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Post by pinkerdlu on Sept 4, 2019 7:43:36 GMT -5
Even Pink, I dont think, thought it was a staff arrow. Maybe it's not a very balanced code. That's true. Intentionally, or not, it's definitely not balanced. But other people are going all, "waaah, staff arrows, staff arrows." You have access to code and object stats apparently. What stats and dice are required to deal that damage? I wouldnt be surprised if breeds can dish damages like that. Well, I did heavily suspect that I was killed by a staff arrow at first. I’ve just received enough information at this point to where I think it’s more likely that it was a crit arrow from a player. Why did I originally suspect it was a staff arrow? Partly because of similar stories on here, partly because of experiences on past characters, but mainly because of past experiences on the same character (Vun/Noose). These experiences included: - numerous random Akei (desert elf) animations where Vun was shot with tainted, barbed arrows. In one particular instance, he was locked up by a peraine arrow and who knows what would have happened if there wasn’t another competent character there to (barely) save him. (The Akei attacks were totally unwarranted, Vun was never hunting at this point. I guess it was one of those ‘haha desert elves are unpredictable and Murder is cool!!!’ plotlines that staff love to run so much. Epic storytelling, right? - An animated desert elf chasing him into Morin’s and stealing his mount, etc. - A random ‘cardiac arrest’ animation when Vun took a peraine tablet to train his coded peraine tolerance (a practice introduced to him totally IC, by a master herbalist, and a practice that I know was conducted hundreds of times by at least three other PCs...) where he was taken to negative HP, received echoes where he was choking on his own blood, basically dying, shitting and pissing himself, which went on for 20 rl minutes for which I had no control over my character. It was obvious the staff member was just having his way with me in a totally bizarre and cruel manner. And yeah, I have the logs if anyone wants to see. These aggressive animations mostly came to a stop when my character left the North and joined the Byn. (A change of staffers, eh?) But yes; I had plenty of reason to entertain the idea that staff shot an arrow at my character. So. After Vun/Noose died, I brought this suspicion to a friendlier staff member who informed me that I was killed by a player. I have no particular reason to distrust him. I’ve been informed by other players that a certain character has been bragging about killing Vun/Noose. Mors is a particularly twinky and garbage character, so I don’t doubt that he would’ve spammed his arrow macros at me. He’s the perfect stereotypical Armageddon sociopath: legacy ranger, max offense/defense, always wields a weapon at the bar (and supposedly during mudsex), is completely emotionless except when he’s chasing after that newest female character, will fuck anything with two holes, whiteknights for the womanz, uses triggers/macroes, has twinked his poison intolerance, etc. He knows the code and is a survivor, I’ll give him that. But otherwise, his shit roleplay, sociopathy and itchy trigger finger are everything wrong with the Armageddon playerbase. Whoever ends up dusting him - I toast you. And now the Armageddon discord is full of people complaining about how broken the archery code is, how unrealistic it is, and how they’ve seen similar situations where people got spammed by arrows before they could even react. If anything good comes out of my character’s death, I hope it’s a revision to the archery code and to the spell ‘hands of wind’. You shouldn’t take pride in how unbalanced and broken your game is. Fixing these two problems will lead to less abrupt death and at least give people time to fight back. To the lobomites who cry: “B-but you just want less ways for long-lived characters to die!!!” You are a complete dunce. You have a shit opinion. It’s the truly powerful and long-lived characters who abuse these powerful spells and broken gank methods. Wanton death adds nothing to the game and if you fail to realize that, I don’t really care to discuss much of anything with you. And lastly, qwerty. If you spent as much time trying to understand concerned players and addressing their complaints as you spent criticizing, mocking and refuting those on this board, you’d have a much healthier game. This board likely wouldn’t exist, and you’d likely have many more eager players. Staff culture is the number one thing holding Armageddon back. We don’t want your shitty death RPTs. We want change and we want meaningful roleplay. Come on Shabago, you can do better.
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najdorf
Displaced Tuluki
Posts: 265
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Post by najdorf on Sept 4, 2019 11:16:39 GMT -5
What was your HP when before the arrow hit?
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najdorf
Displaced Tuluki
Posts: 265
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Post by najdorf on Sept 4, 2019 11:18:24 GMT -5
In your log it says 3 arrows, can you post that part in full detail if you don t mind
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Post by pinkerdlu on Sept 4, 2019 11:39:57 GMT -5
In your log it says 3 arrows, can you post that part in full detail if you don t mind There’s a link at the bottom of my post to a pastebin of the log. My max and current HP was 124. The first arrow hit for 96 damage, leaving me at 28 hp. Then the other two arrows followed within a couple of seconds.
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Post by Amos's Boots on Sept 4, 2019 12:47:42 GMT -5
In your log it says 3 arrows, can you post that part in full detail if you don t mind There’s a link at the bottom of my post to a pastebin of the log. My max and current HP was 124. The first arrow hit for 96 damage, leaving me at 28 hp. Then the other two arrows followed within a couple of seconds. The first arrow shot by the character Mors: HP:124/124 T:106/106 V:130/147 dawn - fighting: the athletic, tawny-skinned woman
A grey-fletched, flint-headed arrow flies in from the west. You swipe at it using a fiery hued, chitin scimitar, but miss.
A grey-fletched, flint-headed arrow flies in from the west and strikes your neck! HP:28/124 T:74/106 V:130/147 dawn - fighting: the athletic, tawny-skinned woman
The following two arrows, shot by staff-animated NPCs. You can tell, because of the different arrow-type and the fact that the arrow-type used is very uncommon. HP:28/124 T:74/106 V:130/147 dawn - fighting: the athletic, tawny-skinned woman A small-headed, agafari arrow flies in from the west. You swipe at it using a fiery hued, chitin scimitar, but miss. A small-headed, agafari arrow flies in from the west and strikes your leg! HP:10/124 T:74/106 V:130/147 dawn - fighting: the athletic, tawny-skinned woman
HP:10/124 T:74/106 V:130/147 dawn - fighting: the bulky, scar-ravaged dwarf A small-headed, agafari arrow flies in from the west. You swipe at it using a fiery hued, chitin scimitar, but miss. A small-headed, agafari arrow flies in from the west and strikes your wrist! You stop guarding the regal brunette. _______ ___ /\\_____//~-_ _-~\\__ (~) ~-_ ~-_ _-~ _-~ (~) ~-_ ~-_ _-~ /-~ Welcome to Armageddon! All in all, staff were the ones that did the finishing blow. But most of the damage output there was due to the character Mors, being above racial maximum for strength/agility due to either spice or magick.
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Post by pinkerdlu on Sept 4, 2019 13:14:38 GMT -5
There were a bunch of arrows from the Madrek NPCs laying all over the place, too. So they could’ve all been shot by a certain PC (who acquired the rare arrows). But yeah, I’m open to your interpretation. Doesn’t change anything.
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Post by explayer on Sept 4, 2019 13:28:00 GMT -5
It's funny how some people are saying that Allanak was destined to win. And then this dude on allanak's side dies and everyone are grieving his death and calling it unfair. The dude caught a crit hit. It happens. 1. He was nearly killed with one arrow and they kept shooting. So his death was intentional. 2. That being established: unfair? It was just plain cheap. A low effort execution of a highly skilled, powerful character. If a newbie Bynner dies to arrows, who cares. If the staff just effectively splats a long-lived, powerful character like a bug, because it's simply easier than giving him a more meaningful or heroic death, for shame. It also sends the message that warrior-type skills are next to worthless except versus non-staff-run NPCs.
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najdorf
Displaced Tuluki
Posts: 265
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Post by najdorf on Sept 4, 2019 15:01:28 GMT -5
Well, I have been experimenting with archery since early 2000s had over 20 rangers many of them maxed. I had been hearing mhyts about 1 shot kills and i always wanted to test and see for myself. Unfortunaly i only achieved these results a handful of times in attempts of tens of thousands. Even with ai/ai agi/str spiced maxed delf rangers I always used to count arrow per gith, and it was always 3 and 1 in 100 2, and only once i 1 shotted a gith. Is it possible to 96 in a single hit with a shitty flint headed arrow? Technically 1 in a thousand. I d only say what a coincidence!?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 4, 2019 15:39:03 GMT -5
Well, I have been experimenting with archery since early 2000s had over 20 rangers many of them maxed. I had been hearing mhyts about 1 shot kills and i always wanted to test and see for myself. Unfortunaly i only achieved these results a handful of times in attempts of tens of thousands. Even with ai/ai agi/str spiced maxed delf rangers I always used to count arrow per gith, and it was always 3 and 1 in 100 2, and only once i 1 shotted a gith. Is it possible to 96 in a single hit with a shitty flint headed arrow? Technically 1 in a thousand. I d only say what a coincidence!? Archery blocking, disarm and kick defense, and lots of other things heavily count base defense in the calculation. I havent looked at the code, but I think its likely archery damage is a base O and base D comparison. I know hit location is.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Sept 4, 2019 15:42:55 GMT -5
Well, I have been experimenting with archery since early 2000s had over 20 rangers many of them maxed. I had been hearing mhyts about 1 shot kills and i always wanted to test and see for myself. Unfortunaly i only achieved these results a handful of times in attempts of tens of thousands. Even with ai/ai agi/str spiced maxed delf rangers I always used to count arrow per gith, and it was always 3 and 1 in 100 2, and only once i 1 shotted a gith. Is it possible to 96 in a single hit with a shitty flint headed arrow? Technically 1 in a thousand. I d only say what a coincidence!? iirc gith have middling hp between 100-200 hp so at least 3 arrows per gith/noose on maxed archery is reasonable even before crit shots
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Post by Amos's Boots on Sept 4, 2019 19:35:12 GMT -5
Here you all go: pastebin.com/qKYAzqQDThe mystifying nature of archery is revealed. The top-most section is in regards to accuracy The bottom is damage calculation. You should be pleased to know, damage is calculated as follows: 1. Innate arrow values rolled as a 2 sided dice (coin flip, really), presumably for min/max values set to the object. 2. Strength bonus is applied as a raw +, based on your strength roll and the type of bow you're using. 3. Skill bonus is applied as a raw + Edit: 4. A x2 multiplier is stacked on, depending on whether or not you roll a specific value between 0 and 500 that is less than or equal to your skill value for the archery skill. At maximum archery (95), you will have a 19/100 chance of successfully landing a critical shot.
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Post by fatfinger on Sept 4, 2019 19:54:04 GMT -5
if (number(0, 500) <= ch->skills[SKILL_ARCHERY]->learned
With a skill of 95, wouldn't you succeed on getting a critical 1/5 the time, not 1/500?
0-95 are all less than or equal to the max archery stat
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Post by Amos's Boots on Sept 4, 2019 20:05:49 GMT -5
After re-reading that line
if (number(0, 500) <= ch->skills[SKILL_ARCHERY]->learned
You're right.
If a number between 0 and 500 is less than or equal to your learned value for archery, you will have your damage multiplied by two. So you have 95 in the archery skill, you need to have that value be less than or equal to 95. So, instead of 1/500, you have a 95/500 (19/100) chance of having a critical
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Post by fatfinger on Sept 4, 2019 21:17:11 GMT -5
To hit: 1d100 + Archery Skill- weatherjunk + AgilityMissileBonusMod - (room distance x 10) vs. 1d100 + defense + AgilityReactionMod damage done: 1d2 + min(strength, bowstr+1) + (archery/7) crit chance: Archery/500 average damage: (1d2 + min(strength, bowstr+1) + (archery/7)) x (2 x (Archery/500)) the agility chart:
/* agility apply */ /* react, stealth_manip, carry number, missile bonus c_delay */ struct agl_app_type agl_app[101] = { {0, 0, 5, 0, 4}, /* 9 */ {0, 0, 5, 0, 4}, {0, 0, 6, 0, 3}, {0, 0, 6, 0, 3}, /* 12 */ {0, 5, 7, 0, 3}, {0, 5, 7, 0, 3}, {0, 5, 8, 5, 3}, /* 15 */ {5, 10, 8, 5, 2}, {5, 15, 8, 5, 2}, {5, 20, 9, 10, 2}, /* 18 */ {10, 25, 9, 10, 2}, {10, 25, 9, 15, 2}, {10, 25, 10, 15, 2}, /* 21 */ {15, 25, 10, 20, 2}, {15, 30, 10, 20, 1}, {20, 35, 11, 25, 1}, /* 24 */ {25, 40, 12, 25, 1}, /* 25 */ {28, 40, 12, 28, 1},
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tedium
Clueless newb
Posts: 164
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Post by tedium on Sept 4, 2019 23:29:26 GMT -5
Strength raises your archery damage?
BRB rolling a dwarf archer
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