jkarr
GDB Superstar
Posts: 2,070
|
Post by jkarr on Jan 6, 2019 0:57:19 GMT -5
so stupid
yeah my first thought is well maybe this is their way of keeping the games alive due to low pc gladiator counts but then i figure u still have pc gladiator guys there that they decided an npc should literally rule over with sky high skills over theirs
they could at least adjust the champions skills to within a fighting chance of whoever the challenger is so its a reasonable fight and they have a real chance of winning that way eventually they wont have to waste time animating someone to be a champ and more pcs will be encouraged to actually try out secondary gladiator pcs when they see that superboosted npcs arent slaughtering anyone who gets close to becoming whats apparently now the gladiator answer to a red robe autostorage lol
also not sure if this is true so if not ignore but someone said there was a crim pc recently that was so buff they had to literally resort to using staff commands to kill him because everything they threw at him in the arena died, if thats true and he wasnt a staff u gotta wonder why they just immkilled him when things flew south instead of penning him to put up an actual fight to their current champ
then again they cant start having pcs deciding when their avatars/animated chosens die now can they lolol
|
|
notnyr
staff puppet account
Posts: 11
|
Post by notnyr on Jan 6, 2019 13:00:42 GMT -5
This is true, this was Kroz of the Crimson Winds.
He killed a ridiculous amount of creatures SOLO, including 8 or so mul gladiators at once, a Gaj, four Braxat?
Staffed ended up killing him with "arrows"
|
|
|
Post by lyse on Jan 6, 2019 14:30:02 GMT -5
Are we really surprised something like this would happen on Arm at this point?
|
|
|
Post by pinkerdlu on Jan 6, 2019 17:37:19 GMT -5
Nope.
|
|
|
Post by gringoose on Jan 6, 2019 21:50:30 GMT -5
Kroz killing everything in the arena doesn't mean he was a staff avatar. That's just AI+ strength and maxed off/def in action. This is pure speculation but I have a feeling that staff tweaked off/def after that fight, probably to buff agility and make low agility actual have some negative consequences than just less inventory space. Strength is still king by a long shot.
|
|
|
Post by pinkerdlu on Jan 6, 2019 22:00:51 GMT -5
Kroz killing everything in the arena doesn't mean he was a staff avatar. That's just AI+ strength and maxed off/def in action. This is pure speculation but I have a feeling that staff tweaked off/def after that fight, probably to buff agility and make low agility actual have some negative consequences than just less inventory space. Strength is still king by a long shot. No one said Kroz was a staff avatar. They said that staff killed off Kroz with proc'd arrows or w/e because nothing that they animated could kill him, and they didn't want to pit the PC gladiators (or the avatar, apparently) against him.
|
|
|
Post by shakes on Jan 8, 2019 18:03:46 GMT -5
Kroz's legacy is that he mastered the meta-twinking game so well that they had to step outside of the code to kill him ... even captured and cornered in the arena.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 10, 2019 19:22:42 GMT -5
Have you seen many of those new champs fights? I haven't been paying attention to Arm for awhile, but you know, sometimes RNG is vicious and fight end insta quick.
I remember when isfriday was playing this controversial sargeant, who jumped a runner as some kind of a teachable moment. That runner killed the sargeant in like 2 rounds, despite having all of his skills lower then the sargeants, except offense, which was higher by 5pts. There was a looot of noise about it, but in the end it was just RNG.
Also when Majikals red fang fought the npc elder for the leadership of the tribe. The npc was set with identical stats. Mirror image situation. The elder won near instantly, just due to RNG.
I'm not saying the guy isnt an NPC. I actually simply dont know. But you know, its a lot more fun playing the game, when you are not convinced that staff are conspiring to ruin everyone's fun.
|
|
|
Post by shakes on Jan 10, 2019 20:19:18 GMT -5
I think in a better combat code system you'd have that RNG smoothed out where it wasn't life or death each freakin' round but a little longer lasting combat that shifted more towards skill.
But every Diku-based mud has that issue. It's not a fair criticism to level on poor Armageddon. Heck, even tabletop D&D can go horribly, horribly wrong with a dice roll.
Arm isn't really about the combat code. You'd think gladiators, who are going to put on a show of it, would disengage frequently and throw a lot of emotes around instead of just going to town like your opponent is just another gortok.
Never seen an arena fight.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 10, 2019 20:19:28 GMT -5
Have you seen many of those new champs fights? I haven't been paying attention to Arm for awhile, but you know, sometimes RNG is vicious and fight end insta quick. I remember when isfriday was playing this controversial sargeant, who jumped a runner as some kind of a teachable moment. That runner killed the sargeant in like 2 rounds, despite having all of his skills lower then the sargeants, except offense, which was higher by 5pts. There was a looot of noise about it, but in the end it was just RNG. Also when Majikals red fang fought the npc elder for the leadership of the tribe. The npc was set with identical stats. Mirror image situation. The elder won near instantly, just due to RNG. I'm not saying the guy isnt an NPC. I actually simply dont know. But you know, its a lot more fun playing the game, when you are not convinced that staff are conspiring to ruin everyone's fun. I'd bet money several of us can describe places in the stat+skill+equipment matrix where equal values will cause an instant, savage, seemingly one side monkeystomp (tm). I agree that its easier to be paranoid, but with no accountability dialogue and years of rabid mechanics study, I am equally sure that players are right in occasionally catching staff not knowing what the hell they are doing.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 10, 2019 20:20:17 GMT -5
I think in a better combat code system you'd have that RNG smoothed out where it wasn't life or death each freakin' round but a little longer lasting combat that shifted more towards skill. But every Diku-based mud has that issue. It's not a fair criticism to level on poor Armageddon. Heck, even tabletop D&D can go horribly, horribly wrong with a dice roll. Arm isn't really about the combat code. You'd think gladiators, who are going to put on a show of it, would disengage frequently and throw a lot of emotes around instead of just going to town like your opponent is just another gortok. Never seen an arena fight. Well said. Yay "rocket launcher tag".
|
|
|
Post by jcarter on Jan 11, 2019 9:52:59 GMT -5
I think in a better combat code system you'd have that RNG smoothed out where it wasn't life or death each freakin' round but a little longer lasting combat that shifted more towards skill. But every Diku-based mud has that issue. It's not a fair criticism to level on poor Armageddon. Heck, even tabletop D&D can go horribly, horribly wrong with a dice roll. Arm isn't really about the combat code. You'd think gladiators, who are going to put on a show of it, would disengage frequently and throw a lot of emotes around instead of just going to town like your opponent is just another gortok. Never seen an arena fight. It's more than a fair criticism to make. I would expect an adult with a programming background to be able to convert a uniform distribution to a Gaussian, which would smooth out a whole lot of issues. There's been nearly 30 years time to implement this. Dungeons and dragons gets away with it because there's no easy way to implement it, and DMs can supercede it.
|
|
|
Post by shakes on Jan 11, 2019 13:21:21 GMT -5
How many random rolls would you have to perform to get the Gaussian bell curve? Seems like a bunch.
My own swing at Diku's code engine was okay, and I felt it was much smoother than just bam-bam-dead, but my players complained that combat "took too long" and was boring.
I guess there's a sweet spot I didn't find.
|
|
|
Post by shakes on Jan 11, 2019 15:52:19 GMT -5
I can't get it out of my head. How would you do this? Roll 100 numbers and then take the mean?
|
|
|
Post by jcarter on Jan 11, 2019 16:04:37 GMT -5
I can't get it out of my head. How would you do this? Roll 100 numbers and then take the mean? No, it's a simple algorithm en.m.wikipedia.org/wiki/Inverse_transform_samplingThe Wikipedia article makes it sound more complex than it is. You essentially roll a number on a uniform distribution (e.g. .5 on a range from 0 to 1) and map that to the percentile of the corresponding distribution.
|
|