at the brew code changes. 1: Is it fun? I think maybe. Leaning yes. There were some issues with it I had, that I think were basically 'this mechanic is broke a little fix it', that if fixed in the first few months I'd have thought 'Well this is a good system'. As is they didn't change shit for years and it was ass. 2: Who asked? I think just about no one. I can't think of any complaints about brew. If anything it exasperated the issue of reminding me: So many plants are useless. Let's look at the poison/brew changes that are newer (Poison levels) 1: Is it fun? To me, hell no. 2: Who asked? Literally. Who asked.
|
|
|
Post by poorimpulsecontrol on Nov 9, 2023 12:32:11 GMT -5
What drama do I watch today? GDB Shitfight Round 73: Karmafuk or the latest episode of Bebop's Revenge on Reddit?
|
|
|
Post by Azerbanjani on Nov 9, 2023 14:33:09 GMT -5
Link me
|
|
|
Post by blahblahblah on Nov 9, 2023 15:07:06 GMT -5
Eh, only reason I glanced back at the community was because Reddit threads were popping up again. This latest thing could have been less than what is was, and I'm glad to have more distance from it.. and less willingness to take people's shit.
Watching the thread on the officials get moderated more and more heavily is pretty much par for how "discussion" works there. It's like my elephant comparison - this latest karma change is GOING to happen, and it's like watching people slowly accept an inevitability. The reason I got as much karma as I did was because I applied pretty much every window that came up, so some folks should learn to advocate for themselves more often and ask your boss for that raise instead of hoping you get noticed. You have to sing your accomplishments, and make them see how valuable you are. One lesson to take from it all (and even then, if you could see your account notes, or how staff used to shit talk in your notes, you'd understand your "value" in their eyes, even if you are being praised to your face).
Then Bebop's post. I sorta agree that she likely should take a step back again. It took me a solid year or two to stop feeling absolute rage and posting scathing reviews when I thought of certain events, but I've gotten my happy back, and I hope she will, too.
Like Usiku said, that whole situation was very nuanced, but I really dislike how people went for her in those comments and it highlights the fact that nothing has really changed, at the heart of things. I'll go ahead and use a "term" called DARVO. The staff Denied wrongdoings for the longest time, and we've all heard the line, "We're new staff and had nothing to do with THoSe Staff!". Well, we see how that went. Players and Staff Attack when people have real issues, and spin a narrative that the person is unhinged, or needs help - ignoring the base claims altogether. Then there is the Reverse Victim and Offender card that gets played, and you can see it in action on the forums because there are cries of, "You're kicking us when we're down!" and "Our situation is all YOUR fault!" Like... excuse me? Hahahaha! We'll skip past the part where people stand by and watch the bully beat the shit out of someone until the victim gets the guts to raise their fist back. Then all of a sudden the bully needs to be understood, blahblahblah..
People don't trust staff because they have not proven they can be trustworthy. They openly admitted that they don't WANT to have to punish anyone... but it's easy to punish the softer targets, eh? And when the soft targets get vicious and angry, let's flail our hands and ask for mercy and understanding. Or... or... you could show people that things are different instead of complaining about how you're being bullied for the mistakes of others. Been there, done that, and is anyone selling T-shirts?
You're staff! Get on those hard targets. Ride 'em! YOU and YOU alone have the power to change how the game is played if you want a good community. The only power players have is to leave and warn others. We're doing nothing wrong by telling potential shiny newbs in the MUD community to steer clear unless they actively enjoy a barely moderated game with a HIGHLY moderated community. We are doing nothing wrong. Like we can choose not to play (as people are told repeatedly), players of the game can choose to look away and keep playing the game like they say they want to do. Go play! You're with the people you want to cultivate, and no one's pulling the plug on your server. Frolick and be free!
On the officials, Mansa mentioned that he didn't want people throwing around terms like "stawman" and "ad hominem", but being able to identify tactics used in discussion used to deflect and muddle the narrative is crucial in critical thought. I'll also throw in, that he is right that the thread wasn't framed in a "debate" format where people could properly argue positions. HOWEVER, a discussion IS an "argument" because you have to structure what you are saying to properly state a position. Otherwise, like Pariah said, it's just people throwing up statements, and people posting other statements, and people refuting those statemen... WHOOPS! There's a debate! How did that get in there? Heh, you rascals!
This is longer than I meant to post, but yeah. Yeaaaaaah.. I'll be clear. I don't want Armageddon to shut down. I will repeat: I DON'T WANT ARMAGEDDON TO SHUT DOWN. WHY? Because I want the trolls and griefers there to stay there where they can't bring that crap to other healthy games. Some might say, "Oh, that poster is coming for us, and aren't they insane for caring? I LIKE many people in that community still, but I don't care about that community like I used to. The MUD community is still my home, so I'll keep speaking my piece, thanks.
And if you want to, Bebop, go off, sis. Just be mindful of your wellbeing. You're not subject to their rules, so let 'em have it.
I have popcorn.
|
|
mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,695
|
Post by mehtastic on Nov 10, 2023 6:03:10 GMT -5
Not possible to link the Reddit thread anymore since Bebop deleted it after the r/MUD mods locked it. The TL;DR is the same story she told here: Shalooonsh groomed her, abused and stalked her for over a decade, the staff banned her, then Armageddon kicked him out and suffered no further repercussions for having sheltered him all this time. Armageddon's biggest sin is sheltering Shalooonsh. I have no doubt of that. The staff knew Shalooonsh was a problem the second he attended his first APM. They knew he was a problem with his hostile behavior on the GDB and Discord. Nergal came here a few years ago and said he tried to remove Shalooonsh from the game for being a harassing asshole, but just about every staff member objected and threatened to leave over it. They wouldn't even let him reduce Shalooonsh's karma by one point. To say that multiple iterations of the staff team are complicit in sheltering Shalooonsh is putting it lightly.
I'm inclined to disagree with the "no further repercussions" bit. The game lost a large chunk of its playerbase that month Shalooonsh was finally publicly exposed, and has only slightly recovered since. Armageddon has been consistently shrinking over the years. When it comes to the shrinkage, the players are their own worst enemy, and the staff are their own worst enemy. The staff are scrambling to make the space fair and safe, but are coming to the sudden realization that too many of the remaining players only care about themselves, not the community at large. The staff are currently standing by a new karma system which 22 people voted they will leave if the system is implemented. If even half of them aren't bluffing, then the game will drop to its lowest player count ever.
The people who spoke up against Armageddon's sheltering of a sex abuser essentially gut-shot the game. It's not dead, but it is bouncing back and forth between -8 and -9 HP, while 20 people stand around it holding scraps of cloth and wondering if it's worth trying to bandage the game for the skill-up.
I think it would be very funny if Armageddon closed, but you're right blah, Armageddon really is a containment zone for these people. Every time there's a mass exodus from Arm, I can feel it in whatever MU* I'm playing. I felt it when I was playing Sundering Shadows around the time the Shalooonsh incident was going down. I felt it when I was playing Apoc. I felt it when I was playing Arx. The quality of RP takes a nosedive. New people show up, they don't capitalize their Is and don't use punctuation. They don't understand how to RP conflict. Their emotes are indistinguishable from socials. It may seem like I'm exaggerating, but I'm sincerely not.
The best thing to do is to leave of course, but from the perspective of someone who has given a decade or more of their life to this game only to be told to fuck off, they would want to kill this thing dead. And understandably so.
|
|
|
Post by blahblahblah on Nov 10, 2023 14:07:52 GMT -5
Ugh, yes..
I've mostly seen it in having to freshly teach people what consent is in RP and in conflict. It doesn't help that a lot of the MUD community is conflict averse, and would rather try to ignore bad behavior because they like someone and excuse it. When that doesn't work, people start avoiding and silently ostricizing, which causes hurt feelings and frustration on the part of players that don't get why their behavior is now not being rewarded or tolerated. It's a shame, because some of these players are engaged and can be very good, but hammering consent into their skulls takes time. You literally cannot walk up to someone in most games and codedly (or non-codedly) attack them. It will get you blacklisted at best, and banned at worst.
Arm is one of they only games left that doesn't enforce proper consent. It's not optional for the majority of MUDs/MUSHes. I've seen people end up getting so frustrated not getting the responses they want, that they lash out and turn into griefers. And from there, they get banned.
As for the spelling.. I'm simply bemused by that bit. That's pure laziness. The grunt-roleplay, too. It's amusing when folks try to confront you for emoting a lot. Like... huh? Maybe it's their way of trying to integrate into the scene and be part of the fun... by being a wet blanket, I don't know. It doesn't get them anything more than side eye, and people turning away IG, because how do you even react to that? You can't even properly react to that IRL save to ignore them and keep doing your thing.
And this is just a general observation, but I have realized that some of the griefiest trolls to have ever trolled are in their 60's. I'm like... motherfucker, you were an adult when I was being BORN and you act like this? Ditto with people saying they have jobs that required them to go all the way through college. You're a TEACHER? WTF? I never would have guessed it! (That's my little rant)
As an aside, I saw the thread on the officials about how elves play, and it reminded me of a book I read a bit ago. A race of people whose whole culture revolved around "cheating" others. It was more nuanced than that, though. Basically, they were primarily traders, and they prided themselves on getting the upper hand in all their deals, to the point that it was honorable to have swindled people. The way to attract a good mate was to show that you could provide a good life by being savvy and even a little underhanded in bargaining. Your haggling skills won you authority and prestige.
Their language revolved around boasting about how they had gotten over on someone, as in.. "I look forward to taking meat from your table again."
With a reply of, "Next time, I will steal the shirt off of your back, and leave you penniless."
And these interactions were GOOD in their culture. If I had ever made a clan IG, that is what I would have tried to do, because it seems more fun than outright stealing from people just for the sake of stealing. That's an interpretation, sure, but it feels shallow to me. I'd rather people be wary of my character as a terrifying negotiator and STILL come out on top. That seems like a fun elf to play!
|
|
delirium
Clueless newb
grumpy cat
Posts: 113
|
Post by delirium on Mar 12, 2024 23:08:07 GMT -5
This reminded me of that infamous "Ender and his wife" post
|
|
jesantu
Displaced Tuluki
Posts: 386
|
Post by jesantu on Mar 13, 2024 3:36:40 GMT -5
This reminded me of that infamous "Ender and his wife" post Eh. Steven King is famous, his wife isn't (or if she is, I've certainly never heard of her). It's kind of assumed in a newspaper headline it'll say his wife rather than her name. Similarly, if it was a female celebrity it would say "and her husband", because nobody knows who he is. If I saw "Julia Roberts and Daniel Moder Join Charity Foundation" in the news, I'd immediately ask myself who Daniel is. Her son? A co-worker? A director to some film she was in? It would be way more understood by the masses if they had written "and Her Husband".
Not everything is the eViL pAtTiArcHy.
|
|