punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Feb 3, 2019 23:29:32 GMT -5
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Post by pinkerdlu on Feb 3, 2019 23:31:02 GMT -5
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Feb 4, 2019 11:45:33 GMT -5
What he said (Is Friday)was true 1.) Only if you're killing unarmed aides who are stupid enough to wander into your apartment. 2.) In any other context, strength rules supreme. The difference in skill required for a character without noteworthy strength to beat one with max strength is totally broken. Believe it or not, most PvP does not take place in apartments, it takes place in the 'rinth and the desert, and being able to kill someone faster than they can act is a key component. Strength is the number one factor in that regard. 3.) People need to stop mentioning obscure roundabout ways as equal alternatives to the simple act of choosing strength as your first prioritzation. Can you imagine if that applied to any other aspect of the game? Like if rolling AI agility gave you master backstab from the start or something? That's just about the magnitude that we're talking about when it comes to the strength stat. You roll high strength on a heavy combat character, etwo any storebought mace, and you will knock someone unconscious in two blows. That's just the way the combat code works. No amount of bullshitting about locked doors and political power gets around the fact that this is utterly gamebreaking and is used time and time again to fuck this game in the ass. What exactly is the rationale behind defending this state of affairs? Who gains from keeping it this way? If it's not the players who know that this is the case and use it to their advantage, I don't know who it is. I wager that if we had access to the statistics, we would see that 90% of succesful fighters had strength prioritized first. It's about as powerful as starting out with two extra levels in your chosen weapon skill. And once you're at the point where combat skills plateau, strength wins every time. Of course, X-D will tell you some anecdote about how his elf with below awful strength routinely killed trios of half-giants with one arm tied behind his back, but only idiots will listen to that. 1.) If you want to kill people behind locked doors: Pick a subguild or guild with pick. The skill lists are available through the website and help files. 2.) Poison doesn't care what your strength is--it cares what your endurance is. So in that respect, dwarves are too strong, but it's not a direct correlation with strength. I've already stated my opinion on dwarves in that they should be karma required. 3.) Strength prioritization is not the optimal strategy for people who use hide/sneak. Hide/sneak will allow you to play the game dynamically for PvP, as will many other skills, rather than treating the game like a sparring simulator where you have to Samurai Jack your way through the Known World. I don't think I'm arguing against keeping strength the way that it is. I was posting to reflect alternatives to the mainstream idea that strength is the only way to kill people. On the contrary, strength doesn't get you anything but a "puncher's chance" if you're relying upon that to win you the day. You ought to stack strength with other factors such as eliminating exits, using poisons, or recruiting allies to help you kill someone. Strength by itself is not a winnable condition except against untrained PCs, which... you can use anything to kill them. So why bother being mad about it? -is friday.
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Post by shakes on Feb 4, 2019 13:08:58 GMT -5
I'll say that max hide and sneak in a world where the majority only have advanced scan or lower is a type of magic all its own.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Feb 4, 2019 16:34:06 GMT -5
On the contrary, strength doesn't get you anything but a "puncher's chance" if you're relying upon that to win you the day. You ought to stack strength with other factors such as eliminating exits, using poisons, or recruiting allies to help you kill someone. Strength by itself is not a winnable condition except against untrained PCstechnically correct so ill fix that for u str + good weapon/off/def skills is a very winnable condition on its own against trained pcs
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Post by gringoose on Feb 4, 2019 17:01:26 GMT -5
With high strength you don't need to eliminate exits. First hit reel locks and second hit brings stun to 0. Unless they have maxed def and get a lucky parry, it's as smooth as cutting through butter. Remember strength boosts tohit and crit chances not just damage. You also don't need crits and can reel PCs from regular hits.
Bludgeoning weapons are also broken. In 90% of cases you will get PCs to 0 stun before 0 HP so it's the same as having a free bonus hit. Also they make reel lock almost guaranteed.
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Deleted
Deleted Member
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Post by Deleted on Feb 4, 2019 20:26:58 GMT -5
With high strength you don't need to eliminate exits. First hit reel locks and second hit brings stun to 0. Unless they have maxed def and get a lucky parry, it's as smooth as cutting through butter. Remember strength boosts tohit and crit chances not just damage. You also don't need crits and can reel PCs from regular hits. Bludgeoning weapons are also broken. In 90% of cases you will get PCs to 0 stun before 0 HP so it's the same as having a free bonus hit. Also they make reel lock almost guaranteed. I dont think you fought experienced fighters too often. Strength does not add to hit. Reel locking gets rarer and rarer. Its feasible to train your pain tolerance to such levels that you end up teasing Meks and Gajaks to get further reel training. Which often tends to end badly, even for HG/dwarf/Muls Bludgeoning weapons are scary though and if someone jumps you while you are seated and unarmed, a quick kill is very likely and high strength definitely helps with it greatly.
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Post by pinkerdlu on Feb 4, 2019 21:32:13 GMT -5
Remember the log where Abuzer kills 4 Soh d-elfs before they even realize that they're fighting a high str twinked God? Yeah.
Yes, just because there are alternatives to AI strength doesn't mean that strength shouldn't be nerfed to improve playability. A dwarf with good str and w/ bludgeon jumping you would kill 90% of the playerbase, excluding the HGs, other dwarves and very long-lived chars with the defense to back it up.
Strength is the end-all-be-all king of low-tier and mid-tier PvP scenarios. For high-tier scenarios, it helps greatly, but things like poison, ambushes and number advantages will come more into play. It's not that complicated. It doesn't diminish how broken the code is when it comes to strength. Kinda ridiculous that this is an on-going conversation, or debate even. Same goes for dwarves and HGs.
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vulcan
staff puppet account
Posts: 28
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Post by vulcan on Feb 5, 2019 7:41:59 GMT -5
I experimented with an agility-focused combat PC (human) not too long ago. My results were surprising and helped flesh out my understanding of stats. Based on my experience and research: 1.) You need a base level of strength to be competitive in combat. Having more after a certain point is nice to have, but not need to have. 2.) Your skills are easier to increase to a high level if you do not have high strength. You'll be better defensively overall in most scenarios and clans over time. This does not account for players who play a ton, of course, since players who are on 24/7 are abnormal for data. If you pour 100d into a character your skills will be abnormal regardless of build. 3.) Strength is unnecessary to kill PCs. (See: HELP ELVES, HELP POISONS.) 4.) Strength is less dominant now that we have more skills like Riposte available. You'll have to choose the correct guild for a low strength character, which is sort of the problem... but otherwise if you don't choose below 22 y/o you'll be fine. 5.) Most PCs die to the following scenarios: a.) Being tricked into being trapped. b.) Being victimized by unbeatable forces. c.) Becoming friends with the wrong people who betray them. d.) Random NPCs. e.) Poison. In my experience: Strength has little bearing on PvP success in Armageddon. Politics, connections, and poisons are superior in every way. Strength is a red herring. Now if you're talking about PvE? Yeah, having low strength sucks. Solution: Pick over 22 years old. Pick an appropriate guild for your PC. Supplement with two handed if necessary. Pick a guild or subguild with poison if you're afraid of low strength. Is Friday made a good post on the gdb, which echoes sentiments made by delerak on this very board, years ago. You don't need high strength to be a PvP god. Yes, having high strength is amazing. But poison, throwing knives, high backstab, a good bow and arrows, and having a bunch of friends are all just as good. That being said. I don't like the current system, I think a lot needs to be done to improve it. A SLIGHT NERF to the higher ranges of strength would be a great start. But certain poisons and spells are just as gamebreaking. They are just less common and in-your-face. Removing elements of the code that support this whole 'one-shot deaths are realistic, code equals roleplay' mentality that has been fostered in Arm community will go a long way to improving the standard of roleplay and conflict that we're faced with today. That includes removing half-giants from the game and putting dwarves behind a karma restriction/barrier. +1Yes, because a dying game will solve its problems by making it less interesting to play via removal of role options or gating even more things behind karma. How about they just scrap the shit skill/class system and start anew with something that makes sense? The change was ridiculous and has just stirred the issues around rather than fixed them. For this type of game random rolls for chargen is just straight up dumb. It should be a point-buy system. Think for a second, who is going to want to spend 10-20-30-100+ days played on a character that is a total turkey because it rolled shit at chargen? It is unreasonable and unrealistic for staff or anyone to expect you to suffer through a character that outright blows.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Feb 5, 2019 8:13:46 GMT -5
Remember the log where Abuzer kills 4 Soh d-elfs before they even realize that they're fighting a high str twinked God? Yeah. four fangs rather arrogant morons
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Post by jcarter on Feb 5, 2019 8:23:38 GMT -5
The argument about PKing is a poor red herring. Who are these imaginary people making the absolutist statements that "strength is the only way to kill people"? The original argument is two-fold: 1) strength is overrepresented in the game code and the optimal stat for combat characters and 2)that stat randomization is inherently detrimental and players will naturally work to ensure the character they sink hundreds of real-life hours into is not gimped. No one is saying 'hurf derf strength only way to kill player'. Strength prioritization is not the optimal strategy for people who use hide/sneak. Hide/sneak will allow you to play the game dynamically for PvP, as will many other skills, rather than treating the game like a sparring simulator where you have to Samurai Jack your way through the Known World. lol, no one is claiming that it's the 'optimal strategy' (whatever that means) but it's def the optimal stat. The benefits of strength for a rogue-type character are huge: backstab and throw receive damage bonuses from strength. for throw, increased damage directly leads to an increased chance to knock down. a dumb and disingenuous statement, what a surprise from a GDB poster. no one is 'mad' about it. people are pointing out how the gameplay is broken and the meta revolves around a single stat. it is an objectively true statement which can be backed up by code and statistics. you made a bunch of posts to defeat arguments that no one made, and the even dumber part is that the tactics you list will work even better if the player has a high strength. the flow of the argument is very simple: 1) players and staff frown upon players suiciding characters, a behavior which is largely driven for the desire to have a better stat roll. 2) players want a better stat roll because it provides them a large boon to gameplay and they are willing to spend a couple hours to optimize a character they spend hundreds of hours on. 3) this issue may be sidestepped entirely by removing a system which is unfun and unfair to the players and allowing players to allocate stat points, as is the standard of most roleplaying games. you're stuck huffing your farts on #2 and going 'hrrrngh it's not THAT BIG of an advantage'. get with the times.
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Post by lyse on Feb 5, 2019 10:39:12 GMT -5
Fixing the random rolls in CG would probably also lessen griefing too.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 5, 2019 10:39:58 GMT -5
Fixing the random rolls in CG would probably also lessen griefing too.
In what sense? What kind of griefing?
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Post by lyse on Feb 5, 2019 12:40:05 GMT -5
Do I really need to spell it out?
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Post by shakes on Feb 5, 2019 13:01:45 GMT -5
Do I really need to spell it out? Yeah. I don't get it either.
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