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Post by chaosisaladder on Jan 29, 2016 1:40:27 GMT -5
Are any of these even worthwhile? Lets say I'm a badass Drovian, who according to the jcarter wiki get shadow weapons and armor. But... their skills don't let them become even close to proficient in weapon skills. So... whats the point? Can I hand these off, or make them permanent, selling magical armor and weapons? Is there any real purpose to these items? Are they better than normal weapons and armor, or is the advantage being able to don them with magic?
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Post by jonsmith on Jan 29, 2016 1:49:21 GMT -5
Basic off and defense. That and a hidden against animals skill. So if you're doing it for hunting or training. If you train on critters long enough, you can become pretty decent
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Deleted
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Post by Deleted on Jan 29, 2016 1:57:06 GMT -5
What jonsmith said, plus the fact that the real advantage is that you can cast while wielding them. And yes, you can hand them off.
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Post by chaosisaladder on Jan 29, 2016 2:23:58 GMT -5
If they can be made permanent, are they stronger than a normal weapon? Would it be worth carrying templar contraband to have a flaming warhammer in your backpack?
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Post by jonsmith on Jan 29, 2016 2:48:27 GMT -5
If you don't give them any reason to search you sure.
Just make sure to not be seen with that shit near the city or someone is gonna report you as a rogue gicker. Then you're screwed
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Post by fatfinger on Jan 29, 2016 20:57:08 GMT -5
Weapons, let me explain what I know. First, mon weapons are 'permanent' in so far that you never have to recast them, however after a length of time they will transform into another item. So let's say a badass krathi gives you a mon fire sword, you're running around wailing on people with it, but eventually it will turn from a fire sword to a sliver of glass. If you have mana you can put mana into the glass and you will have a firesword again. This is to prevent a mundane killing a witch and having super weapons until they are killed.
Next up you ask what's the point of them, and that really depends on what you get. Drovian weapons ignore all armor except shadow armor. Rukkian weapons have a chance to weaken the opponent. Whiran shields push away people that attack while viv shields heal over time and cast invuln on you. I have no idea what elks, krathis, or nilazis weapons do. Also at different power levels some of these have extra effects as well I believe. Also of course you can cast while holding them, even if they aren't your element.
I wouldn't bother carrying them around unless you're trying for a collection of each or are planning on selling it to a gick or turn it in to a Templar to have it destroyed, but they'll probably ask you where you got it, so be ready for that.
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Post by Prime Minister Sinister on Jan 29, 2016 21:58:45 GMT -5
Be careful with Nilazi weapons.
I once barely managed to kill a Nilazi and looted that shit-- turns out the fucking thing does periodic damage to you if you so much as have it in your inventory.
Mahatma Gandhi could've stuck it to the British with the amount of salt generated by that particular mantis head.
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Deleted
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Post by Deleted on Jan 29, 2016 22:07:16 GMT -5
Be careful with Nilazi weapons. I once barely managed to kill a Nilazi and looted that shit-- turns out the fucking thing does periodic damage to you if you so much as have it in your inventory. Mahatma Gandhi could've stuck it to the British with the amount of salt generated by that particular mantis head. Rumor is nilazi weapons transfer hp from the target hit to the caster.
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bobo
Clueless newb
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Post by bobo on Jan 30, 2016 0:33:09 GMT -5
Nilazis have a spell called vampiric weapon, which is cast on a bone weapon and temporarily turns it vampiric. I think the weapon is then consumed at the end of the spell's duration. Last I played a Nilazi I think I remember that you still couldn't cast with it, and I don't think they had another weapon spell. Possible this has changed, but at the time I considered it one of the biggest weaknesses of the guild.
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Post by gloryhound on Jan 30, 2016 2:51:38 GMT -5
Next up you ask what's the point of them, and that really depends on what you get. Drovian weapons ignore all armor except shadow armor. Rukkian weapons have a chance to weaken the opponent. Whiran shields push away people that attack while viv shields heal over time and cast invuln on you. I have no idea what elks, krathis, or nilazis weapons do. Also at different power levels some of these have extra effects as well I believe. Also of course you can cast while holding them, even if they aren't your element. Yep. One use is for an elementalist to employ another element's weapon and thereby receive a little of the power of that element (e.g. a Krathi receiving the invulnerability effect). A second use is to just be less vulnerable in physical combat (still able to cast while holding one of them). A third is to ingratiate oneself with a new Templar who doesn't have one yet.
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Post by hurrrrrrrrrr on Jan 30, 2016 12:10:00 GMT -5
Shield of Mist: While held, can heal for 5-10 hp on tick, applies invulnerability if you don't have it already (up to 1-3 times, iirc), sul shields cast Wall of Thorns behind you on travel. Mon shields morph into wearable objects (ring, silk rags, circlet, etc).
Shield of Wind: It uh.. repels people who attack you. Not terribly interesting. Mon shields morph into weird-looking shit.
Sand Jambiya: Can only be cast in desert rooms. Each power is a different basic weapon type, Sul being bludgeon. Can weaken on hit, can lower defense on hit. Some mon weapons are permanently active. Others morph into weird shit (crystalline hands, hunks of rock).
Fire Jambiya: Each power is a different basic weapon type, Sul being bludgeon. Can do extra damage on hit. Mon items morph into neat shit (agafari canes, glass swords, etc).
Shadow Sword: All blades/daggers. They ignore armor. They hurt.
Lightning Whip: Solely whips. Can slow on hit, can stamina transfer on hit, can do extra damage on hit. Main advantage is very few N/PCs will be trained VS them. Mon weapons morph into ribbons, charms, etc.
Vampiric Blade: Cast on a weapon, it'll HP transfer on hit. Drains your HP passively. Hurts your relationship to land. Destroys the weapon when the effect ends.
In my experience, sul weapons seem to do more damage than their mon counterparts (which used to be actually permament). Additionally, yeah, magick weapons are fucking bonkers. They really hurt.
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smokey
staff puppet account
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Post by smokey on Jan 30, 2016 12:28:19 GMT -5
Theoretically then, you can have a Krathi enchant a sword to be used while casting, get vampiric blade on it, and a Viv's shield would offset the health drain?
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bobo
Clueless newb
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Post by bobo on Jan 30, 2016 14:57:32 GMT -5
In my experience, sul weapons seem to do more damage than their mon counterparts. This is correct. Sul weapons have an additional script with extra effects not found on wek-pav or mon.
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Patuk
Shartist
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Post by Patuk on Jan 30, 2016 16:22:16 GMT -5
That seems kinda weird. Why the hell would anyone use one of those Mon weapons if they're not actually better?
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smokey
staff puppet account
I'm just here to infuriate Kronifag
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Post by smokey on Jan 30, 2016 17:28:29 GMT -5
Because you can use them without being from that element. If they go inert, you can donate your own mana to the inert item to reactivate it, regardless of element.
A krathi with a viv shield for example, could o some serious damage given the right subguild. Just ask Mushashi.
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