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Post by succulentgroin on Mar 27, 2013 23:07:46 GMT -5
Ppl like to sound unique.
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Post by Tektrollnes on May 10, 2013 16:59:04 GMT -5
Both cities have their bad players. I don't think its twinkish to travel. The way to deter travel is to have Allanak and Tuluk at odds. If you go into the opposing city the punishment is death. Luir's would or could be the area that acts as the trading epicenter. Bad blood and territorial conflicts would erupt. People from Allanak get north of Luir's and they are entering dangerous territory and if those from Tuluk get south of Luirs the same is the case.
The other way to deter travel without altering the size of the map is to make harder more dangerous mobs in the main areas of travel.
It can already be dangerous. And takes almost a day to travel from Allanak to Tuluk. The thing that is wrong in my opinion is the foot dragging on making a conflict between Tuluk and Allanak.
If something like Iron, nickel, copper, silver or gold surfaced in the grasslands it would create the desired conflict often on neutral ground.
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yoashi
Clueless newb
Posts: 101
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Post by yoashi on May 10, 2013 21:38:25 GMT -5
I get sick and tired of the "Well, people need to make conflict happen between the cities" because its not goddamned up to the players. If Junior Noble Oash makes fun of Junior Noble Tenneshi... kills one of their workers, or whatever, who the fuck cares? The ones that decide on war aren't even the PC Templars, its the staff who decide whether the infraction was worth going to war.
So it would TAKE a source of metal, like the copper wars, or something equally as sought after by both cities. Its not -players- that are lacking in the conflict department.
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Post by Tektrollnes on May 10, 2013 23:42:29 GMT -5
Yoashi speaks the truth. Its unfortunate that its so fluffy bunny right now. Staff needs to show us the metal. Conflict is the economy of Armageddon. War gives crafters things to craft and warriors things to fight. It gives rangers things to scout and spies a reason to spy. It gives psionists reason to locate and magickers a reason to make weapons.
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Post by lulz on May 11, 2013 10:06:29 GMT -5
I think more persecution and racism could help.
In addition, a prolonged cold war of sorts where staff run or staff sponsored assassins are sent to try and bury a noble. Give the players a reason to log on. Give them a reason to use their skills.
I honestly see no reason why anyone would want to log on. Sure, you guys get the occasional war every few years, but that's not enough.
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jjhardy
Displaced Tuluki
Posts: 288
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Post by jjhardy on May 15, 2013 19:52:48 GMT -5
The problem is that everyone feels forced to sit in a fucking tavern or some sort of the like place and chat with each other with annoying accents or creaking fucking armor, in order to roleplay. Well, you know what? My guy wants to fucking cast spells all dam day, that's his shit, that's what he does. So what? Fuck you and the high horse you rolled in on. You can't afford to have a stick up your ass and expect to do well, that's why this game will never improve.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on May 27, 2013 12:08:30 GMT -5
It does seem largely impossible for any large scale stuff to be started by players. Supposedly it happens, but I haven't seen anything lately. I've seen stuff that I -thought- might be leading up to something bigger.. but then it was like oh well whatever, lets just go sit in a tavern and complain about it. ...That's hardly epic.
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yoashi
Clueless newb
Posts: 101
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Post by yoashi on May 27, 2013 15:50:59 GMT -5
The thing is, anything a player starts is going to be slapped down by the rare NPC animation of a High Templar or Red Robe that says "Don't be stupid this isn't worth our time."
Nevermind that most PCs that are longlived, seem to sit in taverns and wait for something to happen, so long as its in their comfort zone. I really want to see 2-3 long lived PCs set out with some lesser ones to explore shit. Go into those sorceror caves, or places PCs don't tend to go without being 10year vets that have maps or whatever.
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jjhardy
Displaced Tuluki
Posts: 288
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Post by jjhardy on Jun 2, 2013 0:35:36 GMT -5
I guess a war is close since all the way to the south and east is a dam Allanak army base, North of the flats, close to where the Ankheg hang out, to the east and south of the Magera.
Just saying.
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Post by lulz on Jun 2, 2013 0:49:40 GMT -5
I could say what exactly is going to happen but I don't really want to be a dick.
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jjhardy
Displaced Tuluki
Posts: 288
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Post by jjhardy on Jun 2, 2013 21:34:33 GMT -5
Say what you gotta say, I already figured out there is gonna be a war to come, secret attack. Since it's no secret that 'Nak is going to go down in flames, literally....
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mood
Displaced Tuluki
JOHN DARNIELLE #1 FANZONE
Posts: 335
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Post by mood on Jun 4, 2013 1:00:11 GMT -5
Since it's no secret that 'Nak is going to go down in flames, literally.... I doubt that will happen with no Arm 2 on the horizon.
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Post by lulz on Jun 4, 2013 4:38:03 GMT -5
Yeah, staff will come up with some dumbass idea like lifting the volcano out of the ground with fucking magick. There, 'nak survives, plot over.
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Post by jcarter on Jun 4, 2013 15:08:56 GMT -5
Yeah, staff will come up with some dumbass idea like lifting the volcano out of the ground with fucking magick. There, 'nak survives, plot over. amazing how outside of a small number of events magick is the cause and solution to so many of these plotlines in a game that's supposed to be set in a low-magic world with a theme of intrigue and betrayal.
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bastilleangel
Clueless newb
Wielding the Power of Love and Investigation Since 2013
Posts: 119
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Post by bastilleangel on Jun 5, 2013 4:34:27 GMT -5
Agreed. Lack of creativity/imagination. "It works, because it's maaaagick."
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