|
Post by gringoose on Feb 5, 2019 13:28:50 GMT -5
A simple way to make stats more fair is to simply nerf all stats and have skills have a higher impact. Or at the least buff agility. Agility not strength should effect crit chances. There's no reason why someone with AI agility and midling strength is landing hits all over the place but someone with AI strength and midling agility is getting consistent head/neck shots. AI strength would still be getting those grevious, brutal and wounding body and foot shots. It wouldn't turn elves into horrendous wounds machines of death they'd only be getting a lot of wounds, brutal wounds head/neck shots.
Have carry limits be racial not strength based and maybe strength can have some effect on encumbrance after say manageable encumbrance so that it doesn't matter in combat.
Strength has benefits across the board more so than the other stats but where strength really excels is in the crit code and in the carry code. If those two things were taken away it levels the playing field some.
Alternatively just copy paste SoI's stat and combat code. It wasn't broken. The only thing broken about SoI were the staff pets that had armor, that no one else could possibly get, that made them untouchable. If you encountered one of those staff pets in combat you weren't going to hurt them and it didn't matter how high your skills were. The kind of armor staff pets in SoI had makes silt horror shell in Arm look like rags.
|
|
|
Post by lyse on Feb 5, 2019 13:30:38 GMT -5
Ok.
So, there’s more than one kind of griefing. One is basically, “holy shit I can abuse this by rolling up a high strength dwarf and randomly kill people...hehe.” Someone obviously put thought into that. That’s high strength griefing.
There’s also “I didn’t get the character I wanted, so imma go out with a bang!” griefing. That’s where a player gets stats vastly different than what they had in mind. They don’t necessarily bop someone over the head in a tavern. They may pick a fight and poison someone or get involved with a populated clan to start, let’s call it drama, until they get killed off.
You make a better balanced stat mechanic and/or give people the ability to more or less make the character they wanted from the beginning, you eliminate some of that.
|
|
|
Post by shakes on Feb 5, 2019 14:59:46 GMT -5
Ah. Yeah, I get it now. It's not so much that it would lessen "griefing" but it would make it so you didn't have to wait a freaking day to get approved with a unique concept and then discover you've wasted it because you got shitty rolls.
I do that second type of "griefing", but I haven't considered it griefing. I don't join clans or start a lot of drama, but I might extort someone when I realistically can't back it up, or tell some potential raider to kiss my ass, etc. I'm not going to try to fight to win or poison them because I don't want to ruin someone's GOOD character with my shitty one. I just want to be able to add to their story before I go.
Everything was playable for me early on because I could do a lot of exploration, of either the game world or the classes. But now that's all done and I'd really rather just have good, playable stats so I can be tough enough to survive little mishaps.
That's what a tough, robust character is for, in my eyes. Not dying to two gortok when you lose link. Or being able to survive that random asshole who just attacks you out of the blue. You may not beat him, but you'll survive long enough to run away. Or being able to survive a fall over a cliff if you hit the wrong key.
|
|
my2sids
Displaced Tuluki
Posts: 341
|
Post by my2sids on Feb 5, 2019 15:16:06 GMT -5
The argument about PKing is a poor red herring. Who are these imaginary people making the absolutist statements that "strength is the only way to kill people"? The original argument is two-fold: 1) strength is overrepresented in the game code and the optimal stat for combat characters and 2)that stat randomization is inherently detrimental and players will naturally work to ensure the character they sink hundreds of real-life hours into is not gimped. No one is saying 'hurf derf strength only way to kill player'. Strength prioritization is not the optimal strategy for people who use hide/sneak. Hide/sneak will allow you to play the game dynamically for PvP, as will many other skills, rather than treating the game like a sparring simulator where you have to Samurai Jack your way through the Known World. lol, no one is claiming that it's the 'optimal strategy' (whatever that means) but it's def the optimal stat. The benefits of strength for a rogue-type character are huge: backstab and throw receive damage bonuses from strength. for throw, increased damage directly leads to an increased chance to knock down. a dumb and disingenuous statement, what a surprise from a GDB poster. no one is 'mad' about it. people are pointing out how the gameplay is broken and the meta revolves around a single stat. it is an objectively true statement which can be backed up by code and statistics. you made a bunch of posts to defeat arguments that no one made, and the even dumber part is that the tactics you list will work even better if the player has a high strength. the flow of the argument is very simple: 1) players and staff frown upon players suiciding characters, a behavior which is largely driven for the desire to have a better stat roll. 2) players want a better stat roll because it provides them a large boon to gameplay and they are willing to spend a couple hours to optimize a character they spend hundreds of hours on. 3) this issue may be sidestepped entirely by removing a system which is unfun and unfair to the players and allowing players to allocate stat points, as is the standard of most roleplaying games. you're stuck huffing your farts on #2 and going 'hrrrngh it's not THAT BIG of an advantage'. get with the times. Man, talk about selective reading to straw man me. I definitely put in my post "not defending the way strength works". But I get it, you've got a brand to protect here. So keep shilling your rhetoric instead of conceding a point here and there.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 5, 2019 15:19:00 GMT -5
Ah. Yeah, I get it now. It's not so much that it would lessen "griefing" but it would make it so you didn't have to wait a freaking day to get approved with a unique concept and then discover you've wasted it because you got shitty rolls. I do that second type of "griefing", but I haven't considered it griefing. I don't join clans or start a lot of drama, but I might extort someone when I realistically can't back it up, or tell some potential raider to kiss my ass, etc. I'm not going to try to fight to win or poison them because I don't want to ruin someone's GOOD character with my shitty one. I just want to be able to add to their story before I go. Everything was playable for me early on because I could do a lot of exploration, of either the game world or the classes. But now that's all done and I'd really rather just have good, playable stats so I can be tough enough to survive little mishaps. That's what a tough, robust character is for, in my eyes. Not dying to two gortok when you lose link. Or being able to survive that random asshole who just attacks you out of the blue. You may not beat him, but you'll survive long enough to run away. Or being able to survive a fall over a cliff if you hit the wrong key. A veteran player friend of mine had a five character run where he got no pc with higher than a single very good. He was playing all 24 year old human adult pcs.
He promptly stopped playing Arm. He echoed the sentiment of why to invest a thousand hours or more into a pc that would never be competitive.
|
|
|
Post by lechuck on Feb 5, 2019 15:37:33 GMT -5
Sometime last year, some joker made a number of dwarf warriors and went on a PKing spree. Due to the way bludgeoning weapons work, a character with EX/AI strength will typically knock someone out in two blows if they hit one of the stun locations (i.e. not limbs). Since most characters don't walk around the city armed, it was trivial for him to just step up to someone and attack them, killing even skilled fighters in two combat rounds. Since the first hit usually reels, there was nothing the victims could do. He was able to walk right into the Gaj and kill people sitting at the bar faster than NPC soldiers could even run into the room and stop him. Not sure who all died this way, but it was enough to the point where people still talk about it like 6-7 months later. I know one was a fully branched ranger with maxed parry and so on. When a newly created character with a stock bazaar weapon can waltz into the bar and instakill skilled fighters, something's wrong with the code.
It's not just about that particular griefer, though. Throughout the years, this sort of shit has happened too many times to count. That one case was just the most egregious example because it was clearly someone just all-out griefing with throwaway dwarves, suiciding them to take out a number of chars that way. It's by no means the first or the last time we see max strength characters do absurd things that equal the kind of coded power you would normally expect of high-karma options. I've tried it myself and it's completely ridiculous how much damage you can do just because you rolled top strength. Doesn't need to be AI, either. Exceptional is good enough to two-shot the average human char with etwo bludgeoning, and if you take a heavy combat class and you prioritize strength, you're almost guaranteed EX strength.
People mention things like poisons or locking someone into your apartment to kill them, as if the existence of these other methods of PKing solves the game's problems with unbalanced strength. Does it really need to be pointed out why that makes no sense? For one thing, the only poison that is immediately deadly is peraine, and you don't just get peraine. Anyone who has actually worked with peraine knows that it's something you save for the most important occasions. The other poisons take time to work and can be solved with a tablet. The target might resist the poison. You have only a chance to proc poisons and could go half a fight without doing so. Paralysis has a chance to break with each subsequent hit. Meanwhile, doing huge damage with every swing is universally useful, takes no effort, can't really be countered except with select spells, and isn't some rare and expensive luxury that you keep in a special sheath for the day when you need to maximize your chance of winning a fight.
And most importantly, strength works marvellously with most of the other killing strategies. It's not like you need to choose between strength and poisons, and it's not like locking the apartment door makes the victim drop dead instantly. You still have to win the fight, and if you're hitting really hard, you're way more likely to win the fight. Backstab is a lot less deadly without high strength. Archery gets a damage bonus from strength, not from agility. The inflated damage that comes from high strength is responsible for far, far more succesful PKs than poisons and archery and all the other shit that can be used. There's a reason why dwarves are the preferred race of twinks and powergamers, and why half-giants are the "endgame goal" for shitty roleplayers who need some coded gimmick to lend them relevancy.
You don't have to have high strength to kill somebody, but if you don't, there's a very limited number of ways you can do it, and if you do have high strength, you'll have a much higher chance to succeed unless your method is fireballs. I'll fight an elf with a heramide dagger over a human or dwarf with max strength and a storebought club any day of the week. That elf's gonna poke me for three damage and I'll have thirty seconds to either kill him or run away somewhere he can't reach me, or just swallow a tablet. That dwarf's gonna take me out in two or three blows, and odds are good that if he got me while I was unarmed, I'll be reel-locked from start to finish.
|
|
my2sids
Displaced Tuluki
Posts: 341
|
Post by my2sids on Feb 5, 2019 15:41:09 GMT -5
I thought for the longest time that noobs get boosted stats. I remember getting a couple AIs on my early PCs but very rarely afterward. (I think 2-3 AIs in my first 10 PCs, and not again for 50-100 PCs.) It sometimes feels like that when you've got a guy walking around who can't put periods in his SAYS hitting for 20+ without any training, heh.
|
|
|
Post by jcarter on Feb 5, 2019 16:34:40 GMT -5
Man, talk about selective reading to straw man me. I definitely put in my post "not defending the way strength works". But I get it, you've got a brand to protect here. So keep shilling your rhetoric instead of conceding a point here and there. high on his own farts, is friday makes another nonsensical post that fails to address anything of meaning. incapable of forming any independent thought, he instead attempts to ape back a 'no u' by responding to my 'you missed the point post' by accusing me of gaslighting/strawmanning/whatever other buzzword he pulled from reddit this week.
|
|
|
Post by shakes on Feb 5, 2019 16:41:34 GMT -5
I thought for the longest time that noobs get boosted stats. I remember getting a couple AIs on my early PCs but very rarely afterward. (I think 2-3 AIs in my first 10 PCs, and not again for 50-100 PCs.) It sometimes feels like that when you've got a guy walking around who can't put periods in his SAYS hitting for 20+ without any training, heh. It's just anecdotal. I noticed the same thing early on. But it was because I was going through a lot more characters.
|
|
|
Post by jcarter on Feb 5, 2019 16:52:48 GMT -5
Sometime last year, some joker made a number of dwarf warriors and went on a PKing spree. Due to the way bludgeoning weapons work, a character with EX/AI strength will typically knock someone out in two blows if they hit one of the stun locations (i.e. not limbs). wow it's weird how a 0 day character with high strength is able to PK people so easily. i can't believe he was able to do that without poisoning them in a locked room, riposte is supposed to equalize this stuff!!!
|
|
my2sids
Displaced Tuluki
Posts: 341
|
Post by my2sids on Feb 5, 2019 17:22:17 GMT -5
Man, talk about selective reading to straw man me. I definitely put in my post "not defending the way strength works". But I get it, you've got a brand to protect here. So keep shilling your rhetoric instead of conceding a point here and there. high on his own farts, is friday makes another nonsensical post that fails to address anything of meaning. incapable of forming any independent thought, he instead attempts to ape back a 'no u' by responding to my 'you missed the point post' by accusing me of gaslighting/strawmanning/whatever other buzzword he pulled from reddit this week. You either don't comprehend what you read or don't bother to read. Otherwise, you might have seen some of my post that addresses the contrary of what you're asserting is my point. Hey, check it out. I never said that strength wasn't beneficial to all PCs. Some of my comments below relate. Man, I guess you're really with the times when you rush to reply to every post I make on your board. I mean, by all means keep on just being a great dude. Pretty cool, bro. Weird flex, but okay.
|
|
|
Post by jcarter on Feb 5, 2019 18:19:37 GMT -5
another dumb and disingenuous post from the gdb's brightest. Otherwise, you might have seen some of my post that addresses the contrary of what you're asserting is my point. your post was a strawman. like, an actual strawman, not what you call everyone else's posts when they point out how dumb you are and cite reasons why you're wrong. hence why i made fun of you for going "NO UR STRAWMANNING ME" and using words you don't understand but saw other people use on the GDB. i literally pointed that in the first two sentences: The argument about PKing is a poor red herring. Who are these imaginary people making the absolutist statements that "strength is the only way to kill people"? multiple posts later and you still can't prove the existence of your made up antagonists. hey, check it out, we can put into context to the statements i was rejecting! it turns out I was pushing back against your retarded mewling that 'strength prioritization is not the optimal strategy for people who use hide/sneak'! because (surprise) it is! Strength prioritization is not the optimal strategy for people who use hide/sneak. Hide/sneak will allow you to play the game dynamically for PvP, as will many other skills, rather than treating the game like a sparring simulator where you have to Samurai Jack your way through the Known World. lol, no one is claiming that it's the 'optimal strategy' (whatever that means) but it's def the optimal stat. The benefits of strength for a rogue-type character are huge: backstab and throw receive damage bonuses from strength. for throw, increased damage directly leads to an increased chance to knock down. you then try to address the clipped quote with this: oh ok. what is this point for strength, what is this exact number? i'm very curious to know, because it would completely contradict the code. calling it right now: isfriday will never give a number. incredible. who would have guessed that while trying to PK someone, you should work as hard as you can to quickly incapacitate the person? amazing, we got a bonafide genius on our fucking hands boys. recruit allies to help us kill someone? holy fucking shit, someone call the pentagon and let them in on this awesome secret! imagine being such a bumbling fool that you try to call someone out for posting "too quickly" while ironically doing the exact same thing. that is isfriday, the man with the child-like mind that is here to give us pro-tips on PKing like "use poison" and "block the exists". Weird cool, okay. Pretty flex, bro.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Feb 5, 2019 19:22:54 GMT -5
A minor note for IsFriday
The gameplay benefits or drawbacks to strength (or any other stat) are irrelevant.
Any system in which the results are randomized (like Armageddon stats) is bad. UNLESS the results do not matter.
Does it matter that strength is objectively more valuable within the code than other stats? Not to the point that the stat generation is bad.
Does it matter that strength exceptional is objectively better than strength good and wisdom exceptional is objectively better than wisdom good? Yes it absolutely does because it is randomized and thus incentivizes throwing away characters.
Gameplay issues are a side effect of the core issue.
|
|
calk
staff puppet account
Posts: 47
|
Post by calk on Feb 5, 2019 19:39:27 GMT -5
another dumb and disingenuous post from the gdb's brightest. Otherwise, you might have seen some of my post that addresses the contrary of what you're asserting is my point. your post was a strawman. like, an actual strawman, not what you call everyone else's posts when they point out how dumb you are and cite reasons why you're wrong. hence why i made fun of you for going "NO UR STRAWMANNING ME" and using words you don't understand but saw other people use on the GDB. i literally pointed that in the first two sentences: The argument about PKing is a poor red herring. Who are these imaginary people making the absolutist statements that "strength is the only way to kill people"? multiple posts later and you still can't prove the existence of your made up antagonists. hey, check it out, we can put into context to the statements i was rejecting! it turns out I was pushing back against your retarded mewling that 'strength prioritization is not the optimal strategy for people who use hide/sneak'! because (surprise) it is! lol, no one is claiming that it's the 'optimal strategy' (whatever that means) but it's def the optimal stat. The benefits of strength for a rogue-type character are huge: backstab and throw receive damage bonuses from strength. for throw, increased damage directly leads to an increased chance to knock down. you then try to address the clipped quote with this: oh ok. what is this point for strength, what is this exact number? i'm very curious to know, because it would completely contradict the code. calling it right now: isfriday will never give a number. incredible. who would have guessed that while trying to PK someone, you should work as hard as you can to quickly incapacitate the person? amazing, we got a bonafide genius on our fucking hands boys. recruit allies to help us kill someone? holy fucking shit, someone call the pentagon and let them in on this awesome secret! imagine being such a bumbling fool that you try to call someone out for posting "too quickly" while ironically doing the exact same thing. that is isfriday, the man with the child-like mind that is here to give us pro-tips on PKing like "use poison" and "block the exists". Weird cool, okay. Pretty flex, bro. As someone that also likes to masturbate to my own sense of intellectual superiority, a slow gentle stroke will generally get better results than the furious, barely intelligible spewing you're going for here. I know it doesn't seem like that in the heat of the moment, but just try it. I think you'll find your dick will thank you. You might follow Jeshin's example.
|
|
|
Post by shakes on Feb 5, 2019 19:54:50 GMT -5
A minor note for IsFriday The gameplay benefits or drawbacks to strength (or any other stat) are irrelevant. Any system in which the results are randomized (like Armageddon stats) is bad. UNLESS the results do not matter. Does it matter that strength is objectively more valuable within the code than other stats? Not to the point that the stat generation is bad. Does it matter that strength exceptional is objectively better than strength good and wisdom exceptional is objectively better than wisdom good? Yes it absolutely does because it is randomized and thus incentivizes throwing away characters. Gameplay issues are a side effect of the core issue. Are there ever any intentions, guilds, or schemes in which you'd prioritize something like agility endurance strength wisdom? For a stalker or miscreant I would think that would be fine, assuming you aren't really planning on direct combat much?
|
|