argle
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Post by argle on Aug 18, 2016 4:30:12 GMT -5
Hi, and sorry if this thread is too frivolous, I'm new here! I started playing this game recently, and wandered over to this board by accident while looking for the official forums (It turns out that google pulled this one up first from a search of "Armageddon forums," and it took me a day to realize my mistake). After reading a few threads, I decided to try a ranger (as my second character, the first didn't live so long) inspired in part by armageddonmud.boards.net/thread/502/ranger, but while I found the guide to be very useful, the step-by-step part assumes starting in Liur's. There seem to be some good reasons for this, but I'd much rather start in Allanak, as the game already feels a bit small from what I'm used to. So, with that said, would anyone be willing to give advice on how to safely grind up skills from that starting point? I'm still pretty clueless about most things, but any sort of advice on just the general trajectory of things if I want to make a mechanically powerful character would be invaluable, let alone anything more specific. Even if I don't entirely understand now, as I learn more, I'm sure I will! Also, related to none of that are there any good guides for burglar?
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jkarr
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Post by jkarr on Aug 18, 2016 4:44:28 GMT -5
yup work on chalton which are supposed to be west of the allanak west gate, also be careful when ur looking around if u see scrab dont face them yet, plus stay at least 2 rooms away if u see one because they are aggro and will come after u if ur a room away
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Post by jcarter on Aug 18, 2016 8:18:11 GMT -5
I started playing this game recently, and wandered over to this board by accident while looking for the official forums (It turns out that google pulled this one up first from a search of "Armageddon forums," and it took me a day to realize my mistake). lol
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grumble
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Post by grumble on Aug 18, 2016 8:30:58 GMT -5
Yeah, Ranger is a GREAT class, you should try warrior or assassin next. Sadly, Sirra wrote this guide that is tragically spot on, but it really advises against starting in Allank. Shoot at some chalton and inevitably get devoured by spiders or scrab. You want my advice, don't even play out your guild, go to Red's and hang around until some shit goes down.
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grumble
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Post by grumble on Aug 18, 2016 8:50:07 GMT -5
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argle
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Post by argle on Aug 18, 2016 15:15:10 GMT -5
I'll take that into consideration (not that I necessarily know my way around well enough to even -become- someone's bitch, heh).
I'd maybe rerolling and starting in Liur's proper, but I actually managed to get decent stats this time around, so may as well give it a try.
How dangerous are scarab's to me, starting off, and how big a concern are spiders? I've also heard it suggested that one can hit rats, but I can't tell if I'm looking in the wrong places for those, or if my scan is just that bad. Would there be any other safer options for getting my skills up, if it's too significant a risk?
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jkarr
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Post by jkarr on Aug 18, 2016 15:39:05 GMT -5
I'd maybe rerolling and starting in Liur's proper, but I actually managed to get decent stats this time around, so may as well give it a try. How dangerous are scarab's to me, starting off, and how big a concern are spiders? I've also heard it suggested that one can hit rats, but I can't tell if I'm looking in the wrong places for those, or if my scan is just that bad. Would there be any other safer options for getting my skills up, if it's too significant a risk? ur shit is confusing did u already roll a char, and did u already point to a location? if u did, where, because some of those questions only have answers when we know that 2nd what part of avoid scrabs in my 1st post did u not get? avoid them until u get better in skills and more comfortable shooting out combat and escape commands esp as a game newbie because on arm combat can turn from casual to lifethreatening in a matter of hits. if u have a friend with u maybe u can try and see for urself how u fare against scrabs. also u want to avoid spiders even more than scrabs at this point because theyre harder but theyre not as close to allanak as scrabs so for the most part u should be fine
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grumble
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Post by grumble on Aug 18, 2016 15:57:13 GMT -5
Yeah, scrabs are fucking terrifying. I played a half-giant and there were times I'd run away in pants shitting terror and hire the Byn to put down the bug... and at those times RNG was SO fuckered it'd damn near kill a Byn Trooper with two bites.
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grumble
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Post by grumble on Aug 18, 2016 16:00:02 GMT -5
You can be doing fine, killing the scrab, when suddenly:
A dark-shelled scrab viciously pinches you on the head. You reel from the blow.
Times like these, are when you have to type flee and pray to whatever you hold holy you break the reel code before it gets you again. This is not a situation a newb wants to find themselves in, though it's very educational, it's like, all the time you wasted writing your desc, background, and getting invested in your character, gone in a literal blink of an eye.
EDIT: Jkarr is right, stay the fuck away from scrabs. You want to skill up and learn the system first. My advice is tired and old as dirt, join the goddamn Byn.
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argle
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Post by argle on Aug 18, 2016 17:51:05 GMT -5
ur shit is confusing did u already roll a char, and did u already point to a location? if u did, where, because some of those questions only have answers when we know that 2nd what part of avoid scrabs in my 1st post did u not get? avoid them until u get better in skills and more comfortable shooting out combat and escape commands esp as a game newbie because on arm combat can turn from casual to lifethreatening in a matter of hits. if u have a friend with u maybe u can try and see for urself how u fare against scrabs. also u want to avoid spiders even more than scrabs at this point because theyre harder but theyre not as close to allanak as scrabs so for the most part u should be fine Ah, sorry for any confusion. By that post, I'd pointed to Allanak, yes (I figured that worst case is that I reroll a few days earlier, practically speaking). I'm still new to the social side of the game, and so thought that I'd play with that a bit more, or at least open the possibility. And I completely understood to avoid scarabs, there's just a difference between "are dangerous and you won't win" and "completely terrifying, stay away at all costs or you're dead." Though I think that got clarified pretty well! And my concern with joining the Byn is that it seems much like suiciding the character in its own way, by needing to engage in a particular sort of rp for the sake of better learning game mechanics. It might still be the best idea, though.
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punished ppurg
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Post by punished ppurg on Aug 18, 2016 18:03:27 GMT -5
It should be noted that new player accounts have no choice but to point to Allanak for their first character.
My advice is that you should play it very safe. Look up the spreadsheet maps that are on this forum somewhere, and just screw around with the chalton around the Allanki Ranch (not inside the ranch, heh) until you're feeling good enough about yourself to start hitting scrab. You can also fling stones at the vultures to the northeast, so long as you don't find yourself aggroing a massive stack of 50 vultures. Thanks, "it's not a bug," you incompetent insufferable fucks.
Eventually you're going to want to make your way to Luir's, and from there you can play it safe in the Grasslands with stilts until you're buff. Just run past anything other than that when it tries to attack you, and if you're on an Inix you'll outpace it.
Word of advice: if you do join the Byn, don't joke about having sex with elves. It triggers the current Sergeant's PTSD.
Oh, and one more thing! There's an active staffer right now, who is a troglodyte of a man. He's either Eurynomos, or Nergal, or perhaps someone else; I am incapable of placing blame where blame is due, because this dysfunctional cretin is violating observable decades of administrative accountability and tradition by simply not identifying himself in his administrative decisions -- as such, his delusional overreactions reflect horrifically not just on him, but the entire staff team.
I write this because I know this man, and I know he is going to read every post in this thread INCLUDING this post (at worst, he will glance over it, because I as one of the Undesirables have been banned from the game and no longer influence the fragile reality of a Text MUD that he blindly clings to); what's more, I know that he is going to spend the next 72+ hours typing WHO, and teleporting to every Ranger-guild character that happens to be in $zone_VrunDriath to look at the information of the account which owns it. Then, when his crusade ends and he finds the person he thinks is you (going by the info you've provided in this thread), one of two things will happen:
Firstly, you may get an email saying you have violated Rule #7 of the game and your account has been terminated -- there will be no way to appeal, as your password will be scrambled -- and there will be no mention of who, exactly, pulled the trigger.
As a secondary outcome, if this sewer-dwelling excuse of an administrator for some reason cannot fully convince himself that the person he's identified is, in fact, you, he will put a note on your account; as it happens, the existence of this note will never be alerted to you, but it will influence the way the entire administrative team deals with you. You will be denied karma in your applications; you will never be selected for a sponsored rolecall; if you happen to be a fantastic player, and make your way up to be next-in-line for leadership of a clan, you will be rejected in favor of a sponsored rolecall occurring to replace that slot with someone other than you. And this behavior by Armageddon's staff team will continue for multiple years, if it even has a limit, as the first note you ever received on your account justifies it from your post on this board.
The true magic of it is, there's no telling if he really gets you, or if he bans / brands someone entirely uninvolved. It doesn't matter to him, as there's no accountability for his actions, and there's no ramification or punishment for his continued atrocious excuse of administrative judgement -- believe me, if there WAS a punishment, he would have been removed from the team a long time ago.
All that to say, maybe it's better if you never log into your account again. Instead, give it a few weeks; connect via proxy, set up another account, and choose a generic human warrior to walk north from Allanak's west gate until you die falling off the Shield Wall. Then, you can make your Ranger who points Luir's and follow the advice in this thread without fear from our neckbearded Judge, Jury, and Executioner.
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grumble
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Post by grumble on Aug 18, 2016 18:07:03 GMT -5
Elf sex, srs business.
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argle
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Post by argle on Aug 18, 2016 19:14:29 GMT -5
It's not actually my first character (stupid desert, learned my lesson about not asking for enough advice first), so I could have started in Liur's. It seemed like even Allanak was pretty empty a lot of the time I was on (though maybe that was just bad times), so I didn't want to lock myself in a place even less populated before I could manage to travel south.
Anyways, thanks for the advice, and for the warning. I'm honestly not too concerned if I get banned, not if the staff in this game is that bad. If the staff is going to flaunt their own rules in such an abusive manner (rule 7 just says sharing character or sensitive information, which I haven't done in any form that I can conceive of, and I've probably gotten more advice from their own helpers then I have from here), then it's probably better that I find out early so that I can bail. I'm still just trying things, after all, and I've already got one MUD addiction, worst case is they spare me another one. I'm almost tempted to put down my account name now, just to see if they'll actually do it.
Also, as a last note, any advice on subguild choice? I went with nomad this time, pretty much just because the language and the accent seemed neat, and because I hadn't played a game where you could actually haggle before, but it was sort of a spur of the moment thing. If I do end up rerolling (or, when I end up having to do it again, no matter what I do), are there any subguilds that people consider are particularly good/bad?
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jkarr
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Post by jkarr on Aug 18, 2016 19:33:25 GMT -5
I'm almost tempted to put down my account name now, just to see if they'll actually do it. Also, as a last note, any advice on subguild choice? I went with nomad this time no need to throw out that acct name anymore as far as subguilds for ranger there are a few good ones that give u new useful skills. if u want to make even more loads of money (because rangers already can just with their skillset), a crafting subguild is always good like armorcrafter. if u want to be able to creep in the city too, something like slipknife or cutpurse/rogue can let u do that plus give u some ambush or thief skills along with it obvs as a ranger dont bother with outdoorsman or grebber since ur not gaining any new skills. aggressor/lancer/etc. only will give u journeyman kick/bash and adv disarm
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argle
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Post by argle on Aug 18, 2016 19:44:23 GMT -5
Eep, yeah, I guess there probably aren't a lot of people with any given guild/subguild, huh? >.> We'll see how this goes, I guess!
I think all the subguilds you listed, other then the crafting ones, are the extended ones, right? How do those even work? I'm having a hard time understanding the difference beetween character generation points and karma, and how you actually get them.
I guess thief would maybe be closest to slipknife, cutpurse, and rogue? And are there any non-advanced stand-ins for agressor/lancer?
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