drunkendwarf
Displaced Tuluki
SUCK IT, NYR AND ADHIRA
Posts: 211
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Post by drunkendwarf on Oct 7, 2013 12:33:58 GMT -5
3 room bows:
There were, as of a year ago, Salarri war bows that were 3 rooms. There were also Salarri war bows that identical descriptions that were only 2 room range. So..try before you buy. There is also another bow that was made by those crafty elven bitches in Tuluk that was 3 room and had an awesome description to it - muted something or other that had all this fancy shit on it like a place to attach a glow crystal and things to mute to the twang of the string when shot, etc. All RP only of course, but the thing was way awesome. Dunno if they're still selling it, but it was selling for a stupid amount of obsidian.
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Post by lulz on Oct 7, 2013 21:23:11 GMT -5
A muted hunter's bow. I saw them around as of 6 months ago. 'faxis made them and a host of other insanely pimp shit with his old as dirt elven merchant.
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copper
staff puppet account
Posts: 14
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Post by copper on Oct 7, 2013 23:04:47 GMT -5
On an unrelated note: 'copper' pennies are not copper anymore but are made from zinc. Yup, not since the early 80s.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Oct 8, 2013 5:21:41 GMT -5
Are them hunters bows high strength like the warbows?
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drunkendwarf
Displaced Tuluki
SUCK IT, NYR AND ADHIRA
Posts: 211
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Post by drunkendwarf on Oct 8, 2013 15:39:54 GMT -5
No. The first of those bows went to my wife's character, who was a human ranger with maybe very good strength, at best.
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Post by latrineswimmer on Dec 8, 2013 18:06:48 GMT -5
Dartboards don't increase throw, from what I can tell. I used to have a PC that used dartboards all the time.
Master parry can deflect thrown weapons.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Dec 10, 2013 13:10:53 GMT -5
No. The first of those bows went to my wife's character, who was a human ranger with maybe very good strength, at best. I played a human ranger with Extremely Good strength and that sleek, muted hunters longbow echoed back that it was too strong for me.
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drunkendwarf
Displaced Tuluki
SUCK IT, NYR AND ADHIRA
Posts: 211
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Post by drunkendwarf on Dec 11, 2013 13:41:15 GMT -5
Maybe they changed it? I know there's two versions of the warbow out there - one that's got a two room range and one that's got a three room range. Maybe they nerfed the hunter's bow or something as well? And I forgot, she was a half-elf, not a human. But I know her strength was not better than very good or extremely good. That's why she commissioned the Akai to make that bow to begin with - she couldn't find a single 3 room bow her character could use.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Dec 12, 2013 12:12:47 GMT -5
I have determined this much.. between two Human rangers, one with Very Good Strength (Ranger A), one with Extremely Good Strength (Ranger B)...
Ranger A - Very Good Strength - Polished Baobab Longbow - Just about right - Elegant, bone-handled duskhorn longbow - Just about right - Tortoiseshell Salarri Bow - Just About Right - Ebon Wood Recurve Bow - Too Strong
Ranger B - Extremely Good Strength - Polished Baobab Longbow - Too weak - Tortoiseshell reinforced thornwood bow - Too Weak - Elegant, bone-handled duskhorn longbow - Just about right - Ebon Wood Recurve Bow - Just About Right - Ebony, bahamet-carved longbow (Sunrunner?) - Just About Right (Confirmed three-room bow) - Sleek, Muted Hunters Bow (Akai) - Too Strong
From this, I can deduce that the pull strength on these bows is in this order roughly;
Polished Baobab Longbow Tortoiseshell reinforced thornwood bow (Salarri) Elegant, bone-handled duskhorn longbow Ebon Wood Recurve Bow Ebony, bahamet-carved longbow (Sunrunner?) - Confirmed three room bow Sleek, Muted Hunters Bow (Akai)
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Patuk
Shartist
Posts: 553
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Post by Patuk on Feb 17, 2015 7:57:27 GMT -5
Offense is not a factor. Damage is bow + arrow + dexterity. Higher strength does not make you hit harder per se, it just lets you use better bows.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Feb 17, 2015 8:58:21 GMT -5
From what I can tell bow dmg is based (primarily) on hit location and specific bow. So the formula for determining your lethality would probably be...
Bow Item + Arrow Item + hit location = Dmg dealt hit location = agility - enemy agility
The only way strength impacts archery (to my knowledge) is by determining which bow item you can use and thus your base damage multiplier. It is possible to shoot a higher tier bow of course you just have a chance to fizzle... But I think if you hit it's actually not a penalty against damage. It might be worth running the % chance of failure to fire vs hit and figure out if the odds are worth the increase in damage.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Apr 6, 2015 23:00:24 GMT -5
As for throw or shoot, if you're hidden and throw or shoot something in a busy room, does that crim flag you?
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Post by Procrastination on Apr 7, 2015 0:12:36 GMT -5
Throw into a room where people are and you're crime flagged, and I'm going to go ahead and warn you, you will be unstealthed. As far as throw vs archery, throw is stupid powerful. Poison two knives and throw them, and even if the poisons don't take, that has a modifier on your throw and most likely they'll be sitting down. Heavier weapons have greater likelihood of putting things on the ground in my experience. Try to find the heaviest thing you can possibly manage that you can poison. If you're a warrior, just go with the heaviest thing(assuming you don't have a friend to hook you up). Higher strength in archery can affect whether or not you have access to a three room bow and certain bows deal more damage because higher pull strength supposedly. High agility and master archery makes for an extremely powerful combination, which is why even with the little agafari elven bow, delves will fuck your shit up. Catch two arrows to the neck and see how you feel. Parry and offense seem to have a way of helping you parry thrown/shot weapons. I say offense as well because I've seen charas who I'm sure have fairly low agility parry arrows fairly consistently from shooters. What it comes down to in my experience is that if you need to exercise more caution to run away(IE mostly NPCs) shoot them with a bow. If you're PKing, use whichever your class gets higher. Ranger, use the bow with master archery. Warriors/Assassins/PP dat throw doh.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Apr 7, 2015 1:06:43 GMT -5
What determines if a poison will take or not?
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Apr 7, 2015 15:15:05 GMT -5
Every person has a poison resistance skill for all poisons. When they suffer from a poison (which is considered a fail) then that skill ticks up by a tiny amount, and they have a tiny less of a chance to suffer from that poison again.
Normally it's just an endurance saving throw. I don't have access to the code but I would assume it's something archaic like <base_endurance>+poison_resistance+2d5 vs <poison_check>
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