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Post by pinkerdlu on Jun 26, 2019 18:57:12 GMT -5
small price to pay imo for the impact it would have on the gameworld
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jun 26, 2019 20:11:05 GMT -5
small price to pay imo for the impact it would have on the gameworld Wait.. the integrity of the game is a small price to pay?
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
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Post by mehtastic on Jun 26, 2019 20:53:46 GMT -5
Other roleplay-focused MU*s allow playing multiple characters, sometimes with restrictions, sometimes without. Usually these games are MUSH-y if not full-on MUSHes, but still have aspects where an irresponsible player can use two or more characters to gain an advantage. Arx, for example, allows two characters per player and appears to have more unique players than Armageddon does, yet somehow it is extremely stable. Arx's player culture is generally friendlier than Armageddon's, though, so perhaps there's some mutual respect to factor in there.
I recognize that having multiple characters, either legitimately or otherwise, could theoretically get confusing. But no one would be required to have multiple characters if Armageddon's staff opened up accounts to have multiple characters. If Armageddon's staff think the players are too stupid, careless, or irresponsible as a whole to handle two characters, when staff can run five characters (or at least they could when I was playing), they should say so. Otherwise, players should question why staff are continuing to fail to adapt to changing circumstances in terms of how players spend their time and attention on the game. Because an older, more casual playerbase is going to benefit more from being able to play the game with fewer restrictions.
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Post by pinkerdlu on Jun 26, 2019 21:12:36 GMT -5
small price to pay imo for the impact it would have on the gameworld Wait.. the integrity of the game is a small price to pay? >implying the integrity of the game isn't already well tarnished >implying the integrity of the game would be seriously harmed by allowing multiple chars, more than it already is by all the info that is shared ooc, the cliches and meta, etc. mehtastic brings up a great point with Arx (and it's spiritual predecessor, Firan MUX), where you could play multiple characters and the game had a great community, with lots of players, where there existed quality of roleplay and plenty of integrity. If you don't think Armageddon can handle multiple characters, that's simply a reflection of the state of the playerbase...
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Deleted
Deleted Member
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Post by Deleted on Jun 26, 2019 21:54:01 GMT -5
In theory, staff has the ability to have up to three characters at the same time. Granted they have limitations on leadership. They cant play in sponsored roles, they cant play in spheres they are staffing over, etc.
Considering just how great a percentage of current players have at one time, or other been a staffer. I would say the concept of having multiple characters allowed is not 'too' far out. Truth be said, I dont really think it is the staff that is heavily against the concept, but more the playerbase itself. There was a thread some while back about giving people the ability to linger in ghost form after their death for a short span of time. To see the completion of scenes, finding closure, whatever. The vast amount of playerbase seemed to be against it. So it's less so a matter of staff trusting players not to metagame while jumping between characters, it's the playerbase itself distrusting itself.
Some gating in trust would be required, absolutely. But I dont think it should be 3. I think even 1 is enough, to be rescinded upon observation of abuse.
Regarding multiplaying. It happens. Sometimes often, sometimes rare. Truth be said, it is found sooo easily. Many people here at one time, or other have created alt accounts and played the game. Sometimes they did it because their main accounts were banned. More often they did it because they thought their main accounts were biased against and wanted to start anew, or play anew. Regardless. It's hard to be completely sure, because one would know only those he managed to discern, but in my experience all of these 'alt' players were found out with eaaaaase. Very often nothing was done, because suspicion and proof are two different things and usually multiplayers did something stupid and killed themselves all on their own. But sometimes, some decision/punishment took place.
Please dont think that people multiplaying is a 'novel' idea. Think twice what you already have that you will most likely lose when caught. Then figure out what you truly gain by multiplaying and then make your own decision if it's worthwhile, or not.
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najdorf
Displaced Tuluki
Posts: 265
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Post by najdorf on Jun 27, 2019 2:44:38 GMT -5
Just do the sparring dummy elf project. It should work like a charm to max your other characters in combat. Dummy should be a long lived bynner with AI agility and low-rolled strength and crazy combat skills etwoing a wooden training sword, also a noob who doesn't rp much, plays safely with a basic persona, interacts with other bynners too but favors your character the most.
it would be both multi playing and multi character playing (in case you are bored of your main character, a combat crazy elf could be a satisfying experience)
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Post by lechuck on Jun 27, 2019 9:36:31 GMT -5
Honestly, I'm down with making a new account and playing "rogue," but only if you abandon your previous one. If you've grown so detached from the game that you'd consider playing two different characters and using them to spar or mule items/cash, I think you'd be better off not playing. It's kinda like getting an extra mini-shampoo by putting on an elaborate disguise and going back down to the hotel's front desk, then feeling like you cunningly hacked the world. It's just too weird, and you'll lose all the work you put in if they catch you. I mean, unless you literally sit around RPing with your two characters like some kind of psycho, it'll be easy to see what you're doing if anyone decides to snoop you for five minutes. And if you sit there swivelling back and forth between two computers furiously emoting at yourself, you're weird.
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Deleted
Deleted Member
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Post by Deleted on Jun 27, 2019 10:38:40 GMT -5
Honestly, I'm down with making a new account and playing "rogue," but only if you abandon your previous one. If you've grown so detached from the game that you'd consider playing two different characters and using them to spar or mule items/cash, I think you'd be better off not playing. It's kinda like getting an extra mini-shampoo by putting on an elaborate disguise and going back down to the hotel's front desk, then feeling like you cunningly hacked the world. It's just too weird, and you'll lose all the work you put in if they catch you. I mean, unless you literally sit around RPing with your two characters like some kind of psycho, it'll be easy to see what you're doing if anyone decides to snoop you for five minutes. And if you sit there swivelling back and forth between two computers furiously emoting at yourself, you're weird.
I can totally see myself having a conversation between two characters of my own. I would probably con the other, get angry, pummel the first one, then develop a grudge on the second, and sell him out to a templar.
Buuuut, yeah. I'm not going to claim that that's normal.
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Joe
staff puppet account
Posts: 13
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Post by Joe on Jun 27, 2019 14:25:55 GMT -5
The intent of an RPI is Intensive Roleplay. If you are playing Armageddon for the experience, immersion, RP interaction than I don't really see a purpose to multiplay. If you are playing it for a game aspect, there are better games that are games and not storytelling experiences with fluctuating quality.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 27, 2019 14:26:51 GMT -5
I posted that ^ for some reason my Jeshin login is linked to Joe! and my rando login is linked to Jeshin. Must be a fluke from when I posted anonymously WAAAAAAAAAAAAAAAAY back when.
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Post by lyse on Jun 27, 2019 15:25:12 GMT -5
Multi-play isn’t a bad thing in itself. Not sure about multiplaying to skill up, but I’m going to leave that alone. It probably would benefit people that don’t want to store just because they signed on to a lame org or a dead clan.
The big question there would be: if you can’t trust other players to keep their mouths shut about ig events and sensitive information now with one character*, how would you be able to trust players with more than one character and even more knowledge of ig events and scenes?
You can’t. The playerbase just isn’t mature enough to handle it.
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Jeshin
GDB Superstar
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Post by Jeshin on Jun 27, 2019 15:35:27 GMT -5
I don't really think the Armageddon (or RPI if you want) policy of: Do not discuss IC ever, do not associate your OOC identity to your IC character ever, Do not share 'secrets' ever... is feasible. We are humans, we enjoy something, we talk about it. Even with a policy of do not spread IC via OOC channels really boils down to do not get CAUGHT spreading IC through OOC channels. If someone is playing and they tell me something and I tell it to someone else, then as long as no one acts on that OOC knowledge is an inappropriate way there is no reason to oppose it spreading. Part of the reason this forum even exists is the playerbase resisting arbitrary rules about what can be discussed and what can't be. This included knowledge of mechanics, IC knowledge of exploration spots, and historical knowledge of IC events.
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Post by lyse on Jun 27, 2019 16:45:16 GMT -5
I don't really think the Armageddon (or RPI if you want) policy of: Do not discuss IC ever, do not associate your OOC identity to your IC character ever, Do not share 'secrets' ever... is feasible. We are humans, we enjoy something, we talk about it. Even with a policy of do not spread IC via OOC channels really boils down to do not get CAUGHT spreading IC through OOC channels. If someone is playing and they tell me something and I tell it to someone else, then as long as no one acts on that OOC knowledge is an inappropriate way there is no reason to oppose it spreading. Part of the reason this forum even exists is the playerbase resisting arbitrary rules about what can be discussed and what can't be. This included knowledge of mechanics, IC knowledge of exploration spots, and historical knowledge of IC events. Sure Jan, the point was people DO act on ooc knowledge on plot stuff. It’s cheesy, immersion breaking and it happens now. Who said anything about sharing details about mechanics or spots?
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jun 27, 2019 16:58:39 GMT -5
And those specific people who cheese should be punished. The act of sharing IC events OOCly isn't inherently bad, it's just people discussing something they do. Spoiling Endgame is bad and people should feel bad, but you still discuss Endgame. As for the other two topics they were part of the staff policy of do not discuss XYZ. They are the YZ part. They are fine to discuss (presumably) so IC events should be too.
Belated EDIT - Which doesn't mean I support multiplaying. Just that the basis multiplaying is bad because the playerbase is immature is wrong imo. It has nothing to do with the playerbase and everything to do with the fact the staff have single character as a requirement. Plenty of RP games (more MUSHes or hybrids) have alt policies that are very effective.
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Post by lyse on Jun 27, 2019 17:54:16 GMT -5
And those specific people who cheese should be punished. The act of sharing IC events OOCly isn't inherently bad, it's just people discussing something they do. Spoiling Endgame is bad and people should feel bad, but you still discuss Endgame. As for the other two topics they were part of the staff policy of do not discuss XYZ. They are the YZ part. They are fine to discuss (presumably) so IC events should be too. Belated EDIT - Which doesn't mean I support multiplaying. Just that the basis multiplaying is bad because the playerbase is immature is wrong imo. It has nothing to do with the playerbase and everything to do with the fact the staff have single character as a requirement. Plenty of RP games (more MUSHes or hybrids) have alt policies that are very effective. Sure Jan, thing is “should” be punished isn’t the same as get punished. See, you’re talking about people are going to talk, the rule is silly. That has nothing to do with what I’m saying at all. I’m not talking about the rule. I’m talking about someone taking knowledge they may have gotten from another player, staff...hell it could’ve been another character that they had that died telling another character that they know something they have no way of knowing. This isn’t something that even needs to be said, you don’t do that. Yet on Armageddon, it happens all the time. You have a better word to call it other than immaturity? Have at it. It has everything to do with why you’re supposed to only have one character on Arm. Players just can’t be trusted to play more than one character. You seem to understand that other games don’t have this problem. I can’t think of a single other game where I’ve played with someone using a different character that brought up something my character did that isn’t common knowledge. Yet on Armageddon...I’ve had it happen and seen it happen many times.
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