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Post by Amos's Boots on Sept 1, 2019 19:52:56 GMT -5
Summon was taken out of the game because it was dumb. HoW I think it will be changed soon because of this. I'd like to see summon added back into the game. I think when summon was originally created it was envisioned primarily as an utility spell for an elementalist to summon their friends to them. And that whoever wrote it didn't imagine the extent that it would be used for effortless zero risk PK. Obviously bringing back summon with how it used to be is a horrible idea since it will just be used like it was before. It could be brought back with a prompt to whoever it's cast on. They could deny, accept or ignore the prompt or create some kind of portal that they have to jump through to be summoned. And now it's back as a utility spell and it could even still be used for PK if the caster is capable of tricking someone they want to kill in accepting the summon in the same way they could trick someone to going into their apartment or trick someone to drink poison. There is a nosave flag for magick. If you have nosave magick on, you will have any magick attempted on you succeed without fail. I could see summon becoming one of those things where you need to be in the mind of your target, need to know their true name, and they need to have nosave magick on in order to be transported by summon. Otherwise it fails and gives you a generic "x has resisted your summons." message.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Sept 1, 2019 20:01:10 GMT -5
There is a nosave flag for magick. If you have nosave magick on, you will have any magick attempted on you succeed without fail. I could see summon becoming one of those things where you need to be in the mind of your target, need to know their true name, and they need to have nosave magick on in order to be transported by summon. Otherwise it fails and gives you a generic "x has resisted your summons." message. no need for truename stuff because 1 its long stopped codedly counting as a chars true anything for rp purposes and 2 nosave and being in the chars mind create enough hoops that adding rp-obsolete thing like chargen name to the equation isnt necessary
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Post by explayer on Sept 1, 2019 20:36:20 GMT -5
Personally? I dont think it's worth it. There were days when I would spend a month, or two skilling up on wildlife and only then start getting involved in plots. Now? I skill up as part of the story, here and there, and just enjoy the game when I do. Granted, I also dont play all that much. People who invest months of their real life in playing solo sim life in Arm have a lot more free time on their hands and the reward is very little. This is the rub, isn't it? Become a very casual player, and depend on others for events, because you can't do anything much yourself. You won't play very much, but at least you won't be wasting your time or getting bored, and you won't care if your character dies. Or grind, grind, grind and get it all taken away by some PK for his two minutes of excitement because that's just what turns his clock, or because you're in the Byn and it's time for a clanwipe, or so on. Neither is a good option for some people. I've set so many goals and had my characters killed or diverted before they could start to realize them. And I'm really not the sort to be content with just going with the flow. Logging in, looking around to see if someone is doing something, and logging out if not. So that's it. Maybe enough of your sort of player will find the game to keep it going, who knows. As an aside: come to think of it, that's a lot of what people wanting more players comes down to. People just wanting a supply of victims (I mean, aides, I mean, recruits, I mean..)
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Post by shakes on Sept 1, 2019 20:40:21 GMT -5
Summon is a basic DIKU spell. Comes with the kit. It's intended exactly for that utility you describe, gringoose.
The basic DIKU also comes with rings in the item list that are 'no summon'. Meaning you put on the ring to keep someone from summoning you, and you take it off when your friend says, "Summon incoming."
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Post by supersmashbro on Sept 2, 2019 0:36:43 GMT -5
Summon is in the game. Maybe not in the hands of players, but it is at least in the hands of NPCs.
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foobar
Clueless newb
Posts: 52
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Post by foobar on Sept 2, 2019 2:42:48 GMT -5
How already has so many limitations that it is near useless most of the time.
Do you really want any and all ways to kill someone patched put of the game, just because they lived X number of days, or spend a number of days twinking?
These chars decided to go to war, or at least engange in battle with a city state. On the side that you shouldn't expect to 'win'. There should be significant risk involved with that, no matter how maxed out or long lived you are. Pp
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
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Post by punished ppurg on Sept 2, 2019 3:15:16 GMT -5
Do you really want any and all ways to kill someone patched put of the game, just because they lived X number of days, or spend a number of days twinking? No you ignoramus. Any decent game developer understands that, in the good expectation of reciprocating the effort that players have put into their game, they have to remove ways to die that are "cheap" or non-compelling to the character's storyline. Especially in the aspect of an RPI, where story is the main goal — the shocking absurdity of clinging to this patently broken hack 'n slash proto-DIKU death meta, it just boggles my mind.
It has been done better by nearly every single game medium since the 1990's. It has been done better by other MUDs. It could easily be done better by Armageddon if there were a single competent coder on the team. I could action a prototype / early developmental model towards solving this within two weeks, and I am not as familiar with the codebase as someone who has been working on it for the majority of their adult life.
It hasn't been done.
If you compared Armageddon as a coded system to a tabletop game, it has not progressed beyond the teenager limp-fantasy of some Conan the Barbarian dweeb DM ripping apart character sheets; and deluding themselves, "This is story, guys. This is good story." In 2019, people are starting to stand up and walk away from that table. It's never going to get any better.
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najdorf
Displaced Tuluki
Posts: 265
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Post by najdorf on Sept 2, 2019 4:47:59 GMT -5
How already has so many limitations that it is near useless most of the time. Do you really want any and all ways to kill someone patched put of the game, just because they lived X number of days, or spend a number of days twinking? These chars decided to go to war, or at least engange in battle with a city state. On the side that you shouldn't expect to 'win'. There should be significant risk involved with that, no matter how maxed out or long lived you are. Pp Problem is with the intentions. I believe that staff have gathered before the RPT, putting characters on the table and labeling X, Y, Z to their death-list for IC or OOC reasons ranging from not liking the player, to not being supportive to their plots. A 1 shot arrow kill is an intentional one and is a proof of the above that they wanted Pink removed. It is just sad and not worth investing time in a game in which your faith is being decided by some idiots whose only accomplishment in life is becoming an armageddon staff member.
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foobar
Clueless newb
Posts: 52
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Post by foobar on Sept 2, 2019 5:33:26 GMT -5
Do you really want any and all ways to kill someone patched put of the game, just because they lived X number of days, or spend a number of days twinking? No you ignoramus. Any decent game developer understands that, in the good expectation of reciprocating the effort that players have put into their game, they have to remove ways to die that are "cheap" or non-compelling to the character's storyline. Especially in the aspect of an RPI, where story is the main goal — the shocking absurdity of clinging to this patently broken hack 'n slash proto-DIKU death meta, it just boggles my mind.
It has been done better by nearly every single game medium since the 1990's. It has been done better by other MUDs. It could easily be done better by Armageddon if there were a single competent coder on the team. I could action a prototype / early developmental model towards solving this within two weeks, and I am not as familiar with the codebase as someone who has been working on it for the majority of their adult life.
It hasn't been done.
If you compared Armageddon as a coded system to a tabletop game, it has not progressed beyond the teenager limp-fantasy of some Conan the Barbarian dweeb DM ripping apart character sheets; and deluding themselves, "This is story, guys. This is good story." In 2019, people are starting to stand up and walk away from that table. It's never going to get any better.
What about this was cheap? And what alternatives would you introduce that 1. Aren't cheap and 2. Don't effectively make these high-powered, long-lived PCS even more immortal than they already are?
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notnyr
staff puppet account
Posts: 11
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Post by notnyr on Sept 2, 2019 15:48:36 GMT -5
Late to the party on this one:
Damn! I am going to miss playing with you! I was lucky enough to play with you with your last PC, Noose, in the Byn. You were a beast! I will be sad to see you go. Still The best times were with you, Knifey, that horned girl, and Wild hawk.
That 96 Crit arrow though...Bullshit. I have quit also for a bit since my most recent PC died too. The RPT just felt meh and like it was a pre-planned victory. Also, how do you compete against 3 PC templars.
Sad to see you go, but glad I was able to play with you.
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Post by gloryhound on Sept 2, 2019 16:57:31 GMT -5
I doubt that Noose, being the active Sergeant of the Byn, had much choice other than to be there. And what alternatives would you introduce that 1. Aren't cheap and 2. Don't effectively make these high-powered, long-lived PCS even more immortal than they already are? If they decided he should die, at least they could have given him an epic death for a heroically skilled character. Like allowing him to hold a pass, cutting down wave after wave of low quality fighters, until finally a raider champion came along and defeated the wounded, exhausted hero. Death by arrows was just lazy. Might as well have just dropped a large rock on him from above. I'd not be surprised if he was targeted specifically for being so strong, skills and stats wise. With Knifey gone, no one else is going to get there now.
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muddy
Clueless newb
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Post by muddy on Sept 2, 2019 19:34:21 GMT -5
I must conclude this board exists because many people are passionate about R.P. and game play. As someone who has played on and off for to long let me say, live life and enjoy gaming. If and when you come back, you must lose some of the passion. I don't believe in being a minimalist in materials but I do believe that being a minimalist in expectations is fundamental to a happy life with more than just this game.
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mehtastic
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Post by mehtastic on Sept 3, 2019 6:01:59 GMT -5
I must conclude this board exists because many people are passionate about R.P. and game play. As someone who has played on and off for to long let me say, live life and enjoy gaming. If and when you come back, you must lose some of the passion. I don't believe in being a minimalist in materials but I do believe that being a minimalist in expectations is fundamental to a happy life with more than just this game. I wouldn't call it "fundamental to a happy life" to have minimal expectations. It's good to have a healthy level of expectations though. You can be both disappointed in one thing, and generally happy and satisfied with other things in your life. Just understand when you're expecting too much out of something and either tone down your expectations or back off of it. It's OK to have expectations for things and be disappointed in things. It's OK to stop playing a game that isn't fun. It allows you to have time to find something that you can enjoy.
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Deleted
Deleted Member
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Post by Deleted on Sept 3, 2019 18:11:20 GMT -5
I dont get it. Has nobody here one shotted people before? Why is a 96 hp damage suddenly a staff arrow? What's preventing it from being a regular crit shot. Shatuka used to crit people all the time with her bow. Why is everything a conspiracy for you guys.
Even Pink, I dont think, thought it was a staff arrow. Maybe it's not a very balanced code. That's true. Intentionally, or not, it's definitely not balanced. But other people are going all, "waaah, staff arrows, staff arrows." You have access to code and object stats apparently. What stats and dice are required to deal that damage? I wouldnt be surprised if breeds can dish damages like that.
It's funny how some people are saying that Allanak was destined to win. And then this dude on allanak's side dies and everyone are grieving his death and calling it unfair. The dude caught a crit hit. It happens.
Next RPT is going to be called Extra Harmless RPT, where everyone are going to go tregil hunting and whoever breaks a nail gets +1 karma and a gif of Nyr pouring ash over his head as an apology.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Sept 3, 2019 18:38:17 GMT -5
Typical charlatan response. Instead of expecting the storytellers to craft a decent story, condition yourself to accept garbage. Instead of expecting the storytellers to set up a conflict with consequences, condition yourself to accept nonsensical deaths with no meaning or impact on the goal.
There is a goldilocks zone between this false dichotomy of "no conflict at all" and "meaningless conflict" you're posing. Unfortunately, you don't have the artistic talent to get there.
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