Deleted
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Post by Deleted on Apr 23, 2015 10:50:36 GMT -5
Shortly before I left, it was quietly announced that crafters would now have automated "bad account notes" added if they crafted too much, too frequently.
Has anyone had any experience with this? What's the deal? If you have any stories about getting automated bad account notes for crafting or know someone who has, I'd like to hear about it.
Really, mechanisms like the automated ball busting of crafters seems endemic of the "ball busting for a hobby" stance that some members of staff seem to have adopted. Meanwhile, as they bust balls, the rest of the game - huge swathes of it like the city state or Tuluk - fall into disrepair and disuse. It seems like way too much effort is put into policing and "steering" (read: manipulating) players than has been in the past... While more crucial aspects of the game are left in languishing states of neglect, but I digress.
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malkeninthemiddle
Displaced Tuluki
Black woman lawyer on a television morning show
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Post by malkeninthemiddle on Apr 23, 2015 10:53:55 GMT -5
Shortly before I left, it was quietly announced that crafters would now have automated "bad account notes" added if they crafted too much, too frequently. Where....?
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Deleted
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Post by Deleted on Apr 23, 2015 10:59:52 GMT -5
[staff member name redacted] announced it sometime last Spring. It's on the GDB somewhere, but I don't really want to go wading through all that to look. Maybe someone will find and post the link.
The announcement definitely isn't a figment of my imagination because I tend to play lots of merchants and couldn't help but to think that some of his diction was, aheh, crafted to be an attack on players who weren't "crafting correctly." A staff culture of criticism rears its ugly head again.
Edit: in fact, the announcement has been discussed on this board before, maybe in my peace out to Arm thread, and there was a discussion about how the crafting skills result in items being made with blinding speed once a character reaches a certain skill level - and how the game seems to encourage lots of crafting while new edicts on "proper behavior" stand in contrast to this.
To really grasp the absurdity of this, it helps to have played in a time before crafting was implemented. More so, it helps to have played a GMH family member during the time RIGHT AS the crafting code was implemented - only to shun it and have all crafting skills removed. Then later, after adapting to the "new" code with a later GMH family member, find that you are critiqued for "faultily" adopting said system - by people who weren't even around when the system was implemented. It's like, if you play this game long enough, you find that it's really hard to do things "correctly" because the definition of what is "correct" is contingent on one thing, really:
the perceptions, philosophies, etc, of people who may not have even played as long as you and who do not view ArmageddonMUD as a singularity or within context, but through the scope of only their own experience.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
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Post by grumble on Apr 23, 2015 11:13:00 GMT -5
sune merchint wil b 8 karma. masturcraft 2 powurful. im sory i ruewend it 4 evry1.
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Deleted
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Post by Deleted on Apr 23, 2015 11:23:48 GMT -5
Just remembered, the crafting account notes announcement was made around the same time that the announcement for the opening of PC clans and warehouses - so maybe, in April or May of last year.
What it seemed like to me was a preemptive effort to dismiss the efforts of aspiring clan builders by writing them off as twinks, code abusers, etc - and having the "automated bad account notes" present to reinforce such a stance.
To be sure, there was no clarity from the staff on what is "too much" or "too frequently" when it comes to crafting. In this respect, it is similar to psionicist unspoken "guidelines" which are left intentionally vague or, more accurately, no guidelines - not even skeletal ones - are listed. So, the result of this is clear:
Players are left with an arbitrary system in which they are not told when what they're doing is wrong until they do it - and then, they are warned/reprimanded/criticized/threatened/otherwise harassed after having no clear rules in the first place. When I pointed this out to Morgenes about the psionicist "rules," he conceded that I was right and apologized for getting as pissed as he got at me. Well, the same thing is true for this new crafting tattle tell code.
What this does is pave the way for some players to receive more criticism than others based, well, probably largely on the mood/temperament/past experiences of a specific staff member... Not really anything to do with concrete rules for play at all. Just arbitrary bullshit that lets someone like [staff member name redacted] to righteously punish the "twinks" - the ones they don't like, anyway.
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malkeninthemiddle
Displaced Tuluki
Black woman lawyer on a television morning show
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Post by malkeninthemiddle on Apr 23, 2015 12:20:37 GMT -5
[staff member name redacted] announced it sometime last Spring. It's on the GDB somewhere, but I don't really want to go wading through all that to look. Maybe someone will find and post the link. Finding it would be a good start before starting to toss accusations like that. Not saying it's not true but a whole discussion on something you can't even be bothered backing up isn't a really good way to start a constructive discussion I'm thinking.
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Deleted
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Post by Deleted on Apr 23, 2015 12:22:50 GMT -5
Sorry, i just refuse to go to the GDB. It's there, though.
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Jeshin
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Post by Jeshin on Apr 23, 2015 12:41:27 GMT -5
I looked at the first 4 pages of announcements on the GDB, couldn't find anything referring to this. I don't recall ever discussing it either.
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yoashi
Clueless newb
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Post by yoashi on Apr 23, 2015 12:48:09 GMT -5
At the earlier levels (registered merchant / warehouse lease holder), we recognize that PCs may have to sell things to NPCs in order to make ends meet if they are selling goods. However, from Shopkeeper up, goods and services should be geared towards fulfilling PC needs. Spamcrafting or flooding NPC merchant shops may face an OOC/IC response (blacklisting at merchants, for instance). Use common sense.
Did you mean this, Kronibas? (related to making a minor Merchant House)
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Jeshin
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Post by Jeshin on Apr 23, 2015 12:49:11 GMT -5
^ That is the closest thing I found as well, but it's not an automated system. It's not like if you craft 10 bows in 10 minutes the server auto flags your account.
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Deleted
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Post by Deleted on Apr 23, 2015 12:52:42 GMT -5
Well, I said "quietly" because *** mentioned it on a thread, not as an announcement.
Again, I am 100% sure that this isn't some figment of my imagination.
Maybe they scrapped the whole deal, which would be a good thing. But, the way I remember him talking about it, the tattle tell code had been actively worked on and was soon to be implemented.
I remember him using the word "spam crafting," so maybe try searching for that phrase and "account notes" or something.
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Post by hurrrrrrrrrr on Apr 23, 2015 12:53:49 GMT -5
No, he's right, I remember it coming up. I don't think it was announced though - just someone noticed it on their account notes and complained in ATS?
I'll check.
EDIT: Spent five minutes looking, don't really care enough to continue. He's not crazy about it existing though, just crazy about it mattering much.
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Jeshin
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Post by Jeshin on Apr 23, 2015 12:56:07 GMT -5
I honestly don't think the staff would implement that kind of note system. There is a server stability risk in doing it. If they set the threshold for spamcrafting at something they consider to be "spamming" but the playerbase doesn't. A single merchant account could be flagged repeatedly. Multiply that by all guilds and subguilds that provide crafting and account notes could very quickly get flooded with these automated flags. It'd just be really efficient processing wise.
If they really super wanted to automate it than I guess they could design the script to flag a single character on an account once in the characters lifetime. But that still would mean the script is running in the background constantly running checks on the rate people are crafting which would be a pretty heinous use of server resources.
EDIT - If I'm wrong than that would be pretty horrifying.
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malkeninthemiddle
Displaced Tuluki
Black woman lawyer on a television morning show
Posts: 279
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Post by malkeninthemiddle on Apr 23, 2015 12:56:34 GMT -5
Is that what we're doing here now? lol.
We're going to be skimming every Nyr's posts to find what Kronibas is talking about and if we don't find it then we must assume that Staff "quietly" erased it when they realized it was a bad idea.
"Suspicion haunts the guilty mind" - Shakespeare
Dude, you said you had hundreds of munitions that could destroy Armageddon, let's see some real stuff instead of you constantly reminding us that Vanth docked your karma because you wouldn't sleep with her or that Armageddon is a playground for pedophiles.
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grumble
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toxic shithead
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Post by grumble on Apr 23, 2015 13:17:57 GMT -5
i theenk it waz maybee a april fulez joek. i did git a noet on mai akount but i relly waz spamcraftyng. i emoated and thout wile doyng it thou. i laffed.
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