Deleted
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Post by Deleted on Mar 24, 2014 22:25:05 GMT -5
For a mage, the question really is what kind of weaponry do you have access to. If you're employing mundane weapons, you cannot cast spells with it wielded. Which "still" makes sense for rukkians and krathi, with their ways of getting their strength/endurance to AI and high defensive spells. So having something huge and crazy two-handed heavy item preferably is a good idea for them. They'll be able to kill shit without casting any spell if they're prepared enough and do that pretty early on. Without an overly long training.
Other mages, it might be a bad idea to employ mundane weapons. In which case, what weapons do you have access to? If Tek is my momma and I've got every magickal weapon to choose from. I would have a viv and whiran shields on standby and a krathi sword. If I'm a mage/slipknife, then fuck yeah I want drovian daggers. Amongst non permanent magickal weapons, my preference goes to drovian sul swords, and viv/whiran shields.
The key here is. If you're wielding magickal permanent weapons, you can cast spells. If you're wielding non-magickal anything, you cant cast spells.
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Post by yaznokumf on Mar 24, 2014 22:29:21 GMT -5
Do you think you are better off etwoing one magickal weapon or dual wielding two of them?
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Deleted
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Post by Deleted on Mar 24, 2014 22:38:12 GMT -5
There are no etwo-only magickal weapons, except a rukkian staff, I think. So the only thing you will benefit with etwoing it, is the bonuses you get from skill/stat. So if your strength is super I guess you can consider etwoing. This will improve your accuracy and damage. Which could be useful if your offense is not super high. If I dont have spells that increase my strength though, I wouldnt personally etwo.
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Post by mekillot on Mar 24, 2014 23:57:03 GMT -5
etwoing as a Ruk is pretty viable for a number of reasons
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Post by tektolnes on Mar 25, 2014 13:00:13 GMT -5
I think this is a very interesting discussion, but as there are a slew of factors that make combat with mages different than combat with mundanes, I started a new thread to address these issues more specifically. If you would like to, maybe continue this discussion Here.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Apr 10, 2014 0:58:00 GMT -5
Maybe I missed this somewhere... but don't rangers -not- get parry until they hit master dual-wield? That was my understanding as a player who branched parry only after mastering dual-wield once upon a time.
So don't rangers need to rock dual-wield until they master it before even considering parry and etwo as an option?
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Post by Prime Minister Sinister on Apr 10, 2014 1:44:20 GMT -5
Maybe I missed this somewhere... but don't rangers -not- get parry until they hit master dual-wield? That was my understanding as a player who branched parry only after mastering dual-wield once upon a time. So don't rangers need to rock dual-wield until they master it before even considering parry and etwo as an option? For assassins and rangers both, dual-wield will branch parry automatically. However, if you get two-handed up to master, you can send in a request to get parry added. They can't code it in properly because reasons.
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Post by lulz on Apr 10, 2014 4:33:59 GMT -5
They can't code it in properly because reasons. I'll go ahead and defend Morgenes on this one, as it's not his fault, but rather due to code limitations. The way he put it to me in a discussion we had a few years ago via email: you can't have two different skills branch the same thing. Is there any skill other than parry that can be branched from two or more skills? I can't seem to think of one off the top of my head.
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Post by Prime Minister Sinister on Apr 10, 2014 7:36:00 GMT -5
Brew, sap, and hide, all appear to branch from different skills depending on the guild.
Now as far as branching a skill from either of two skills you have... I dunno.
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Post by tektolnes on Apr 10, 2014 8:55:25 GMT -5
I think I've seen a note on one of the class lists to the effect of "branches from any weapon skill once high enough."
Maybe ranger blind fighting?
Also, I wouldn't call it inconceivable for a ranger or assassin to use anything other than dual wield. For most classes shield use early on will help your longevity. Rangers more-so than assassins.
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Post by jcarter on Apr 10, 2014 9:16:35 GMT -5
Brew, sap, and hide, all appear to branch from different skills depending on the guild. Now as far as branching a skill from either of two skills you have... I dunno. The latter you mentioned (the same skill branching from two different skills in the same guild) is the problem.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Apr 10, 2014 10:26:15 GMT -5
I have a feeling if I asked for a parry branch off etwo mastery from staff, someone would come back and tell me, "We're sorry, but we no don't do anything like this, that is what the coded skill tree is for. Signed, A staff member sends 'fuck you.'"
Am I paranoid? Probably not.. Sadly.
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jkarr
GDB Superstar
Posts: 2,030
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Post by jkarr on Apr 10, 2014 10:37:52 GMT -5
I have a feeling if I asked for a parry branch off etwo mastery from staff, someone would come back and tell me, "We're sorry, but we no don't do anything like this, that is what the coded skill tree is for. Signed, A staff member sends 'fuck you.'" Am I paranoid? Probably not.. Sadly. u'd be right to feel paranoid if morg himself wasn't the one presenting the option.
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Post by snorpborp on Apr 10, 2014 11:21:44 GMT -5
I have a Dwield question. Does the attack from the offhand use only the dwield skill with penalties to hit and damage or does it also use the weapon skill? Is it possible for an assassin to raise a weapon skill only by using it in the off hand?
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Post by lulz on Apr 10, 2014 12:07:33 GMT -5
Is it possible for an assassin to raise a weapon skill only by using it in the off hand? No. You can only raise weapon skills w/weps in your primary hand. At least, that's been my experience.
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