Why is Armageddon bad at retaining players? Dec 14, 2019 17:05:48 GMT -5
Post by mehtastic on Dec 14, 2019 17:05:48 GMT -5
That's true. But decades of increasingly poor mismanagement have made the game what it is today. There are a lot of things that can't be put back into the box that staff opened with their behavior and the expectations they set.
On a fundamental level, we don't disagree. Staff are to blame for the game's biggest problems, because those problems originated with staff. But if the game is going to change, players need to be part of that change and they need to demand it. But they just aren't. Part of it is because they do well under the status quo, and part of it is because staff-player conflicts tend to impact individual players rather than groups. After all, for example, not every player is being called a tinfoil-hat-wearing conspiracy theorist by every staff member; Shabago's only calling one player that. It's easier to accept cruelty if it's not directed at you or anyone you care about and it's easier for staff to normalize cruelty by targeting people with minority opinions and people who will be doubted whenever they tell their story. And when individual staff members call out staff's cruelty, staff are cruel to those staff members too. In fact that's probably the main reason the code was leaked to me.
So yes, the problem is systemic. But it persists because players don't care enough to challenge staff on it as a group. They let themselves get picked off individually.