jjhardy
Displaced Tuluki
Posts: 288
|
Post by jjhardy on May 21, 2018 12:19:17 GMT -5
I stopped playing a few years back when they closed Tuluk, one of the worst decisions ever let me tell you. Tuluk was a wonderful place until they fucked it by:
1. That Shitty RPT to attack the city a. RPT is a shit way of saying, we are going to do something, so you guys show up to: 1. Suck our cocks and witness our immortality 2. Praise us for letting our 20 day char die while executing our plots since in the End, Deus ex Machina will impose our will for us 2. Closing UnderTuluk 3. Closing the Noble Houses of Tuluk 4. That crappy earthquake that made it even more difficult to reach the city except through their shitty gauntlet of scorpions and raptors.
I am losing myself with the rage and general distrust of all things ARM, but, then I hear that they nerfed magic users by splitting them into a subguild, which basically means.
1. You are a magic user second, but hey, fuck you, no skills because people can't have craft skills if they are a magic users because you are a person first with no sklls what-so-fucking-ever but hey, you can cast magic spells but a shitty assortment.
There is no 2 because I am pissed.
Later
|
|
julio
Displaced Tuluki
Posts: 270
|
Post by julio on May 21, 2018 14:16:46 GMT -5
Tuluk sucked. Quit being a little bitch. Seriously, Tuluk doesn't fit the theme of the game. It was a mistake to ever create it. The player base there sucked testicles too.
|
|
jjhardy
Displaced Tuluki
Posts: 288
|
Post by jjhardy on May 21, 2018 19:59:30 GMT -5
Tuluk sucked. Quit being a little bitch. Seriously, Tuluk doesn't fit the theme of the game. It was a mistake to ever create it. The player base there sucked testicles too. So the shit eternal pub sitting in frigging Allanak does?
|
|
mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,695
|
Post by mehtastic on May 21, 2018 20:45:06 GMT -5
Tuluk sucked. Quit being a little bitch. Seriously, Tuluk doesn't fit the theme of the game. It was a mistake to ever create it. The player base there sucked testicles too. Take the GDB bullshit back to the GDB. No one gives a fuck what you think about Tuluk. The fact of the matter is that removing Tuluk was a blow to the game. If you liked Tuluk, you lost a place to play. If you hated Tuluk, then you lost an enemy to fight against. What the fuck is left to do in Armageddon anymore?
|
|
julio
Displaced Tuluki
Posts: 270
|
Post by julio on May 21, 2018 22:51:42 GMT -5
Ruin staff plots.
|
|
|
Post by legendary on May 21, 2018 23:07:48 GMT -5
Tuluk being removed was a good thing, because as was said, it was complete garbage that never fit into the game like it was supposed to and the fixes only made it so much worse. Being closed and cut out of the game like a ugly cancer was the right decision and the loss of the "you don't get Tuluk because you can't RP" elitist clique that quit over it are in no way a loss to anyone. The only negative consequence of it being gone is that the pro-Tuluk staff are now have high staff influence and many of the come-and-gone, as well as current staff, have been pulled from the ranks of pro-Tuluk players. When Tuluk was alive, they were happy to no be a part of the rest of the game, in or out of character. They took the rejection of Tuluk by the greater playerbase very personally and for a while, we were seeing a lot of "we want Tuluk, but in Allanak" advances. Rathustra even made a post about how if people think aspects of Tuluk won't show up in Allanak, (you're/we're) in for a surprise, when most were celebrating the eyesore being gone.
Thankfully, nobody put up with Tuluki players ridiculous nonsense outside of their protective little bubble, so old evershine ended up looking like an impotent cuck, as usual.
Staff could have destroyed it in an RPT, or turned it into something much more interesting and fitting in the years since the closure and the game would have been much better off than it is now. No arguments from me there. The lack of new options or content doesn't in any way mean the game was better off with Tuluk open, because it wasn't. Not even a tiny little bit. It was so far removed from the game and the theme, that it might as well have been a different game.
You can complain about the lack of new content, but there is old content we're a lot better off without. Tuluk and the gypsies are sitting at the very top of that particular pile.
|
|
jjhardy
Displaced Tuluki
Posts: 288
|
Post by jjhardy on May 21, 2018 23:28:52 GMT -5
Whether or not Tuluk was closed is not what I protested, this was the final nail in the coffin. The way in which it was done is typical of what the staff does, they write a story and you are a frigging pawn and no matter what you do, it will happen the way they want it to.
|
|
punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on May 22, 2018 11:48:25 GMT -5
Tuluk being removed was a good thing because it was essentially a spiteful rejection of Nyr for failing to create an interesting roleplay environment. Protip: he failed at a lot of stuff. Unfortunately, after the Big Red Meanie had abandoned his city-state, he completely shat on the staff team that had swooped in to pick up the pieces; and they were doing good, too! They were invested and trying to move things towards actual competition with Allanak. I remember making a suicide pact with one of my clannies at the time in the AoD that we would go and play Tuluki Legionaries, only the next day to read the announcement that it was closing.
|
|
julio
Displaced Tuluki
Posts: 270
|
Post by julio on May 22, 2018 23:05:07 GMT -5
Tuluk was like a different game. It was antitheamatic to the game. A great player divide with pompous fuchs.
Armageddon is allanak, kurac, and Redstorm. That's the theme. That's it.
|
|
mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,695
|
Post by mehtastic on May 23, 2018 6:36:57 GMT -5
And Armageddon's doing so great with those play areas, amirite?
I'm not a fan of Tuluk. Don't get me wrong. But its removal shows that Armageddon has nothing left. There isn't a theme. There is just a void.
|
|
jjhardy
Displaced Tuluki
Posts: 288
|
Post by jjhardy on May 23, 2018 10:13:34 GMT -5
Tuluk was like a different game. It was antitheamatic to the game. A great player divide with pompous fuchs. Armageddon is allanak, kurac, and Redstorm. That's the theme. That's it. Frankly, I point to Fale in the south, the worst of the worst. Allanakwas filled with people that abuse power, there are no restrictions, you look at someone cross-eyed, you can't rp your way out of it if they are in the army, they will try to kill you or take an eye or some other shit. People are not going to want to rp if shit like that went down, the last time I played years ago in Allanak, if the military or templar showed up, I'd go the other direction, NO MATTER WHAT. The RP was going to suck, especially if you were an elf, they show up, you die, pretty much.
|
|
mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,695
|
Post by mehtastic on May 23, 2018 10:24:57 GMT -5
Games with unrestricted PVP inevitably lead to trolling and other BS nonsense that has nothing to do with RP and everything to do with player ego.
Allanak and the surrounding area isn't harsh in any sort of interesting way. It's simply annoying. It provides bullshit entertainment for a player on a power trip to enjoy, at your expense. If you think I'm wrong, look how much the "murder, corruption, betrayal" attitude leaks into the GDB, the Arm discord, or hell, even the sHaDoWbOaRd from time to time. Players forgot the whole thing about not taking shit personally, and make their RP personal and hostile.
RP games can detach conflict without ego. They sacrifice a bit of player agency as a result, but players play nice with one another even if the characters hate each other.
|
|
seuly
Clueless newb
Posts: 103
|
Post by seuly on May 23, 2018 11:12:06 GMT -5
While some of you dislike Tuluk, that does not mean it was the same shitty experience for the rest of us. I always enjoyed Tuluk -because- it was different. I could play in Allanak, die a gruesome death, make a new PC and go to Tuluk. I could have a clear division of PC ideals and areas, and the risk of running into the same people was so much less. Now? Are you kidding me. The only way to escape the same faces, the same goddamn PCs is to stop playing for 3-6 months at a time after death and hope that some shit went down to clear it out a bit. There is zero relief.
Some of the reasons I loved Tuluk was the difference in culture. You can have a rough and dangerous world and find beauty and culture in it. Doesn't mean it is antithematic. Yes there were shitty things about Tuluk but there were great things, too. I really liked being able to play and Nobles and Templars not immediately be like 'You, knees. Come service me in my office for proper... servicement.' I loved how were pushed to actually be a REAL assassin and not be so goddamn obvious by telling people. Like, come on. Assassins should be anonymous. I loved Undertuluk, the Barrens were cool, too.
You can hate it all you want but them closing down, consolidating Tuluk, was a very bad idea. It lost the game a good chunk of great players who preferred Tuluk. We've all had this argument before. Here and on the GDB.
|
|
julio
Displaced Tuluki
Posts: 270
|
Post by julio on May 23, 2018 17:09:37 GMT -5
I agree about fale.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 30, 2018 19:24:43 GMT -5
What's hilarious to me, is when I started, Tuluk was just ruins with an "enterable" village called Freil's Rest within the walls, which were otherwise scrub except the ruins.
I HATED when they incorporated Freil's in Tuluk and fought against it ICly as I was a Kadian family member at the time.
Now, we have Morin's, which is what Freil's used to be, with Tuluk's new incarnation as the same as the ruins were.
It's the same as it was when I started, except instead of Freil's, there's Morin's.
It's just kinda funny, is all.
|
|