Deleted
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Post by Deleted on Sept 13, 2013 1:51:12 GMT -5
This would really depend on the location of your grebber. If you are in Tuluk, you would likely try an Irofel or other bard who would have studied history pretty extensively.
If you are a tribal, you might try the remnants of the gypsies, as they are known for trading Kruth cards in Luir's at their gambling tent.
If you are trying Allanak, you may wish to try a Sath, given the associations they have with obscure knowledge.
It is very unlikely that any player's character has any idea what these are, but yes, templars, certain bards, and others might have a good chance of getting the information via the request tool if your character wanted to bribe the information out of them.
The knowledge about the gate in the tablelands is something that I, myself, do not even have. I know what it is supposed to do, and how. But I do not know the intricacies of how to make it do what it is supposed to, so I would venture to say that, again, someone who would either have an IC reason to know it already might give you the information or let you bribe them into sharing, and they may do so immediately, but it is highly unlikely they would know that either.
As to the black moon, it may well be that the moon itself was not the plot device but a result of something else (this is the case, as far as I'm aware). Something which was started and brought to fruition by players, but which started before the request tool was used heavily. This is the one place that the request tool really shines. If they had been using it, there would be a permanent record of everything that was said and by who, a timeline of how long it took, etc.
Sadly, the only way to gather rare or obscure knowledge in the game is from other players, and a lot of them are fairly clueless. You might try applying for one of the more intellectually inclined roles (ie the Irofel bard), or waiting for the role call for a southern templar, and applying for a Sath templar. Because in most cases with things that are that rare/obscure/exotic, damn near no one has the knowledge in the game itself, unless they're an npc. And even then, the animating staff might have hours of work to do to look it up before they can answer. It's sort of like how none of the cast of the Walking Dead gets to find out how it started because they're all peons and none of them were around to see it. All that said, though, you may be able to find someone who's been around that long, in-game and in power (A certain number of relatively well known Northern sponsored roles have been around since before the black moon).
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Deleted
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Post by Deleted on Sept 13, 2013 8:59:30 GMT -5
Slightly more than a decade ago, and after a solid couple months of solo-RPing in the Canyons of Waste, I was the recipient of a pet Roc.
Within the first week of exploring "flying" with this mount, I stumbled across several buggy bits of code which resulted in death (and at least once, a resurrection). Ultimately, my last resurrection request was denied as my body had been seen by a group who were excavating ruins (searching for the lost library of Mal Krian IIRC).
I cannot be sure of the mechanics of things behind the scenes, but I was given a set of coded commands to control the actions of my Roc. My recollection is spotty at best at this point, but "whistle" and perhaps "pat" were two of them.
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Post by topkekm8s on Sept 13, 2013 10:19:36 GMT -5
@mst
Haha oh wow. You poor thing.
Yeah this is really true. I'm clueless.
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Post by blooper on Sept 13, 2013 10:52:17 GMT -5
My question is more along the lines of, what exactly is staff looking for when they review role applications? I see that they want to know guild, sub-guild, race, sdesc, ldesc, history/bio, and playtimes, but aside from that, what else do they like to see?
Do they care at all about how maybe you have managerial experience in such and such or how you're part of your local national guard and so would have a clue about how to be a Byn Sergeant or First Hunter, whatever?
Do they want to read about what you want to accomplish if you're pitching a noble role, like hold more parties, elevate your House by such and such or whatever? Can you give specifics on what you liked to see?
What are some clues you can give us about putting together a better role application?
Last two things, Sorry to hear about your father. Such scenarios are never easy. And lastly, thank-you for posting here.
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Post by jcarter on Sept 13, 2013 11:26:46 GMT -5
Slightly more than a decade ago, and after a solid couple months of solo-RPing in the Canyons of Waste, I was the recipient of a pet Roc. Within the first week of exploring "flying" with this mount, I stumbled across several buggy bits of code which resulted in death (and at least once, a resurrection). Ultimately, my last resurrection request was denied as my body had been seen by a group who were excavating ruins (searching for the lost library of Mal Krian IIRC). I cannot be sure of the mechanics of things behind the scenes, but I was given a set of coded commands to control the actions of my Roc. My recollection is spotty at best at this point, but "whistle" and perhaps "pat" were two of them. Ahahahaha, I set up and led that RPT with the Byn. I remember hearing echoes about a giant bird blocking out the sky, etc. I wasn't sure whether that was just for flavor or the Byn was going to get attacked by a roc. I remember how cool the imms were with the whole thing: I had a merchant house character and wanted to do a cool RPT with the Byn, so I e-mailed my clan imm (N-something...Naephet? Nechomachus?) and was like hey I want to do something with the Byn, can we do something like finding a lost merchant house member's journal in Mal Krian? He was enthusiastic about it and so was Tlaloc, who ran the Byn back then. It sticks out in my head because of just how on board everyone was with making a fun thing for each other. My clan imm ended up actually writing a decent-sized journal too which I saved and passed around, no idea whatever happened to it but I hope it's still out there since it was obvious he put effort into it.
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Deleted
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Post by Deleted on Sept 13, 2013 13:19:33 GMT -5
My question is more along the lines of, what exactly is staff looking for when they review role applications? I see that they want to know guild, sub-guild, race, sdesc, ldesc, history/bio, and playtimes, but aside from that, what else do they like to see? The specifics here will vary, depending on who your clan staff is, as well as the sponsored role itself, and even the clan itself. Essentially: You want someone who you know can handle the X, Y, or Z of your clan/role that proves difficult for others at times. You might find a higher chance of success if you have at least a few longer lived (6 months or longer is good, 1 year or longer is better) pcs under your belt (the bottle neck of ST -> Admin -> IC for approval of anything you want to change that requires staff help can result in long waits, and so it is better to have a history that shows that you can handle these, regardless of what sponsored role it is). If it's an Allanaki noble or templar, they will be looking for different things, like for example, than a Tuluki templar. For any role that is a templar or noble, having a long lived aide, or even prior Byn Sargeant, for example, would be a bonus, as aides, byn sargeants, and low ranking merchants or agents with merchant houses show that you've gotten your feet wet with 'political' roleplay, which is highly encouraged for a noble or templar role. For a nakki templar or a Jihaen specifically, if you have experience with leadership in a combat position, this is also a plus, because it shows you have a greater chance of not getting in over your head. Whereas with a noble role or a lirathan role, you would do better with previous experience as a Merchant for a Merchant House, long lived aides that got heavy into the political intrigue, and so on. Essentially, experience in the general 'field' that the role covers always acts as a plus. That's not all, but let me get to your other questions, as I will elaborate about other things as I go.
Do they care at all about how maybe you have managerial experience in such and such or how you're part of your local national guard and so would have a clue about how to be a Byn Sergeant or First Hunter, whatever? If it is something that could show that you're more likely to be able to handle the role competently due to prior experience, it couldn't hurt. That said, I never saw this come up while I was on staff other than perhaps once, and the role went to someone else anyhow, due to their greater experience with said roles and better playtimes.Do they want to read about what you want to accomplish if you're pitching a noble role, like hold more parties, elevate your House by such and such or whatever? Can you give specifics on what you liked to see? Definitely. It's important to know what expectations are had going into a sponsored role, on both sides, as it can make it a much more enjoyable experience. Many people would apply for Jihaens, not understanding what the role entailed, get bored, try to start a war (quickly), and then store when it did not happen, for example. Because they had different expectations from the day to day reality of not just the role itself, but how time consuming any larger plots can be to get going.What are some clues you can give us about putting together a better role application? Outline your goals, give the staff a taste of what you would like to do with the character, not just who the pc is, so they know what story you want to work with them to write. Not just this, but it shows your hopes and expectations and gives the staff in question a chance to address them or ask you if you would still want the role if you had to alter X thing, and so on. Since it -is- a sponsored role, don't just talk about your own plans and goals, either, tell them how you plan to get other players involved and use the tool that a sponsored role is to make the game more fun for not just yourself, but those that play under you and alongside you. Be concise. You don't have to make everything concise to the point where it is snappish, but if you have many goals, splitting them up into, say, a bullet point format to list them, makes them easier to read. Be clear. Elaborate on these plans. Are they plans of the character? Are they your own hopes? How do you think they will add to the game world? If you couldn't make this idea happen, would you settle for a different idea instead? And, finally... in most cases, if you want to play a role that is exceptional, understand that a sponsored role is probably not the best avenue for this. If you want to play a Fale Lord, your concept should be for a Fale Lord that does FALE LORD type stuff. Not a Fale Lord, who, for example, would spend most of his time in the Gaj or the Tor Academy because you as a player want to do something else. This is part of why sponsored roles shifted to mundane only. Everyone wants to be that rare, exceptional mindworm noble. No one wants to be old reliable, but realistically, old reliable is what they are looking for. They want something they -know- so that they understand the tools they have to work with to help tell the story, and in this case, sponsored roles very much -are- tools.Last two things, Sorry to hear about your father. Such scenarios are never easy. And lastly, thank-you for posting here. Sometimes bad things happen for seemingly no reason. Thanks for the empathy. Past is past. And I'm happy to try to do what I can to help. Always have been, you guys.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Sept 13, 2013 14:17:16 GMT -5
You sig.. hahaha.
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Deleted
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Post by Deleted on Sept 13, 2013 15:57:18 GMT -5
there are a handful of people who are on his bad side. I'd like to hear more about this. Can you recall any staff/players that are on Nyr's bad side and why? I would prefer not to speculate on this. As Nyr has never said to me 'Hey, you see this guy there? He's a jerk, let's go kick him in the shins!', that's all any answer to this would be. I have the distinct impression that I personally am, and good understanding of why it would be the case now, if not previously. It took under an hour for my mortal account to be banned from the GDB after I made my first post in the -shoutbox- here, let alone on the boards themselves, as I hadn't done that yet. So I would speculate that he is likely less than thrilled that I have broken my staff contract by posting here. And he's probably not the only one that is less than thrilled about it, among the members of the staff, in all honesty.
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Post by nessalin on Sept 13, 2013 16:43:25 GMT -5
Thank you for speaking out, Anaiah.
I did have a question for you. I've been playing for over a decade and I've noticed a pattern that seems to have cropped up about four years ago, or so.
When I pick the game up (after a break) things will go fine. I'll make a character. Join a clan (or not) and make new IG friends, discover a couple of plots, kill some scrabs, make some contacts, skill up my character and just generally have a good ol' time with the game. Out of the blue (or so it seems) a staff member will send me a message in game, something like "why are u crafting a sword in the middle of the Gaj?!??1!" or something like that.
Obviously, I know better than to argue with staff so I'll usually just "wish all thanks for pointing that out, sorry. I'll rethink my actions." My impression is that usually whatever they're contacting me about is pretty innocuous in the first place, otherwise I wouldn't be doing it. But rather than try to make an issue of it, I'll just make a mental note not to craft in the Gaj or whatever and try to move on with life.
Sometimes this seems to solve the problem.
Other times, I can tell that a staff member is 'monitoring me' and they will begin getting on my case, using the game world to fuss at me for a host of imagined problems related to riding a mount into inappropriate places, wearing inappropriate clothing, etc. My usual response to this is to take a break from the game for a while. It's no fun to come home from a hard day of work only to log into a video game where you're viewed as a problem player, or viewed as the red-headed step-child.
And this usually seems to fix things. Logging off for a few months seems a reasonably non-confrontational way to solve the problem. It's always worked, even though I don't really think it represents the best potential outcome.
My question to you is this - if you were to play the game again, as an anonymous player, and you were running into the same sort of problem, how would you go about sending a message to the staff that you don't view yourself as a problem player, that you're open-minded towards their perspective, that you're willing to be flexible about problem resolution and that you don't have anything against them personally?
I have far fewer problems in real life because when someone brings an issue to me, I drop everything I'm doing, listen attentively, give the issue my full attention, speak positively towards and of the person I'm interacting with and communicate both patience and empathy. I don't know of any way to do this with staff, but that's basically what I'd like to accomplish.
My question to you is that, if you were facing the same scenario, using what knowledge you have, how would you react in order to make things better?
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Deleted
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Post by Deleted on Sept 13, 2013 17:12:21 GMT -5
My question to you is this - if you were to play the game again, as an anonymous player, and you were running into the same sort of problem, how would you go about sending a message to the staff that you don't view yourself as a problem player, that you're open-minded towards their perspective, that you're willing to be flexible about problem resolution and that you don't have anything against them personally? My question to you is that, if you were facing the same scenario, using what knowledge you have, how would you react in order to make things better? The answer to both of these questions is the same, really: I would open up a question request using the request tool and try to start an honest, open dialogue. In that venue, there is time for both parties to think and pick words carefully, and there is an indisputable record of every word that is exchanged. With regards to the second question, depending on how the request was handled, the advised official channel for solving this would be a staff complaint. Those things said:The reaction of your staff to the request is subject to their mood and your wording, and that's entirely leaving whatever the unchanging facts of what happened were. Your mileage may vary, but using the request tool to do so will establish a record of you trying to reach out in a (hopefully respectful) manner, thus setting the stage for a 2-way street kind of respectful relationship. Sometimes you get Nyr'd (can that be used to describe an action, now?), sometimes it can really help. In any case, the request tool is preferable to trying to solve it in game because it tends to irritate staff when 'wish' is used like a 'tell' command enough times for the exchange to become more of a conversation than a brief exchange of info. I have seen multiple people referred to the request tool and if they persisted, having their ability to wish up removed.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Sept 13, 2013 17:32:59 GMT -5
So I really don't know who you are to be honest. Your name looks familiar as does your avatar which I'm guessing is from the zalanthas forums. Can you give us all a brief background of the time frame you were on staff, (month year(s)) and what characters you've played that we may know?
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Post by slipshod on Sept 13, 2013 18:20:43 GMT -5
would you say staff have an assume the worst policy with players ?
never had positive feedback from staff but had plenty of notes // tells sent to me to question my chars actions or tell me what amounts to Im doing it wrong. i got my account notes and there is not one kind comments and a _LOT_ of negative comments and assumptions that aren't true at all.
I did some screwy stuff on my first three or four chars so Im fine with those ones and apologize for it but a lot of the later comments make me out to be the kind of player Im not.
no one from the staff asked me about these things or made an effort to communicate to me, just painted me a bad color and let it dry.
do staff prune account note requests ? could there be even more bad things they didnt want me to know about ? I lost interest in my character and the game after seeing how poorly Im viewed.
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Hardboiled
Clueless newb
Eggs, their good for you.
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Post by Hardboiled on Sept 13, 2013 19:03:41 GMT -5
Does staff watch players when they are mud sexing? Come on, fess up! The staff keeps saying no but I never believe them. You guys ever make comments to each other about players mudsexing or does the staff gather in the room, watching and possibly laughing? ...upon second thought, is this something we even want to know about and consider?
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lurker
Clueless newb
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Post by lurker on Sept 13, 2013 20:08:22 GMT -5
I had you as an ST a few times, I believe. And I don't really got a question. Just want to say that I did really enjoy having you as my clan Imm.
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Post by jimmyhoffa on Sept 13, 2013 20:15:16 GMT -5
What made you decide to oust yourself here and break your staff contract? Was there a single incident which made you decide to do this or was it a series of events?
Thanks, Jimmy
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