|
Post by nyrsucks on Mar 9, 2015 8:33:35 GMT -5
So would everyone be forced to be in the same organization running the ship? Or would it be more that the ship is kind of on its own course and everyone is just parasites?
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Mar 9, 2015 9:01:12 GMT -5
The organization/clan/crew that maintains and runs the ship would likely be a purely NPC faction and would not force players to join or anything. That would go against the theme of freedom, good sir!
|
|
|
Post by nyrsucks on Mar 9, 2015 10:13:16 GMT -5
I guess I'm wondering how or why little player factions would be allowed to do anything. Disposable mercenaries for the exploration/fighting?
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Mar 9, 2015 10:15:38 GMT -5
The how/why would be explained in the finalized gamelore, there are lots of ways you can justify it. I just haven't settled on ours definitively yet.
|
|
malkeninthemiddle
Displaced Tuluki
Black woman lawyer on a television morning show
Posts: 279
|
Post by malkeninthemiddle on Mar 9, 2015 12:07:13 GMT -5
Will I be to dual-wield lightsabers?
Also, your goals seem awfully ambitious, so I'll try your alpha in 10 years if you're still working on it heheh
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Mar 9, 2015 12:15:25 GMT -5
If you're not going to make something better (or competitive) than the current selection of MUDs then you're not going to get a playerbase. No reason for players to leave what they know for something new if it isn't going to provide a better experience.
|
|
|
Post by jcarter on Mar 9, 2015 15:23:16 GMT -5
If you're not going to make something better (or competitive) than the current selection of MUDs then you're not going to get a playerbase. No reason for players to leave what they know for something new if it isn't going to provide a better experience. i disagree. look at arm. the mud is held together by spaghetti code. there's still skills in place that are bugged to all hell. combat is unfun, unbalanced, and lopsided as all hell. the overarching story of sorcerer-kings is a painfully awkward power fantasy that's like RA.Salvatore levels of bad. the crafting system is crude and rudimentary. the economy is nonexistent. but what keeps it together is the unique combination of the perma-death, PvP aspects, and setting of the game as well as the 'roleplay' culture (quality/usage of emotes, etc) as well as the fact that there's like nothing else on the market. there's maybe, what, 5 or so other RPI MUDs? each of them have a distinctly different culture and emphasis level on roleplay and code influence. people stick to Arm because it's a niche that gets filled.
|
|
|
Post by nyrsucks on Mar 9, 2015 15:56:17 GMT -5
What could players expect to be doing on a day to day basis? When you're in between planets?
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Mar 9, 2015 16:15:55 GMT -5
To reply to Jcarter: I think that ARM survives on being something players are familiar with. They maintain a self-sustaining playerbase with returning old players, newbies, and mainstays who never take a break. One of the requirements for a sustainable MUD is having that sized playerbase. How many ARM players gave SOI a chance when they announced beta because they were hoping for another successful game to replace ARM? I think quite a few given the 150+ applications SOI got for its open.
=== Players can expect to always be within a reasonable OOC travel time of a planet. However besides planets players will likely (none of these are 100% locked in) be able to enjoy social setting interactions, criminal interactions, cosmic anamolies/asteroid belts/comets/nebula/etcetc, the ability to build their out outpost stations or businesses on the main ship... and of course they can blow each other up and salvage the gutted wreckage of their victims vessel for their own gain.
EDIT - As one of the stated primary themes is freedom and exploration. We'll always want to provide players with a reason to leave the main ship and explore... Like a Zelda game. We want to reward exploration in the game design itself, incentive people forming crews/groups to go out there.
|
|
|
Post by lyse on Mar 9, 2015 16:21:51 GMT -5
Jeshin, I'd direct you to the old TSR Alternity game, lots of good ideas in there. You could do planet based, ship based or even station based with it. It was pretty much an entire sci-fi system, they later renamed it Star*Drive with D20, but it wasn't as detailed.
I think J is right too, no need to over think it, just a barebones thing with something to do or maybe even a set playtime where you're running something just to test stuff or work the bugs out of stuff would be enough to get me to give up Arm for an evening every once in a while. It took years to make arm what it is, just getting it to where it's playable is a good start. I think most people play arm out of habit, because there isn't anything really better, because of its reputation, etc. but if something better were to come along that would truly be the end of Arm.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Mar 9, 2015 16:25:46 GMT -5
Don't worry I'm not as ambitious as FutureMUD with its functioning human body code that waits for brain death which can be caused by organ failure. But I do intend to deliver a reasonable package of gamesystems. As for alpha/beta, I do want to stress that I wouldn't expect anything until March 2016. I'm not in any rush to get through development! Whole point of the thread is just to crowdsource some willing participants for me to ask questions and get some impressions from.
|
|
|
Post by lyse on Mar 9, 2015 16:30:26 GMT -5
Don't worry I'm not as ambitious as FutureMUD with its functioning human body code that waits for brain death which can be caused by organ failure. But I do intend to deliver a reasonable package of gamesystems. As for alpha/beta, I do want to stress that I wouldn't expect anything until March 2016. I'm not in any rush to get through development! Whole point of the thread is just to crowdsource some willing participants for me to ask questions and get some impressions from. Ya tu sabes. if you need any help feel free to pm me. I staffed on two Shadowrun games and love sci fi.
|
|
|
Post by nyrsucks on Mar 9, 2015 16:59:27 GMT -5
I'm motivated to work on mine again. Let's do crossover event:P.
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Mar 10, 2015 9:12:56 GMT -5
Random MUD Questions 1) What is something that is often hit or miss on MUDs for you? (example: stealth can be a waste of time or OP at max with little inbetween) 2) What is the most important gameplay/gameworld aspect of an RPI besides the RP? 3) Would you be willing to try a sci-fi setting? 4) If yes please explain what specifically draws you to a sci-fi setting. If no please explain why you wouldn't try a sci-fi setting. 5) What level of preparation/difficulty do you think is appropriate for a MUD? (example: How much preplanning or obtaining of equipment should be done before going off to do things in the world... To link to arm, how much prep should be done before a successful spider nest attack?) If anyone is interested in answering these in the forum, via PM, or over AIM. I would certainly appreciate it. Mostly these questions are one-offs that have a chance of someone thinking of something that I or the group I discuss such things with have not thought of yet. Still interested in any further replies in the thread, PM, or AIM - Religiousbum, or Skype - Religiousbum
|
|
|
Post by lulz on Mar 10, 2015 9:17:17 GMT -5
I don't have anything to add; just 'good luck'.
|
|