julio
Displaced Tuluki
Posts: 270
|
Post by julio on Mar 9, 2017 9:17:10 GMT -5
I remember before I discovered Armageddon there were RP chat rooms! I loved it but was frustrated by the lack of "physics" and I was a preteen. I also discovered "Dune". After reading it I did a search for Muds like Dune and became ecstatic about Armageddon.
Pre 2004 was the best.
It was 'okay' after that too. I remember being PSYCHED about Arm 2.0. Like I had several descriptions of characters based on the lore. I quit for a time after that project was canceled. Only to return and get banned for my GDB rhetoric?
I'm a father now. My life is different but I still miss it. Every once in awhile I create a new account, login, and hope that I'll have some fun, like in the old days.
Of course I don't have fun and now I've been thinking, is this still better than the chat rooms years ago?
Maybe my enjoyment of Arm was because I was young, and spontaneous, and childish. Amused very easily. Maybe it wasn't Arm that changed, we did. We all just kinda grew up?
It's been what, 17 years since I started? Holy. Shit. 17 years.
Do I keep coming back thanks to nostalgia or the desire to actually play? Maybe I don't get enough "play" in real life? Maybe I'm here because it's tax season?
I generally agree with most people there has been a culture change. But is that the real problem or have we just all gotten older and less amused?
Would any one be interested in collaborating our play? (PM me) Just to... at least enjoy the setting with each other, and ignore the staff and all their bullshit.
|
|
dunebum
Clueless newb
Smells like beer and sweat
Posts: 108
|
Post by dunebum on Mar 9, 2017 12:38:19 GMT -5
Maybe I missed what happened to Reiloth. Hopefully they didn't do to him what they did to me:
Ban in game account Ban GDB account Ban home ip address
This was all done before I posted any logs, request dumps, or started any forum posts. I essentially got the "fuck you dunebum, you're a piece of shit and we don't want you here anymore" treatment. All because of... I'm still not sure. Was it having an account on this board? My quality of roleplay? Or that I wouldn't submit to Nergal's request?
edit: it's almost like Nergal just made a "we're banning white privilege from the game" analogy
|
|
jkarr
GDB Superstar
Posts: 2,070
|
Post by jkarr on Mar 9, 2017 13:31:54 GMT -5
Maybe I missed what happened to Reiloth. Hopefully they didn't do to him what they did to me: didnt mention getting banned but said he left because of staff interactions
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Post by grumble on Mar 9, 2017 17:11:03 GMT -5
Getting sensitive in regards to a post made by BFB or Sirra is completly missing the humor and using it to lampshade what accents a completely valid perspective.
I'm not sure what catagory I fit in with, basically, I am a tavern-sitting mudsexer, depending on the character, that is... I am motivated by the social aspects. I find my fulfilment, however, in earning the respect of my fellow players, or making them laugh, or handholding a newb and giving them the this is what not to do spiel... but sometimes this involves your merchant having to smear blood on their face like warpaint and charge into a spider nest waving a lit torch and screaming "DIE, MONSTER!!!", which doesn't usually end well but sometimes, it does.
I don't know, at the same time as the general consensus is, play your character, not your skillsheet... as my perception is that doing this creates a lot more interaction than not. Case in point, roll warrior, race, half-elf, goal? Aquire expensive things from nobles. Now, you probably won't have steal in your skillset, and even if you do it will probably be useless... what do you do? You make allies, earn their trust, find out who has the competence and ability to accomplish said goal, and use whatever means at your disposal to get THEM to do it. There is risk here, you definitely could be reported, or discovered, but this doesn't mean you do NOTHING, it just means it's not something you're going to wake up tomorrow, or next week, or next month, and accomplish, it also means you will have to involve others and encourage plots. Bam, not focusing on your skill sheet when composing your to-do list has paid off, and will keep paying.
I do see some of the more OOCly cliquish people see payoffs in the game that are largely unfair. It's how some players get in on plots no one else knows about, or gets a discount on custom made goods, or gets a job straight out of chargen (though, you can do all these things without hitting up your AIM list).. but just as much as I do respect the movers and shakers of the rugged indivuals, I don't think it would be anymore advizable to level a machine gun at the cliquish retards crowd, as there would be many unintended casualties, because the very trigger events observable are perfectly reasonable to accomplish without OOC collaboration. This is an unnacceptable method of dealing with the issue, as Nergal has demonstrated by banning everyone HE considers a cliquish retard, when really, the problem is not as big as I think some people make it out to be. I think the best response is to just groan, facepalm, and remind yourself they're only cheating themselves, and try to keep track of who kills whose PC so if they are actually using this to ruin FUN, then they are discovered and punished accordingly.
The trouble with getting tough on crime, we are finding out more and more, is that it just doesn't work. Getting tough on crime just makes crime get tough right back, with the curious condition that crime is much laxer on rules and regulations that tie the establishment's hands. Dogs respond and develop better when you use the carrot instead of the stick. If you keep headbutting a brick wall, there is a very strong possibility the wall will win, don't use a hammer as a screwdriver. You'd think it would be common sense by now but as ever, humans are ever struggling to catch up with the times and ever burdened with their own egos and conviction of righteousness, as well as internal corruption, it's not an insurmountable obstacle but most people will look at it and come to the conclusion that it would be much easier to keep doing things the way things have always been done, when this is not the case, as many businesses and politicians keep failing to learn the hard way.
It comes down, in my opinion, to focusing on the principle of the thing, the perceived moral value of the act itself, and not the big-picture of the outcome and the actual priorities at hand. The mind will lazily dismiss approaches and solutions on the grounds that they are something they have always been told was morally wrong. I am of the opinion that this is wrong-thinking, and counter-productive not only to the end goal, but also to morality itself if one is attempting to achieve a greater good. We have been conditioned to think in such a systemized way that we often take for granted that perhaps the wrong thing is, in the end, the right thing. We've dismissed a possibly workable and effective solution by refusing to admit that maybe setting the guidelines to dictate: OOC sharing of information is something to be brutally and efficiently stamped out, instead of simply discouraged by discussing how it's bad form and hoping the offenders don't commit more serious acts of bad form, in that, policy dictates the response, and that policy has been building upon itself for years until it's nearing a very real point of crisis.
Whereas if they'd just heed the words of wisdom, "Don't be a dick." we might not have the mess on our hands we do today.
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Post by grumble on Mar 9, 2017 17:25:43 GMT -5
Also as is customary of me, a double post... I agree that skillgains and starting skills could stand to be bumped. I have been of this opinion for a couple years now. I cringe sometimes when reading the replies of the "make the game harder" crowd. The time invested to become mildly competent in, really, almost any skill in your list largely, as someone said, influences the OOC approach of risk-averse behavior which results in more boring... as if losing all your plotlines and contacts were not enough discouragement, I find this system leads even MORE into OOC influencing IC than little cliquish perks ever could. EDIT: Further, I'm not sure it's entirely fair to say players that like to "play house", as it were, only do that, I have seen events that demonstrate that this is simply not true, I like to play with house players, but I also use events for leverage as a former guild leader was saying earlier. Sure if you peep in on a single act of mudsex it is easy to come to the conclusion that this is all that's going on and miss the significant part of the story that binds a much larger whole together. If other players were so inclined, and could resist the be the change and kill it with fire response I've seen on the GDB, and devious enough to see the value of blackmail rather than running through the streets and screaming about it at the top of their lungs, they'd understand a much more versatile set of rewards can be achieved by not going with if/then logic and smashing an elf-kanker with a hammer. You are not a machine, you are capable of understanding greater methods of interaction than making such snap decisions.
EDIT: not calling out anyone in particular or any specific IC events recent or otherwise (though I know some of you might think it is). The make the snowflake suffer the consequences of their actions trope waas around before I ever started playing the game. I'd just like it if people spent more time considering how to make those consequences more immersive and interesting for the other player than DING!
|
|
punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on Mar 9, 2017 18:13:47 GMT -5
Who's the idiot who animated on a woman in a slit skirt in the Gaj? I'm sorry, is Allanak under Sharia Law now? You going to stone her to death, mate? The amount of double-think it takes to say "Armageddon is gender-blind", "Whoring and prostitution is an honorable profession"; and then for a staff member to have the audacity to slut-shame a character: for what purpose? Is the game world coming to life as a schizoid? That's ludicrous.
|
|
|
Post by sirra on Mar 9, 2017 18:16:35 GMT -5
If the only thing that ANYONE had ever seen Nergal write, was his post asserting that all of the complaints about staff douchery was due to them getting MORE effective and MORE fair, and how it was only favored veterans complaining owing to them getting treated the same as newbies...
If that was the ONLY thing you had to read to know just how far current staff is stuck up its own gaping asshole, that would be more than enough. It feels like from here into eternity, the only thing we'll need to do, is re-quote Nergal's own asinine post. Anyone with even the slightest clue, brain or frission of neural activity who has ever played Armageddon before - even a diehard loyalist - can't read that statement but cringe.
That's some North Korea level disillusion. I think a lot of people will never be able to take Nergal seriously again. Given the conclusion that apparently took him several years of intense research to discover. (His research must have involved being as big a condescending asshole as possible to as many people as possible, and then analyzing their reactions).
I've never seen a more clueless and self-damning post, than what Nergal wrote in that thread.
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Post by grumble on Mar 9, 2017 18:24:10 GMT -5
If the only thing that ANYONE had ever seen Nergal write, was his post asserting that all of the complaints about staff douchery was due to them getting MORE effective and MORE fair, and how it was only favored veterans complaining owing to them getting treated the same as newbies... If that was the ONLY thing you had to read to know just how far current staff is stuck up its own gaping asshole, that would be more than enough. It feels like from here into eternity, the only thing we'll need to do, is re-quote Nergal's own asinine post. Anyone with even the slightest clue, brain or frission of neural activity who has ever played Armageddon before - even a diehard loyalist - can't read that statement but cringe. That's some North Korea level disillusion. I think a lot of people will never be able to take Nergal seriously again. Given the conclusion that apparently took him several years of intense research to discover. (His research must have involved being as big a condescending asshole as possible to as many people as possible, and then analyzing their reactions). I've never seen a more clueless and self-damning post, than what Nergal wrote in that thread. Yes, Reiloth, I'm a condescending douchebag who hates life, as such it is my policy to shit on EVERYONE equally, because that is the only way to be fair. Gosh, if he treats newbies the same as he treats veterans, the game is worse off than I thought. EDIT: Did he pick up Animal Farm and the takeaway from it was that, wow, now, THIS is how you run a community?
|
|
|
Post by sirra on Mar 9, 2017 18:25:40 GMT -5
Also as is customary of me, a double post... I agree that skillgains and starting skills could stand to be bumped. I have been of this opinion for a couple years now. I cringe sometimes when reading the replies of the "make the game harder" crowd. The time invested to become mildly competent in, really, almost any skill in your list largely, as someone said, influences the OOC approach of risk-averse behavior which results in more boring... as if losing all your plotlines and contacts were not enough discouragement, I find this system leads even MORE into OOC influencing IC than little cliquish perks ever could. EDIT: Further, I'm not sure it's entirely fair to say players that like to "play house", as it were, only do that, I have seen events that demonstrate that this is simply not true, I like to play with house players, but I also use events for leverage as a former guild leader was saying earlier. Sure if you peep in on a single act of mudsex it is easy to come to the conclusion that this is all that's going on and miss the significant part of the story that binds a much larger whole together. If other players were so inclined, and could resist the be the change and kill it with fire response I've seen on the GDB, and devious enough to see the value of blackmail rather than running through the streets and screaming about it at the top of their lungs, they'd understand a much more versatile set of rewards can be achieved by not going with if/then logic and smashing an elf-kanker with a hammer. You are not a machine, you are capable of understanding greater methods of interaction than making such snap decisions. EDIT: not calling out anyone in particular or any specific IC events recent or otherwise (though I know some of you might think it is). The make the snowflake suffer the consequences of their actions trope waas around before I ever started playing the game. I'd just like it if people spent more time considering how to make those consequences more immersive and interesting for the other player than DING! There's really nothing wrong with people that tavern sit, mudsex or play house. More power to them. The problem came with the gradual sea-change in staffing, whereby those that played house, were loaded up with karma at the expense of those that still enjoyed the 'diku' side of the MUD as it originally began. A lot of players who were more into the coded side of things, but were responsible about it, were given short thrift compared to those that sat in a tavern and did nothing. Meanwhile, a lot of those tavern sitters, once they got karma 7 or 8, or were able to app into a templar position or some other leadership position, ended up SUCKING at it, because they had no grasp of the game's mechanics, or how to conduct a decent expedition. So you ended up with a lot of incompetent nooblars. Meanwhile, staff seemed to actually hold the fact of you becoming a long lived Byn, Kurac or Salarr sergeant against you. The more competent you were code-wise, and the more capably you were able to lead people in the wastes or keep a unit cohesive and together, seemed to only earn staff's contempt. Militia leadership roles were largely exempt from this, because they mostly did what noob templars wanted, and a great deal of Militia time was spent sitting around in taverns doing nothing. It didn't require the kind of hard edge that a Byn or Salarri sergeant required to survive in the course of their duties. Not to mention, staff never even seemed to have an ounce of sympathy for the fact that the game made maxing out magickers ludicrously easy, but was extremely, mind-numbingly tough to make a survivable mundane. Nor did they empathize with the fact that after dying a dozen times, people playing mundane characters had a natural inclination to 'twink' themselves to not be easy meat yet again. Instead of making the game world come alive, staff spent the vast majority of the time policing mundanes. Without seeming to realize that most people who twink heavily will get themselves killed off just fine in the course of events. And that they would've been better served coming up with plots for them to do do something else. So yes. Nothing against tavern-sitters. But when it became vastly easier to get karma from tavern-sitting, and most all staff started coming up from that type of player (as the coded sort that likes to do things such as be Sergeant in the Byn, is mostly unwelcome or disdained), it got to be too extreme and one sided. Arm staff just never seemed to grasp that mundane sergeants and corporals were their most effective mentoring and retention tool, and that doing right by those players in such thankless roles, would have the best long-term effect. Instead, most everyone who has EVER been a mundane sergeant, has felt shit on, held back, micromanaged, ignored or unappreciated.
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Post by grumble on Mar 9, 2017 18:39:57 GMT -5
Are you certain it's because they played tavern sitters and had next to no interaction with the combat? Or could this merely be a coincedence, and it's because they're tavern sitters and pretentious pricks to boot? The first thing I made sure to do before ever playing a social type was to at least try to get a workable understanding of coded combat and the like. There's nothing saying you have to be a grunting, squinting loner to play combat types, although that seems to help longevity with the way things are currently set up. And they drop that line of crud about playing your character and not your skillset, it would seem, when you hit Trooper in the T'zai Byn, as they once said outright to Kronibas, and snidely hinted at in their account notes on my pants-wetting, agorophobic city-elf Trooper. Travelled the known, not appropriate for a city elf... even if his home city is trying, desperately, to kill him by any means necessary.
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Post by grumble on Mar 9, 2017 18:52:14 GMT -5
Who's the idiot who animated on a woman in a slit skirt in the Gaj? I'm sorry, is Allanak under Sharia Law now? You going to stone her to death, mate? The amount of double-think it takes to say "Armageddon is gender-blind", "Whoring and prostitution is an honorable profession"; and then for a staff member to have the audacity to slut-shame a character: for what purpose? Is the game world coming to life as a schizoid? That's ludicrous. That sounds out there... I'd ask for details but... yeah, a fashion crime should only encourage perhaps a dirty look at worst, in my opinion. That would be enough to give me a sense staff was targetting me, and I'm assuming a lot of other people, for the WRONG reasons.
|
|
|
Post by BitterFlashback on Mar 9, 2017 19:01:46 GMT -5
Given the number of people who, for whatever reason, keep thinking I was complaining about play-styles, I've decided to restate the point of my original post from a totally different angle. I'm not toning the language down. Cliquey retards are a bunch of pathetic, entitled shits whose lives mean less to me than my most recent bowel movement, and I refuse to afford them courtesy or respect they deny to others. That said, it doesn't seem like half the people reading this understood who I meant because they immediately jumped to interpretations of characters rather than players. I'm also going to break it up a bit for reasons you should assume involves negative opinions of your attention spans. </3
Figuring Out If I Probably Hate You OOC Approaches to GamingThere are a number of approaches to joining a role playing game, and these are reflections of what the players want to get out of having played. These things are the same whether you choose to play as a warrior or an explorer or some drunk looking to get sodomized with a torch handle (wtf Evil Cabbage). Your approach has nothing to do with the kinds of characters you play or the groups you join or the things you try to get to feel like you had a good time. All approaches boil down to one question. Do you believe everyone in the game can do whatever they want within the rules and setting, or do you believe you can set additional rules on your own to determine how others can affect your experience?If you believe the former, you're an individualist. If you believe in the latter, you're an entitled retard. There are different kinds of individualists and different kinds of entitled retards, but this only changes how the core beliefs of each type of player wind up getting expressed. Individualists want to try things in a game and see if they can do them. They are mostly interested in having a character experience whatever happens. They want the game world to be as much like an actual other world as possible for them to improvise in. Entitled retards want other players to treat them a certain way, and they view IC interactions as an extension of OOC interaction. As such, they want to limit what can happen to their character beyond the scope of what is already limited by the rules and setting because they want a specific experience to be guaranteed. They want the game world to be a stage, where how you get to the parts that happen doesn't matter, as long as the important parts of the script (that frequently nobody else knew of or agreed to) get played out as they are supposed to. Game HealthSince role playing games are unpaid voluntary gatherings, everyone is supposed to be equal. The people playing the game are supposed to be following the same rules and constraints. The people running the game are supposed to be enforcing the agreed upon rules the same way. Realistically, though, everyone is playing the game, and everyone is going to have expectations. How those expectations are met impacts everyone playing and the overall health of the game. An individualist will typically won't have their experience ruined by unforeseen misfortune befalling their character, regardless of source, as long as it makes sense within the game. Conversely, individualists have their experience harmed by special treatment. As a result, the more individualists you have playing and running a game, the more that can happen and the less resistance there is to random or negative events. Individualists add to a game's health for these reasons. Driven individualists are how I identify people who not only want to try something in a game, but try to make something lasting within the game. They usually want to do this with little to no special assistance from the people running the game. This is less a matter of pride and more because they have no sense of accomplishment from merely having an idea of theirs implemented from on high by someone who approved it, rather than seeing their idea to fruition. The possibility that they may fail is critical to finding meaning in success. An entitled retard, by contrast, wants to have a specific experience, or something within a range of experiences. Whether or not those things happen affect if the entitled retard enjoys the game. Because other players (whether we're talking the ones running the game or participating in it) often determine if those things happen, entitled retards take succeeding or failing to get what they want personal. Role playing is a social club and achieving their ends is an indicator of status in that club. Likewise, they are terrible for a game in large numbers, because their conflicting desires for outcomes results in a very limited range of bland compromises. By now you may be wondering why I primarily complain about "cliquey retards" even though I haven't mentioned them by name in a while. Entitled retards, due to their lack of individual power, aren't particularly dangerous on their own. If you threw one of them in with a group of individualists there's a hard limit to how much damage they can do. It's because of this that they form cliques with other like-unminded idiot shitbags. One person crying about how they don't get special treatment is an obvious douchebag. Several people crying about the same thing may make someone mistakenly think there's an actual problem rather than a failure in proper perspective that can be cured with yelling or violence. Culture Clash Explanation Mk.IIArmageddon MUD was the site of a culture clash between a large group of driven individualists and cliquey retards. These two sides fought a culture war on the GDB and through the staff. Arm used to be a great game where things were possible due to the sheer number of driven individualists in both the playerbase and the staff. Unfortunately, the cliquey retards, who are a meanspirited bunch of bastards that take people not playing the game their way personal, eventually drove off individualists of all stripes through long-running OOC harassment campaigns. These became worse as they developed a stranglehold on the staff. After years up there, the cliquey retards have established a staff culture of dictating all role playing in a game that's unsuited to that level of bureaucratic management. I'm not going to rehash my original post examples. Instead I have some lovely examples of cliquey retard logic handed down by Noted Liar Nergal. Discussing current PCs and what they are doing or going to do is against the spirit of the game. It also happens a lot, yes. The point it's considered rule-breaking is when that discussion is taken toward coordination. Okay: A long time ago, I made a player clan before they were called player clans! Borderline: My PC is trying to set up a player clan! Not okay: My PC is trying to set up a player clan, but we need a hunter. Can you roll a hunter and join my player clan?I want you all, especially those of you believed I was calling socializers and underachievers cliquey retards, to take a hard look at that bold red sentence. It's not okay for you to request someone create a hunter to play one with you in your clan. Why is that? Because only staff are allowed to ask people to create certain roles to join staff clans, you filthy peasant. You don't have the status to ask another player to create a character with the express purpose of playing with you in your group. How. Dare. You. A lot of veterans that leave due to unfair treatment are really leaving due to less favorable treatment - but they're getting the same treatment that newer players get, which is truly fair, though understandably frustrating to a player that once held privilege. Let's take a look at desertman's treatment, given he's a fairly recent example. He makes the Byn popular by making people feel like they are part of a living culture and keeping them active. This attracts more people to play in the Byn. Staff in other clans have a smaller pool to hire from, making the cliquey retard staff feel slighted players aren't equally interested in unequal game experiences. Staff then choke off the Byn and create artificial barriers to entry. desertman goes and makes his own thing. Staff have the Byn harass him ICly over it. What was the perk? The special treatment? Getting to be successful by your own merits. You privileged fuck, desertman. Good riddance. Not every moderation is for rule-breaking, though every rule-breaking does get moderated. Not every moderation carries with it a punishment either. Remember how I said earlier that rules are agreed upon by everyone? By playing a game together, you're agreeing to follow/enforce the same rules the same way. Violations of this largely unspoken understanding result in people looking elsewhere. Cliquey retards like this entitled asshole see no problem in essentially creating a fiat rule on a whim, not telling you about it, and enforcing it on you arbitrarily. Similarly they may not bother carrying through with a punishment. Everything is a matter of your standing with the clique that runs things, and your standing is a result of if you play along or selfishly try to follow the actual rules of the game. Fuck You, You Fucking Fuckers EXACTLY How Cliquey Retards Are Killing ArmageddonSo by now, the retards reading this are likely at least part of the way though a response about how if everyone agrees on how things should play out then it shouldn't matter that almost nothing else is possible. This is a failure to understand that the medium you role play in impacts what can be done in it. As I've mentioned in the past, a MUD is not a tabletop game. When you play a tabletop game, the game only exists while everyone is there. If you cliquey retards want to have a circlejerk where you act out feats of heroism or orgies with no possibility of a random outcome, you can have that sad substitute for real role playing at a table. A MUD, however, is a 24/7 game where even people who are around at the same time might not even run into each other. That kind of system can only be sustained by having as many self-motivated people as possible entertaining themselves and others. MUD staff cannot dictate what happens the way a tabletop GM does because of the simple fact the game mostly happens without them. Any involvement carries with it the risk of bringing most of the game activity to a halt in the process for the affected players. In a MUD, staff have to enable things to happen rather than plan them. They have to animate the world rather than using it as something to beat players into a single course of action with. They have to stop using the game as a place to practice amateur writing, adding to lore only a select few are allowed to read while shoehorning players into being minor actors in or victims of it; they need to start figuring out what players can do to add to the living history of the game and recording it. What we have now is a staff culture created by years of cliquey retard dominance. Nothing can be allowed to happen at the player level because it would require staff to have to show deference to people beneath them in the role playing club hierarchy. Why else do you think players have to be suppressed and indies have to be reduced in influence (e.g. wealth)? Ironically, little can happen at the clan staff level for the same reason. It's only when you start climbing past the storyteller rung that anyone gets to dictate story, and how many players can one or two people keep from quitting while they wait to be handed their activity? Survey says: around 30.
|
|
A Girl
staff puppet account
"And what do you say to Staff?" "Not today."
Posts: 35
|
Post by A Girl on Mar 9, 2017 19:54:08 GMT -5
Who's the idiot who animated on a woman in a slit skirt in the Gaj? I'm sorry, is Allanak under Sharia Law now? You going to stone her to death, mate? The amount of double-think it takes to say "Armageddon is gender-blind", "Whoring and prostitution is an honorable profession"; and then for a staff member to have the audacity to slut-shame a character: for what purpose? Is the game world coming to life as a schizoid? That's ludicrous. It gets better. The actual animation was to get Vennant to lie to her mate to tell him she was fucking another guy in the roasting pits. This is after the nameless elf screaming as it was getting cut down in the arena how he'd fucked my previous pc - hard to tell if he was the same one who spread the rumor about her fucking elves or not, but it was spread, then he turns up, she doesn't even know his name, and he's so hot to make her look like she was fucking him that he was willing to die for it. (Rin, the sylphic, white-haired youth, Heim's mate) But this was also before Vora, the bynner who wound up leaving the Byn over the npc Sergeant animated to come into the latrines, demanding she suck his cock because he didn't feel like walking to the Gaj to find a whore. Of course, when she pointed him to a pc whore, logged in currently, who was a Bynner AND currently in the Byn compound, this was met with 'You're all whores'. Since the entire screen shotted log of the request in question was deleted within 2 minutes of my posting it, despite censoring all names and short descriptions but my own, I figured I'd leave it here, where Nergal and co can't delete it. Funny thing, if you notice, it wasn't even a complaint, it was just pointing out that enough things like this happening in rapid fire succession really shits on the 'we aren't sexist' world idea.
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Post by grumble on Mar 9, 2017 19:54:10 GMT -5
Thanks for that clarification. By that logic I am almost an entitled retard, but mostly because I feel I frequently have to worry about cliquey retards, read, staff and sponsored roles (not all of them, some of these have been surprisingly cool, I played one once though, and staff seemed determined to screw with my playstyle so I can only guess that's a thing they do to most sponsored roles), seemingly senselessly wrecked for what seems like little reason other than, "We don't like you, deal with it."
I have no qualms calling bullshit or shenannigans on staff or other players who play the game in a manner I find destrucive, and reeking of favoritism, and I'm usually butthurt about it but unless it really reeks of fuck-dickery I tend to keep it to calling a turd a turd, trying to calm down, and get into some other sort of fun, far from the perceived source of unfun. One particularly atrocious kind of fuck-dickery is when the hero squad comes out when you do something mean to someone "popular" and suddenly everyone and their mother is out to get you and the first thing that comes to mind is wow, that escalated quickly, almost too quickly to have been communicated telepathicly and in-person across all these areas. I think Armaddict on the GDB said it well when he related, "I miss the days when all these groups who were supposed to be in competition had the good manners to say, so? Why should I care?", although that's not an exact quote. I may disagree with him on numerous things but few things are as shocking as suddenly being the target of the good 'ol boys... everywhere, across the known.
Another thing I have been known to take issue with is the number of death-drops, and sinkholes and chasms five rooms deep with climb checks that give maxed out skills cause for concern. I think a few people have brought them up already, but I hate them. Another thing is mega-fauna rampaging around right outside the gates. That makes zero sense unless it's some magic-eating hellbeast. I've had people I was depending on in my plots to achieve certain goals get just, blindsided and anhillated on a grebbing trip five moves out the gates, by... bahamets, metekillots, and spiders. That's a real problem. Staff's attitude, and I'm just speculating, seems to be, fuck you, that's why. Join our unfun clans where you're %50 likely to be killed by your boss before anything fun happens, whether intentionally or accidentally.
That's hardly a game, and more a twisted exercise in masochism.
|
|
|
Post by BitterFlashback on Mar 9, 2017 20:06:38 GMT -5
By that logic I am almost an entitled retard, but mostly because I feel I frequently have to worry about cliquey retards Being terrorized into compliance with cliquey retards only makes you a victim of their tactics. If you shared their sense of entitlement and joined their ranks to protect yourself from outsiders, that'd be another matter. Another thing I have been known to take issue with is the number of death-drops, and sinkholes and chasms five rooms deep with climb checks that give maxed out skills cause for concern. I think a few people have brought them up already, but I hate them. Another thing is mega-fauna rampaging around right outside the gates. That makes zero sense unless it's some magic-eating hellbeast. You can thank the Danger Crowd for that; it's a different subculture though it overlaps with the cliquey retards and the people who just hate indies. I mentioned them back on page 3.
|
|