I really like the Harshlands code. It looks great and I would like to use it for a mud I'm trying to pull together.
BUT the abysmal zone design makes me crazy, as well as some of the setting design choices they made being just frustrating for no reason.
I remember logging on and there being like 3 people showing up on the Who list. I'm out in the wilderness and someone rides up with a bunch of NPC guards, tells me they're a noble of this or that and demands I stop poaching in their lands. Then they told me I had to stack rocks for RL hours on some road they were having built.
I knuckled my brow and when they rode off I went back to poaching. Then a rabbit bit me in the arm, it became infected, I couldn't figure out how to heal it and logged off forever.
I mean harshlands is based off DIKU so it will feel very similar to Arm either way. Same for SOI and all those. 90% of muds are based off DIKU for a reason, it's a solid solid codebase when it is barebones and was designed by way smarter people than any of the hobbyist programmers that usually frequent muds.
Is the bootleg Armageddon still a thing? Are there people working on it?
Not me. I looked at it and decided that, if I wanted to go with an Armageddon-style setting, I could have a brand new codebase up and running a lot faster than I could retro-engineer that cobbled together thing.
But I'm still relatively sold on my Mouse Guard idea. If I ever find the time ...
I think an important thing to call out about HL design, is that it's literally built to canon.
Like the city of Tashal is designed off the canon map. Almost to a tee with little variation.
The whole game is like that. Harn has a whole swathe of materials for tabletop RPG, detailed to an autistic level, down to maps, what shops are in a settlement, who runs them, what kind of pricing they have, et cetera, et cetera, thats all built into Harshlands.
There are things I've done in the game that indirectly caused entries in the history page. People sometimes talk about it and I'm thinking to myself,"God. I was really high that day. No impulse control. No fear for my characters life. Just chasing down the lulz."
nile: the only apoc drama be on an arm drama website. lol
May 16, 2020 20:30:49 GMT -5
nile: almost guarantee arm staff are LOVING this. hahaha. long as the game is good fun it's all a bit irrelevant. but the anti-arm crew giving the arm staff some sense of schadenfreude based purely a forum for whining made me lol
May 16, 2020 20:32:52 GMT -5
nile: Also, been playing Arm again on an alt account (omfg their ban was easy to get around...and tbh i have more fun in apoc)
May 16, 2020 20:34:00 GMT -5
vex: Bans are irrelevant, and pointlessly antagonistic. The only game I play, where staff address problems with aggression, bans, and down talk, is Arm. The rest have realized, all that results in, is a bitter player, more inclined towards "revenge" play.
May 19, 2020 19:20:02 GMT -5
vex: Better to incentivize ideal play and behavior, than try and fail to intimidate and leverage empty threats, because nobody is intimidated by an angry elf fetishist on the internet, and there are virtually no threats a player can't circumvent, easily.
May 19, 2020 19:23:36 GMT -5
baobob: Arm turned to condemnation, punishment and vengeful retribution against players pretty hard long, long ago. Never turned back.
May 22, 2020 20:17:04 GMT -5
dotto: is this game still even operating
Jun 6, 2020 10:25:56 GMT -5
Lizzie: i didnt know about apocalypse till today, and im probably not going to ever give it a shot after seeing the last few posts in that thread
Jun 8, 2020 3:04:14 GMT -5