An Actual Open Discussion On The Culture Killing Armageddon
Mar 10, 2017 14:45:23 GMT -5
nullentropy and punished ppurg like this
Post by BitterFlashback on Mar 10, 2017 14:45:23 GMT -5
Let's see how things are going over on the alt-shadowboard, anyways.
"I refused to read most of what people were saying, but feel perfectly safe passing judgement over it." As much as I'd like to rail on him for this, I think it's probably better if he doesn't read the posts. He's an emotionally delicate man-child who had a meltdown in the first couple pages of the thread at just the hint of a possibility that mommy and daddy were fighting.
I can't think of a reason to play Arm either.
Your feelings are an idiot. People have been very clear about what they want from the staff, and dismissing them as just being miserable people avoids the bigger issue. If the game is healthy why is is so rare for anyone new who has no social investment in the other players to keep playing it? The retention rate of ArmageddonMUD, based on 4.5 years of staff-released date and nearly 10,000 new accounts is Arm used to retain 0.78% of new players before the last 3 years of declining numbers.
Oh, but it is unfair of me to ask you a question without answering yours, so I will do so directly and with no ambiguity.
What I would like would be for the staff to realize that, as this is a MUD and not a tabletop game, they are not responsible for generating most of the activity that happens in the game. I would like them to take this further and realize that trying to be the gatekeepers of activity in such a game is a mistake, to admit to that mistake, and to change their policy towards how they run the game. They should step out of the way of people playing the game by the public rules (rather than the private, fleeting staff whims) and change their role to one where most of what they do is enable role playing and maintain role playing quality rather than writing plots and casting actors for them. It's far less work than what they're doing now and vastly more effective.
The staff should be sparking activity, not treating players like logs to toss on a fire.
Without remembering your post, it was likely the name of a living character.Interesting topic tangentially-related to this one: Staff don't actually keep track of their moderation. There's no record of what a post was before it got changed/deleted or any official record a staffer did anything unless they announce it. Your words go down the memory hole and, if you complain, Nergal points to the ashes and says, "They look the same as rule breaking words that were erased, so they must have been rule breaking too."
Notice that no effort was made at the time of the infraction to explain to Bahliker what s/he had done wrong or why. Peasants aren't owed anything from their betters. Their status in the role playinggame club isn't high enough to merit it.
Those are dangerous insights you're sharing about nuspeak, Syme. I won't be surprised when your name vanishes from the chess roster.
People have unambiguously stated those things. It's not an assumption on your part. Are you phrasing things this way to cause people to leap to the conclusion you disagree with them, for fear the staff will mistake you for an unbeliever and look unfavorably upon you? Because I can't think of any other uninsulting reason for having to couch explicit remarks as things you assume people may believe. (Though I actually suspect I guessed right and I'm giving you the benefit of the doubt as being someone afraid of getting a world response and karma knocked down.)
What if current players provide a blanket full permission to have their laundry aired out. Request conversation review in public. Is anyone willing to volunteer? The grieved person would describe their situation and problem as they know it, with staff permission, paste the request tool conversations regarding this. Provide as much backstory as they are capable. And then staff would provide their side of the story regarding this situation. There is a risk that the player will be embarrassed. We often see ourselves as righteous, and Staff might dunk that player into the depths of shit, by simply choosing not to hold back the information that they possess/logged. We might lose this player. Or ... perhaps vindicate them. We might also ruin some secret sides of ongoing plots. But ... if all the participants are willing, then perhaps it's a sacrifice that needs to be made. Just this one time. Just this one thread.A better, and simpler solution would be to make all interactions between players and staff public. Likewise, make all staff actions on players (whether positive or negative) public, along with the background and reasoning for them. These things should be kept on the site but be open to reference and discussion on the GDB alt-shadowboard.
The bullshit excuse from staff for not doing this is fear of embarrassing players. That falls apart when you realize the vast majority of player interactions happen between players who don't know who is playing which character. The real reason for keeping these things private is to shelter staffers from public scrutiny for their behavior.
Does anyone really believe that if someone threw a fit in the request tool over not getting to play a role they didn't have the karma for, people would leave the game over staff unfairness? Are players a perk-seeking hivemind that can only be made to follow the rules by being kept in the dark about the rules being enforced even-handedly by polite administrators?
It's a shame Yam didn't go into more detail as to what the problem culture was.
Examples: making your own fun; succeeding without staff; choosing to murder, betray, or corrupt someone (particularly a sponsored role) without advance permission from a staffer; or making a group too popular.
He omitted the incredible number of new players that left. Did they get upset over veterans not having veteran perks, too?
Well shit, broken clock, you're right. You're only missing two things.
1. The people who got abused into leaving or kicked out were the ones who thoroughly enjoyed doing those things on their own.
2. Arm isn't retaining new people who thoroughly enjoy doing those things on their own.
The more driven the individualist role player, the less willing they'll be to suffer Arm's cliquey retard dominated culture.
Do you all get what I mean by cliquey retard now? "How do you lure people back who want to do things by their own drive and effort? FREE PERKS FOR FAVORED PLAYERS."
Players can hold staff accountable through staff complaints, through posting in threads like this one, through writing reviews on MUD listings, and probably other ways I can't really think of right now.... well fuck. They do have some skilled trolls over there.
That won't work for reasons mentioned earlier with staff moderation, and because (to quote Nergal) not everything that gets moderated broke rules. Who in their right mind would make the mistake in participating in that subforum twice?
Bardlyone, you blacked out the context of the request response and cherry-picked a portion of a sentence. As reasonable as it would be for me to post the context for you, I am not going to. It suffices to say that the context of the request accurately explains staff's position was focused on Allanaki culture, not your character's equipment.
Reflect on what happened in-game - I was not animating at the time, simply speaking up for the staff member who did. If it still bugs you, put in a request for clarification instead of spreading logs and lies to other players.
How would a player give the full context when you just told that same player not to share the log and, come to think of it, don't allow that kind of thing in the first place?
Hopefully no one reading this from over there just had their head explode from cognitive dissonance.
The problem of incomplete information is a big one. From what I've seen, I feel several complainants would have been satisfied (or would have accepted their culpability) if they had access to all information relevant to their case. However, providing a player with all relevant information often compromises the privacy or IC play of another player.I will limit myself to a single criticism, as you are new, and time will tell if you're worthy of respect or contempt. You've repeated a lot of feelings but have dismissed the possibility of a solution.
First, please be very specific in your wording. Saying, "I didn't say that," leaves a lot of room to be interpreted as to what 'that' is.The thread's chief offender of committing vague contrary remarks is Nergal. Maybe you should address that to him.
Also, If you are talking with someone and that person suddenly begins to behave unusually, you may hesitate to say something. After all, you don’t want to embarrass the other person. But acting F.A.S.T. could help to save his or her life. Certain, sudden changes in behavior may be signs of a stroke. This quick tool from the American Stroke Association can help you identify a stroke in yourself or another person.
If you notice the symptoms below, dial 9-1-1 immediately and ask that the person be taken to the nearest stroke treatment center.
F – Face drooping. Is one side of the person’s face drooping or numb? When he or she smiles, is the smile uneven?
A – Arm weakness. Is the person experiencing weakness or numbness in one arm? Have the person raise both arms. Does one of the arms drift downward?
S – Speech difficulty. Is the person’s speech suddenly slurred or hard to understand? Is he or she unable to speak? Ask the person to repeat a simple sentence. Can he or she repeat it back?
T – Time to call 9-1-1. If any of these symptoms are present, dial 9-1-1 immediately. Check the time so you can report when the symptoms began.
Second, if your post contains a problem of yours that is very important to you, or a thorn in your side, and you are seeking resolution, please preview it, then take a ten minute step back before you post,
... but your senpai, Nergal, just rejected players sharing logs.
There is no value in defending yourself from nitpickers. Their complaints are the worthless chaff of discussions. Nobody in their right mind mistakes those remarks as valuable.
While you were skipping pages of posts, you must have missed a lot of his.
No comment.
Voice chat wouldn't have a record. Staff would probably love that as a non-solution, if it didn't mean people could hear the disdain in their voices for being challenged.
Because you've mistaken Lizzie for someone genuinely engaging you in conversation. She's a contrarian, who is changing the subject from what should be discussed to something else. You're on the wrong Armageddon forum for an honest disagreement.
::mic drop::
Raptor_Dan (helper) said:
I scrolled over most of the arguing, especially any time I noticed a big generalization, speculation, something really vague, etc. It made the last three pages quite easy to read, skipping those.BadSkeelz said:
Me? I don't know whether I'll play Stellaris or For Honor when I get home.Delirium (helper) said:
I feel like some people will never be happy unless staff steps up and says "yes, we're corrupt horrible people who hate you and want to make your life miserable," and then they'll say, "AH HA, I KNEW IT ALL ALONG!", and then... well... then what?Oh, but it is unfair of me to ask you a question without answering yours, so I will do so directly and with no ambiguity.
What I would like would be for the staff to realize that, as this is a MUD and not a tabletop game, they are not responsible for generating most of the activity that happens in the game. I would like them to take this further and realize that trying to be the gatekeepers of activity in such a game is a mistake, to admit to that mistake, and to change their policy towards how they run the game. They should step out of the way of people playing the game by the public rules (rather than the private, fleeting staff whims) and change their role to one where most of what they do is enable role playing and maintain role playing quality rather than writing plots and casting actors for them. It's far less work than what they're doing now and vastly more effective.
The staff should be sparking activity, not treating players like logs to toss on a fire.
Nergal said:
Bahliker said:
Loosen the moderation some. In October I joined the "what ever happened to" thread with two names. Nergal deleted one. No explanation. It wasn't exactly Voldemort, guys. I thought nothing of it at the time but after hearing "we don't moderate except when someone breaks the rules," I started to wonder. When does that actually apply? The same goes for the statement about force storage. Knowing some storage circumstances, I ask, "do they really believe that was AT ALL right, or does the secretive nature of the request tool mean they don't even have to care?"Notice that no effort was made at the time of the infraction to explain to Bahliker what s/he had done wrong or why. Peasants aren't owed anything from their betters. Their status in the role playing
BadSkeelz said:
I've seen post disappear that I then essentially repeat (maybe cut out a curse word or two) and they stick around. I don't have a ton of faith in the evenness of GDB moderating. Hell, I've never even been banned and I'm a neanderthal. Is it because I tend to adhere closer to Staff-line/"conventional wisdom" than others in some subjects (like whether to care about long-banned but crazy vindictive players)? Maybe.Dar said:
I assume some believe that taking the grievances to requests is not an option, mainly because they think that once the discussion is in private, it'll get steamrolled, request resolved, and nothing achieved. Some believe that because their uncle's brother twice removed said that's going to happen. Some, I assume, say that because it was their own personal experience. Dar said:
What can we do to have a dialogue that offers the amount of information needed? Do we need that dialogue?What if current players provide a blanket full permission to have their laundry aired out. Request conversation review in public. Is anyone willing to volunteer? The grieved person would describe their situation and problem as they know it, with staff permission, paste the request tool conversations regarding this. Provide as much backstory as they are capable. And then staff would provide their side of the story regarding this situation. There is a risk that the player will be embarrassed. We often see ourselves as righteous, and Staff might dunk that player into the depths of shit, by simply choosing not to hold back the information that they possess/logged. We might lose this player. Or ... perhaps vindicate them. We might also ruin some secret sides of ongoing plots. But ... if all the participants are willing, then perhaps it's a sacrifice that needs to be made. Just this one time. Just this one thread.
The bullshit excuse from staff for not doing this is fear of embarrassing players. That falls apart when you realize the vast majority of player interactions happen between players who don't know who is playing which character. The real reason for keeping these things private is to shelter staffers from public scrutiny for their behavior.
Does anyone really believe that if someone threw a fit in the request tool over not getting to play a role they didn't have the karma for, people would leave the game over staff unfairness? Are players a perk-seeking hivemind that can only be made to follow the rules by being kept in the dark about the rules being enforced even-handedly by polite administrators?
Yam said:
I need to support Reiloth here. I'm also a former staffer and though I've personally never had a significant problem with the administration I have witnessed a decline in staff-player relations which, despite the Shadowboard madness, I think is primarily due to staff culture.Lizzie (holder of the most apt avatar choice) said:
1. The game has changed and what used to be acceptable or at least tolerable is not acceptable anymore. So the people who used to get away with things because they had proven trustworthy in other ways, are no longer being allowed to get away with them.Lizzie (holder of the most apt avatar choice) said:
2. Nergal specified that "a lot of" veterans leave for that. He didn't say all. Lizzie (holder of the most apt avatar choice) said:
3. I think what Nergal is missing most, is that a lot of the stagnation is caused by veterans who are gone. No matter why they're gone, they're gone. And our game is stagnating because of it. Staff members leave and have to be replaced, and you're culling the new staff from the better players that are still active. That leaves us with fewer better players to play with. This means that the remaining better players have to be the leaders - all the time. They have to run the clans. All the time. They have to spark interest for others. All the time. They really can't just relax and play an uninvolved independent nobody, because it ends up being a solo experience. Previously, an independent nobody stood a good chance of getting caught up in someone ELSE's plotlines. Now, not so much, because chances are, they ARE the other person who would be making "someone else's plotlines" and they just don't feel like doing it this time around.1. The people who got abused into leaving or kicked out were the ones who thoroughly enjoyed doing those things on their own.
2. Arm isn't retaining new people who thoroughly enjoy doing those things on their own.
The more driven the individualist role player, the less willing they'll be to suffer Arm's cliquey retard dominated culture.
Lizzie (holder of the most apt avatar choice) said:
So the solution to the problem of stagnation is to figure out a way to get some of these veterans back. My personal recommendation is one that no one likes, even though I think it's fine. CREATE rolls with some of those veterans in mind, and invite them back to play those roles. GIVE them preferential treatment. I've posted this previously, either in this thread or another. But I believe 100% in the concept of preferential treatment for trusted players. There SHOULD be a different set of rules for them, because they have proven they can handle it responsibly.Nergal said:
Riev said:
Nergal mentioned that we, as players, have to keep staff honest. Can you describe the manner in which we are capable of keeping staff honest? What tools do we have, when situations cannot be made public, there is no "internal affairs" or "non-staff arbitrators" who can come in and seem neutral? I'm not being snarky, I want to know the tools you feel we have, so that we can discuss and use them openly.Armaddict said:
If the big deal here is transparency, and we're having issues with jcarter's forum because of what purpose it serves for players vs what some of those players use it for where it is harmful for the game, you could consider a player-run subforum that requires approval from a player-elected player before the posts show up, one topic for each staffer, and it's a public review forum for staffers to know how they're being perceived. -- There should be no staff replies in this thread, but they can open up request-tool dialogues with posters to resolve issues, leading to edits and additions.Nergal said:
Nergal said:
Players can hold staff accountable through staff complaints, through posting in threads like this oneReflect on what happened in-game - I was not animating at the time, simply speaking up for the staff member who did. If it still bugs you, put in a request for clarification instead of spreading logs and lies to other players.
Nergal said:
If a player is lying, I will call it lying. It taints the discussion because it is extremely easy to lie about a situation when staff cannot and will not drop the hammer in the form of full context on the situation.Hopefully no one reading this from over there just had their head explode from cognitive dissonance.
Wystan (new storyteller) said:
We do want to do better and we want players to feel complaints are given a fair hearing. I think the best way to achieve this in the current system is for staff to actively hold each other accountable. I know that answer isn't reassuring to some players. That's understandable. However, as Dar says, making the complaint process more transparent is complicated and can easily become more harmful than helpful.The problem of incomplete information is a big one. From what I've seen, I feel several complainants would have been satisfied (or would have accepted their culpability) if they had access to all information relevant to their case. However, providing a player with all relevant information often compromises the privacy or IC play of another player.
Raptor_Dan (helper) said:
I'd like to give some advice to any posters in the future who bring up sensitive information. By sensitive subjects, I specifically mean, subjects which they or others feel strongly about.First, please be very specific in your wording. Saying, "I didn't say that," leaves a lot of room to be interpreted as to what 'that' is.
Raptor_Dan (helper) said:
Raptor_Dan (helper), page 1 said:
Ugh. I urge staff not to respond to this. You can ask me why, but I'm not sure I have a better answer than the taste of Asche in my mouth is awful.Raptor_Dan (helper), page 1 said:
Raptor_Dan is apparently having a stroke, and would like to remind all helpers: Do not feed trolls, those who do it intentionally, nor those who have no self-awareness. It's not healthy.Also, If you are talking with someone and that person suddenly begins to behave unusually, you may hesitate to say something. After all, you don’t want to embarrass the other person. But acting F.A.S.T. could help to save his or her life. Certain, sudden changes in behavior may be signs of a stroke. This quick tool from the American Stroke Association can help you identify a stroke in yourself or another person.
If you notice the symptoms below, dial 9-1-1 immediately and ask that the person be taken to the nearest stroke treatment center.
F – Face drooping. Is one side of the person’s face drooping or numb? When he or she smiles, is the smile uneven?
A – Arm weakness. Is the person experiencing weakness or numbness in one arm? Have the person raise both arms. Does one of the arms drift downward?
S – Speech difficulty. Is the person’s speech suddenly slurred or hard to understand? Is he or she unable to speak? Ask the person to repeat a simple sentence. Can he or she repeat it back?
T – Time to call 9-1-1. If any of these symptoms are present, dial 9-1-1 immediately. Check the time so you can report when the symptoms began.
Raptor_Dan (helper), page 2 said:
I'm trying to back out, I really am. It took me a moment to find the appropriate meme to express my insanity, and I am now having a cigarette and trying to cool down. I have really strong feelings about this, and, because of that, am perhaps not the best person to talk to him.Raptor_Dan (helper) said:
Third, please recognize that we are mired in bureaucracy, in regards to the way staff, players, helpers, and outsiders interact and resolve things. This requires a lot of 'paperwork' so to speak. This is one reason why I encourage everyone to log and record absolutely everything.Raptor_Dan (helper) said:
Fourth, there is a way for someone to be absolutely correct when stating something. Using 'I feel', 'I believe', and 'I think' at the beginning of your sentence ensures that no one can refute, precisely, the truth in what you are saying. It also adds a new dimension to the conversation at hand.Raptor_Dan (helper) said:
Fifth, if we're going to get into the semantics of how things are worded, and the intent behind those words, we need to avoid colloquialisms and vague words. Nergal, Jihelu, and multiple others in my opinion, have done a good job of this so far, with a few minor exceptions.Raptor_Dan (helper) said:
Lastly, Bardlyone, Riev, and others I think, have been asked to send in a request to further their attempts at resolution. I think you should all do so, for the sake of bureaucracy.wizturbo said:
Live chat of some form would be better. Voice chat significant better.sleepyhead said:
My opinion is that force storage should be treated seriously and with a lot of gravity. I don't see why that has anything to do with whether or not I personally deserved to be force stored.Lizzie (holder of the most apt avatar choice) said:
I don't see why a sorcerer who becomes THAT powerful can't build a new city, and become its sorcerer-king. Or try. Or even try to usurp Tek, or Muk Utep, or raise Steinal, or release Luirs Dragonthrall from his grave. Especially if his player involves more PCs in the attempt, and generates plotlines. Yes, it'll require that Storytellers have to - participate in the story. But that's probably something they would LOVE to do, isn't it? Rather than answer requests, make custom silk-and-ruby-engraved doilies for master merchants, animate random rat #47 for shits and giggles - wouldn't they WANT to bring Tek or a black robe or two to life? Or build a few Steinal rooms on the fly and let the Sorcerer and his minions find some of its remains? Or something really awesome and amazing like that? I know I'd be all over it, if I were a Storyteller.