Deleted
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Post by Deleted on Apr 14, 2015 18:26:51 GMT -5
Suggestion from th shadowboards:
Nyrffrey, just go ahead and step down, dude.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Apr 14, 2015 18:50:18 GMT -5
giv mee 20 carmaz.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Apr 14, 2015 19:01:06 GMT -5
i wil rol up mutint with teh abilitee 2 explod just 1s with deminfyr. i wil naym him BoB. theyr everiwere!
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Deleted
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Post by Deleted on Apr 14, 2015 20:18:32 GMT -5
Suggestion from the shadowboards:
At least make some semblance of an effort to explain, ICly, why travel between the city states isn't happening.
If the gates of Tuluk are going to be closed and shit, like, really closed... Then there should be an IC reason.
Just locking things down OOCly without any effort to corroborate what's happening within the context of the story, well, it's just exceptionally weak.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 14, 2015 20:44:36 GMT -5
Tuluk will not be ICly closed and staff have indicated that you may 'virtually' come and go freely and that trade will continue to virtually occur and that everything VIRTUALLY will be the same. The only difference is that Tuluk is no longer open to players. Kind of like how some delf tribes still exist but are not playable and the gith exist and are not playable and the Noble Houses military divisions exist but are not playable.
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Deleted
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Post by Deleted on Apr 14, 2015 21:14:27 GMT -5
Tuluk will not be ICly closed and staff have indicated that you may 'virtually' come and go freely and that trade will continue to virtually occur and that everything VIRTUALLY will be the same. The only difference is that Tuluk is no longer open to players. Kind of like how some delf tribes still exist but are not playable and the gith exist and are not playable and the Noble Houses military divisions exist but are not playable. Same as the bailey road outside Luir's, shows that there are tribals who have tents and shacks set up and live in them but you cannot be one of those people because the tents and shacks are virtual. They hinted on the GDB that there'll be some part or parts of Tuluk that'll be accessible for trade. Maybe they'll section off Freil's. That'd bring it kind of back to how it was before (or was it during) the Rebellion.
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Deleted
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Post by Deleted on Apr 14, 2015 21:18:27 GMT -5
^^^ since I was basically one of the only PCs who was playing a Kadian family member when Freil's was magickally consumed by the rest of the city state - definitely one of the only ones protesting it ICly (IC protests came from the fact that Freil's had been mostly autonomous, but was now... Not) AND OOCly - I can't help but to find that a smidge hilarious.
Definitely have come round full circle.
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Post by jcarter on Apr 14, 2015 21:25:10 GMT -5
Tuluk will not be ICly closed and staff have indicated that you may 'virtually' come and go freely and that trade will continue to virtually occur and that everything VIRTUALLY will be the same. The only difference is that Tuluk is no longer open to players. Kind of like how some delf tribes still exist but are not playable and the gith exist and are not playable and the Noble Houses military divisions exist but are not playable. this is confusing, because I don't get how the city isn't ICly closed but players are barred from entering. with d-elf tribes ok you can't roll up a virtual d-elf person but how exactly is it explained that yep this giant city state is there but no one is allowed to actually enter it except they can but they can't
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Deleted
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Post by Deleted on Apr 14, 2015 21:41:00 GMT -5
I guess that they could just remove the point location, remove apartments, close entrances to taverns, and then yeah, maybe keep Freil's as the only thing not blocked off - compounds still accessible to GMH's based out of Allanak (GMH's could still reap the benefit from neutrality here). Also, it could basically grant two forts to GMHs, if the staff decided to not be dicks about it, granting them a pretty cool advantage.
I do think that all of this bullshit about not having players in Tuluk could have been avoided entirely by, like, letting nobles hire as many people as they want to hire, not fucking with them, and so on and so forth. But when you stifle the ability to have growth from the onset, then well, what the fuck do you expect. Nobody wants to play in a clan with three players when there is no one else in the whole damn city.
So, yeah. I think that closing Tuluk is for the best right now, too, but only because of some fuckwitted decisions that have been made.
And see, this is just a SYMPTOM of the problem. Tuluk is like a frog in the ecosystem or some shit, and it just died as a result of some toxic ass shit. For real.
It's not the only thing that's belly up, either, I would imagine.
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Post by lyse on Apr 14, 2015 21:42:46 GMT -5
Tuluk will not be ICly closed and staff have indicated that you may 'virtually' come and go freely and that trade will continue to virtually occur and that everything VIRTUALLY will be the same. The only difference is that Tuluk is no longer open to players. Kind of like how some delf tribes still exist but are not playable and the gith exist and are not playable and the Noble Houses military divisions exist but are not playable. this is confusing, because I don't get how the city isn't ICly closed but players are barred from entering. with d-elf tribes ok you can't roll up a virtual d-elf person but how exactly is it explained that yep this giant city state is there but no one is allowed to actually enter it except they can but they can't They'll probably shrink it down again to just Red Sun Commons.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Apr 14, 2015 21:46:36 GMT -5
From what staff have said, they indicated that the closure of Tuluk is a staff side decision. They want to "consolidate staff" not consolidate players. I believe they even said Tuluk's players are doing great and there are enough of them but that keeping Tuluk staffed is difficult because of rollover and some staff just do not want to oversee Tuluk.
So it is a purely OOC decision as quoted by Nyr. The final RPT will give an IC excuse for so many Tuluki's to be out in the world and not back at home, but it according to staff posts nothing ICly changes about Tuluk. I imagine they're doing this in order to re-open it further down the line. I also imagine they expect Tuluki concepts to diminish so players don't have to answer why they can't enter their own city.
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Deleted
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Post by Deleted on Apr 14, 2015 21:54:31 GMT -5
RE: reasons they're closing Tuluk.
Whatever they are putting out in public - and I don't know because I absolutely refuse to read the GDB - isn't the whole story, is probably some misconstrued bullshit, and yeah, if they're saying that whatever their excuse is, is the whole story...
Then they are flat out lying.
Truth is, is that explaining the full reasons behind the change would actually force some people to admit that, gasp, they were WRONG about some shit. And I don't really see that happening in the current Best Armageddon regime.
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Post by lyse on Apr 14, 2015 22:39:13 GMT -5
RE: reasons they're closing Tuluk. Whatever they are putting out in public - and I don't know because I absolutely refuse to read the GDB - isn't the whole story, is probably some misconstrued bullshit, and yeah, if they're saying that whatever their excuse is, is the whole story... Then they are flat out lying. Truth is, is that explaining the full reasons behind the change would actually force some people to admit that, gasp, they were WRONG about some shit. And I don't really see that happening in the current Best Armageddon regime. I think youre right, they are hiding something and it even comes across as them hiding something. It begs for some questions to be asked, one being why close it down when they were trying to do things up there? It just doesnt make sense even on a surface level.
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Deleted
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Post by Deleted on Apr 14, 2015 22:49:41 GMT -5
Thing is, is that for a game like ArmageddonMUD to be successful, there needs to be a Veil of Secrecy between staff and players.
Problem is, is when people /abuse/ this needed aspect of the game to further their own agendas in a nausea-inducing, easy-to-notice way.
When you start exploiting that needed aspect of the game to cover your own ass, fit your own agenda... Whatever... Then you are fucking up.
And misleading/lying/issuing half-truths to the playerbase about why X or Y is occurring - just because they don't have the ability to fact check your Joffrey ass, then well... I guess it isn't very surprising at the end of the day, considering other shenanigans.
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Post by BitterFlashback on Apr 14, 2015 23:03:35 GMT -5
If they wanted to consolidate staff all thy had to do was stop staffng tuluk. Reducing workload is a bullsht excuse for closng tuluk.
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