Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 7, 2019 10:57:25 GMT -5
For the record. If the code questions are done by staff, on behalf of staff, or are being read by staff so they can have someone else explain their system to them. I would have a chuckle. A hearty chuckle.
What do you mean there aren't critical hits?!
Well it appears to just be a lucky roll + dmg modifier based on hit location.
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Post by shakes on Feb 7, 2019 13:53:18 GMT -5
I don't think Brokkr needs anyone to explain it to him or to help him with ideas. He's got solid chops.
But I can see Brokker going up the chain and saying, "This is a great idea" and someone else shooting it down by saying, "We can't. Lizzie will scream."
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Feb 7, 2019 17:48:55 GMT -5
lol, arm's combat code will never see a revamp. there is no one on staff competent enough to come up with a system, and they are too proud to use an outside source. hence why the only actual solution that might ever exist is to let players just build their characters to the meta rather than do the suicide dance for it. also, i'm still waiting on my2sids to post the actual strength breakpoint. i can see that dope logged in and reading this thread. calling it right now: isfriday will never give a number. I'm a dope for checking a thread that I was quoted in and responded to? Hence why I posted in the first place, here. Does that make you a dope for checking out my account activity? Man, you lack self-awareness. Your interest in me is a little creepy, too. To answer your question: I haven't done as much number crunching as the well-read coders and P&P players here have, but anecdotally I'd say good-very good human strength and above is "good enough". So whatever equivalent that is across the races. You can prevent bouncing off armor if you have the equivalent of good human strength with most weapons or by adjusting what you're doing, skill wise.
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Post by shakes on Feb 7, 2019 18:04:31 GMT -5
Okay, hypothetically. I roll out of chargen ... the scar adding guy and I land in the newbie equipment area in say ... Luir's.
I hold my breath and I type "sco".
average strength, extremely good agility, good endurance, below average wisdom.
And I'm looking at that average strength and thinking "no" but it's an incredibly cool concept that I'm just shocked as hell I got past the approval process.
What realistically can I do, gameplay wise, to mitigate that shit strength?
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Post by pinkerdlu on Feb 7, 2019 18:09:20 GMT -5
Okay, hypothetically. I roll out of chargen ... the scar adding guy and I land in the newbie equipment area in say ... Luir's. I hold my breath and I type "sco". average strength, extremely good agility, good endurance, below average wisdom. And I'm looking at that average strength and thinking "no" but it's an incredibly cool concept that I'm just shocked as hell I got past the approval process. What realistically can I do, gameplay wise, to mitigate that shit strength? Go bash a carru and roll up a new character. That's the best bang for your buck in terms of mitigating that shit strength. Otherwise, if you're hell bent on making the character work. Realize that you'll never be an effective melee combatant. Rely on archery/throw/slings and hide/sneak. Use poison. Have lots of friends. Never put yourself in dangerous situations. Pretty much like any other character except much less effective/dangerous and competent.
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Post by lyse on Feb 7, 2019 18:10:34 GMT -5
Okay, hypothetically. I roll out of chargen ... the scar adding guy and I land in the newbie equipment area in say ... Luir's. I hold my breath and I type "sco". average strength, extremely good agility, good endurance, below average wisdom. And I'm looking at that average strength and thinking "no" but it's an incredibly cool concept that I'm just shocked as hell I got past the approval process. What realistically can I do, gameplay wise, to mitigate that shit strength? Accept that you’re a redshirt and enjoy the character. Unless you’re trying to pk or solo Meks you’re fine. The heart of the problem is that probably wasn’t your intention when your concept was in your head.
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Post by shakes on Feb 7, 2019 18:14:10 GMT -5
Okay, now we're getting somewhere there, Pinky.
Never be an effective melee combatant. You know, that's fine. It's a video game trope and a D&D thing. Don't put your wizard on the front row.
But can I still be an effective combatant in other ways? Coded ways, not social manipulation ways.
Because, in Arm, most anyone you try and manipulate has seen it all fucking before. Every half-giant may grunt and say stupid shit but when it comes down to the bleeding, they all become Sun Tzu with the tactics and blocking exits and shit. Nobody who isn't already willing to potentially lose their character is going to go in a cave, or apartment, or even a tent if they in any way suspect someone might want to kill them.
I know that agility doesn't provide a whole lot for melee ... but can you be a pretty effective ranged combat character? What would that look like, in practice?
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Post by shakes on Feb 7, 2019 18:17:52 GMT -5
Accept that you’re a redshirt and enjoy the character. Unless you’re trying to pk or solo Meks you’re fine. The heart of the problem is that probably wasn’t your intention when your concept was in your head. You know, that's often the damned problem right there. You hit it on the head. I come up an idea for a grizzled, battle-hardened ex-soldier ... disillusioned with oppressing the people for the state so wanting to retire to the wilderness to hunt. He can't be 25 years old, right? So I roll out of chargen at age 45 and I get barely above average in most things and below average in some. Are you kidding me with these age hits? Do the 15 year olds who coded this shit not realize that some of the most physically fit fuckers in sports right now are in their late forties, early fifties? And it's not even just modern medicine. There's just some people whose genetics lend to great health and strength and longevity. All through history. But no. With the age penalties we've all got to be younger than the cast of Hunger Games.
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Post by pinkerdlu on Feb 7, 2019 18:19:58 GMT -5
Yep. Look at old posts from delerak and lulz.
They are good oldies and they both played very successful d-elfs and high-agi rangers.
The former swore by hit-and-run archery and poison arrows. They both recognized that strength was OP but knew there were ways around it.
Granted, stuff like this has already been said in the thread. Everyone recognizes that there are ways other than high strength to be a successful PKer and combatant. Despite that, strength is obviously broken and dominant and leads to a bunch of other problems which have mostly been laid out...
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Post by lyse on Feb 7, 2019 18:29:55 GMT -5
You know, that's often the damned problem right there. You hit it on the head. I come up an idea for a grizzled, battle-hardened ex-soldier ... disillusioned with oppressing the people for the state so wanting to retire to the wilderness to hunt. He can't be 25 years old, right? So I roll out of chargen at age 45 and I get barely above average in most things and below average in some. Are you kidding me with these age hits? Do the 15 year olds who coded this shit not realize that some of the most physically fit fuckers in sports right now are in their late forties, early fifties? And it's not even just modern medicine. There's just some people whose genetics lend to great health and strength and longevity. All through history. But no. With the age penalties we've all got to be younger than the cast of Hunger Games. Well, that’s a problem in Mu* in general. The age thing, nobody wants to play a middle aged anything. It’s pretty rare anyway. I played a roster game a year or so ago. I took a character off the roster that was 42 and got treated like grandma. Even though her description was she was pretty sturdy and gorgeous. Her youngest kid was like 20. She wasn’t even a grandmother. You’d think the aging playerbases on mu* would’ve figured out that 40 isn’t THAT old. Arm? A 40 year old human, you start taking hits. 25 for a human is a good starting age. I wouldn’t dip into the 40’s unless I wanted to play a crafter or a noble or something.
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Post by shakes on Feb 7, 2019 18:31:19 GMT -5
I used to play a Black Numenorean scout on a mud called MUME. People laughed because that combination is ridiculous. The stats are bad for that race, who is meant to only be mages, and there is no infrastructure.
But it was difficult and I'd done everything else so I thought, why not? And I did it and succeeded and then put out a little set of instructions for how to do it. For instance, you can't teleport so learn to swim. People can't track you across a river and they are reluctant to abandon their mounts, so cross rivers, swim a lot, to break off pursuit. Little tips that just seemed common sense, but all put together in one guide. Or how to successfully disengage from a fight. Any fight. Knowing you will never win a fight if the enemy knows you are there because you are so fundamentally weak, so just be a submarine and strike from ambush and then disengage.
And pretty quick there were a lot of BN scouts roaming around, with varying degrees of success. It went from "unplayable" to "a fun style to try".
So I wonder if the same is do-able here ...
Is a human scout/stalker/miscreant/infiltrator ever going to be a powerhouse with ranged, and how would it be done?
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Post by lyse on Feb 7, 2019 18:35:19 GMT -5
Yep. Look at old posts from delerak and lulz. They are good oldies and they both played very successful d-elfs and high-agi rangers. The former swore by hit-and-run archery and poison arrows. They both recognized that strength was OP but knew there were ways around it. Granted, stuff like this has already been said in the thread. Everyone recognizes that there are ways other than high strength to be a successful PKer and combatant. Despite that, strength is obviously broken and dominant and leads to a bunch of other problems which have mostly been laid out... D-elf’s are a special case though. Stealth/Hit and run is their coded strength and zero lag run is nothing to sneeze at. People don’t play them often because they’re crippled by the docs.
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Post by shakes on Feb 7, 2019 18:37:37 GMT -5
Yeah. And they have just uber stats across the board, even looking past strength. I'd discount desert elves in general in our theorycrafting.
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Post by pinkerdlu on Feb 7, 2019 18:42:49 GMT -5
lol. you guys are all assuming melee. man do none of you play rangers? seriously rangers are by far the most dangerous/pkillers in the game. Of course its nice to have AI strength, exceptional agility. The solution is simple spice up before pkilling, it's how I killed many long lived warriors with my average statted ranger. Have killed stat monsters with my shitty stat rangers. They don't matter as much as you think once you have poisons, max archery/throw etc. If you're cunning in a pk situation you will win. Also I'm not embracing shit from the GDB, I'm relaying to you what I've been able to do with shit stats. My 50 day ranger had average strength, but he did have eg agility so I guess they werent "shit" the agility was nice. armageddonmud.boards.net/thread/490/stats
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Post by shakes on Feb 7, 2019 18:45:23 GMT -5
That gives me hope. But it's not a guide.
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