ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on Jul 2, 2019 7:18:42 GMT -5
Ideally, you will also need a relatively inexpensive VPN service, such as Private Internet Access, but you could probably do this with a free proxy and a browser-based client. And frankly, given the IP address spying staff have done here in the past, you should already be using a VPN just to be safe. However, I will go over the steps for the safest way to do this: This guide was terrible. You do realize that it's easy for staff to detect VPN use?
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ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on Jul 2, 2019 7:42:04 GMT -5
Slaves should be a big part of this world's theme but they're aren't many roles for them and this would encourage people to try them out. could see all kinds of cool roles this way from shit-sweeper to door guard to scribe Staff seemed to have malaise and dread about people storing their character. Their justification to disallow people to app for slave characters was that "too many people stored," even though I disagree that storing is a bad thing. What's the big deal with storing? Armageddon is a cooperative group creative project. Not everything works out. It's not uncommon, I don't think, in the music world for somebody to join a band and play bass for a while, only to resign on good terms with notice at the end of a tour if things aren't working out. I can think of plenty of things that players (and staff) do that are more disruptive than storing a character. I could also make the argument that storing a character is a better end for a character than suiciding.
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mehtastic
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Post by mehtastic on Jul 2, 2019 8:07:01 GMT -5
Of course it's easy to detect VPN use. The whole point of a VPN is to cover your real IP address. The staff will see that they are covering your real IP address. They are not going to see anything else.
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Deleted
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Post by Deleted on Jul 2, 2019 8:07:39 GMT -5
Imagine a player requesting a slave role. Being warned that there might be a lot of down time and solo play due to the social restrictions of that role. Having the player claim vehement understanding and acceptance of such terms. Finally approving that, then pairing the slave with a player noble, helping the two work out a backstory, sometimes work out certain ic events that would introduce all that into game.
Then have the slave player cry havoc for being bored. Going off documentation and finally requesting storage/suiciding within less then a month. And after all that, have the same cycle repeat itself consistently throughout the entire year.
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delerak
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"When you want to fool the world, tell the truth." - Otto Von Bismarck
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Post by delerak on Jul 2, 2019 8:08:46 GMT -5
Depends on the complexity of the VPN or proxy. It doesn't necessarily have to be a VPN, you could easily multiplay by using friends IPs, going to the library etc. I think using a VPN is just the easiest way to do it within your own home.
I would argue that the staff probably could care less about catching you, it is quite honestly an exhausting effort to attempt to stop someone from playing if they are going through the efforts to do so. The reason bans don't work if because they are IP based. My problem with playing was I hated the idea of being somewhere that I wasn't wanted and had been shunned to great effect. I felt a lot of shame about my past at Arm and the way people talked about me so I stayed away for a long time just for that reason alone.
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mehtastic
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Post by mehtastic on Jul 2, 2019 8:10:07 GMT -5
@qwerty is right about the slave issue. With very few exceptions, slave PCs stored or suicided quickly. As a result, staff did not want to deal with setting up characters for people who will eventually get bored and throw away their character within a few weeks on average. Some slave PCs stuck around for years back in The Day (TM), but they were few and far between.
Staff can spend their time doing something way more productive than setting up slave PCs. Of course, whether they actually do is debatable.
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ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on Jul 2, 2019 10:07:32 GMT -5
Finally approving that, then pairing the slave with a player noble, Right, but that's yet another example of staff creating unnecessary work for themselves, and then complaining about said work. I would go further than labeling this unnecessary, I would say unhelpful. Staff aren't adding value here, they're subtracting value. I say that considering that I really believe you to be one of the good ones. I consider most of the current staff to be not only decent people, but competent administrators. But staff should not interject themselves into this sort of decision making process. It should be fairly transparent what players are playing which sponsored roles. It should be fairly trivial for me to message these players and find out whom if any are interested in me playing one of their slaves. While Staff may see themselves as martyrs, this is one of those situations where they're only in the way. helping the two work out a backstory, sometimes work out certain ic events that would introduce all that into game. Backstory? What backstory? I want to play a slave. Here is the backstory for every slave. Joe is a slave who enjoys fetching coffee for the Master.
When things are really busy at the plantation, he sometimes helps and sweeps up at the stables or dusts the wine cellar.
Joe's favorite thing when he things he is alone is to play fetch with the Master's pet gortok.
Joe is the son and grandson of a slave.
Once in a while if Joe is a really good slave he is allowed to attend the gladiatorial games. Joe likes cats.
Again, I'm not looking for the staff's intercession on this. I don't want staff's permission for my character to like cats. Slaves have less freedom, ergot they are less responsibility than a normal character. sometimes work out certain ic events that would introduce all that into game Which in practice never happens. I've had cooperation on staff projects where staff told me they would support what I'd be doing, as well as staff projects where staff said upfront that I'd be pretty much on my own. In both cases it amounts to nothing. I'm not raising this as an issue with the game because it's a known issue. Staff are too busy to support what characters do on a day to day basis so in my role as a slave my assumption I'd receive the same or less level of support than any particular character. Which is moot because other than wishes there is no staff support. This is another thing that y'all build up in y'alls heads but doesn't actually impact what players do. Then have the slave player cry havoc for being bored. Right, but we're all bored anyway. There is not correlation between being bored as a slave or bored in any other role in the game. I get along with the staff. The current crop of players are actually decent. My entire reason for not playing the game is boredom. It's a fine game it's just boring. This is not your fault, but using complaints as a reason to bar me from playing a slave is illogical. Here I am, not playing a slave and complaining anyway. I'm bored. Going off documentation and finally requesting storage/suiciding within less then a month. As opposed to rolling up a freeman ranger with low stats and then requesting storage/suiciding within less than a month? Non issue. And after all that, have the same cycle repeat itself consistently throughout the entire year. Yes. We're players. That's how this works. We pick the characters that we want to play and then staff undertakes the repetitive task of fulfilling administrative requests and mediating problems. It's repetitive on purpose. I hope that I don't seem like I'm mansplaining to you and I would like to think that if we were having this conversation IRL I would shake your hand at the end. The game's fine, it's just boring and blocking characters out of roles for reasons that haven't made sense for at least a decade is stifling. Staff can spend their time doing something way more productive than setting up slave PCs. Thank you for your input Sir however there is nothing to set up. If two people decide that they exist in a slave relationship, then one is other's slave. If both of them decide that the slave is to be freed, then it is to be freed. If one of them decides that that the slave has run away, then the slave has run away. This gives the templarate and/or various bounty hunters something to do. This isn't a problem, it's a feature.
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mehtastic
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Post by mehtastic on Jul 2, 2019 10:42:09 GMT -5
One player's character shouldn't exist for the purpose of another player's amusement, and that's what slaves essentially were. Staff would need to address the fundamental problems with slave roleplay that drive the players of slaves to store or suicide, and they have shown no willingness to do that. As we know, whenever something in the game doesn't work and they don't have the patience to rework it, they take it away from the game instead.
There are easy ways to make the slave role fun, and paradoxically, it involves providing slave roles that are less restrictive. Slaves in "favored" positions, that are trusted to engage in roleplay on their own without their master present, is a good idea. It's also only ever been applied to playable gladiators, and those characters are heavily restricted in terms of the plots they can engage in.
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Deleted
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Post by Deleted on Jul 2, 2019 13:23:43 GMT -5
That's basically the thing. It's important to create a role that's fun, without completely massacring the theme. Which means the slave role that Ibusoe described cant be played. The character described would never leave the compound. Would never go to the tavern, would never even speak to anyone, unless spoken to. They will be 100% reliant on the direction of their Master. And maybe the Master doesnt want them. Maybe the Master feels burdened by the sudden need to have their slaves entertained, since their entertainment depends 'entirely' on the master's initiative. And the master cant just tell the slave to go forth and bring back something juicy, because that is not something a non-favored slave would do.
The roleplay of a slave that desires freedom and wants to raise a slave rebellion is so overdone that majority of low level slave concept are about that very thing. And while fun in a sense, if truly persuid to a successful direction, the entire Zalanthas would soon become a free state democracy. That is not the zalanthan theme.
The 'favored' roles are better, since they offer greater freedom. They are basically an equivalent of a bastard role. Both of those require set ups and a seamless introduction into the noble house.
Gladiators are a good example of a good direction and they're persuing it. But just chargenning a slave with all the freedom to do things that players tend to like to do, would invalidate the concept of a slave, or invalidate the concept of Zalanthan slavery.
Yes. Some gradual changes in the 'theme' of slavery are a way to solve it. And the gladiators are a step towards it. But overall, it's just not worth the effort. At the end of the day, in the game where clans have difficulties keeping their numbers up, just because everyone prefers to indie around, the problem of slavery is rather moot.
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delerak
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"When you want to fool the world, tell the truth." - Otto Von Bismarck
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Post by delerak on Jul 2, 2019 13:29:46 GMT -5
Not many players want to play slaves. Those that do have to be very good players to pull it off.
Most people want to play in that 1% which is what the PC population is supposed to represent, the exceptional, the geniuses of society.. whens the last time someone played a beggar or a poor laborer? Just look at the skill lists we get as PCs, do NPCs have that? 90% of the population is supposed to be poor and downtrodden.
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mehtastic
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Post by mehtastic on Jul 2, 2019 13:54:18 GMT -5
There is a lot of ludonarrative dissonance between a player's options in character creation and what the game world is supposed to contain. Part of that can be blamed on the fact that the game was created by a bunch of kids, part of that can be blamed on staff who by and large fail to introduce consistency in their game world (or get run out of town when they try), and part of that can be blamed on the players who see the game as an opportunity to play out a power fantasy.
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faroukel
Displaced Tuluki
What's a story without a villain?
Posts: 201
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Post by faroukel on Jul 2, 2019 14:01:44 GMT -5
Doesn't everyone and their grandmother have a cell phone nowadays?
Play one acct from your home wifi, another on your phone using data through Blowtorch or Mudrammer (it uses like a couple MBs a month..)
Unless you're already RP weak, there'll be a noticeable difference in your RP quality and play just due to using different methods of connecting.
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Deleted
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Post by Deleted on Jul 2, 2019 14:18:44 GMT -5
There is a lot of ludonarrative dissonance between a player's options in character creation and what the game world is supposed to contain. Part of that can be blamed on the fact that the game was created by a bunch of kids, part of that can be blamed on staff who by and large fail to introduce consistency in their game world (or get run out of town when they try), and part of that can be blamed on the players who see the game as an opportunity to play out a power fantasy.
Well. All of it is understandable and forgiveable. Players imagine the role to be one way, while reality is entirely different. Sometimes the circumstances just dont click and sometimes they're just too whimsical. It's not really to be blamed for, at the end the players play for fun and entertainment. It's a bit of a shaky construct that everyone hopefully should try their best to sort of keep together. Sometimes it works out wondrously and you lay awake at 4 am, reminiscing about some awesome scene. Sometimes it works out disastrously and you're posting burn in hell and die messages at the very same 4 am.
I can say that Arm probably been with me for 20 years now and I would say the vast amount of it was positive. Not all of it. Nowhere near all of it. Plenty of stuff to be annoyed and pissed about. But still positive enough that I never really succeeded in getting as deep in any other mud.
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mehtastic
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Post by mehtastic on Jul 2, 2019 15:43:54 GMT -5
Doesn't everyone and their grandmother have a cell phone nowadays? Play one acct from your home wifi, another on your phone using data through Blowtorch or Mudrammer (it uses like a couple MBs a month..) Unless you're already RP weak, there'll be a noticeable difference in your RP quality and play just due to using different methods of connecting. Sure, that works just as well.
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ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on Jul 5, 2019 20:05:31 GMT -5
It's important to create a role that's fun, Staff have never created a role that was fun. Thrice in the game I've had fun due to the sergeants in my clan (Akim, Sharlo and Raul). Any other fun I had in the game was of my own contrivance. Maybe I've had a couple of good friends inside of the game, but staff had nothing to do with it. without completely massacring the theme. Staff already massacred the theme. Aren't there currently a sponsored raider clan with an office off of Sand's Way in Red Storm? RIP theme, Bro. Staff have always been way more of a threat to the theme than anything I've ever done. Which means the slave role that Ibusoe described cant be played. I can't run errands for a character that I consent as my master? Are you high? The character described would never leave the compound. What the heck are you talking about? The Byn never leave the compound but it's one of the more popular clans. Would never go to the tavern, From listverse.com/2016/06/05/10-interesting-facts-about-slavery-in-ancient-rome/Household slaves, on the other hand, could expect a more or less humane treatment,
and in some cases, they had opportunities to keep and manage some money and other forms of property for themselves
I spent ten minutes looking online for a source that described slaves as drinking in bars. Currently slaves drink in bars in the game (in the form of gladiators). Too much, perhaps. I mean I understand that part of your purpose here, Qwerty is to LARP as an LOLcow, but come on dude. This kind of stuff has been hashed out on the GDB years ago. If nothing else this discussion serves to reinforce the rumor that staff, if you are any representative, are not outright malicious, not even possessed of terrible judgement. You just seem not to have any reference for how slavery existed historically as an institution. Or how it currently exists in game. This is part of the reason why I don't think you're qualified to make decisions about who is allowed to play what. would never even speak to anyone, unless spoken to. ROTFL, half of the clerks in the marketplace are slaves. They will be 100% reliant on the direction of their Master. Have you ever had an employee in real life? And maybe the Master doesnt want them. Maybe the Master feels burdened by the sudden need to have their slaves entertained, since their entertainment depends 'entirely' on the master's initiative. And the master cant just tell the slave to go forth and bring back something juicy, because that is not something a non-favored slave would do. You're high, aren't you? if truly persuid to a successful direction, the entire Zalanthas would soon become a free state democracy. That is not the zalanthan theme. What are you talking about, and why do you think this qualified you to decide what roles I can and cannot play? This is awful. Both of those require set ups and a seamless introduction into the noble house. Kid, I went through this. Do you know how to read? Joe is a slave who enjoys fetching coffee for the Master. When things are really busy at the plantation, he sometimes helps and sweeps up at the stables or dusts the wine cellar. Joe's favorite thing when he things he is alone is to play fetch with the Master's pet gortok. Joe is the son and grandson of a slave. Once in a while if Joe is a really good slave he is allowed to attend the gladiatorial games. Joe likes cats.
Please stop bragging about all of the works that you guys make for yourself. If you guys are actually doing work to prevent internal inconsistencies you guys are terrible at it. But just chargenning a slave with all the freedom to do things that players tend to like to do, would invalidate the concept of a slave, or invalidate the concept of Zalanthan slavery. I don't know what chargenning is but the Byn is among the more restrictive roles in the game, as mentioned but people love it. The Byn currently has (slave) mul characters with artificially restrictive rules. You don't know what you're talking about. But overall, it's just not worth the effort. Not worth it according to you. Staff have no higher purpose than to implement player requests. Believing anything to the contrary is part of why the game devolved. It peaked in like 2005. At the end of the day, in the game where clans have difficulties keeping their numbers up, just because everyone prefers to indie around, the problem of slavery is rather moot. Please don't staff a game again.
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