dcdc
Shartist
Posts: 539
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Post by dcdc on Jan 30, 2015 13:14:19 GMT -5
I personally like to play breed rangers who sit at tables twitching their ears constantly in a desperate attempt to get people to talk at the bar.
Or I just sit around and cry cause no one wants to rp with me.
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Post by sirra on Jan 30, 2015 21:23:00 GMT -5
i theenk the old advyse abowt just dooing what ur pc wuld do is sufisient. i m the wurst twink evar but i no how it wurks and shit razes itself almost. beeng efishunt is sily just do shit. if teh avrije lifespan of a caracter were hier than 3-4 days plaid u wudnt have n issue. He's right. Most people burn through characters at an amazing rate from what I've seen. Listen is probably one of the toughest things for a ranger to fast-track next to weapons skills. It really wouldn't hurt to sit in a tavern once in a while and just hope you're not in a crowd that likes to sit there and way each other and often you can catch snatches of conversations outside too. Unless just "appearing out of nowhere" being good is your thing, people generally won't bother you in a meaningful way if you're sitting at your little table off to the side. A lot of it has to do with maintaining a rep. You don't necessarily want to be known as the dirty, scruffy weirdo that sat silently in the tavern for the last two weeks, all Strider-like, except that people will know exactly what you're doing. You sort've want to preserve an aura of mystery, as opposed to being pegged as a newb ranger. But I think enough has been said on the subject, at least by me. People will have enough good information from the discussion to decide what kind've player they are, and how much it impacts them.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Jan 30, 2015 22:54:39 GMT -5
i wuld shrug an ignor u. sum wil not do taht. u must kill dem.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 8, 2015 14:56:30 GMT -5
Your off-hand attacks aren't governed by your weapon skill so it doesn't matter. Think of dual-wield as the weapon skill used by your off-hand attack, no matter what weapon is actually equipped. For the same reason, you won't benefit from equipping some weapon in your off-hand for which you lack the skill (like a razor or something), and you can't raise a weapon skill with your off-hand attacks.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Feb 8, 2015 14:56:36 GMT -5
dule weeld doez not get wepen profishunsy bonus 2 my undurstandyng. it dose not giv skil gayn 4 wepen wen misyng. i bet u culd weeld razor n of-hand and doo jusd fyn. butt maybee im rong.
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calk
staff puppet account
Posts: 47
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Post by calk on Feb 8, 2015 15:08:01 GMT -5
Yeah, you can just use whatever random weapon you want in your off hand and it makes no difference. If you wanna mess with people, use weapons you're not even skilled with to throw off amateur guild sniffers.
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Post by sirra on Feb 8, 2015 15:10:37 GMT -5
Quick question and maybe this is more suited for another board but here it goes. You are playing a ranger you have a weapon skill to journeyman say slashing you have your dual wield to advanced should you change weapon to something other than slashing to get that dual wield to master and branch parry or just stick with slashing and try to find and just grind it through? On another note, I think those that suggest to only raise one weapon skill at a time are giving bad advice. Yes, maybe this might be the case if you can only spar or have very limited hunting/combat time. But even with all the nerfs and tweaks, I'd rather have 4 weapons at journeyman than one at advanced...Since they play such a BIG role in your defense against other PCs. It's hard to realize how important they are, because very few people either A) spar against master warriors who have unlocked advanced weapons and found the sparring version of advanced weapons or B) Ever had an exceptionally twinked out assassin spar against a good warrior with sword/axes. Most people with assassins who get their ass kicked in a spar, just assume it was their lack of Defense/Parry that did them in. Ordinarily they are right. Hell, extraordinarily few people even realize that a ranger can get skilled to the point where it can easily beat any warrior using a non-advanced weapon in the sparring circle. For many people, it's 'common knowledge' that a ranger will always lose. So obviously, even more of them will have no idea about assassins. It's why super-twinking an assassin to do good in an straight up fight is such a waste of time. Yes, you could beat a less twinked warrior/ranger, as an assassin, provided that warrior or ranger was wielding knives or clubs. But they'd start raping you if they pulled out a sword or axe. This dichotomy of beating people wielding knives/clubs and losing to swords/axes was how many first figured out how important weapon skills are. Also when their rangers began losing to razors and tridents. This is really, IMO, along with unarmed fighting, one of the few key things that really separate the majority of combat chars, from an elite minority.
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Post by lyse on Feb 8, 2015 15:42:58 GMT -5
Quick question and maybe this is more suited for another board but here it goes. You are playing a ranger you have a weapon skill to journeyman say slashing you have your dual wield to advanced should you change weapon to something other than slashing to get that dual wield to master and branch parry or just stick with slashing and try to find and just grind it through? On another note, I think those that suggest to only raise one weapon skill at a time are giving bad advice. Yes, maybe this might be the case if you can only spar or have very limited hunting/combat time. But even with all the nerfs and tweaks, I'd rather have 4 weapons at journeyman than one at advanced...Since they play such a BIG role in your defense against other PCs.It's hard to realize how important they are, because very few people either A) spar against master warriors who have unlocked advanced weapons and found the sparring version of advanced weapons or B) Ever had an exceptionally twinked out assassin spar against a good warrior with sword/axes. Most people with assassins who get their ass kicked in a spar, just assume it was their lack of Defense/Parry that did them in. Ordinarily they are right. Hell, extraordinarily few people even realize that a ranger can get skilled to the point where it can easily beat any warrior using a non-advanced weapon in the sparring circle. For many people, it's 'common knowledge' that a ranger will always lose. So obviously, even more of them will have no idea about assassins. It's why super-twinking an assassin to do good in an straight up fight is such a waste of time. Yes, you could beat a less twinked warrior/ranger, as an assassin, provided that warrior or ranger was wielding knives or clubs. But they'd start raping you if they pulled out a sword or axe. This dichotomy of beating people wielding knives/clubs and losing to swords/axes was how many first figured out how important weapon skills are. Also when their rangers began losing to razors and tridents. This is really, IMO, along with unarmed fighting, one of the few key things that really separate the majority of combat chars, from an elite minority. I agree with this, I've been told a few times IG by several good fighters to concentrate on one weapon and I find it's not true. The only exception I have is with the limited playtime thing. Even if you have limited play time I think you should still try to balance it out for defense, because it's highly likely you'll be longer lived. Sure you'd tend to get your ass kicked for a little longer, which people seem to not be able to stand. But I can only play an hour or two a day, and I'm pretty decent even against skilled opponents. Also, I think they've made some changes, as a lot of new characters seem to be starting with high strength. I've been holding off on talking about this for a few months until I was sure. So it's changing the skill up guide's accuracy. Because people are getting stuck much sooner on skill levels.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Feb 8, 2015 22:48:45 GMT -5
Try getyng someun who insists ur shield shuld be in off-hand. fucking idiots. wen branch pari?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 27, 2015 9:02:21 GMT -5
It logs out with you if you're riding it when you quit.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 2, 2015 9:08:40 GMT -5
Or if it's hitched to you even if you're not riding it.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Apr 25, 2015 0:01:00 GMT -5
I love this post. So what if you're playing a city based character. Ranger still > warrior?
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Jeshin
GDB Superstar
Posts: 1,515
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Post by Jeshin on Apr 25, 2015 0:05:22 GMT -5
Yes, because rangers get scan and listen which are arguably more essential in cities. Also because rangers get access to medical skills and poisoning which are also more useful in cities than outside.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Apr 25, 2015 0:40:28 GMT -5
ohhh, and Ohhhahhhh
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Post by sirra on Apr 25, 2015 8:21:21 GMT -5
Yes, because rangers get scan and listen which are arguably more essential in cities. Also because rangers get access to medical skills and poisoning which are also more useful in cities than outside. My corollary advice is to not play a slipknife. It is a literal grab bag of all the skills that need to be maxed in order to be perfectly effective. I would not rely on backstab or sap in the city at slipknife levels. Although, if you're going to be ye olde absolutely incredible strength dwarf or mul with a two-handed maul and max hide, then by all means, have at sap. A rogue/cutpurse/thief subguild would work much better for a city role. Although, I can't remember if cutpurse get city stealth. But yes, having scan/listen is incredibly important for a city-centered role. If you do business outside the city, then no-hands ride will serve you well. Direction sense works in various city tunnels/sewers as well.
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